Title |
Publisher |
Price ▲ |
It's the free Spirit of the Century adventure tie-in to Chuck Wendig's Dinocalypse Now!
While the heroes of the novel unravel the mystery of the cross-time invasion, another group of centurions, stranded in Los Angeles and on the run from psychosaurs, must join forces and save the city from dinosaurs, evil apes, and conniving neanderthals. From dizzying roof-top heights, to the... [click here for more] |
Evil Hat Productions, LLC |
FREE
|
First issue of San Diablo. A small zine produced by local RPG Enthusiasts in San Diego. It includes:
Hotel San Diablo - new story game
The GM and Fate Points Revised - alternate way for GMs to use fate points.
Horror is a Violation - 4 techniques on running horror games.
Mixing Things Up - Using San Diego Zoo animals in your game
... [click here for more] |
San Diablo |
FREE
|
The Kerberos Club (FATE Edition) is a superheroic roleplaying game in Victorian London using the FATE roleplaying game system. This 28-page Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture: Lady Constance Davies, the Glaifsantes; Sgt.... [click here for more] |
Arc Dream Publishing |
FREE
|
There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period... [click here for more] |
Higher Grounds |
Pay What You Want
|
An agent's casefile with reference tables, character sheets and room for casenotes. ... [click here for more] |
Postmortem Studios |
Pay What You Want
|
A work-booklet for Control to use in Agents of SWING to plan plots, reference rules and wrangle the stats of villains, henchmen and goons.
Reference sheets for the GM in Agents of SWING along with tracking sheets for goons, villains and henchmen.
Contains errata for the first printing of Agents of SWING. ... [click here for more] |
Postmortem Studios |
Pay What You Want
|
 Escaleras de metal Metal block stairs
3 modelos diferentes: 3 models:
Escalera recta Straight staircase
Escalera en "L" "L" staircase
Escalera circular Circular staircase
Este paquete contiene:... [click here for more] |
EnPapelArte |
$1.00
|
Heroes traversing the Coral Sea either by boat or seaplane are spotted and pursued by the Hokoko Maru, a Japanese commerce raider. Tamakua, in the Duff Island chain, has a shallow harbor—too shallow for the Japanese cruiser to risk. The single native village on the island seems like a welcome refuge...
Author H. M. ‘Dain’ Lybarger brings you a sinister tale of serpents and... [click here for more] |
Atomic Overmind Press |
$1.25
|
Lawrence is a town of nearly 300 in the heart of coal country. Yesterday, disaster struck the nearby Darby Company mine: an underground coal fire is burning, threatening Lawrence and its inhabitants. But is there more to this fire than meets the eye?
Author Paul Stefko offers a scenario that easily slots into any Poisoned Lands-based campaign. Survive the flames and toxic gas to help evacuate the... [click here for more] |
Atomic Overmind Press |
$1.25
|
A desperate letter draws the heroes to Corvalis, OR. Sgt. Henry Stevenson's been plagued by odd blackouts, and swears he's being followed by strange people. A mysterious string of robberies is plaguing the town...is there a connection?
Author Mitch WIlliams offers a scenario set in the America's Northwest after Serpentfall. Can the heroes help their friend win this very strange game of hide and seek?!... [click here for more] |
Atomic Overmind Press |
$1.25
|
"And these signs shall follow them that believe; in my name shall they cast out devils; they shall speak with new tongues; they shall take up serpents; and if they drink any deadly thing, it shall not hurt them; they shall lay hands on the sick, and they shall recover." - Mark 16:17-18
Author H. M. 'Dain' Lybarger weaves a tale in which the heroes visit a quiet town - where... [click here for more] |
Atomic Overmind Press |
$1.25
|
Hong Kong is home to criminals, eccentrics, rebels, and refugees…and an occupying Japanese army. Nevertheless, one of the heroes receives a letter informing her that an old friend living in the city—former Oxford University Professor Cyrus Lockheart—has died, and that he left certain papers and personal effects to her. There is one condition: the items, broadly hinted to be of great... [click here for more] |
Atomic Overmind Press |
$1.25
|
In the Poisoned Lands, small towns depend upon the nearest mayoralty for protection from bandits and monsters. Yet the town of Newbridge Heights has told its mayoralty, “Thanks but no thanks! We can protect ourselves now!” Perhaps they can...but at what cost?
Author WJ MacGuffin offers a scenario perfect for any Poisoned Lands campaign. What price will a small town pay to keep... [click here for more] |
Atomic Overmind Press |
$1.25
|
A submarine journey across the western Pacific is interrupted by a volcanic eruption on a remote island. A secret Japanese base offers a tempting intelligence trove, but can the heroes avoid the evacuating japanese troops and suss out its secrets before it's consumed by the volcano's wrath?
Author Mitch Williams offers a scenario that easily slots into any Pacific-based campaign. Discover the secrets... [click here for more] |
Atomic Overmind Press |
$1.25
|
Magnolia Petroleum is setting up offshore drilling rigs in what used to be Louisiana; things were going as expected until "mermaids" started capsizing their supply boats and chewing on the sailors. Can the heroes survive their own encounter with les Sirenes Grande?
