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Adventure Design Guides [BUNDLE]

Adventure Design Guides [BUNDLE]


This special bundle product contains the following titles. Bitter Rivals: Adventure Design Guide Regular price: $1.99 Bundle price: $1.19 Format: PDF In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered...   [click here for more]
Dancing Lights Press  $13.93 $8.33

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Adventure Theory

Adventure Theory


Create adventures with compelling stories, character development opportunities, and worldbuilding moments! Any System! Any Setting! Plenty has been written aboutencounter design, a lot of it system-specific. This book is about story. The only sort of “game balance” you’ll find referenced herein will refer to balancing the needs of the gamemaster,...   [click here for more]
Dancing Lights Press  $3.99

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Andrus: The City of Men MAP

Andrus: The City of Men MAP


Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers, and a metropolis full of factions struggling for dominance in this strange, new world. Designed for the Skybourn campaign setting, in Andrus gnolls break...   [click here for more]
Drop Dead Studios  Pay What You Want

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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [click here for more]
Dancing Lights Press  $3.99

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Bitter Rivals: Adventure Design Guide

Bitter Rivals: Adventure Design Guide


In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways...   [click here for more]
Dancing Lights Press  $1.99

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Character Theory

Character Theory


Create characters with relevant connections to worldbuilding and storytelling. Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s...   [click here for more]
Dancing Lights Press  $3.99

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
Dancing Lights Press  $3.99

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
Dancing Lights Press  $3.99

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
Dancing Lights Press  $3.99

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Eldorian Location 1: The Surell Valley

Eldorian Location 1: The Surell Valley


37 Pages of detail! Leave Vendish or Gablehead behind and the rolling hills and green pastures of the Surreal Valley appear before you. You’re heading towards the busy market town of Vendish or the capital of Gablehead, but before you get there, a short detour will bring you to a place whose very name evokes myth and legend of Sard… the Dragon’s Gottoes, the Sighing...   [click here for more]
Friends of Eldoria  $2.00 $1.00

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Eldorian Location 2: The Island of Dormos

Eldorian Location 2: The Island of Dormos


“Jewel of the Sea of Souls. It may be a small island but mighty of heart.” Sister Tarian Handhealer Esmian Priestess) Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, and the beacons of Dormos Island will guide you to an island most fair. Have you ever felt pressure and...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 3: The Island of Murhl

Eldorian Location 3: The Island of Murhl


“Finding a sanctuary, an island apart from time, a place where men flee from peril and alarm is not so different from finding home -a place to rest one’s weary head and a place to remember what we once held dear.” Bundosh Rockwork, Dwarvish Refugee Set sail from Gablehead and round the Horn of Sard and sail the waters of the Sea of Five Winds. Navigate the dangerous...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 4: The Last Isle

Eldorian Location 4: The Last Isle


“If this isle could dream it would be of Dragons.” Baryn Shuller, Odressi Scribe Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, of Dormos Island and be guided by its beacon towers to head due east where you will eventually reach the wild waters of the Golden Sea and the lonely island Kingdom of the Last...   [click here for more]
Friends of Eldoria  $1.00

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Enhancing Alignment

Enhancing Alignment


In a game centered on mechanics, alignment can be a confusingly abstract concept. It’s a quick-and-dirty way to tell the heroes from the villains, and to provide a vague idea of how characters can be roleplayed, but a lot is left open to interpretation. This Mayday Manual was written to offer up some practical options for getting more out of alignment within your own game. It is not intended...   [click here for more]
Dancing Lights Press  $0.99

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
Dancing Lights Press  $3.99

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.99

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NeoExodus Legendary Tales: The Fastest Blade (Ebook)

NeoExodus Legendary Tales: The Fastest Blade (Ebook)


Orsia Wentworth is a swashbuckler–fearless, feckless, and addicted to the fight. When she jumps at the chance to compete in a tournament to face the finest warrior of a generation, she finds herself in over her head. NeoExodus Legendary Tales: The Fastest Blade was written by Erik Scott de Bie and edited by Joshua Yearsley. The download editions of this product has PDF and...   [click here for more]
LPJ Design  $0.99

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Party Theory

Party Theory


Leverage the party concept for character development, worldbuilding, and adventure design! Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties....   [click here for more]
Dancing Lights Press  $3.99

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Pegana d20

Pegana d20


Lord Dunsany's classic "The Gods of Pegana", adapted for d20 systems like Dungeons & Dragons and Pathfinder. This booklet assigns alignment and domains to the original gods of Pegana, plus one god taken from Lovecraft (for lack of a suitable Chaotic Evil god). This provides a complete pantheon based on the public domain works of Lord Dunsany, a great influence on Lovecraft, and pioneer of modern...   [click here for more]
Mixed Signals  Pay What You Want

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Rescue Mission: Adventure Design Guide

