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 Hottest Dungeon World, Non-Core Books
 
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The Perilous Wilds

The Perilous Wilds


The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and...   [click here for more]
Lampblack & Brimstone  $8.00

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Take on Magic Items

Take on Magic Items


"Take On Magic Items" is a collection of magic items for Dungeon World, though a clever game master could easily translate these items into the fantasy system of choice, especially systems that encourage rulings not rules. "Take On Magic Items" contains 24 magic items including the Bearded Shield, Chains of the Drowned, Hairbrush of Fallen Locks,...   [click here for more]
TakeOnRules  Pay What You Want

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Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)


Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue! Contents Editorial: The Winter of Our Discontent Atlas Games: An Update on "Magic Shoe" by Jeff Tidball Wizard World: Playing Ars Magica with the Apocalypse Engine...   [click here for more]
Perambulations Press  $3.99

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Dungeon World Alternative Playbooks

Dungeon World Alternative Playbooks


This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively. These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage...   [click here for more]
Liberi Gothica Games  $3.99

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Take on Establishments

Take on Establishments


"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed. "Take On Establishments" contains 11 establishments: Basilica of the...   [click here for more]
TakeOnRules  Pay What You Want

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The Initiate - A Dungeon World compatible class

The Initiate - A Dungeon World compatible class


Some men learn to master a weapon. Some men learn to command the laws of reality. Some men learn to call on the will of the gods themselves. You do not need such things: you have mastered yourself. You have learned the secret of fighting with nothing. Perhaps you were part of a secret tradition, or a grand fighting school. Perhaps you cobbled your skill together from a ‘school’ of...   [click here for more]
Fünhaver Industries  $1.99

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Freebooters on the Frontier

Freebooters on the Frontier


You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder. Society offers order, with everyone in their proper place, and duty, labor, and protection...   [click here for more]
Lampblack & Brimstone  $4.00

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Parallel Open Gaming Systems Skills

Parallel Open Gaming Systems Skills


Several hundred skills listed. from climbing to xenolore and mecha operation 2nd Parallel Open Gaming Systems book. This is a series of tables that include skill names of many genres and types - from ancient to future - from many different open gaming systems summarized into tables with parallel columns of skill names separated into the individual game system data. Some attributes or moves have...   [click here for more]
Ken Wickham  $2.00 $1.50

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Take on Dragons

Take on Dragons


"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment. "Take On Dragons" has the following monsters: Dracolich - an undead dragon with mastery over antiquity Cursed Dragon of the Deep - a sailor's nightmare Black, Blue, Green, Red, and White Dragon - inspired from the roots of our...   [click here for more]
TakeOnRules  Pay What You Want

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The Dashing Hero - A Dungeon World Playbook

The Dashing Hero - A Dungeon World Playbook


Dashing Hero Preview Available Here There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible beasts? Who would dare to fight evil and also look absolutely fabulous doing it? You would, of course. Be it atop a noble steed or hanging from a rope or chandelier, you always charge into battle to save the...   [click here for more]
Liberi Gothica Games  $2.49

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Perilous Deeps

Perilous Deeps


How do you write a dungeon for Dungeon World? In this 72-page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds. These "deeps" include: A citadel of glass, shimmering above the dunes in "Uncertain Reflections," by Joe Banner The burial place of...   [click here for more]
Lampblack & Brimstone  $6.00

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A Book of Beasts

A Book of Beasts


This book collects 56 original monsters for Dungeon World, organized in page spreads by climate and terrain type for ease of use at the table. Each one of the concise and suggestive entries is accompanied by an illustration. Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of thought in their sleep by Dream...   [click here for more]
Lampblack & Brimstone  $5.00

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The Witch - A Dungeon World Playbook

The Witch - A Dungeon World Playbook


The Witch Preview Edition: Available Here Double double toil and trouble, cauldron's brew and potion's bubble. A dash of newt's tail and a bag of dragon's feathers and your newest concoction will be completed. What's it do? Well. You tell us, you're The Witch. The Witch is a playbook for the Dungeon World roleplaying game. She is a potion brewing spellcaster with dark and forbidden magicks...   [click here for more]
Liberi Gothica Games  $2.49

