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The Witch Doctor - A Dungeon World Playbook

The Witch Doctor - A Dungeon World Playbook


You are a Witch Doctor. You use your magic to help your allies, keep yourself safe using protective talismans called mojos, see if a course of action is a good idea, heal hurt creatures, work the roots to craft herbal medicine, use your voodoo to curse your enemies, or even control them with your zombi powder. This product contains two files: A new 20 page playbook containing...   [click here for more]
Dwarfare Games  $2.50

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Traders

Traders


Merchants shipping goods between the stars. Smugglers landing illicit cargoes in the dead of night. Speculators buying low on one world to sell high on another. All are traders, leveraging supply and demand to make their fortune. Traders is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on trade and cargoes in the Uncharted Worlds...   [click here for more]
Malcolm Harbrow  Pay What You Want

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Ultra Compact Dungeon World GM Screen

Ultra Compact Dungeon World GM Screen


This is a highly compacted and summarized GM screen contains short descriptions of terms, moves, tags, and equipment - all the revelvant parts of the game which you might have to keep looking up (if you're anything like me). There are also page numbers listed for each category so you can look up the full definitions and descriptions. The screen itself is 3 horizontal pages. ...   [click here for more]
Reality Ward  Pay What You Want

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Wild Jumps

Wild Jumps


Wild Jumps is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on jumping wild, the dangerous and reckless method of travel used by explorers, smugglers, and people wanting to escape trouble. It includes: Common rules interactions around Wild Jumps Story suggestions for handling controlled, rough, and bad Jumps Three sample Jump...   [click here for more]
Malcolm Harbrow  Pay What You Want

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What Ho, World!

What Ho, World!


   The newest love of your life has got engaged to a frightful cheese-obsessed bore from the Home Counties.   Your butler could separate them in a jiffy, but he’s busy running errands for your Great-Aunt to clear his shameful gambling debts.   She could forgive the debts, but she wants the money to buy the famous artist’s new...   [click here for more]
UFO Press  $2.60

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The Cleric - A Dungeon World Playbook

The Cleric - A Dungeon World Playbook


This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth) to protect yourself, heal others (over time), and increase the odds of succeeding at tasks that fall within your deity's purview. You can also perform services for your deity in exchange...   [click here for more]
Awful Good Games  $2.75

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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
Awful Good Games  $2.75

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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your...   [click here for more]
Awful Good Games  $2.75

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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose...   [click here for more]
Awful Good Games  $2.75

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The Paladin - A Dungeon World Playbook

The Paladin - A Dungeon World Playbook


This class presents a complete alternative to the paladin class found in Dungeon World. While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing...   [click here for more]
Awful Good Games  $2.75

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The Ranger - A Dungeon World Playbook

The Ranger - A Dungeon World Playbook


The core package of the ranger is hunting, trapping, and familiarity with the things that grow and live in the wilderness. Tracking is automatic, no roll, as it will probably come up rare enough that we didn't want you to fumble on such a key skill. Setting traps is riskier, mostly that there's a chance the trap won't work, or won't work as good as you hoped, but the move is also simple, relying largely...   [click here for more]
Awful Good Games  $2.75

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The Therianthrope - A Dungeon World Playbook

The Therianthrope - A Dungeon World Playbook


This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking...   [click here for more]
Awful Good Games  $2.75

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Siervos de la Reina de la Ceniza

Siervos de la Reina de la Ceniza


Había una vez un monasterio construido en lo alto de la ladera de una montaña conocida como el Cuerno de Hvitr. Sus habitantes eran monjes guerreros devotos de Hvitr, dios de las tormentas y la justicia, y dedicaban su vida a proteger textos y artefactos sagrados. Pero, ante todo, eran guardianes de una puerta. El Cuerno de Hvitr era un volcán activo y, por lo tanto, también...   [click here for more]
Hirukoa  $2.81

