Arthur, Guinevere, Merlin, and the knights of the Round Table have been reincarnated in the 21st century—many times over.
You play one of these characters, or another Arthurian of your own invention, struggling to survive against ancient conspiracies, supernatural horrors, and otherworldly forces from across the Faerie veil.
Explore a secret history thousands of years old. Come to the... [click here for more]
Are your players upping their game? Now up yours!
Take a deep dive into the crafting the mission for your players with The Demon Hunting Manual A771: An Impractical Guide to Mission Planning. Expanding on the "5 Minutes to Mayhem" and "60 Minutes to Mayhem" sections of the Demon Hunters: A Comedy of Terrors corebook, this manual will help you get specific, get organized,... [click here for more]
Heavy Metal Thunder Mouse is the ENnie award winning tabletop roleplaying game of mice and their motorcycle clubs!
You and your friends make your mice, found your club, and hit the streets. These are mice with the gusto to build their own motorcycles and set off into an intimidating world where they are outsized, but never outclassed. HMTM uses the rules of Fate to tell stories... [click here for more]
". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done."
- Christopher Dolunt (Author of Savage Worlds: Rippers)
". . . I like that it's a very light touch on the existing skills and action system. Very... [click here for more]
Is your DM upping their game? Now up yours!
The HUNTER'S GUIDE is your essential quick reference training manual. Trying to get ideas for your character's Aspects or Stunts? Can't remember what the rules were for resolving a contest? What the heck IS The Warehouse anyway? And let's not forget The Ciphers... why robots???
The HUNTER'S GUIDE includes:
Tips... [click here for more]
Bring your character to life! Give them the voice you always knew they had!Can be used with Any Roleplaying System!There are logs that allow you to keep track of all of the crunch and data that is a Player Character. This is not one of those logs. The Master Player's Adventurers Journal is an "In Character" record... [click here for more]