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The Namer - a Dungeon World compatible class

The Namer - a Dungeon World compatible class


People are so careless with names. They spill them forth from their lips wantonly, uncaring, without the reverence and respect they deserve. You know better. You know so many secret names, a disciple of the True Tongue, the language by which the world was shaped. You know the power of names, the power they have over the fey lords, great spirits and even the Gods themselves. You paid dearly to find...   [click here for more]
Fünhaver Industries  $1.99

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Adventures on Dungeon Planet

Adventures on Dungeon Planet


WINNER: Indie RPG Awards, Best Indie Supplement 2013 "Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad." Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing...   [click here for more]
Red Box Vancouver  $7.00

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Strange Market Stalls

Strange Market Stalls


The best stalls in town, only here, only today! The freshest merchandise, still has that juicy smell of something that lay in the sun for three months, until you finally came along and bought it. Here are a few suggestions for stalls of the kind you can find in villages or small towns. Each offers examples for the types of items offered, the seller, and what can be done with the stall in your game....   [click here for more]
Up to Four Players  $1.00

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The Shaman - A Dungeon World compatible class

The Shaman - A Dungeon World compatible class


There is one certainty: one day, you will die. The greatest kings, the lowest criminals, all will one day die. They gather their money, their lands, their connections, in a desperate bid to fend off this truth. You, though. You embrace this fact. You walk with your ancestors and partake of their wisdom. You bridge the divide between the living and the dead. While others struggle against Death, you...   [click here for more]
Fünhaver Industries  $1.99

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Funnel World

Funnel World


These rules combine elements of two great fantasy RPG systems—the Dungeon Crawl Classics Role-Playing Game and Dungeon World—by taking the “0-level Funnel” experience of DCC RPG and adapting it to the Dungeon World ruleset. As such, you need a copy of the Dungeon World rules to play. This 28-page, digest-size pdf includes rules...   [click here for more]
Lampblack & Brimstone  $4.00

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The Perilous Wilds Survival Kit

The Perilous Wilds Survival Kit


The Perilous Wilds Survival Kit is a collection of reference material and forms for use with Dungeon World. It makes specific use of the overland adventure moves and new Follower rules included in The Perilous Wilds, and includes a number of forms meant to help track game elements generated during play or as part of GM prep. In the Survival Kit you will find: A...   [click here for more]
Lampblack & Brimstone  $2.00

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The Spellslinger - A Dungeon World Playbook

The Spellslinger - A Dungeon World Playbook


Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things. Not...   [click here for more]
Adrian Thoen  $1.99

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DW1 Lair of the Unknown

DW1 Lair of the Unknown


Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game. All the dungeons have been looted, all the monsters have been slain, and this land is free from the oppression of mad sorcerers and marauding armies. There is no longer any need for adventurers like you, and not a single opportunity for you to get rich left in...   [click here for more]
Red Box Vancouver  $7.00

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Take on More Magic Items

Take on More Magic Items


"Take On More Magic Items" is a collection of magic items harvested from Old School Tomes but usable with Dungeon World. "Take On More Magic Items" contains 33 magic items including the Holy Avenger, Dough of Regeneration, Marrow Flute, Stone of Fate, the Luck Blade, several potions, and more. "Take On More Magic Items"...   [click here for more]
TakeOnRules  Pay What You Want

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Ancient Worlds: Atisi

Ancient Worlds: Atisi


Welcome to a world of strong and powerful warriors, mysterious and clever sorcerers, cruel and decadent rulers, and unnamed horrors in the ruins of ancient civilizations. Prepare your weapons and be ready to explore a fantastic Bronze Age world full of adventure. Ancient Worlds: Atisi is a campaign setting for Dungeon World. Do you dare to investigate the pyramids of Atisi,...   [click here for more]
Letraimpressa  $18.00

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DW-U1 The Haunting of Highcliffe

