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Bards Who Don’t Sing

Bards Who Don’t Sing


Whether thanks to musical magic or an understanding of social psychology, the bard can encourage her friends and help them work better together. But the bard doesn't have to actually sing in order to encourage his friends to co-operate. He can also use humour or satire; hope or sorrow; or even bold and decisive movement. ...   [click here for more]
Up to Four Players  $1.00

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Strongholds - A Dungeon World Guidebook

Strongholds - A Dungeon World Guidebook


What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep but it can basically be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading, it does not have its own economy nor a thriving population (although it could...   [click here for more]
Dwarfare Games  $3.25

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Creature Decks: Dungeon World RPG Dragons, Undead & Outsiders

Creature Decks: Dungeon World RPG Dragons, Undead & Outsiders


54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Dungeon World statistics. Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim...   [click here for more]
Inkwell Ideas  $5.95 $1.95

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The Princess, a Dungeon World and FAE playbook

The Princess, a Dungeon World and FAE playbook


The Princess is a new base class for Dungeon World. It's also a simple guide to creating the same archetype in Fate Accelerated. Look. There, on the horizon. See that sun? It burns as hot as our hope. Its light has travelled all this way just to shine on us, and them, and the whole world. So wipe the blood from your face and know that whatever barriers stand in our way, we will overcome them....   [click here for more]
Headpigeons Productions  $2.49

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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


Cultist Preview Available Here Ia, Ia! The dark gods of Dungeon World are beholden to you. You know their ways, and you speak their secrets. Those who would listen will find themselves trapped in your spell, brought to linger upon your every word. There is this power you have over the common people, this power that twists their hearts and minds. If you observe the rites and manipulate the whims of...   [click here for more]
Liberi Gothica Games  $2.49

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DW3 Ghostwood Haunts

DW3 Ghostwood Haunts


Ghostwood Haunts is an introductory adventure module for the Dungeon World fantasy role-playing game. In the midst of the Ghostwood, the village of Knifesbridge holds a mere few thousand souls, but trouble enough for all. A gang of bandits preys upon the local road traffic, drug addiction spreads through sleepy village streets, and corruption at the heart of municipal...   [click here for more]
Red Box Vancouver  $7.00

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Poisons, Spices, & Vices For Dungeon World

Poisons, Spices, & Vices For Dungeon World


Presenting Poisons, Spices, & Vices For Dungeon World; a supplment that let's you "stimulate" the extra details that matter in your game. Wheather Parleying, Carousing, or Hacking and Slashing, we could all use a little extra something to spice things up, so pick this supplement up today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers...   [click here for more]
2Die10 Games  $1.00

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The Guest Star - A Dungeon World Playbook for Extra Players on Game Night

The Guest Star - A Dungeon World Playbook for Extra Players on Game Night


Free Preview: Click here! Did too many players show up for game night? Is there someone who can't decide on a single character to play as? Have you ever just wanted to play as an endless stream of near-faceless minions thrown relentlessly into the meatgrinder that is Dungeon World and just keep playing the game? Then the Guest Star is the playbook for you! The Guest Star is a playbook for the Dungeon...   [click here for more]
Liberi Gothica Games  $0.99

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Battle Between the Worlds

Battle Between the Worlds


Battle Between the Worlds is a set of rules for running one-shot Dungeon Planet adventures. Your GM must be familiar with Dungeon World in order to play, but all the rules players need are provided here, in the form of modified character sheets that omit all the rules you won't need in a one-shot. These character sheets include illustrations by George...   [click here for more]
Red Box Vancouver  $5.00

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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,...   [click here for more]
Awful Good Games  $2.50

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Monster of the Week Reinforcements

Monster of the Week Reinforcements


This is a bundle of the extra playbooks I've created for Monster of the Week. Now includes updated playbooks for the revised edition as well. It includes: The Divine: a holy creature with a mission The Exile: a monster hunter from the past, thrown into the present day. The Hard Case: the toughest, hardest to kill hunter of all The Meddling Kid: Jinkies! The Sidekick: a team player who wants...   [click here for more]
Generic Games  Pay What You Want

