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30 Spells for 2e, 3e, 3.5 & Pathfinder

30 Spells for 2e, 3e, 3.5 & Pathfinder


Health Blight blocks enemies from healing! Vile Serpent creates a snake made of acid that extends from your hand! Language Barrier makes your enemies unable to communicate! Steal Enchantment weakens enemy weapons and strengthens your own! Holy Water Arrow...that one's self-explanatory... This book contains 30 spells for every spellcasting class. Some are different takes on direct damage. Some are...   [click here for more]
Dimension Comics  $0.59

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Adventure Design Guides [BUNDLE]

Adventure Design Guides [BUNDLE]


This special bundle product contains the following titles. Bitter Rivals: Adventure Design Guide Regular price: $1.99 Bundle price: $1.19 Format: PDF In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can...   [click here for more]
Dancing Lights Press  $13.93 $8.33

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Adventure Theory

Adventure Theory


Create adventures with compelling stories, character development opportunities, and worldbuilding moments! Any System! Any Setting! Plenty has been written aboutencounter design, a lot of it system-specific. This book is about story. The only sort of “game balance” you’ll find referenced herein will refer to balancing the needs of the gamemaster,...   [click here for more]
Dancing Lights Press  $3.99

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Alignment [1st Edition]

Alignment [1st Edition]


How can you make alignment more useful and meaningful in your roleplaying games? This is the first edition. You can find the second edition here.  Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple...   [click here for more]
Dancing Lights Press  $7.00

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Andrus: The City of Men MAP

Andrus: The City of Men MAP


Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers, and a metropolis full of factions struggling for dominance in this strange, new world. Designed for the Skybourn campaign setting, in Andrus gnolls break...   [click here for more]
Drop Dead Studios  Pay What You Want

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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [click here for more]
Dancing Lights Press  $3.99

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Bitter Rivals: Adventure Design Guide

Bitter Rivals: Adventure Design Guide


In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways...   [click here for more]
Dancing Lights Press  $1.99

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Character Theory

Character Theory


Create characters with relevant connections to worldbuilding and storytelling. Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s...   [click here for more]
Dancing Lights Press  $3.99

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
Dancing Lights Press  $3.99

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
Dancing Lights Press  $3.99

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
Dancing Lights Press  $3.99

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Eldorian Location 1: The Surell Valley

Eldorian Location 1: The Surell Valley


37 Pages of detail! Leave Vendish or Gablehead behind and the rolling hills and green pastures of the Surreal Valley appear before you. You’re heading towards the busy market town of Vendish or the capital of Gablehead, but before you get there, a short detour will bring you to a place whose very name evokes myth and legend of Sard… the Dragon’s Gottoes, the Sighing...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 2: The Island of Dormos

Eldorian Location 2: The Island of Dormos


“Jewel of the Sea of Souls. It may be a small island but mighty of heart.” Sister Tarian Handhealer Esmian Priestess) Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, and the beacons of Dormos Island will guide you to an island most fair. Have you ever felt pressure and...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 3: The Island of Murhl

Eldorian Location 3: The Island of Murhl


“Finding a sanctuary, an island apart from time, a place where men flee from peril and alarm is not so different from finding home -a place to rest one’s weary head and a place to remember what we once held dear.” Bundosh Rockwork, Dwarvish Refugee Set sail from Gablehead and round the Horn of Sard and sail the waters of the Sea of Five Winds. Navigate the dangerous...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 4: The Last Isle

Eldorian Location 4: The Last Isle


“If this isle could dream it would be of Dragons.” Baryn Shuller, Odressi Scribe Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, of Dormos Island and be guided by its beacon towers to head due east where you will eventually reach the wild waters of the Golden Sea and the lonely island Kingdom of the Last...   [click here for more]
Friends of Eldoria  $1.00

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Enhancing Alignment

Enhancing Alignment


In a game centered on mechanics, alignment can be a confusingly abstract concept. It’s a quick-and-dirty way to tell the heroes from the villains, and to provide a vague idea of how characters can be roleplayed, but a lot is left open to interpretation. This Mayday Manual was written to offer up some practical options for getting more out of alignment within your own game. It is not intended...   [click here for more]
Dancing Lights Press  $0.99

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
Dancing Lights Press  $3.99

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.99

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Morgenstern's Spellbook

Morgenstern's Spellbook


Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign POD?: Available for print on demand. Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used...   [click here for more]
Hudspeth Games  Pay What You Want

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NeoExodus Legendary Tales: The Fastest Blade (Ebook)

NeoExodus Legendary Tales: The Fastest Blade (Ebook)