Author Moe Lane offers a scenario set in the strange waters off the remnants of America's Third Coast. Resist the seductive... [click here for more] |
Atomic Overmind Press |
$1.25
|
The heroes wind up paying for passage aboard a beat-up old Ford Tri-Motor—its seen better days, and many repairs, but it’s the kind of near-indestructible aircraft that stays in service near the edges of civilization. Trouble is, it’s only near-indestructible.
Author H. M. "Dain" Lybarger offers a scenario that can be dropped into a campaign at any time the heroes... [click here for more] |
Atomic Overmind Press |
$1.25
|
Don't Bait the Drop Bears
Unless you want to get mauled. Or have "escape claws" (which doesn't appear in this volume but it should). Yeah, you know some grizzlies with tanks and back fat mounted auto cannons could show up in a FATE Core game. Here's a few ideas.
Pieces of Fate tempts you with the glitter of the FATE Core system. Each slender eighth inside the virtual box... [click here for more] |
Rite Publishing |
$1.49
|
 By popular demand, this is a poster of the cover of In Thoth's Wake! - Zine Quest Edition!
It is a 12" x 18" slightly glossy poster. It ships flat, folded once.
You can find the actual Pulp Adventure for the Fate Core RPG here: https://www.drivethrurpg.com/product/267778/In-Thoths-Wake--Zine-Quest-Edition ... [click here for more] |
Jon Smejkal |
$1.95
|
An adventure for Agents of SWING that takes your intrepid secret agents from smoky rooms in London to the sapphire seas of the Caribbean and to the den of sin and iniquity that is Vegas. Hot on the trail of a villainous organisation known only as COIL. ... [click here for more] |
Postmortem Studios |
$1.99
|
An adventure for Agents of SWING that takes the agents on a chase across Southern Europe and India after a mysterious death is brought to their attention by the Spanish government.
A familiar enemy and a new threat stand against them, each with their own ideology but are they truly allies and can SWING prevent the revolution going nuclear? ... [click here for more] |
Postmortem Studios |
$1.99
|
Don't meddle in the affairs of Dragons for you are crunchy and good with ketchup!
Unless you want to get fried! Or have "escape claws" (which doesn't appear in this volume but it should). Yeah, you know weaponized wyverns and genetically engineered dragons could show up in a FATE Core game. Here's a few ideas.
Pieces of Fate tempts you with the glitter of the FATE Core... [click here for more] |
Rite Publishing |
$1.99
|
 Mexico, 1938: The discovery of a mythical tecuanes, a were-jaguar, on the grounds of a henequen plantation in the Yucatan leads a group of adventerers and scientists into the hazardous cave complexes under the jungle in search of its origins.
This adventure is for use with the Fate system that powers Spirit of the Century, Atomic Robo, and other role playing games. The scenario is designed... [click here for more] |
Black Campbell Entertainment |
$1.99
|
 A mysterious client offering a lot of money. A missing Russian noble. An ancient jade said to hold the spirit of the First Sovereign Emperor of China...
Through the sordid streets of 1936 Shanghai -- the Paris of the Orient -- the characters follow the footsteps of Count Rusikov, a refugee from the Bolshevik Revolution and archeologist, to find the legendary Donguin Jade, a priceless artifact of... [click here for more] |
Black Campbell Entertainment |
$1.99
|
A Christmas party interrupted by a car crash. The driver, shot and dying, begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati. The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do!
Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure using the Fate role... [click here for more] |
Black Campbell Entertainment |
$1.99
|
 1936 -- A spy in the German government has a list of suspected foreign spies and Zionists that the Gestapo is planning to round up. To evade discovery, he has traveled to Garmisch-Partenkirchen where the 1936 Winter Olympics are about to open. The players are members of an unofficial spy agency under the direction of Winston Churchill. Their mission: Collect the list and the agent under the noses of... [click here for more] |
Black Campbell Entertainment |
$1.99
|
 1936: A note and a bit of map leads a group of explorers into the Congo in search of a lost biologist and the mythic White Apes of Africa!
Written as a stand alone adventure, or for an ongoing pulp campaign, the adventure This adventure is compatible with Spirit of the Century, Atomic Robo, and other Fate systems. Designed for two to six players, the adventure includes pre-generated... [click here for more] |
Black Campbell Entertainment |
$1.99
|
Will you survive?
This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse in the article Take Everything You Can! as a... [click here for more] |
Pluma Press |
Pay What You Want
|
 Will you survive?
This product contains files in PDF, EPUB and MOBI format.
This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse... [click here for more] |
Pluma Press |
$2.00
|
Are you ready for steampunk action?
The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),... [click here for more] |
Pluma Press |
Pay What You Want
|
Are you ready for a steampunk action?
This product contains files in PDF, EPUB and MOBI format.
The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory... [click here for more] |
Pluma Press |
$2.00
|
Ancient gods and treacherous ambitions.
This product contains files in PDF, EPUB and MOBI format.