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The Street Rat. A Dungeon World Playbook

The Street Rat. A Dungeon World Playbook


You grew up on the dirty underbelly of the city. It is your home. It is your community. It is your identity. You feel the life of the city pumping through the soles of your feet when you run the streets. It gives you the power to jump the rooftops, the guts to navigate the dark sewers and the cunning to survive the grand battle for daily survival. You are The Street Rat. The Street Rat is a character...   [click here for more]
Street Rat Games  $2.00

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Spirit of 77 - A Very Special Episode: Return to the Cruise Ship of the Damned

Spirit of 77 - A Very Special Episode: Return to the Cruise Ship of the Damned


Come aboard, we're expecting you! Hello, rockstars! This adventure is a sequel to our very first adventure, Cruise Ship of the Damned. This particular adventure can either be played as a standalone or after the initial adventure has concluded. This Very Special Episode includes: Seven Pre-Generated Characters - Each of these characters is built in the Spirit...   [click here for more]
Monkeyfun Studios, LLC  $9.99

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Creature Decks: Dungeon World RPG Aberrations & Magical Beasts

Creature Decks: Dungeon World RPG Aberrations & Magical Beasts


54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Dungeon World statistics. Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim...   [click here for more]
Inkwell Ideas  $5.95 $1.95

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Carapace

Carapace


An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze. The procedural methods have been applied to the exploration of a maze-like giant insect colony. That said, these methods could easily be retrofitted to any maze-like setup, e.g. patchwork of islets in the Bonesuck Swamp, glades in an impenetrable wood, goblins caves,...   [click here for more]
Goblin's Henchman  Pay What You Want

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Spirit of 77 - Double Feature #3 - The Guns of Brixton and Nine Lives in the Fast Lane

Spirit of 77 - Double Feature #3 - The Guns of Brixton and Nine Lives in the Fast Lane


Take it to the Limit One More Time! Faster, faster, the lights are turning red! This Double Feature provides both players and DJ’s alike with supplemental material that can be added to your Spirit of 77 campaign. These included adventures can be used as a starting point or as the next chapter in your long term story. Feel free to mix and match as you see fit. This Double Feature...   [click here for more]
Monkeyfun Studios, LLC  $9.99

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DW2 Island of Fire Mountain

DW2 Island of Fire Mountain


Island of Fire Mountain is an introductory adventure module for the Dungeon World fantasy role-playing game. A small island in the South Seas. A lone fort plagued by cannibal hordes and a race of monsters. A ship, wrecked on the rocks of the far shore, missing all its crew and passengers. An ancient city that stands in ruins, guarded by the very elements themselves,...   [click here for more]
Red Box Vancouver  $7.00

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The Living Star - A Dungeon World Playbook

The Living Star - A Dungeon World Playbook


You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands. Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth...   [click here for more]
Awful Good Games  $2.25

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Session Zero Issue 2 - The Barrow

Session Zero Issue 2 - The Barrow


The Barrow, inspired by my favorite video game by Bethesda Softworks, is loaded with content to add to any game of Dungeon World! 7 Barrow features 9 Creatures 2 Potions and 2 Rings as templates for creating your own 3 Very simple crafting moves 5 Legendary Artifacts 4 Factions 1 Steading 185 Questions to help incorporate this content into any Dungeon World game ...   [click here for more]
Brian Holland  Pay What You Want

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Velvet Glove: Notebook Edition

Velvet Glove: Notebook Edition


It’s the ‘70s. High school’s a drag, and your parents are worse. There are skeezeballs that catcall you on the street, and teachers who wouldn’t know cool if it slapped them. You live in a crummy neighborhood, and all the excitement seems to be happening somewhere—anywhere—else. What’s a girl to do to get a little money and have some fun? Welcome to the gang....   [click here for more]
Magpie Games  $10.00 $5.00

