Title ▲ |
Publisher |
Price |
25 Quick & Dirty Map Tutorials Guide Book is the first in a series of tutorials guides that intend to teach you how to create stunning, photo-realistic maps for games using any standard graphics application - Photoshop, GIMP, Illustrator, Inkscape, Xara Photo & Graphic Designer, and many other similar applications. These are techniques used by a professional RPG cartographer.... [click here for more] |
Gamer Printshop |
$19.99
|
Good authors with great content surely are enough to get noticed in the publishing world, right? Wrong.
In this quick PDF read, learn the four editing passes recommended for producing your TTRPG supplements, and the optimal order in which to do them.
Discover a secret ingredient behind some projects getting noticed and others falling by the wayside.
And find out the best process... [click here for more] |
Runic Press |
$0.99
|
Do you have a surefire process to getting your content written, finished, and out the door?
Is there something holding you back?
What kinds of obstacles and distractions are keeping you from publishing your projects?
If your work seems never-ending, the projects keep piling up, you're feeling burned out, and yet nothing is ever getting finalized, then this book is for you. Identify nine obstacles... [click here for more] |
Runic Press |
$1.99
|
John Harford, Game Designer, published author and GM of nearly 40 years walks you through his process of creating a scenario. With tips, worksheets and valuable insights.
John is the owner and chief operator of Fox and Boar Games, and you can get an example of his writing and content right here with the Tales of the Harrowed Land Roleplaying game content. ... [click here for more] |
Fox and Boar Games |
$4.99
|
Have you ever got stuck without ideas when creating towns, cities, etc. for your RPG adventures?
Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place?
Then this little guide is for you!
A town is not just a place where a bunch NPCs live and wait for the... [click here for more] |
Mist Bard Press |
$2.49
|
A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ... [click here for more] |
Druid GM Designs |
Pay What You Want
|
Awarded a Judges Spotlight ENnie in 2021
This is filled with great fantasy art which is used to showcase and highlight the quick to read, bite-sized prompts that are presented. The pictures are also used as creative prompts with thought-provoking questions referencing the illustrations.
This is an art book that educates. Something to flick through for inspiration,... [click here for more] |
The Grinning Frog |
$43.65 $39.91
|
Put Your Adventures in the Crucible
In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick.
The Dungeon: Whether you use it regularly or remember it from gaming... [click here for more] |
Tentacles Press |
$8.00
|
Whether you're a seasoned, professional writer or a neophyte, adventure writing can be tricky. This book is the first in a series, and it takes the approach of writing adventures for publication. However, even those who simply want to write adventures for their personal game tables, for shop game days, or for conventions can all find some great information with in these pages. This book addresses... [click here for more] |
Silver Gryphon Games |
$5.00
|
Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more] |
ThinkDifferent |
Pay What You Want
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
Have you ever wanted to create your own art?
Do you want it be amazing and beautiful?
This step-by-step guidebook – a sequel to the author’s acclaimed Beginning with Midjourney book, in the AI Empowerment series – has been written to bring you into the AI art generation revolution, as led by Midjourney and other Artificial Intelligence design suites.
This book details... [click here for more] |
Kent David Kelly |
$12.99 $4.99
|
Create Augmented Reality TTRPG Encounters & minis
Ardent Roleplay is the first augmented reality mobile app for tabletop roleplaying games. Ardent Roleplay brings virtual scenery, creature, character and prop models to your face-to-face and online games. Show each player what their character sees to deepen immersion and stop the metagaming!
Use Encounter... [click here for more] |
Ardacious Pty Ltd |
FREE
|
This guide is to help purchasers of my Intellectual Property for RPG Designers guide in finding their own attorney. Think of it as my I AM NOT YOUR ATTORNEY love letter on how to find one of your own.
This product provides a GENERAL OVERVIEW on how to hire an IP attorney, with an emphasis on RPG designer clients. Viewing this product DOES NOT CREATE AN... [click here for more] |
Omnichromatic Pirate Unicorn Games |
FREE
|
The Backstory Cards Technique Guide is your one-stop source for unlocking the potential of Backstory Cards. This free 10-page PDF includes:
The instructions on one page, so you don't have to just refer to the three cards in the core deck
Essential tips for players and GMs
Plenty of advice on creating and using an effective setting grid, including genre-based... [click here for more] |
Galileo Games |
FREE
|
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately... [click here for more] |
Raging Swan Press |
$5.99
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology, dressing... [click here for more] |
Raging Swan Press |
FREE
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design.
This book covers such subjects as:
What's... [click here for more] |
Raging Swan Press |
$4.99
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99
|
This special bundle product contains the following titles. The Rough Part of Town Mini Adventure Pack Regular price: $2.79 Bundle price: $3.39 Format: Watermarked PDF Speed up your game prep with the Rough Part of Town!
Ignored by most, this neighborhood’s crumbling cobblestones form jagged paths, trash fills its alleyways, and sad people leer from its broken... [click here for more] |
Heartwizard Games |
$21.95 $18.65
|
It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.
Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the... [click here for more] |
WMB Saltworks |
$2.95
|
Start your journey into the realms of tabletop gaming with Chatbots for RPGs by Jacob DC Ross. This guide unveils the secrets of crafting AI chatbots as your game master, enhancing the tabletop RPG experience without replacing the human touch. It also includes guidelines and tips for publishers, including indie operations, to use chatbots in conjunction with their published books and PDFs. The book... [click here for more] |
Thunderegg Productions |
$19.99
|
Want to write for games?
Think your art is ready for professional publication?
Not sure how to get your foot in the door?
Freelance writer/editor/game creator Jess Hartley shares her secrets for using conventions as an entry into the game industry.
This was originally a series of articles presented on Jess' website to offer her experiences and advice to potential freelancers looking to make the... [click here for more] |
FR Press |
$0.99
|
Create your first Augmented Reality TTRPG Encounter
This is a walkthrough guide for how to create an augmented reality encounter using Ardent Roleplay - the first AR app for tabletop roleplaying games.
⬢ Use the free GM Creation Kit desktop app to create your own AR encounter ⬢ Customise changeable animated... [click here for more] |
Ardacious Pty Ltd |
FREE
|
How to best describe Landscapes?
It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards... [click here for more] |
Conflict Games, LLC |
$0.99
|
Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or... [click here for more] |
Swan Tower |
$2.99
|
Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the... [click here for more] |
Postmortem Studios |
Pay What You Want
|
This is a do-it-yourself UV LED curing box for 3d printing. And the great thing about this is that when it's not curing 3d prints, it stores all my resin bottles and protects them because the shell is 100% opaque. ... [click here for more] |
Swords & Sandals |
$0.99
|
Easier Encounters
Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns.
... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience.
I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general.
Key highlights and learning include:... [click here for more] |
ThinkDifferent |
Pay What You Want
|
FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada... [click here for more] |
RPGWorld |
Pay What You Want
|
On my upcoming series I will do some theory of designing game books.
This includes:
- writing clues
- mapping it out
- game rules
- riddle design
- creative dice alternatives
- sorting/shuffling the sections
- using counter
- timing and timer
- …
This is my first pdf upload due to testing things out. The book is only an example.
... [click here for more] |
Blue Awesome Strawberry Publishing |
Pay What You Want
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
|
GENERIC ADVENTURE MAGAZINE, #1, 2018.
In this issue: Speed writing an adventure!
In a few steps, I lay out a simple path on how to speed write an adventure to any role playing game. It doesn't matter if what you're going to play is horror, sci-fi, fantasy or anything else - you can use these techniques and ideas to any game and genre.
Four simple steps to create... [click here for more] |
PenguinComics |
$2.00
|
GENERIC ADVENTURE MAGAZINE, #2, 2019.
In this issue: Backwards gaming!
Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty rewarding. Included... [click here for more] |
PenguinComics |
$2.00
|
The Guide to Naked Geomorphs provides tips, suggestions and examples of how to use the Naked Geomorph products. It includes two free full products: Cavern Basic Set D (C1-15D) and Cavern-Tunnel Passage Set C (M1-12C) so you can try out actual product content before buying anything.
Additionally, it includes an archive of supplementary textures for digital editing of the map tiles, and an archive... [click here for more] |
Safatti Games |
FREE
|
Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun
A how-to guide for writers and roleplayers
Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.
Inspiration first, then worldbuilding.
Hard... [click here for more] |
John Freeman |
Pay What You Want
|
Hard SF Worldbuilding Cookbook #3: Rogue Planets
A how-to guide for writers and roleplayers
Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.
Inspiration first, then worldbuilding.
The Hard SF Worldbuilding Cookbooks:
Written... [click here for more] |
John Freeman |
Pay What You Want
|
So you want to run a tabletop role-playing game. There are a lot of options, and a lot of choices you need to make before you sit down to play. Things like the genre, the game system, and the style of play are just as important as choosing when, where, and with whom to play.
The purpose of this book is to provide an overview of the role- playing universe and insights into establishing and maintaining... [click here for more] |
Rantings of a Wandering Mind |
$20.00
|
Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all.
Your scenarios and game resources will never look the same again! ... [click here for more] |
Draken Games |
$1.50
|
This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature.
This is the first book in the Beginner... [click here for more] |
Joe Baird |
Pay What You Want
|
How to Run a Game
In this little book I present a way to develop the skills to run a game. Or ones I think are useful to running a game. I don't find much of this in most GMing books. Most of it is on preparing, and that is essential. You can't cook if you don't have a recipe, ingredients, pots, pans and a stove. But cooking is another skill alltogether.
No this isn't a cook book. I was hungry when... [click here for more] |
DM Studios |
$0.50
|
Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games. This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first, and get... [click here for more] |
BOSS mod |
$0.99
|
This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
Pay What You Want
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the... [click here for more] |
Kobold Press |
$12.99
|
Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more] |
Kobold Press |
$14.95
|
Tous les conseils pour améliorer vos parties de jeu de rôle !
La Bible du Meneur de Jeu est un guide complet de 200 pages illustrées en couleurs qui rassemble en un seul ouvrage tous les conseils pour des parties plus intenses et plus fun.
Vous y trouverez notamment des conseils pour :
- gagner du temps lors de la préparation et l’écriture de vos scénarios... [click here for more] |
Footbridge |
$36.84 $12.81
|
In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ... [click here for more] |
Taoscordian Games |
$4.99
|