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A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ... [click here for more] |
Druid GM Designs |
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Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more] |
ThinkDifferent |
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Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the... [click here for more] |
Postmortem Studios |
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Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience.
I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general.
Key highlights and learning include:... [click here for more] |
ThinkDifferent |
Pay What You Want
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FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada... [click here for more] |
RPGWorld |
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On my upcoming series I will do some theory of designing game books.
This includes:
- writing clues
- mapping it out
- game rules
- riddle design
- creative dice alternatives
- sorting/shuffling the sections
- using counter
- timing and timer
- …
This is my first pdf upload due to testing things out. The book is only an example.
... [click here for more] |
Blue Awesome Strawberry Publishing |
Pay What You Want
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Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun
A how-to guide for writers and roleplayers
Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.
Inspiration first, then worldbuilding.
Hard... [click here for more] |
John Freeman |
Pay What You Want
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Hard SF Worldbuilding Cookbook #3: Rogue Planets
A how-to guide for writers and roleplayers
Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.
Inspiration first, then worldbuilding.
The Hard SF Worldbuilding Cookbooks:
Written... [click here for more] |
John Freeman |
Pay What You Want
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This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature.
This is the first book in the Beginner... [click here for more] |
Joe Baird |
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This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
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Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world.
You may create civilizations appropriate to your world’s equivalent... [click here for more] |
Currentpattern |
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Here, I paint a Catapult from WizKids with mostly regular craft paint. This mini took about 20 minutes to paint (give or take for dry times). I haven’t painted any minis in quite a long time, so I did this one as I work my way back into it. Hope you enjoy! ... [click here for more] |
Swords & Sandals |
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What can change a person's very nature?
How can the broken be made whole?
What does it mean to be a hero?
In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just... [click here for more] |
Larcenous Designs, LLC |
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This is a one page guide on how to organize an one-shot story in an easy structure so anyone can easily come up with great ideas for Tabletop Roleplaying Games (TTRPG) without much effort. Note that the stories that come from this structure are very limited, superficial and not focused on any specific genre, this is merely to break the idea of being the Game Master (GM) as something hard for just a... [click here for more] |
Target Role |
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Quick Worldbuilding is a one page guide on how to create a world and scenario for you to set your story for a one-shot or small campaign in Tabletops Roleplaying Games (TTRPG). This file contains one page filled with specific questions which answers will be the details of your world, and a second page which is a fillable sheet for you to take proper note of these questions.
To use this guide it is... [click here for more] |
Target Role |
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What is This?
This guide was a tool I created as a visual reference while I mapped out the Realm of Aquilae.
While the software tool I am using to produce this massively-ambitious project is enormously useful, I find that sometimes, there are so many options, that I need some way of making sense and keeping track of it all, and more to the point, of how I make use of the tool.
Thus,... [click here for more] |
Infinium Game Studios |
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The RPG Design Zine is a cut-and-paste 24-page zine distilling what I've learned in the 13+ years I've been designing roleplaying games into a how-to guide.
It uses text from my personal game library to illustrate design concepts and present different ways of applying them, all towards the end of providing tools and ways to think about games that will, hopefully, help you out... [click here for more] |
ndp design |
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Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account
Let Simple Simon Teach You the Pirate Patois
And You'll be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn
Pirate Basics
An Advanced Nautical Vocabulary
Lingo From the Gun... [click here for more] |
Black Shark Enterprises |
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Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
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The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
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A collection of tips and tricks - with examples and anecdotes - to enhance your encounters, making them more engrossing, engaging, rewarding, and memorable for the players. (5 pages) ... [click here for more] |
Anachromystic |
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Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ... [click here for more] |
Anachromystic |
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This document collects several tools and tips that I have used as a Game Master in my TTRPGs for over thirty years. Each of the ideas works either by itself or in conjunction with any or all of the other ideas. Pick and choose what works for you! Enjoy! ... [click here for more] |
JacobtheGM |
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