Rescue Mission: Adventure Design Guide


In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,...   [click here for more]
Dancing Lights Press  $1.99

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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide


In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan how they want to get payback, and gather together the resources to pull it off....   [click here for more]
Dancing Lights Press  $1.99

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Rogue Theory

Rogue Theory


Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented...   [click here for more]
Dancing Lights Press  $3.99

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next...   [click here for more]
Straight Path Games  Pay What You Want

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Skybourne: World Map

Skybourne: World Map


The world of the Skybourne campaign setting is a world destroyed; the breaking of the Walkways unleashed the Forest and consumed the surface world, leaving only mountain tops, seabeds, deserts, and the tops of floating islands available for the displaced to live. This world map shows the world of Khrone in a high res map. It is included in the book Woodfaring Adventures, but is included here as a...   [click here for more]
Drop Dead Studios  Pay What You Want

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Sword Shaman:  A Prestige Class for the Pathfinder Roleplaying Game

Sword Shaman: A Prestige Class for the Pathfinder Roleplaying Game


The "Worshipper of Weapons" has devoted his life to one weapon, to the exclusion of all others. In giving up every other weapon, the Sword Shaman gains a spiritual bond with his sword (or melee weapon of his choice). He can throw it, control it from afar, and even absorb spells into it. This Prestige Class comes with all the information you need to create this character. It also includes...   [click here for more]
Dimension Comics  $2.00 $0.99

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Ten Market Stalls

Ten Market Stalls


30 pages of detail Let’s go to the market!” Have you ever felt the pressure and frustration when faced with designing an impromptu market stall or vendor? Then ‘Ten Market Stalls’ is the answer to your prayers. Not only are there a variety of detailed market stalls with exterior and interior descriptions, goods and prices and stallholders, there are also and...   [click here for more]
Friends of Eldoria  Pay What You Want

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Ten MORE Market Stalls

Ten MORE Market Stalls


52 detailed pages! "So you are telling me you don’t like the haircut…well how about I give you a free shave to make up for it…let’s say ear to ear with my favorite razor!” Motteem Maarsten, Member of the Venerated Guild of Barbers and Surgeons “Ten MORE Market Stalls”...   [click here for more]
Friends of Eldoria  $1.00

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The Escape Plan: Adventure Design Guide

The Escape Plan: Adventure Design Guide


In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally...   [click here for more]
Dancing Lights Press  $1.99

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The Gambler: A Prestige Class for the Pathfinder Roleplaying Game

The Gambler: A Prestige Class for the Pathfinder Roleplaying Game


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank...   [click here for more]
Dimension Comics  $1.99 $0.99

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The Hero's Quest: Adventure Design Guide

The Hero's Quest: Adventure Design Guide


The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything...   [click here for more]
Dancing Lights Press  $1.99

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The World's Coziest Little Haunted Hotel (for Pathfinder Roleplaying Game)

The World's Coziest Little Haunted Hotel (for Pathfinder Roleplaying Game)


An ancient evil lurking in the basement of the Cliffside Manor taints the land. It turns pets and farm animals into hunters, and brings out the dark side in us all. What secrets are being hidden by the genteel hotel owner and the hotel's ghostly inhabitant? Before they were epic heroes, they were regular people like you and I. This adventure will make heroes out of them. Characters begin without...   [click here for more]
Dimension Comics  $1.99 $0.99

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Wizard Theory

Wizard Theory


Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,...   [click here for more]
Dancing Lights Press  $3.99

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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Abjuration

Worldbuilding Power: Abjuration


Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish...   [click here for more]
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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [click here for more]
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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Constructs

Worldbuilding Power: Constructs


Use artificial creatures in character development, worldbuilding, and adventures! Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Deserts

Worldbuilding Power: Deserts


Use dry and barren terrain in character development, worldbuilding, and adventures! We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
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Worldbuilding Power: Dragons

Worldbuilding Power: Dragons


Use iconic monsters in character development, worldbuilding, and adventures! Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Elementals

Worldbuilding Power: Elementals


Use primordial creatures in your worldbuilding, character development, and storytelling! Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Fey

Worldbuilding Power: Fey


Use faerie folk in character development, worldbuilding, and adventures! The fey, also called faerie folk or fairies, originate in European folklore. In pre-Christian traditions they were often cast as minor deities, household spirits, or even the souls of the dead. Some tales saw them as demoted (rather than fallen) angels, or even a category of demons, after the spread of Christianity....   [click here for more]
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Worldbuilding Power: Fiends

Worldbuilding Power: Fiends


Use malevolent outsiders in your worldbuilding, character development, and storytelling! History and mythology present us with many devils: Satan, Lucifer, Beelzebub, and Mephistopheles, for example. While modern religion often presents them as aspects of a singular, ultimate evil, they were originally separate and unique beings. Demons likewise have many real-world counterparts,...   [click here for more]
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