Orsia Wentworth is a swashbuckler–fearless, feckless, and addicted to the fight. When she jumps at the chance to compete in a tournament to face the finest warrior of a generation, she finds herself in over her head. NeoExodus Legendary Tales: The Fastest Blade was written by Erik Scott de Bie and edited by Joshua Yearsley. The download editions of this product has PDF and...   [click here for more]
LPJ Design  $0.99

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Party Theory

Party Theory


Leverage the party concept for character development, worldbuilding, and adventure design! Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties....   [click here for more]
Dancing Lights Press  $3.99

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Pegana d20

Pegana d20


Lord Dunsany's classic "The Gods of Pegana", adapted for d20 systems like Dungeons & Dragons and Pathfinder. This booklet assigns alignment and domains to the original gods of Pegana, plus one god taken from Lovecraft (for lack of a suitable Chaotic Evil god). This provides a complete pantheon based on the public domain works of Lord Dunsany, a great influence on Lovecraft, and pioneer of modern...   [click here for more]
Mixed Signals  Pay What You Want

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Rescue Mission: Adventure Design Guide

Rescue Mission: Adventure Design Guide


In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,...   [click here for more]
Dancing Lights Press  $1.99

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Resnet's Spellbook

Resnet's Spellbook


Resnet's Spellbook is a collection of 75 wholly original spells ranging from 0th to 9th level. The collection spans 12 classes of spellcaster — including Bard, Sorcerer, Wizard, Cleric, Druid and more — and features 8 new bard-only spells. Designed to be used as a treasure item, it can also be used for a la carte spell selection. Released under the Open Gaming License. From...   [click here for more]
Hudspeth Games  Pay What You Want

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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide


In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan how they want to get payback, and gather together the resources to pull it off....   [click here for more]
Dancing Lights Press  $1.99

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Rogue Theory

Rogue Theory


Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented...   [click here for more]
Dancing Lights Press  $3.99

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next...   [click here for more]
Straight Path Games  Pay What You Want

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Shadowsfall Legends: Pawn, Deception, and Sacrifice—Valdia's Tale

Shadowsfall Legends: Pawn, Deception, and Sacrifice—Valdia's Tale


When the half-vampire protector of the village of Shoel races to rescue a child stolen away by ghouls, she discovers their more dastardly intent. Can she overcome the odds stacked against her or will she succumb to her darker side? What is her vampiric father's stake in the outcome? Pawn, Deception and Sacrifice is the first in the Shadowsfall Legends line of short...   [click here for more]
Jon Brazer Enterprises  $1.00

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Shadowsfall Legends: Storm of Shadows—Sebesten's Tale

Shadowsfall Legends: Storm of Shadows—Sebesten's Tale


When a group of zombie hunters encounters a walker that's just a little too fresh, the fetchling ranger Sebesten discovers far more danger in the Outlands than he expected. Can he evade the dead that walk? Will he discover what terrible force is behind this menace—and can he make it back to Blackbat in time to warn the stronghold of the approaching horde? Find out more in this exciting new Shadowsfall...   [click here for more]
Jon Brazer Enterprises  $1.00

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Shadowsfall Legends: The Gem That Caught Fire - Kurdag's Tale

Shadowsfall Legends: The Gem That Caught Fire - Kurdag's Tale


When the umbral kobold owner of the Exploding Herb alchemy shop is questioned about a magical gem that he may or may not have enchanted, both danger and bombs fly. Will Kurdag find a mortal enemy among the Hookblades? Will the neighbor's wagon be smashed to splinters or explode into woodchips? The Gem That Caught Fire is the second in the Shadowsfall Legends line...   [click here for more]
Jon Brazer Enterprises  $1.00

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Skybourne: World Map

Skybourne: World Map


The world of the Skybourne campaign setting is a world destroyed; the breaking of the Walkways unleashed the Forest and consumed the surface world, leaving only mountain tops, seabeds, deserts, and the tops of floating islands available for the displaced to live. This world map shows the world of Khrone in a high res map. It is included in the book Woodfaring Adventures, but is included here as a...   [click here for more]
Drop Dead Studios  Pay What You Want

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Sword Shaman:  A Prestige Class for the Pathfinder Roleplaying Game

Sword Shaman: A Prestige Class for the Pathfinder Roleplaying Game


The "Worshipper of Weapons" has devoted his life to one weapon, to the exclusion of all others. In giving up every other weapon, the Sword Shaman gains a spiritual bond with his sword (or melee weapon of his choice). He can throw it, control it from afar, and even absorb spells into it. This Prestige Class comes with all the information you need to create this character. It also includes a sample...   [click here for more]
Dimension Comics  $0.59

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Ten Market Stalls

Ten Market Stalls


30 pages of detail Let’s go to the market!” Have you ever felt the pressure and frustration when faced with designing an impromptu market stall or vendor? Then ‘Ten Market Stalls’ is the answer to your prayers. Not only are there a variety of detailed market stalls with exterior and interior descriptions, goods and prices and stallholders, there are also and...   [click here for more]
Friends of Eldoria  Pay What You Want