The Sobek Sons is an adventure set during the First Egyptian Dynasty (32nd century BC), a turbulent period, after the unification of Upper and Lower Egypt. Pharaoh Narmer is the first mortal to rule Egypt, after a long period of domains of the gods.
Pharaoh Narmer unified Upper... [click here for more] |
Pluma Press |
$2.00
|
 You do not remember how you ended up in this situation. You are in a car – and what a car! It is a Mustang 74. You are well dressed: your suits are expensive. The car’s engine rumbles, but there’s no pavement beneath you. The Mustang is in free fall, more than 10 miles high. Beside you in the vehicle there are eight pounds of frozen cod, now scattered all over the car (which leave... [click here for more] |
Pluma Press |
$2.00
|
 "The Silence of Hollowind: Dossiers" is a series of self-contained scenarios that allow you to discover the world of Hollowind through a variety of different play styles, from noir investigation to adrenalinic action!
A Wonderful Family *SPOILER ALERT*
An Incarnate Ghost is feeding on the family of Nick J. (Jason) Evans, head politician of the Keepers’ party. The entity took control... [click here for more] |
The Silence of Hollowind |
$2.00
|
"The Silence of Hollowind: Dossiers" is a series of self-contained scenarios that allow you to discover the world of Hollowind through a variety of different play styles, from noir investigation to adrenalinic action!
Just a Taste
An antiquarian is killed inside his locked shop, shortly after closing time. Officers from the Bureau of Order promptly arrive on the scene, followed by the victim’s... [click here for more] |
The Silence of Hollowind |
Pay What You Want
|
 "The Silence of Hollowind: Dossiers" is a series of self-contained scenarios that allow you to discover the world of Hollowind through a variety of different play styles, from noir investigation to adrenalinic action!
The Shadow of Fame
A decisive match in the international feral football league is taking place between Voghel’s team “Carossa” and New Olson Island’s... [click here for more] |
The Silence of Hollowind |
$2.00
|
A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which were the product of Nazi scientific genius... [click here for more] |
Modiphius |
$3.00 $2.07
|
A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
- Winner of ‘BEST ROLEPLAYING GAME’ Award UK Games Expo 2014 -
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of... [click here for more] |
Modiphius |
$3.00 $2.07
|
We live in a society that grew up on pulp science fiction; the characters and iconic images from Star Wars and Star Trek are part of our culture. The spirit of freedom and optimism that pervades these films and the endless possibilities offered by the genre continue to be deeply attractive. This supplement explores the history of pulp sci-fi, from its beginnings with King of the Rocket Men, and the... [click here for more] |
UKG Publishing |
$2.50
|
When the Midgard Serpent fell to the Americans’ nuclear fire in July 1945, Denmark and Norway sheltered Sweden from the worst of it: Sweden’s survivors could shelter in their damaged buildings from the torrential rain that became torrential hail and snow. A near-civil war in the wake of Serpentfall forced the Crown Prince to flee, and a fragile coalition government holds a tenuous grasp... [click here for more] |
Atomic Overmind Press |
$2.95
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
Do not close your eyes now. The horror is here.
In this issue you will find:
How to create your own horror adventures in Fate;
How to create interesting characters for horror adventures;
How to modify Fate rules and new ideas for rules and mechanics;
Premade Player characters and NPCs to start playing quickly;
An adventure seed for you to play with your group.
Fate... [click here for more] |
Pluma Press |
Pay What You Want
|
You're a superhero. Save the world!
In this issue you will find:
How to create your own supers adventures in Fate;
How to create interesting supers characters;
How to modify Fate rules and new ideas for rules and mechanics;
Premade Player characters and NPCs to start playing quickly;
New superpowers using the Venture City rules.
Fate Plus... [click here for more] |
Pluma Press |
Pay What You Want
|
Your next move can be deadly.
In this issue you will find:
Martial Styles in Fate;
Create groups, gangs and factions;
Define your combat style using Fate rules;
Create martial arts as extras.
Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated).... [click here for more] |
Pluma Press |
Pay What You Want
|
The apocalypse has arrived. You are going to survive?
In this issue you will find:
Rules for zombie apocalypse, infection, cure, etc .;
Rules for a nuclear wasteland: radiation, radioactive consequences, etc .;
Rules for alien invasion;
Rules to stocking and spend resources.
Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new... [click here for more] |
Pluma Press |
Pay What You Want
|
You are trained to be the best. To do the impossible ... and you can not fail.
In this issue you will find:
How to build secret agencies;
How to create conflicts between secret organizations;
How to create spy characters in Fate;
How to create missions and adventures using the Fate Fractal rule;
How to play spy style from the 1990s.
Fate Plus is... [click here for more] |
Pluma Press |
Pay What You Want
|
Exploring the unknown.
This product contains files in PDF, EPUB and MOBI format.
In this issue you will find:
How to create space colonization campaigns;
How to create an interactive space colony;
New rules: dramatic actions;
Microbial Life in Space.
Fate Plus and Fate Adventures is a monthly zine that creates new ideas,... [click here for more] |
Pluma Press |
Pay What You Want
|