DW-U1 The Haunting of Highcliffe


Just outside the sleepy coastal village of Highcliffe, an abandoned and dilapidated house, once the home of a reclusive alchemist, stands atop a sea cliff. Locals say it's haunted: They've seen mysterious lights and ghostly sounds coming from the house, and some who have ventured inside have vanished, never to be seen again. However, rumors continue to circulate that the house also hold untold riches,...   [click here for more]
Brouhaha Games  $1.00 $0.75

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20 Dungeon Starters

20 Dungeon Starters


This book collects 20 "dungeon starters," sets of prompts and cues for kicking off a Dungeon World adventure with no prep. Each starter is comprised of two 8.5"x11" pages that contain all of the impressions, custom moves, disocveries, dangers, and special rules you need to run it. Browse the book, choose a starter, print it out, and you're ready to go. Venture into the...   [click here for more]
Lampblack & Brimstone  $5.00

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Dungeon World Campaign Playbook

Dungeon World Campaign Playbook


Keep track of your Dungeon World campaign. Its a quick reference tool meant for self-publishing: Campaign Name and Players GM Principles, Agenda, Dungeon Moves, Danger Moves Random table of Instincts, Knacks, Names, Steading Names, Geographic Names Monster, Weapon, Range, General Equipment, Steading tags Rules for Hirelings as well as space to record them Price lists for equipment, services,...   [click here for more]
TakeOnRules  Pay What You Want

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Thrilling Powers

Thrilling Powers


Thrilling Powers offers you lots of inspiration for your next campaign of Worlds in Peril. This supplement features dozens of pre-made powers for you to use as presented or to tweak to your own preference. Following the powers section there's a team of four pre-generated heroes, each with a fully-fleshed nemesis as well as an arch-villain to defeat. A time travel-themed campaign outline gives you,...   [click here for more]
Thunderegg Productions  $3.00 $1.00

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The Medic - A Dungeon World Playbook

The Medic - A Dungeon World Playbook


The Medic: Available for free here! Another hard day in Dungeon World. The Wizard blew his toes off, the Thief lost an eye, the Fighter took yet another ax to the shoulder. And then you had to perform that emergency operation on the attack zombie going for The Bard's squishy little arms, slicing off its jaw off before it could get a bite in. You sigh to yourself. You're The Medic, and these fools...   [click here for more]
Liberi Gothica Games  $2.49

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Thornburg

Thornburg


There is something very wrong in the town of Thornburg! What is wrong? You won't know until your players tell you! This is a Dungeon World adventure modual that gives you all the tools you need to run multiple mystery adventures set in the town of Thornburg. Come visit Thornburg, where the natives are unfriendly, the weather is bad, and there is always a chance someone will be horribly murdered. For...   [click here for more]
At the Table Games  Pay What You Want

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DW-UK1 The Enchanted Garden

DW-UK1 The Enchanted Garden


The Duchy of Elster lies on the idyllic isle of Lindoss and has enjoyed decades of peace and prosperity. However, all that is about to come to an end. Two years ago, the Duke's only son Sebastian fled with his lady love Elaine after his father refused to allow them to marry. They were last seen on the day they left the castle, near the Cave of Oracles. The Duke had given up searching for the pair,...   [click here for more]
Brouhaha Games  $1.00 $0.75

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Tempel des Krokodilgotts

Tempel des Krokodilgotts


Abstoßende Echsenmenschen verehren eine teuflische Kreatur aus grauer Vorzeit in diesem schockierenden Abenteuer für Dungeon World! Vom Autor des DMs' Guild Bronze Sellers "Tower by the Sea of Fallen Stars" Auf einer Insel voller tödlicher Dschungel und vergessener Ruinen müssen die Helden einen Dieb aus den Klauen des bösartigen...   [click here for more]
Studio St. Germain  $1.99 $0.99

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Take on the Lower Depths

Take on the Lower Depths


"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels. "Take on the Lower Depths" has the following monsters: Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant...   [click here for more]
TakeOnRules  $2.99

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Planarch Codex: Dark Heart of the Dreamer

