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1988 Dungeon

1988 Dungeon


This is an 1e AD&D adventure made in 1988. It was one of the first dungeons I ever made when I was a teenager. So, it’s about as Old Skoool as it gets … not in an OSR sense, but in a “I’ve made a dungeon who wants to play” kind of way. If you’re looking for understandable/sensible dungeon ecology, themes, plot, and balanced encounters etc., then you’ve...   [click here for more]
Goblin's Henchman  Pay What You Want

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A Land of Ice and Blades

A Land of Ice and Blades


A Land of Ice and Blades: beta version 2 ABOUT A LAND OF ICE AND BLADES A game about intrigue and adventures, about the deeds of single characters and the struggles of entire populations, about the fate of lonely heroes and the destinies of nations and tribes. A Land of Ice and Blades was born to try to emulate epic grand stories (ASOIAF?) by using the engine of Apocalypse World (and...   [click here for more]
DaimonGames  Pay What You Want

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A Taste of Paradise

A Taste of Paradise


Ce scénario est également disponible en français ... A Mystery for the Road ... A mystery for the Road is a format of scenario for contemporary occult games, and more specifically Monster of the Week. On two pages, you'll get a situation in which immerge your players' characters. What happens if they don't act is described, but, we...   [click here for more]
Gulix  Pay What You Want

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ABBA The Role-Playing Game

ABBA The Role-Playing Game


ABBA This is to inform you that all RPGs you've played are alive in your head since the first grade. Please play this game before you go to Furnace Party, sedatives will be provided. Download the game to support funding for construction equipment. ...   [click here for more]
ABBA  Pay What You Want

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Additional Page for your Playbook (Dungeon World or Scourged World)

Additional Page for your Playbook (Dungeon World or Scourged World)


An additional page for your Dungeon World or Scourged World Playbook. It includes paces to write new bonds, record hirelings and followers, keep track of magic items, etc. ...   [click here for more]
Magic Circle Games  Pay What You Want

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Adrift

Adrift


Adrift is a solo game about inevitability, about grief and belief. In it, you play an astronaut lost in space, reflecting on your actions as you see your oxygen levels deplete. You know what's going to happen, it's just a matter of time. The only hope you have is coming to terms with your inevitable death and finding some sort of silver lining amidst hopelessness. Your purchase includes: Booklet...   [click here for more]
Not A Giraffe Studio  Pay What You Want

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Anti-Hammerspace Inventory Tracking Sheets

Anti-Hammerspace Inventory Tracking Sheets


Based on Matt Rundle's Anti-Hammerspace Item Tracker, these sheets can be used to replace fiddly, abstract load numbers and encourage your Fighter to more concretely define where exactly, in fiction, they're keeping their seven longswords. When using... ...ignore weight and load, instead grant players +1 bag location per STR over +0. The sheets provide extra bag spots...   [click here for more]
Tyler Gibbons  Pay What You Want

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Aussie Critters for Dungeon World

Aussie Critters for Dungeon World


Within this tome is 20 Aussie Critters, both small and large for your Dungeon World game. For each creature there is a large/dire sized version too. Emus, Koalas and Wallabys are all here with many others. Also there are tips on using animal companions/familiars in your games. ...   [click here for more]
Blake Ryan  Pay What You Want

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Babes in the Wood

Babes in the Wood


Babes in the Wood is a roleplaying game of kids in a mysterious forest on Halloween night. Inspired by surreal kid's fiction like Alice in Wonderland and Over the Garden Wall, 1-4 players and 1 game master will explore the wood, solve mysteries, test their friendships, and face their fears. This game is Powered by the Apocalypse. Babes in the Wood includes 3 playable classes: Big Kid,...   [click here for more]
World Champ Game Co  Pay What You Want

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Bad Neighbourhood

Bad Neighbourhood


PtbA games are supposed to be 'sandboxes'. But everyone can need some inspiration. Here it is. You can use it with Quickstart pack. ...   [click here for more]
NikShevtsov  Pay What You Want

