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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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The Mark of Evil

The Mark of Evil


The Mark of Evil is a collection of play-aids, handouts, maps, stat blocks, and various forms for use in Stygian Fox's horror scenario collection 'The Things We Leave Behind'. It can be used on a device or for printing. Feel free to print or use any of the material for person or promotional use. ...   [click here for more]
Stygian Fox   FREE 

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The Age of Shadow: Role-playing Game

The Age of Shadow: Role-playing Game


The Age of Shadow is a complete fantasy role-playing game based upon the OpenQuest system. As such, the game utilises a simple percentile rules mechanic to resolve most actions (making it suitable for beginners and veteran role-players alike), and is set in a mythical world of elves, men, and fearsome monsters. Within the book you will find: • character generation rules • a comprehensive...   [click here for more]
Crooked Staff Publishing   FREE 

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Call of Cthulhu 7th Edition Quick-Start Rules

Call of Cthulhu 7th Edition Quick-Start Rules


Horror Roleplaying in the Worlds of H.P. Lovecraft The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses...   [click here for more]
Chaosium   FREE 

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The...   [click here for more]
Sentinel Hill Press  Pay What You Want

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Mythras Imperative

Mythras Imperative


Mythras Imperative is a 32 page introduction to the Mythras system, designed for both newcomers and old hands. It gives you a pared-down, simplified version of Mythras but still with enough options and depth to be a playable game. The rules cover character creation, skills, the core mechanics of the game, spot rules for different circumstances, combat mechanics, and several creatures from fantasy,...   [click here for more]
Design Mechanism   FREE 

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A Lens of Darkness

A Lens of Darkness


A Lens of Darkness is a collection of play-aids, handouts, maps, and various forms for use in Stygian Fox's Call of Cthulhu™ book 'Hudson & Brand, Inquiry Agents of the Obscure'. It can be used on a device or for printing. Feel free to print or use any of the material for personal or promotional, or critique use. ...   [click here for more]
Stygian Fox   FREE 

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Sariniya's Curse

Sariniya's Curse


Sariniya's Curse is an introductory module for the Mythras roleplaying game - both the full rules and the Mythras Imperative edition. It is complete with pre-generated characters to get you straight into the action. In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its tales...   [click here for more]
Design Mechanism  Pay What You Want

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Orient Express tickets

Orient Express tickets


Here are five first-class 2-sided ticket props for the fabled Call of Cthulhu "Horror on the Orient Express" campaign! An excellent add-on to an epic journey. Each ticket has a different serial number and slightly different position of stamps, to add authenticity. These tickets use retro Orient Express logos, their general layout is inspired by 1920. era train tickets and contain some additional...   [click here for more]
Chaosium   FREE 

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In glorious ashes

In glorious ashes


Is there such a thing as post-apocalyptic fantasy? Well, for LinCon 2011 the theme was post-apocalypse, and we made this special scenario for them, and now it is shared with all of you. Enter the Forbidden Zone, the ruins of the greatest and first capital of Lociam's human kingdoms. After is cataclysmic destruction over a thousand years ago it has been inhabited by the most dangerous creatures and...   [click here for more]
Lost Roads of Lociam   FREE 

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Teachers and Tentacles - Ver 1.2

Teachers and Tentacles - Ver 1.2


You are an eclectic group of academics and artists brought together to investigate mysterious events. Your discoveries may very well change (or doom) the fate of mankind. Teachers and Tentacles was written by Vincent Howard, Sean M. Smith and Clarence I. Hall (http://www.secondthoughtgames.com). This game is licensed under a CC BY-NC-SA 3.0 license. A copy of this license may be obtained...   [click here for more]
Second Thought Games   FREE 

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Classic Fantasy Preview

Classic Fantasy Preview


This is a special sneak peak at the highly anticipated Mythras supplement, Classic Fantasy. With this book (to be released in April or May), fans of d100 roleplaying systems have all the tools they need to undertake Old School dungeon and wilderness crawls, with all the classes, spells, magic items and monsters found in one of the most venerable and fondly remembered...   [click here for more]
Design Mechanism   FREE 