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Cohort Motivations

Cohort Motivations


The cohort is a round, full non-player character, with motivation and personality, but unlike most other NPCs, he remains with the party all the time. The cohort is under the control of a specific player, and in terms of the rules, he is an extension of that player’s character – he only exists because the character has an ability that says so. Why would a person with their own personality...   [click here for more]
Up to Four Players  $1.00

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The Beastmaster - A Dungeon World Playbook

The Beastmaster - A Dungeon World Playbook


A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only get one)....   [click here for more]
Awful Good Games  $2.50

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Creature Decks: Dungeon World RPG Animals

Creature Decks: Dungeon World RPG Animals


54 creatures on 54 cards! Plus a cover/checklist card and license info cards. Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim them down to standard 2.5'x3.5' cards. Checklist 01. Ant, Giant 02....   [click here for more]
Inkwell Ideas  $4.95 $1.95

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Angel Project

Angel Project


It is the year 20XX, and mankind has achieved an unprecedented era of prosperity. Earth is paradisiacal, and people have spread out to the stars. Things are pretty great all around. Except of course for the matter of the Dark Rift. The Dark Rift is a sort of wound in the universe that spills out a dark energy that taints all it touches. It spews out creatures called Shadows, and it created the...   [click here for more]
Yaruki Zero Games  $6.00

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21 Jump Points

21 Jump Points


21 Jump Points is a story supplement for the Uncharted Worlds roleplaying game which provides example Jump Points, the adventure seeds and story beginnings used to begin play. It is intended to be used as a source of campaign starters, one-off games, or new stories when an old story has been resolved. The Jump Points in this book provide a variety of beginnings, drawing on inspirations...   [click here for more]
Malcolm Harbrow  $3.00

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The Vancomancer: A Dungeon World Playbook

The Vancomancer: A Dungeon World Playbook


In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.   -The Dying Earth, Chapter 1 The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth;...   [click here for more]
Awful Good Games  $2.25

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The Sorcerer - A Dungeon World Playbook

The Sorcerer - A Dungeon World Playbook


Some might scoff at feelings and emotions as weaknesses and unneccesary. But your emotions are more than just weak feelings. Your emotions are magic. Raw, powerful, wild. What you feel powers and directs your mystic abilities. You also have sharp insight into the emotions of others, and on occasion manipulate those feelings. But beware, dark emotions and dark magics carry dark consequences....   [click here for more]
Adrian Thoen  $1.99

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Session Zero Issue 6 - The Eternal

Session Zero Issue 6 - The Eternal


An adventure for Dungeon World, plus a 5-page spread about linking ALL 6 issues of Session Zero into a campaign! A civilization that had torn itself out of time to avoid annihilation at the hands of The Destroyer of Ages has now appeared in our own age, deep below a modern dwarven village. Strange things are happening in the village above as souls that have been trapped for millennia...   [click here for more]
Brian Holland  Pay What You Want

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Headspace

Headspace


Corporations control everything, and it’s your fault. You want to stop them; you’re not alone, but you need an edge. The edge is Headspace technology: your brain networked to the brains of the others in your cell, sharing your skills and hyper-competency… but that also includes your pain and trauma. Headspace is a game about corporate espionage and dealing with shared emotional...   [click here for more]
Green Hat Designs  $10.00

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Space Wurm vs. Moonicorn

Space Wurm vs. Moonicorn


Space Wurm vs. Moonicorn is a science fantasy supplement for Dungeon World that combines the flavours of Johnstone’s Adventures on Dungeon Planet and the characters from Jackson Tegu’s Monsterhearts expansion, the Second Skins, into 368 full colour digest-sized pages, with dozens of illustrations, including art by Chiara Di Francia, George...   [click here for more]
Red Box Vancouver  $15.00