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Ten MORE Market Stalls

Ten MORE Market Stalls


52 detailed pages! "So you are telling me you don’t like the haircut…well how about I give you a free shave to make up for it…let’s say ear to ear with my favorite razor!” Motteem Maarsten, Member of the Venerated Guild of Barbers and Surgeons “Ten MORE Market Stalls”...   [click here for more]
Friends of Eldoria  $1.00

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The Abjurer's Handbook Hero Lab Files

The Abjurer's Handbook Hero Lab Files


Note: This product is the Hero Lab Files for the Abjurer's Handbook. Follow this link to find the PDF: /product/245677/The-Abjurers-Handbook The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. The...   [click here for more]
Drop Dead Studios  $4.99

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The Abjurer's Handbook Hero Lab/PDF [BUNDLE]

The Abjurer's Handbook Hero Lab/PDF [BUNDLE]


This special bundle product contains the following titles. The Abjurer's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The Auspician's Handbook PDF/Hero Lab Bundle [BUNDLE]

The Auspician's Handbook PDF/Hero Lab Bundle [BUNDLE]


This special bundle product contains the following titles. The Auspician's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The Auspician's Handbook: Hero Lab Files

The Auspician's Handbook: Hero Lab Files


Note: This product is for the Hero Lab files for the Auspician's Handbook. You can find the PDF at /product/241800/The-Auspicians-Handbook The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and...   [click here for more]
Drop Dead Studios  $4.99

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The Chronomancer's Handbook Hero Lab Files

The Chronomancer's Handbook Hero Lab Files


NOTE: This product is the hero lab files for the Chronomancer's Handbook. For the pdf, please go to: /product/258760/The-Chronomancers-Handbook The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Time magic in your games.  The...   [click here for more]
Drop Dead Studios  $4.99

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The Chronomancer's Handbook PDF/Hero Lab Files [BUNDLE]

The Chronomancer's Handbook PDF/Hero Lab Files [BUNDLE]


This special bundle product contains the following titles. The Chronomancer's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The Escape Plan: Adventure Design Guide

The Escape Plan: Adventure Design Guide


In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally...   [click here for more]
Dancing Lights Press  $1.99

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The Fey Binder's Handbook Hero Lab Files

The Fey Binder's Handbook Hero Lab Files


NOTE: This product is for the Hero Lab files for the Fey Binder's Handbook. For the PDF, please go to /product/268665/The-Fey-Binders-Handbook The Fey Binder’s Handbook is an expansion and reimagining of the Fallen Fey Sphere, first introduced to the world in the Skybourne campaign setting and designed for the Pathfinder Roleplaying Game.  This...   [click here for more]
Drop Dead Studios  $4.99

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The Gambler: A Prestige Class

The Gambler: A Prestige Class


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank in Gambler. Staying...   [click here for more]
Dimension Comics  $0.59

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The Gambler: A Prestige Class for the Pathfinder Roleplaying Game

The Gambler: A Prestige Class for the Pathfinder Roleplaying Game


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank in Gambler. Staying...   [click here for more]
Dimension Comics  $0.59

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The Hero's Quest: Adventure Design Guide

The Hero's Quest: Adventure Design Guide


The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything...   [click here for more]
Dancing Lights Press  $1.99

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The Temperstarian's Handbook Hero Lab/PDF [BUNDLE]

The Temperstarian's Handbook Hero Lab/PDF [BUNDLE]


This special bundle product contains the following titles. The Tempestarian's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Tempestarians Handbook is an expansion to the Weather sphere from the Spheres of Power magic system, for the Pathfinder Roleplaying Game. Within these pages you’ll find new archetypes, new talents, new...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The Tempestarian's Handbook: Hero Lab Files

The Tempestarian's Handbook: Hero Lab Files


Note: This product is the Hero Lab Files for the Tempestarian's Handbook. To find the PDF or print book, go to the following location: /product/265379/The-Tempestarians-Handbook The Tempestarians Handbook is an expansion to the Weather sphere from the Spheres of Power magic system, for the Pathfinder Roleplaying Game. Within these...   [click here for more]
Drop Dead Studios  $4.99

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The Trickster's Handbook Hero Lab Files

The Trickster's Handbook Hero Lab Files


Note: This product is the Hero Lab Files for the Trickster's Handbook. The PDF can be found here: /product/256998/The-Tricksters-Handbook The Trickster’s Handbook is an expansion to the Illusion sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Illusions in your games. The Trickster’s...   [click here for more]
Drop Dead Studios  $4.99

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