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Convicts & Cthulhu: Ticket of Leave #3

Convicts & Cthulhu: Ticket of Leave #3


Delve into the Shady Criminal Underworld of 18th Century Australia. ◊ The majority of the Europeans living in the penal colony of New South Wales are there because of their guilty association with the world of crime. This is just as true for the gaolers as it is for the convicts they guard. Not surprisingly, incarceration in a large and remote prison has done little to turn felons from their...   [click here for more]
Cthulhu Reborn   FREE 

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TRUDVANG CHRONICLES: The Elven Horn

TRUDVANG CHRONICLES: The Elven Horn


The Elven Horn is an adventure that can be used in many different ways by a game master. It can be implemented as a part of an ongoing campaign or it can be presented as a completely standalone experience to introduce players to the elves of Trudvang and their homeland, Soj. The Elven Horn is best suited for a group of 3-5 players with quite experienced characters. About the Adventure The...   [click here for more]
RiotMinds  Pay What You Want

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[SPANISH] Cthulhu d100

[SPANISH] Cthulhu d100


Género: Terror/Mitos de Cthulhu Número de Páginas: 52 Mecánicas: Basado en el BRP, 100% compatible Después de más de una década sin que se haya publicado un manual de los Mitos con sistema BRP en nuestro idioma, el único objetivo de Cthulhu d100 es ofrecer un reglamento asequible al que pueda tener acceso...   [click here for more]
Three Fourteen Games   FREE 

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Sundown

Sundown


It's easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Apache say that on nights like this, the cold wind from the prairie has a mind of its own - a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion. It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of...   [click here for more]
Imaginary Empire   FREE 

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Renaissance - D100 black powder SRD

Renaissance - D100 black powder SRD


Renaissance is a free D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - the powerful battle alchemy first introduced in Clockwork &...   [click here for more]
Cakebread & Walton   FREE 

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The Phoenix

The Phoenix


The winner of Design Mechanism's competition to create a phoenix using the Mythras rules, Darvin Martin's entry is wonderfully creative, mixing myth, rules and game play. Not only does Darvin get the three volumes of 'Best of Fenix', we also decided to lay-out and make available his entry. ...   [click here for more]
Design Mechanism   FREE 

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RuneQuest Quickstart

RuneQuest Quickstart


2018 ENnie Awards Nominee - BEST FREE PRODUCT Welcome to Glorantha A mythic world of mortals and gods, myths and cults, monsters and heroes. In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic. Glorantha is ancient, and has known many ages, but now it is at the brink of the greatest conflict it has ever known… the Hero Wars. Glorantha...   [click here for more]
Chaosium   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 66: The Appeal of Horror

The Good Friends of Jackson Elias, Podcast Episode 66: The Appeal of Horror (audio product)


Episode 66 – The Good Friends horrify themselves We’re back, and we’re mulling over a topic suggested to us by good friend of the Good Friends, Tore Nielsen: what is the appeal of horror? Our discussion veers all over the place, like a teenage camper trying to escape an axe-wielding maniac. We take in films, television, books and games in our attempt to try to work out what appeals...   [click here for more]
Paul Fricker   FREE 

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Basic Roleplaying Quickstart Edition

Basic Roleplaying Quickstart Edition


In this BRP Quick-Start booklet, Chaosium has collected the essential Basic Roleplaying rules for a quick introduction to one of the most influential roleplaying systems in the world. Basic Roleplaying was designed to be intuitive and easy to play. Most Basic Roleplaying mechanics are simple and logical. Virtually all rolls determining success or failure of a task are...   [click here for more]
Chaosium   FREE 

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Creature of the Week - Aberrant Hound (Legend)

Creature of the Week - Aberrant Hound (Legend)


Download a new creature for use in your games! The Aberrant Hound is a hound like aberration with four tentacles that can do a dance to mesmerize their foes. Becareful when mesmerized however because if there is more than one of them around, the others will attack you and there will be nothing that you can do about it! Traverse those forests carefully, you never know when an Aberrant Hound...   [click here for more]
Solace Games  Pay What You Want