Planarch Codex: Dark Heart of the Dreamer


Previously a Dungeon World Kickstarter exclusive! Now available to everyone! Dark Heart of the Dreamer is a setting toolkit torn from the pages of the Planarch Codex, the lost gazetteer of the planes. The city of Dis is a dungeon that connects all other dungeons. Its sewers and cisterns sink their roots into the underworld. Its...   [click here for more]
Corvid Sun   FREE 

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Plague of Storms

Plague of Storms


Grey-black storm clouds hang low over the Redwater Valley, rolling in from the mountains and heading north, following the course of the river, yet barely troubling the Silver Sea beyond the estuary city of Port Landing. No one has seen the stars in weeks, but what omens can be read portend a great and terrible doom following in the wake of the thunder and lightning. The Redwater collects the rain...   [click here for more]
Certain Death  $7.14

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Things That Went Wrong While You Were Away

Things That Went Wrong While You Were Away


While you were away all sorts of things went wrong. The King was assassinated and the council of merchants now rules the town, your family was banished to the sewers, and that unused magical sword you sold to the item shop is revealed to be cursed and haunted, and now its new owner wishes to take over the world. What can we say, an adventurer’s life is always filled with, well, adventures. When...   [click here for more]
Up to Four Players  $1.00

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DW-B2 Chaos in the Wildlands

DW-B2 Chaos in the Wildlands


The Wildlands is a frontier region lying between the civilized realms and the southern untamed lands, which are home to foul beasts and fierce humanoid tribes. Various keeps and castles stand watch along the border, guarding the mountain passes and river valleys that would otherwise provide marauders and monsters with easy access to the civilized realms. One such keep is Drake Hall, the seat of power...   [click here for more]
Brouhaha Games  $1.00 $0.75

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10+ Treasures: Magic Items for Dungeon World

10+ Treasures: Magic Items for Dungeon World


The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without. I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."...   [click here for more]
Awful Good Games  $2.00

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The Dragon Mage - A Dungeon World Playbook

The Dragon Mage - A Dungeon World Playbook


The Dragon Mage Preview Edition: Available Here Another burnt ruins is all that remains of your passing. Another who doubted your pride, your power, has been left in the ashes. You are the Dragon, and none shall doubt you. The Dragon Mage is a playbook for the Dungeon World roleplaying game, and the second of my Mage Revised series. The Mage is one of the most popular playbooks I have...   [click here for more]
Liberi Gothica Games  $2.49

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DW-I3 The Pharaoh's Curse

DW-I3 The Pharaoh's Curse


Moonlight and white mist bathe a ghostly figure shrouded in ancient robes. He raises his arms toward a giant pyramid which arises in the distance. “I am the Pharaoh Amun-Ra, son of Hephetsu-re of the House of Pelar. I have been cursed to walk these sands for a thousand years, in search of a party capable of plundering my tomb and breaking the curse that binds both me and this once beautiful land....   [click here for more]
Brouhaha Games  $1.00 $0.75

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The Winter Mage - A Dungeon World Playbook

The Winter Mage - A Dungeon World Playbook


The Winter Mage Preview Edition: Available Here Another one came up today, to the top of your mountain. Another seeking to best december, to defy the bite of ice. Another who received it, in full. You are Winter - cold, uncaring, and untouchable. The Winter Mage is a playbook for the Dungeon World roleplaying game, and the third of my Mage Revised series. The Mage is one of the most popular...   [click here for more]
Liberi Gothica Games  $2.49

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RK2 Evil Wizards in a Cave

RK2 Evil Wizards in a Cave


Evil Wizards in a Cave is a short adventure module compatible with both the Dungeon World and Labyrinth Lord fantasy role-playing games. The Tellurine Monastery has a serious problem—a band of evil wizards have stolen their holiest relic, the helmet of Saint Anglard, and fled. The abbot believes they are hiding out in one of the region’s...   [click here for more]
Red Box Vancouver  $5.00