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street in the night apocalypse

street in the night apocalypse


street in the night apocalypse is a 11 x 17 High res map of an apocalyptic scene. A police car on fire, the glowing lights of the lamp posts an old school bus burnt and a crumbling city building. Perfect for your modern RPG or any kind of zombie attack. It's a set of 2 maps of 8.5x11 in 300 DPI with very fine details You have 2 otpions , 2 maps ungrided or 2 grided maps. + you have the full...   [click here for more]
Map alchemists  $5.95 $2.95

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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The Sandy Pug Games Dungeon World Companion Class Pack [BUNDLE]

The Sandy Pug Games Dungeon World Companion Class Pack [BUNDLE]


This special bundle product contains the following titles. The Dragonspawn - Dungeon World Companion Class Regular price: $0.99 Bundle price: $0.80 Format: Watermarked PDF Forged in the belly of a great dragon, or through the binding of magic, flesh and scale, the Dragonspawn are a mighty and rare people, with the flame of their great...   [click here for more]
Sandy Pug Games  $2.97 $2.40

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10+ Treasures: Dwarven Vault

10+ Treasures: Dwarven Vault


Our sixth 10+ Treasures volume features thirty magic items, including a burning sword that is but a fragment of its former self, a portable tunnel, a magical multitool, a potion that turns you into a dwarf (because some of these items are dwarf-only), and an eye that lets you shoot lasers! There's also a selection of new dungeon gear, including air filters, spore grenades, and crossbow...   [click here for more]
Awful Good Games  $2.99

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10+ Treasures: Grave Goods

10+ Treasures: Grave Goods


The fourth entry in the 10+ Treasures line features 29 magic items, including a club that ensures the undead stay dead, claws that cause you to acquire the face of everyone you kill, a ring that turns you into an actual shadow, and canopic jars that let you safely store your organs while you're still alive. In addition to extensive notes on how we go about creating magic items...   [click here for more]
Awful Good Games  $2.99

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10+ Treasures: Wonders of the Wyld

10+ Treasures: Wonders of the Wyld


Where the previous two volumes were more or less random collections of curious curios, our third magic item compilation focuses on the forest and its denizens, both mundane and magical. Among the nearly forty magic items inside you'll find: A staff that transforms those is slays--and even its wielder if you aren't careful--into fungus zombies. Arrows that can pass unhindered through...   [click here for more]
Awful Good Games  $2.99

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All Men Must Die

All Men Must Die


All Men Must Die is a diceless role playing game that is inspired by the gritty, medieval fantasy television genre. This is a hack of Undying and requires a copy of Undying to understand and play. The following text explains the differences. Unless told otherwise, prepare and play the game the same way. ...   [click here for more]
Enigma Machinations  $2.99

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Dungeon World CCC - Compendium Class Collection 1

Dungeon World CCC - Compendium Class Collection 1


The Assassin is the last thing you'll ever see. The Cursed Knight made a terrible mistake. The sword will one day consume him. The Demiurge is a living font of power. The Firebrand takes the fights to the streets. Tear down authority. No gods, no dungeon masters. The Juggernaut smashes through every obstacle and crushes...   [click here for more]
Fünhaver Industries  $2.99

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Elusive Legends: Building Story in Tabletop RPGs

Elusive Legends: Building Story in Tabletop RPGs


Building Story in Tabletop Roleplaying Games Learn to be a good gamemaster by learning how to be a good writer. Inject great stories into your roleplaying games by taking advantage of decades of fiction writing instruction. See how 22 different writing concepts apply to specific roleplaying games like D&D, Fate Core, Dungeon World, and Hillfolk. ...   [click here for more]
Diceless Hero Games  $2.99

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Greenwood: A GM reference for Dungeon World, Volume 1: the forest

Greenwood: A GM reference for Dungeon World, Volume 1: the forest


This thematic guidebook is meant to help GMs of Dungeon World develop adventures and campaigns taking place in a forested environment. It was written with Dungeon World in mind, but it could be adapted for a variety of other games. It includes: 20 Creatures 20 Items 10 locations to inspire adventures new races - 1 compendium class for anyone blessed (or cursed) by a witch 2 custom debility...   [click here for more]
Rocks and Roots  Pay What You Want