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Beat the Boss DM Pack

Beat the Boss DM Pack


In Beat the Boss you and 3 to 6 friends will take turns organizing a group of workers or community members to take part in the fight of their lives. You will identify the issues and make the banners then plan and take the actions that will change the balance of power at work. All the extra bits for DMs to run a smooth organizing campaing in Beat the Boss are included in this zip file as PDFs. ...   [click here for more]
Practical Fox  Pay What You Want

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Beat the Boss Move Sheet

Beat the Boss Move Sheet


In Beat the Boss you and 3 to 6 friends will take turns organizing a group of workers or community members to take part in the fight of their lives. You will identify the issues and make the banners then plan and take the actions that will change the balance of power at work. DMs can use this simple move sheet to calculate cost and support during the Campaign Stages. ...   [click here for more]
Practical Fox  Pay What You Want

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Beat the Boss NPC Sheet

Beat the Boss NPC Sheet


In Beat the Boss you and 3 to 6 friends will take turns organizing a group of workers or community members to take part in the fight of their lives. You will identify the issues and make the banners then plan and take the actions that will change the balance of power at work. DMs can use this simple NPC sheet to create the characters the players will meet during a campaign. ...   [click here for more]
Practical Fox  Pay What You Want

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Beat the Boss Organizing Chart

Beat the Boss Organizing Chart


In Beat the Boss you and 3 to 6 friends will take turns organizing a group of workers or community members to take part in the fight of their lives. You will identify the issues and make the banners then plan and take the actions that will change the balance of power at work. This organizing chart helps players and DMs track their visits to shift workers during a campaign. ...   [click here for more]
Practical Fox  Pay What You Want

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Beat the Boss Playbook

Beat the Boss Playbook


In Beat the Boss you and 3 to 6 friends will take turns organizing a group of workers or community members to take part in the fight of their lives. You will identify the issues and make the banners then plan and take the actions that will change the balance of power at work. Two-page character sheets for each organizer in the book, including stats, moves, roles, and marks. ...   [click here for more]
Practical Fox  Pay What You Want

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Beat the Boss Player Pack

Beat the Boss Player Pack


In Beat the Boss you and 3 to 6 friends will take turns organizing a group of workers or community members to take part in the fight of their lives. You will identify the issues and make the banners then plan and take the actions that will change the balance of power at work. DMs can use this simple move sheet to calculate cost and support during the Campaign Stages. ...   [click here for more]
Practical Fox  Pay What You Want

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Beat the Boss Universal Moves

Beat the Boss Universal Moves


In Beat the Boss you and 3 to 6 friends will take turns organizing a group of workers or community members to take part in the fight of their lives. You will identify the issues and make the banners then plan and take the actions that will change the balance of power at work. This is a cheat sheet for players and DMs alike to keep handy during a campaign. These are the moves all players can do, no...   [click here for more]
Practical Fox  Pay What You Want

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Bedlam Hall: A Collection of Horrible Accoutrements

Bedlam Hall: A Collection of Horrible Accoutrements


We are fully aware that playing Bedlam Hall is a depressing experience. Thus we wished to provide you with the best accoutrements to alleviate that melancholy, short of providing a bottle of laudanum with every purchase (And don't think we didn't considered it). This collection includes both a Reference Sheet for the Master of the House as well as the Bedlam...   [click here for more]
Monkeyfun Studios, LLC  Pay What You Want

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Bullet Point RPG

Bullet Point RPG


BPRPG is an rpg using index cards with bullet points on them instead of any character sheets or stats. You'll start with 10 bullet points spread across 5 cards, and can play a card, claiming points on that card to aid your 1d8 rolls. You'll need to manage playing cards to get bonuses against your need to get back the cards you've played already and are in your discard pile. As a GM, the system...   [click here for more]
Travis McCrory-Gardner  Pay What You Want

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Bullies & Basements

Bullies & Basements


Bullies & Basements is game about playing as a kid with an overactive imagination. Do you remember the imaginary friend you had as a kid? Do you remember the school bully? Do you remember being scared of the basement? In Bullies & Basements the real world can morph before you eyes using the power of your imagination. Musty attics become clifftop caves. The freezer section...   [click here for more]
Jonah Lemkins  Pay What You Want

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Carapace

Carapace


An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze. The procedural methods have been applied to the exploration of a maze-like giant insect colony. That said, these methods could easily be retrofitted to any maze-like setup, e.g. patchwork of islets in the Bonesuck Swamp, glades in an impenetrable wood, goblins caves,...   [click here for more]
Goblin's Henchman  Pay What You Want