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Perilous Almanacs

Perilous Almanacs


A collection of six "almanacs"for Dungeon World, written using the guidelines set down in The Perilous Wilds, and adapted in unique ways by each of the six contributors. This book is meant to be used in play when a quick wildrness adventure setting is desired, and as a set of examples of the different ways in which one might go about writing a regional almanac. The regions...   [click here for more]
Lampblack & Brimstone  $4.00

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Minimalist Dungeon World Playbooks

Minimalist Dungeon World Playbooks


By popular demand, here is a full set of the Dungeon World playbooks I prototyped for Thing-a-Day 2012 and have been getting emails about every two or three weeks since then. They are designed to be printed two-sided on US letter and folded into a half-letter booklet. I recommend HP Premium Choice Laser paper, which is more expensive, but as sexy as you can get at a big-box office supply store. These...   [click here for more]
Box Robot  $3.00

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The Clock Mage - A Dungeon World Playbook

The Clock Mage - A Dungeon World Playbook


The Clock Mage Preview Edition: Available Here An eternity passes in the blink of an eye. A moment lasts as long as you need it to. Time is something for other people to deal with. You are the Clock, and time is your tool. The Clock Mage is a playbook for the Dungeon World roleplaying game, and the first of my Mage Revised series. The Mage is one of the most popular playbooks I have ever...   [click here for more]
Liberi Gothica Games  $2.49

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Within the Devil's Reach

Within the Devil's Reach


Within the Devil's Reach is a set of three introductory adventures for Dungeon World. You are adventurers from Devil's Reach, a little town on the backside of nowhere and people have been disappearing. To make matters worse, there are a lot of new faces in town, including some weirdo the mayor brought even though no one quite knows why. But the worst bit is that there is a cave just outside...   [click here for more]
At the Table Games  $15.00 $10.00

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The Mountebank

The Mountebank


"It is easier to fool people than to convince them that they have been fooled." – Mark Twain   Everyone wants to believe something, and you capitalize on that. Subterfuge and persuasion are your weapons of choice. You have spent hours honing your skills of deception and suggestion, deftly mixing aptitude and confidence to achieve your goals. Welcome to TakeOnRules.com...   [click here for more]
TakeOnRules  Pay What You Want

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Servants of the Cinder Queen

Servants of the Cinder Queen


There once was a monastery perched high on a slope of the mountain called Hvitr’s Horn. The warrior-monks who dwelt within were dedicated to Hvitr—lawful god of storms and justice—and entrusted with the stewardship of holy artifacts and texts. But above all else they were gatekeepers; for Hvitr’s Horn was an active volcano, and thus (like all active volcanoes) a gateway...   [click here for more]
Lampblack & Brimstone  $4.00

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A Sundered World - A Dungeon World Campaign Setting

A Sundered World - A Dungeon World Campaign Setting


As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they may once again begin the Golden Pilgrimage. A ship loaded with firewater and other contraband from the City of Brass drifts silently through the Deep Astral, hoping to evade border islands...and whatever lurks in the darkness. As a kytheran...   [click here for more]
Awful Good Games  $14.99

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Pirates! A Dungeon World Sourcebook

Pirates! A Dungeon World Sourcebook


"So ye want t’ be a jack tar, Laddie? Let me tell ye about life aboard a sailin’ ship. It be hell. Ships may be out t’ sea for months. The food be bad - dry bread full o’ weevils and rancid salted pork better fit for makin’ soap. Sanitation be worse. And disease! Yer teeth fall out and yer ears rot off. Do somethin’ wrong? It’s the cat o’nine tails...   [click here for more]
Street Rat Games  $3.00

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Dungeon World CCC - Compendium Class Collection 1

Dungeon World CCC - Compendium Class Collection 1


The Assassin is the last thing you'll ever see. The Cursed Knight made a terrible mistake. The sword will one day consume him. The Demiurge is a living font of power. The Firebrand takes the fights to the streets. Tear down authority. No gods, no dungeon masters. The Juggernaut smashes through every obstacle and crushes...   [click here for more]
Fünhaver Industries  $2.99

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