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Cartel: Quickstart

Cartel: Quickstart


Cartel is an RPG of Mexican narcofiction Powered by the Apocalyse, a combination of Breaking Bad, The Wire, and El Mariachi from Mark Diaz Truman, one of the creators of Urban Shadows. In Cartel, you take on the role of someone tied to the Sinaloa Cartel, trying to stay alive in an increasingly dangerous game of drugs, money, and power. The Sinaloa...   [click here for more]
Magpie Games  Pay What You Want

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The Green Law of Varkith

The Green Law of Varkith


The world is centered around the Jade City. Varkith is a city of success, corruption, democracy, and innovation, governed more than anything by the Green Law: “None in Varkith shall stand alone. The choice to be alone is the choice to be cast out.” To this city of guilds come countless immigrants, looking for new lives, for money and power and status on its many streets. And the statue...   [click here for more]
Magpie Games  $19.99 $9.99

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Sword Breaker Issue No. 1 - The Tyrant Machine

Sword Breaker Issue No. 1 - The Tyrant Machine


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue one is a horror themed crawl through a dark, ruined castle. The Immortal Baron awaits! ...   [click here for more]
Sword Breaker  Pay What You Want

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The Foulness That Came to Dunfell Township - A Wretched Dungeon World Starter

The Foulness That Came to Dunfell Township - A Wretched Dungeon World Starter


This tattered document remains the one true record of the foulness that came to small and wretched port town of Dunfell, and of the desperate group of heroes that tried to exorcise it. This is a tale of Lovecraftian oozing and Cronenbergian body-horror. It is not, all told, a pleasant one. I would advise against playing it altogether, and perhaps finding another, more agreeable roleplaying entertainment...   [click here for more]
Sinister Beard Games  Pay What You Want

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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose...   [click here for more]
Awful Good Games  $2.75

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The Fool - A Dungeon World Playbook

The Fool - A Dungeon World Playbook


You don't really understand why your companions make you sleep on the other side of the camp, or why they all shout "No!" when you go to investigate some curious thing. You're not sure if the big one has forgiven you for tripping them while they were fighting that huge beast yesterday. And you keep meaning to ask the one with the oily grin why they keep calling you 'scapegoat'. ...   [click here for more]
Adrian Thoen  $1.99

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Bombardier. A Dungeon World Playbook.

Bombardier. A Dungeon World Playbook.


You were not always obsessed with explosions. There was a time when you did something else. Something that brought you into contact with the raw power of gunpowder. You never looked back. You are the Bombardier. ...   [click here for more]
Street Rat Games  $2.00

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The Therianthrope - A Dungeon World Playbook

The Therianthrope - A Dungeon World Playbook


This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking...   [click here for more]
Awful Good Games  $2.75

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Wild Jumps

Wild Jumps


Wild Jumps is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on jumping wild, the dangerous and reckless method of travel used by explorers, smugglers, and people wanting to escape trouble. It includes: Common rules interactions around Wild Jumps Story suggestions for handling controlled, rough, and bad Jumps Three sample Jump...   [click here for more]
Malcolm Harbrow  Pay What You Want

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RK3 The Third Verse

RK3 The Third Verse


The Third Verse is an adventure module for use with either the Dungeon World or Labyrinth Lord fantasy role-playing game systems. Culled from the many exploits of Red Box Vancouver and drawing inspiration from four microdungeons drawn by Tony Dowler, The Third Verse is a vast, subterranean labyrinth full of doom. Can you find the...   [click here for more]
Red Box Vancouver  $5.00

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Witch Scouts

Witch Scouts


Witch Scouts is a rules-light tabletop roleplaying game. Everything you need is contained within this document. It's a great game for a high energy stand alone game or a drop in when someone cancels another game, but it will also support longer, more episodic play. This game is designed to create a story of high-energy childish hijinks with very low stakes. Handout PDFs are available here: https://acceptablegames.wordpress.com/2018/06/08/witch-scouts/...   [click here for more]
Acceptable Games   FREE 