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Carapace | Supplement – Queen Encounter

Carapace | Supplement – Queen Encounter


This is a one page supplement for my procedural Carapace adventure. I thought my Carapace adventure would be more interesting if the 'boss' encounter was made less generic, and had some links back to the NPC goals. Basically, the Queen tries to communicate with the PCs using pheromones. Each PC only gets part of the message (a single word). This should provide the players with some quandaries ......   [click here for more]
Goblin's Henchman  Pay What You Want

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Cartel: Quickstart

Cartel: Quickstart


Cartel is an RPG of Mexican narcofiction Powered by the Apocalyse, a combination of Breaking Bad, The Wire, and El Mariachi from Mark Diaz Truman, one of the creators of Urban Shadows. In Cartel, you take on the role of someone tied to the Sinaloa Cartel, trying to stay alive in an increasingly dangerous game of drugs, money, and power. The Sinaloa...   [click here for more]
Magpie Games  Pay What You Want

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Celestial Armature Frame

Celestial Armature Frame


CELESTIAL ARMATURE FRAME is a compendium class/expansion for DUNGEON WORLD. It is designed for player characters to augment their abilities to combat unheard-of threats using massive suits of magical armor. Before now, you hadn't concerned yourself with the myths and legends of the past. They were just that: stories, fiction less substantial than the morning mists and vanishing just as quickly....   [click here for more]
Zachary Frederickson  Pay What You Want

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Class Ideas 1e (Art Sketch Version)

Class Ideas 1e (Art Sketch Version)


UPDATE: This is an updated version of my Class Ideas 1e, which now contains some concept sketches from the talented artist MARCINs. This document offers 8 new classes written for AD&D, and below is a summary of each: Augur – beardless dwarves with an innate sense for metal detection. To use their abilities, they must be free of metal items. Catabolyist...   [click here for more]
Goblin's Henchman  Pay What You Want

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Codex - Chrome (Oct 2016)

Codex - Chrome (Oct 2016)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of original articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Chrome: #chrome_rot.exe A campaign starter for The Sprawl RPG that introduces the threat of the chrome rot disease into your game. Nineteen Science Fantasy...   [click here for more]
The Gauntlet  Pay What You Want

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Codex - Dark 2 (Dec. 2018)

Codex - Dark 2 (Dec. 2018)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Dark 2: Ghost Drums This LARP uses a Guatemalan ghost story as the basis for a game that explores themes of colonialism and regret. The Spanish-language version of the game...   [click here for more]
The Gauntlet  Pay What You Want

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Crime Scene Investigators

Crime Scene Investigators


You are Crime Scene Investigators ! No mud trail, no hair in a carpet, no reflection on a hub cap captured by a security camera can resist your skills. Furthermore, your team got a bad-ass and catchy leader. This game was first created during the contest "Il était une fois un petit JDR", a french RPG contest to write a game in under 250 words. Here's a translation...   [click here for more]
Gulix  Pay What You Want

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Cross World (Sample)

Cross World (Sample)


A new post-apocalyptic science fantasy supplement for Dungeon World! Remember when you were twelve years old, and the most AWESOME thing you could think of was a world stuffed full of everything kewl? You know, a world with magick, laser weapons, psionics, skulls, mecha, plasma axes, biotech, skulls, rune weapons, nuclear grenades, uncontrolled...   [click here for more]
Ivanhoe Unbound  Pay What You Want

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Don't Pay the Ferryman-Destiny

Don't Pay the Ferryman-Destiny


Don't Pay the Ferryman-Destiny is a collection of elements for use with the Don't Pay the Ferryman game. However, the majority of elements can easily be used in Dungeon World or Dungeons and Dragons games. • Six quests in the Sub Tropical region of Kestrek in the nation of Lisanbre. • Three quests on the moon of Vorda, with suggestions of how to get there and how to run quests there. •...   [click here for more]
Blake Ryan  Pay What You Want

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Don't Pay the Ferryman-Legacy