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Creature of the Week - Death Bull (Legend)

Creature of the Week - Death Bull (Legend)


Download a new creature for use in your games! The Death Bull is an undead minotaur that has taken on the curse of undeath in a quest for power. Using the full arsenal of weapons they can cause a lot of mayhem on the battlefield as they can cause fear and chaos all around an enemy. Make sure you pass that Perception check, that isn't just any regular minotaur approaching you! ...   [click here for more]
Solace Games  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 45: Horror Mockumentaries

The Good Friends of Jackson Elias, Podcast Episode 45: Horror Mockumentaries (audio product)


Episode 45 – The Good Friends indulge in some mockery It’s been far too long since we’ve talked about horror films, so this episode we’re looking at three horror mockumentaries. What do we mean when we say “mockumentary”, beyond indulging our almost fetishistic love of portmanteau words? Each of these films purports to be a documentary, or at least...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 46: Player Techniques

The Good Friends of Jackson Elias, Podcast Episode 46: Player Techniques (audio product)


Episode 46 – The Good Friends get playful We’re back, and we’re nicking stuff again. Following on from episode 42’s discussion of neat GM techniques we’ve stolen, this time we’re thieving from players. There are plenty of discussions about how to be a good GM out there in the Internet, but much fewer about player techniques. Also, there are far...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 59: Conflicts and Secrets at the Gaming Table

The Good Friends of Jackson Elias, Podcast Episode 59: Conflicts and Secrets at the Gaming Table (audio product)


Episode 59 – Secrets and Conflict at the Gaming Table We’re back, and we’re watching each other from the corners of our eyes. Paul is hiding something behind his back, Matt keeps glancing at the door, and I’m trying to look nonchalant. It’s only a matter of time until one of us tips his hand. All of this is a needlessly wordy way of saying that we’re talking about...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 60: R'lyeh Roulette II

The Good Friends of Jackson Elias, Podcast Episode 60: R'lyeh Roulette II (audio product)


Episode 60 – The Good Friends return to R’lyeh Roulette We’re back, and we’re plunging once more into the abyss of despair and madness that is R’lyeh Roulette. In case you didn’t listen to our first round, back in episode 37, this is where we let the dice select random entries from Matt’s sanity-blasting spreadsheet of every spell from official Chaosium Call...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 62: Our Favourite Lovecraftian Monsters

The Good Friends of Jackson Elias, Podcast Episode 62: Our Favourite Lovecraftian Monsters (audio product)


Episode 62 – Top 3 Call of Cthulhu Monsters We’re back and we’re looking at monsters, hoping against hope that they don’t look back at us! In particular, we’re talking about our favourite monsters from Lovecraft and Call of Cthulhu. There’s one entry on our list that was created especially for the game, and another that has rarely seen use at the gaming table. No...   [click here for more]
Paul Fricker   FREE 

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Scenario Upgrade Pack: "In The Shadows"

Scenario Upgrade Pack: "In The Shadows"


In The Shadows (CHA2357) is a Call of Cthulhu scenario collection published by Chaosium (in print and PDF), released in 1995. This pack, created as an independent add-on by Cthulhu Reborn, upgrades the three scenarios from the Chaosium book by providing them with fresh renditions of their numerous player handouts (some of which are hard to read in the original publication...   [click here for more]
Cthulhu Reborn   FREE 

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3D Paper Chair and Stool | Papercraft objects and paper miniatures

3D Paper Chair and Stool | Papercraft objects and paper miniatures


1 papercraft chair and 1 stool for 1" (25.4mm) square size dungeons and battle maps. High quality pdf (300dpi). ...   [click here for more]
RPG Blacksmith   FREE 

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Convicts & Cthulhu: Ticket of Leave #1