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Planarch Codex: Wintry Plane

Planarch Codex: Wintry Plane


The Calvino Cycle or, If on a Wintry Plane a Freebooter, the second excerpt from the Planarch Codex, is now available. It's kind of a bizarre product that's difficult to describe: it contains a series of short adventure seeds for Dungeon World that connect with many of the same themes as the first Planarch Codex module (Dark Heart of the Dreamer), but these seeds...   [click here for more]
Corvid Sun  $5.00

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Night Witches

Night Witches


TONIGHT WE FLY There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen. These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped...   [click here for more]
Bully Pulpit Games  $12.00

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Dungeon Races - Item Pack 1

Dungeon Races - Item Pack 1


The Dungeon Races Item Packs are companions to the Dungeon Races series. They feature new equipment themed to go along with four different races, everything from the mundane to the magical. You don’t need to have any of the races from Dungeon Races to enjoy these items! Items in Pack 1 relate to elves, dwarves, humans, and halflings, with equipment like the oathstone, elven rope, herbalist’s...   [click here for more]
Laughing Gnoll Games  $0.75

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Stjernheim: The Siege of Deepknell Hold

Stjernheim: The Siege of Deepknell Hold


A nordic fantasy sandbox adventure module for Vagabonds of Dyfed and other OSR games New lineages and monsters for nordic fantasy Full maps and illustrations An entire adventure with over 30 pages of content This is a nonlinear adventure module for Vagabonds of Dyfed, but is easily convertible to most OSR systems. It’s best suited for three or more low-level player characters,...   [click here for more]
Sigil Stone Publishing  $4.99

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Dungeon Races - Human

Dungeon Races - Human


Dungeon Races expands on the racial options in Dungeon World, providing starting and advanced racial moves that can be used with any class playbook. Humans need no description. But they often are bland, providing a basis from which other races define their differences. Not so in Dungeon Races. Here, humans are at times ambitious risk-takers, cultural ambassadors, and emotional manipulators. This...   [click here for more]
Laughing Gnoll Games  $1.00

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Session Zero Issue 3 - The Dark Forest

Session Zero Issue 3 - The Dark Forest


The Dark Forest, inspired by one of my favorite book series by J.K. Rowling, is loaded with content to add to help you build a new campaign world! 6 features, 10 creatures and 5 Legendary Artifacts with questions to customize them for your world Articles about Rituals and Wands 5 Cleric Spells 5 Wizard Spells 12 Source-inspired World Building questions and a map and plot generator that lets...   [click here for more]
Brian Holland  Pay What You Want

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Legend of the Elements

Legend of the Elements


Wuxia roleplaying, Powered By The Apocalypse Legend of the Elements emulates supernatural martial arts action. The rules of this game will help you to play a game specifically within that genre of fiction, which is characterized by a world where the supernatural is, if not common, at least heard of and where both martial arts skill and control of the supernatural are normal...   [click here for more]
The Logbook Project  $10.00

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MASHED: The Local (Bonus Playbook)

MASHED: The Local (Bonus Playbook)


This playbook expands your MASHED character options, allowing you to play a South Korean civilian or member of the Korean Service Corps. This new bonus playbook is not included in the Complete Handouts or the MASHED RPG. How to Print: This playbook has been designed with a front cover that mimics vintage Army field manuals and guides. Print in landscape format, on 8.5” x 11”...   [click here for more]
Brabblemark Press  Pay What You Want

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Elven Papercraft - Steampunk Expansion

Elven Papercraft - Steampunk Expansion


More exciting and scenic adventures for you and your players’ pleasure! This Steampunk expansion can perfectly change the function of pieces. It is easy and fast transforming your elven or medieval buildings into a modern Steampunk street, canal or a whole city with it. Making this expansions is easy and you don’t need much room to store it. The freedom of creativity...   [click here for more]
Lord Zsezse Works  $4.99

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