Don't Pay the Ferryman-Legacy


Don't Pay the Ferryman-Legacy is a collection of elements for use with the Don't Pay the Ferryman game. However, the majority of elements can easily be used in Dungeon World or Dungeons and Dragons games. • Six quests in the Cold Temperate region of Hyrrbrae in the nation of Storvan. • Three quests on the moon of Myrkr, with suggestions of how to get there and how to run quests there. •...   [click here for more]
Blake Ryan  Pay What You Want

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Don't Pay the Ferryman-Rikirta Locations

Don't Pay the Ferryman-Rikirta Locations


These maps are designed for the world of Rikirta, but can easily be adapted to your own or well known sci-fi or fantasy published settings. There are a variety of ways you may use the maps within this tome for RPG games. 1-Use the maps with explorer groups, using the suggestions to the right of each page. 2-Just use the basic maps, ignore the suggestions on the right of each page, insert whatever...   [click here for more]
Blake Ryan  Pay What You Want

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Dungeon World Alternative Character Sheet

Dungeon World Alternative Character Sheet


An alternative character sheet for Dungeon World, that you can use for whatever, including commerical projects (you just have to credit us and can't simply sell the sheet as-is). We've included a zip file with a variety of images to make it easier to modify, including sets with no shading, no icons, and just the linework and text with a transparent background. If you're just looking for...   [click here for more]
Awful Good Games  Pay What You Want

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Dungeon World Home-brew Class Pack A.R. Games

Dungeon World Home-brew Class Pack A.R. Games


A small collection of Dungeon World classes created for use with my own play group. Anyone who wants to use them is more than welcome to. Classes included are as follows ; Berserker, Performer, Dark Knight, Dark Mage, Dragon Knight, Explorer, Onion Knight, Pirate, Reaper, Samurai, Sellsword, Spell Thief, Spellborg, Sword Master, Defender, Knight, Plague Doctor, Vagrant, Witch Hunter, and Gunslinger....   [click here for more]
A. R. Games  Pay What You Want

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Dungeon World Play Kit

Dungeon World Play Kit


This fully form-fillable, booklet size Play Kit in was designed for use with Dungeon World. Two Play Kit versions are included (each containing a Moves Reference, Playbooks and GM Reference): one that adheres as closely as possible to the original Dungeon World material, as well as an Enhanced version including many...   [click here for more]
Alpha Core  Pay What You Want

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Ether and Gears. Start

Ether and Gears. Start


ETHER AND GEARS. START Hola, ladies and gentlemen. I want to reveal my Magna Opus of the last year - my PtbA-system about steampunk, weird science and mystic. This is the Quickstart-pack which is enough to start playing. ...   [click here for more]
NikShevtsov  Pay What You Want

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FARFLUNG Extension Cards

FARFLUNG Extension Cards


These extension cards will enhance your FARFLUNG experience. Extensions are an optional rule that some players may want to use. When a character has an Extension, a new rule is in play for that character. They may have access to a new move. Or rolls they make have been changed in some way: they may be more random, more predictable, or just plain odd. Extensions may also have some story complication...   [click here for more]
Sanguine Productions  Pay What You Want

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FARFLUNG Story Cards (set of 24)

FARFLUNG Story Cards (set of 24)


These story cards will enhance your FARFLUNG experience. They will also work with any game, especially ones of speculative fiction. Each card contains: A Story point to help shape your needs and desires. A Being to consider introducing as a new character. A Goal to inspire a character to take action. An Item to help or to hinder the story. A Snag to use as a complication when things aren't...   [click here for more]
Sanguine Productions  Pay What You Want

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Genresick

Genresick


Lovesick is a psychological horror game focusing on desperate, unstable romantics--and with a very unique twist. Your group will play as the obsessive, dangerous, and painfully sincere main characters in a story of doomed courtship and warped romance. Genresick is a supplement expanding Lovesick's intense, emotional gameplay into six new premises, providing original and unique settings, completely...   [click here for more]
consilium games  Pay What You Want

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Grumpy Bear

Grumpy Bear


Ce scénario est également disponible en français ... A Mystery for the Road ... A mystery for the Road is a format of scenario for contemporary occult games, and more specifically Monster of the Week. On two pages, you'll get a situation in which immerge your players' characters. What happens if they don't act is described, but, we...   [click here for more]
Gulix  Pay What You Want