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Lichfield

Lichfield


First they saw my evil deeds. Then they spoke of them. Then they cast their stones. For most of her life Jacinda knew nothing but anger and misery. When she was offered the power necessary to improve her lot, even at the potential cost of her soul, even if it meant others would suffer, she accepted. Greedy, cruel, and careless, she was quickly accused of dabbling...   [click here for more]
Awful Good Games  $2.99

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Monster of the Week Reinforcements

Monster of the Week Reinforcements


This is a bundle of the extra playbooks I've created for Monster of the Week. Now includes updated playbooks for the revised edition as well. It includes: The Divine: a holy creature with a mission The Exile: a monster hunter from the past, thrown into the present day. The Hard Case: the toughest, hardest to kill hunter of all The Meddling Kid: Jinkies! The Sidekick: a team player who wants...   [click here for more]
Generic Games  Pay What You Want

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Moxie! A Cartoon RPG

Moxie! A Cartoon RPG


In 1984 Greg Costikyan and Warren Spector wrote a game set in the crazy world of (classic) cartoons. This... is NOT that game. This is the loosely improvised jazz cover version. You might call it a retroclone, except it isn't. In the immortal words of Tenacious D, “This is just a tribute.” It assumes you know how to play an RPG, what kinds of things you...   [click here for more]
Purple Leopard Games  $2.99

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Murderous Monsters for Murderhobos

Murderous Monsters for Murderhobos


You've undoubtedly heard of the tabletop RPG MurderHobos, a fantasy tabletop RPG that lets you get all that "moral quandary" crap out of the way and just lets you murder monsters. You'll need some monsters to kill, and that's where Murderous Monsters comes in. This book includes 16 classic creature types, from Giant Ants to Living Cysts and Gibbering Mouths to Vampires,...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Session Zero Issue 7 - Halo, Fang and Horn

Session Zero Issue 7 - Halo, Fang and Horn


Sesion Zero 7 features: 4 Factions, each with a Danger and an Artifact 17 Monsters to be used as-is or in Mass Combat Fiction forward Mass Combat rules with Optional rules, a discussion, and play examples Sample sesssion zero Will your players choose to align with the good Church of Saint Angelica, or the evil Cult of Dezparron seeking to summon the Archdemon of Despair back to our plane?...   [click here for more]
Brian Holland  $2.99

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Session Zero Issue 9 - Expanded Cleric Domains

Session Zero Issue 9 - Expanded Cleric Domains


Sesion Zero 9 features 22 new domains for use when creating deities for your Dungeon World Clerics, and an additional 22 domain names to inspire you to create your own! ...   [click here for more]
Brian Holland  $2.99

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Take on the Lower Depths

Take on the Lower Depths


"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels. "Take on the Lower Depths" has the following monsters: Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant...   [click here for more]
TakeOnRules  $2.99

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The Abandoned House

The Abandoned House


THE ABANDONED HOUSE is a high-resolution PDF map to suit your modern, horror or post-apocalyptic tastes. *NOW FEATURING AN AWESOME GRID!* Matches the style of The Yard and The Factory. We intentionally left some undecided areas on the map canvas for you to draw on as your game progresses. 10+ high-resolution pages of horrific doll-house fun! Each page is...   [click here for more]
Skepnad Studios  $2.99

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The Arcane Duelist- A Dungeon World Playbook

The Arcane Duelist- A Dungeon World Playbook


Battle is not a means to an end: It is an art. Where others see nothing but chaos and desperation, you refine an inner poetry of steel and fire that they cannot hope to comprehend, much less match. If you are lucky, you may find a rival able to match your skill. But even these brief connections can end only in victory defeat: The path you walk is ultimately lonely, but it is yours. The arcane duelist...   [click here for more]
Timothy Schroeder  $2.99

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The Compendium Compilation - A Dungeon World Supplement

