In Transhumanity's Fate, you play secret agents protecting the scattered remnants of transhumanity from threats that could wipe it out once and for all. You might be a crusading hacktivist, an anarchist militia fighter, a planet-hopping xenoscientist, a psychic detective, or a social networker owed favors by all the right people. You’re a transhuman—a genetically modified... [click here for more]
Machinations expands upon the Nova Praxis setting, delving deeper into the Coalition and Houses while also introducing several new factions. Machinations also offers new gameplay options, campaign advice, campaign examples, and a ready to run introductory scenario. This GM's companion is littered with plot hooks and inspiration for new and experienced Nova Praxis GMs.... [click here for more]