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Hack the Planet: Shelter 1 Map

Hack the Planet: Shelter 1 Map


This is a map of Shelter 1 available in print and PDF for Hack the Planet, a cyberpunk forged in the dark roleplaying game. ...   [click here for more]
Samjoko Publishing  Pay What You Want

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Hide & Seek - A Monster of the Week Minigame

Hide & Seek - A Monster of the Week Minigame


THERE'S SOMETHING IN THESE WOODS. As hardened monster hunters, you've seen your fair share by now of creepies, crawlies, abominations, atrocities, and unthinkables. But how do you fight what you can't see? What you've got on your hands is a Hidebehind, that old lumberjack legend of the beast that lurks always behind you, just out of sight but never out of mind. HIDE & SEEK is a minigame mechanic...   [click here for more]
Alex Flanigan  Pay What You Want

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Hunter's Guide Pregenerated Character Sheets - Tent-Style

Hunter's Guide Pregenerated Character Sheets - Tent-Style


Get the pregen character sheets from the Hunter's Guide in the new Tent-Style format! And don't forget these! ...   [click here for more]
Dead Gentlemen Productions, LLC  Pay What You Want

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Impulse Drive PWYW

Impulse Drive PWYW


Impulse Drive is a Powered By The Apocalypse hack about making a living on the fringe of civilized space, inspired by Fiction such as Farscape, Firefly, Mass Effect, Star Wars, and many others. Play bombastic, volatile archetypes in a flexible setting that is crafted by all the players as you play. The Hound Tracker, Hunter, Bloodhound. You’re known for your tenacity...   [click here for more]
Adrian Thoen  Pay What You Want

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Ironsworn Lodestar (Reference Guide)

Ironsworn Lodestar (Reference Guide)


Ironsworn Lodestar is your quick reference guide for the Ironsworn tabletop roleplaying game. It includes the essential rules, moves, and oracles. It's everything you need to keep your story moving. WHAT'S INCLUDED Character creation walkthrough New stat options to fine-tune the tone of your game The essential rules and mechanics, summarized All...   [click here for more]
Shawn Tomkin  Pay What You Want

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Just a Game - Playtest Packet - PbtA Version 2

Just a Game - Playtest Packet - PbtA Version 2


This is a playtest packet. This packet is the second rule build for the Powered by the Apocalypse version of this game. The first build is still available from my publisher page. There should be enough here for even people new to Powered by the Apocalypse games to try it out but do note that the packet does not have the sort of discussion on the intentions of the PbtA...   [click here for more]
Thrythlind Books and Games  Pay What You Want

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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to...   [click here for more]
Sanguine Productions  Pay What You Want

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MASHED: Event 01 - They Came From Hollywood

MASHED: Event 01 - They Came From Hollywood


A touring USO troop visits the 8099th MASH - but do the Hollywood stars make the war even worse? This event includes three threats (There's No Business Like Show Business, The Searchers, and From Here to Eternity), each with its own suggested summary, stakes, and countdown. Remember, as in most Apocalypse World type games, COs should not treat this as an 'adventure' on which the players...   [click here for more]
Brabblemark Press  Pay What You Want

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MASHED: Event 02 - The Holly and the Oak

MASHED: Event 02 - The Holly and the Oak


On a cold and snowy Christmas Eve, three new arrivals create drama for the camp. Can the players find a way to resolve the differences between a pregant refugee and her family, the AWOL major who is in love with her, and the pursuing lieutenant from the Central Intelligence Division? This event includes three threats (I'll Be Seeing You, A Christmas Carol, and Holiday Affair), each with its own suggested...   [click here for more]
Brabblemark Press  Pay What You Want

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MASHED: The Local (Bonus Playbook)

MASHED: The Local (Bonus Playbook)


This playbook expands your MASHED character options, allowing you to play a South Korean civilian or member of the Korean Service Corps. This new bonus playbook is not included in the Complete Handouts or the MASHED RPG. How to Print: This playbook has been designed with a front cover that mimics vintage Army field manuals and guides. Print in landscape format, on 8.5” x 11”...   [click here for more]
Brabblemark Press  Pay What You Want

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