The Compendium Compilation - A Dungeon World Supplement


Do you find yourself yearning for more customization for your Dungeon World characters? Look no further! Within you will find 13 compendium classes to use in your games: The Centaur: Half-man, half-beast. Your heritage gives you many advantages. The Chosen: Gain favor with your deity to receive divine powers. Just don't offend your patron or you may find yourself...   [click here for more]
Level20Gaming  $2.99

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The Cursed Knight- A Dungeon World Playbook

The Cursed Knight- A Dungeon World Playbook


Maybe it was an accident, maybe it was a choice. Maybe it was destiny. For whatever reason, you were gifted with a dark power. Will you bend its strength towards good, revel in your power and bring the world to its knees, or be consumed utterly by the monster that lurks within you? The cursed knight is a brand new base class for the Dungeon World system. The cursed knight walks a perpetual tightrope,...   [click here for more]
Timothy Schroeder  $2.99

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The Factory

The Factory


THE FACTORY is a high-resolution PDF map to suit your post-apocalyptic tastes. Matches the style of The Yard. We intentionally left some undecided areas on the map canvas for you to draw on as your game progresses. 11 massive pages. Each page is 11.6in x 8.2in (297mm x 209mm) / A4 size in 300dpi resolution which scales for larger prints as well. Perfect for A3. Keep track...   [click here for more]
Skepnad Studios  $2.99

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The Fate Codex - Volume 3, Issue 4

The Fate Codex - Volume 3, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Gallant- A Dungeon World Playbook

The Gallant- A Dungeon World Playbook


Yours is a special fate. In a world besieged by savage monsters and the limitless cruelty of the human heart, you were given a precious gift: the power to fight back. You are Justice, the wall between evil and those it would harm. So long as there is breath in your body, the forces of darkness shall not go unchallenged. You are Hope, the desire to better the world one step at a time. As long...   [click here for more]
Timothy Schroeder  $2.99

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The Golden Spiral - A Sundered World Adventure

The Golden Spiral - A Sundered World Adventure


I wanted to see if I could write an adventure with a heavy snail theme so this happened. In addition to checking the preview files, you can also read play reports and see some other bits over here. By default the adventure takes place inA Sundered World, but it's stupid-easy to port to another, less gonzo setting (and there's advice in the back on how to do that). Other cool things besides...   [click here for more]
Awful Good Games  $2.99

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The Histories, Volume I: L'Empereur's Salon

The Histories, Volume I: L'Empereur's Salon


The gravest threats of Dungeon World do not always reside in a stinking lair, troglodyte cave, or windy ruin. Some are smiling faces in drawing rooms and salons, whispers in the wrong ear, and rendezvous by moonlight. Some are rough brigands upon the high road, or leering pirates on the briny deep. Welcome to L'Empereur's Salon! Within you'll...   [click here for more]
Four Horsemen Publishing  $2.99

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The Master

The Master


Great warrior? What warrior? Can't you see I'm just an old man having a drink? Go bother someone else! The Master allows you to play as a truly peerless fighter, who knows the value of their power, and does not display it lightly! With the kind of skill you have, comes a responsibility for keeping it away from sight, either by using it only against only the worthiest of...   [click here for more]
Shiinto  $2.99

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The Summoner- A Dungeon World Playbook

The Summoner- A Dungeon World Playbook


Some things defy explanation. There exist other forces, maybe somewhere out there, maybe hiding within us. There are beings of vast and wondrous power and you, you alone have an edge over them. Draw out the circle, speak the incantations, and hope that the bindings hold. You have work to do, but you won't do it alone. The summoner is a new base class for the Dungeon World system. The summoner binds...   [click here for more]
Timothy Schroeder  $2.99

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The Sydney Razor Gangs

The Sydney Razor Gangs


June 1928. East Sydney has another name: Razorhurst. The districts of Darlinghurst, King’s Cross, Woolloomooloo and Surry Hills are a warren of sprawling slums and ramshackle, rat-infested terraces, home to violent criminals, whores, alcoholics, drug addicts and anyone too poor to move somewhere nicer. It’s a place where you can indulge all your vices. The swirl of...   [click here for more]
Porcupine Publishing  $2.99

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Toys for the Sandbox 131: The Screaming Valley

Toys for the Sandbox 131: The Screaming Valley


Below the Screaming Valley and its population of Mudmen, the Dragon of Mercy sleeps. Veronica has been called to wake him. She was just a mousy girl - so much smaller than her place in history - until she got tapped for this job by the God of Magic. Now armored up, with hair sun-bleached and flying, Veronica is changing the tempo of history. #131 is a consolidating and seminal issue. The...   [click here for more]
Occult Moon  $3.99 $2.99

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Toys for the Sandbox 134: The Glassworks

Toys for the Sandbox 134: The Glassworks


Deep into old age, Brighton Shaterhamer is trying to connect with his grandson, the glass artist Rosalni, only to find him missing. Also disappeared is Brighton’s collection of Rosalni’s work. There’s magic here nobody quite understands. Take Ghost Whisper, the glass longsword. What enchantments it holds, you’ll have to discover, but the aura of the specter within it...   [click here for more]
Occult Moon  $2.99

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Wen: A GM Reference for Dungeon World, Volume 2: Cities

Wen: A GM Reference for Dungeon World, Volume 2: Cities


This is volume 2 of my series of thematic guides for Dungeon World. The purpose of these guides is to provide creatures and locations to use in your adventures or to help inspire you to create your own. This volume is focused on urban environments and includes: 15 locations, 15 creatures, 23 items, a compendium class and a handful of custom moves. It was written with Dungeon World in mind, but...   [click here for more]
Rocks and Roots  Pay What You Want

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21 Jump Points

21 Jump Points


21 Jump Points is a story supplement for the Uncharted Worlds roleplaying game which provides example Jump Points, the adventure seeds and story beginnings used to begin play. It is intended to be used as a source of campaign starters, one-off games, or new stories when an old story has been resolved. The Jump Points in this book provide a variety of beginnings, drawing on inspirations...   [click here for more]
Malcolm Harbrow  $3.00

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All I Want For Christmas Is Blood

All I Want For Christmas Is Blood


All I Want For Christmas Is Blood is an especially messy Monsterhearts 2 Small Town written to be played as a one-shot. Set in a fictional Colorado ski resort town, the cast of characters all just want one thing: blood. Maybe it's revenge, a task they've been given, a fascination, a need, or any of a myriad of things. They'll do anything they must to get it before their vacation time...   [click here for more]
Mad Pierrot Games  $3.00

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Beneath A Cursed Moon

Beneath A Cursed Moon


Beneath a Cursed Moon is a Gothic fantasy game that uses a system based on the Apocalypse World engine. Take the role of monster hunters and slay vampires, werewolves, mermen, and more in a game inspired by Castlevania and Bloodborne. The game features: -11 Playbooks of classic monster-slaying archetypes: Champion, Changeling, Dreamer, Fiend, Hunter, Necromancer,...   [click here for more]
Mazur's Machinations  Pay What You Want

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Beyond Fire

Beyond Fire


Beyond Fire for Dungeon World contains 2 adventures, 3 side treks, optional rules for Grakar (Pangolin) & Varin (Panda) races, and rules for using Lycanthropes & an alternative Alignment system. Main quests are a dungeon and investigating a wonder of the world. This Hex Crawl has plenty for everyone. Though compatible with Dungeon World the contents can easily be used for any fantasy roleplaying...   [click here for more]
Blake Ryan  $3.00

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Beyond Frost

Beyond Frost


Beyond Frost for Dungeon World contains 2 adventures, 3 side treks, optional rules for Kitsune (Fox) & Nekomata (Cat) races, and rules for using Life journeys & an alternative alignment system. Main quests are a puzzle-test dungeon and dealing with an ancient monument. This Hex Crawl has plenty for everyone. Though compatible with Dungeon World the contents can easily be used for any fantasy...   [click here for more]
Blake Ryan  $3.00

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