Convicts & Cthulhu: Ticket of Leave #1


Night Terrors Stalk the Streets of the 18th Century Penal Colonies of Early Australia. ◊ Night-time is always a dangerous time to be out on the streets of colonial Sydney and Parramatta. Drunken soldiers and absconding convicts haunt the townships in the hours after curfew. But recently another -- far stranger and more deadly -- force has taken to lurking in the shadows, occasionally striking...   [click here for more]
Cthulhu Reborn   FREE 

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We Have Been, We Are, We Will Be

We Have Been, We Are, We Will Be


We Have Been, We Are, We Will Be is an overarching campaign thread for use in Stygian Fox's horror scenario collection 'The Things We Leave Behind'. This was available exclusively to backers in thanks for their support. It is now released to the wider public thanks to backers giving their permission. It can be used on a device or for printing. Feel free to print...   [click here for more]
Stygian Fox   FREE 

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25 Jahre RuneQuest-Gesellschaft e.V - Chronik der Jahre 1991 bis 2016 -

25 Jahre RuneQuest-Gesellschaft e.V - Chronik der Jahre 1991 bis 2016 -


25 Jahre RuneQuest-Gesellschaft e.V - Chronik der Jahre 1991 bis 2016 - Eine Chronik der von der RuneQuest-Gesellschaft e.V. herausgegebenen Publikationen (deutsch und englisch), der veranstalteten Cons, Websites und diverses Andere; mit Cover-Illustrationen und Inhaltsangaben. Ein Rückblick auf die ersten 25 Jahre. Dieses Heft wird immer mal wieder ergänzt, wenn weitere...   [click here for more]
RuneQuest Gesellschaft e.V.   FREE 

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Guidelines: Setting Up Tasks

Guidelines: Setting Up Tasks


This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task challenges...   [click here for more]
Old Bones Publishing  Pay What You Want

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La Misteriosa Muerte de Karen Swenson

La Misteriosa Muerte de Karen Swenson


La aventura que nos ocupa pretende ser la introducción a una campaña basada en la ambientación de la Llamada de Cthulhu (LldC), Delta Green, publicado en castellano por La Factoría de Ideas. La campaña quiere presentarse como una libre elección de casos que los personajes irán intentando resolver. Algunos están ligados a la trama principal y otros...   [click here for more]
Códice Grupo Creativo   FREE 

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Scenario Upgrade Pack: "The Stars Are Right!"

Scenario Upgrade Pack: "The Stars Are Right!"


This PDF consists of resources and game statistics to enhance and update a book previously published by Chaosium, Inc. The Stars Are Right! is a Call of Cthulhu modern-era scenario collection published by Chaosium (in print and PDF). It has been released in two editions, first in 1992 (as CHA2337) and later in 2004 (as CHA23100). This...   [click here for more]
Cthulhu Reborn   FREE 

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Grimmworld

Grimmworld


This is an introductory game for ages 8 years and up. It is actually two games in one; a miniature wargame and an Old School RPG included. In this game the veteran will find the rules to be light but the games still challenging. In the game are included 10 wargame sceanerios as well as 1 adventure module. ...   [click here for more]
Glen F. Grimm   FREE 

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Alone Against the Flames

Alone Against the Flames


An Introductory Solitaire Adventure for Call of Cthulhu This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends,...   [click here for more]
Chaosium   FREE 

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Character Sheets - Core - Call of Cthulhu 7th Edition

Character Sheets - Core - Call of Cthulhu 7th Edition


Chararacter sheets for Call of Cthulhu 7th Edition. This includes auto-calc versions that will populate secondary stats for you. There are three types included in this package. Choose the one best suited to your game. Core version - Good for any game 1920s - Designed for the 1920s Modern - Useful for a more modern campaign Note: that the Auto-Calc versions may not always...   [click here for more]
Chaosium   FREE 

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Interludes:  Homecoming

Interludes: Homecoming


This game aid presents several linked scenes to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between “real” episodes in your story arc. It could also help when your players zig instead of zagging. This supplement is not a completely fleshed-out scenario, but is nearly so. Because it is meant to be tied so intimately to the...   [click here for more]
Old Bones Publishing  Pay What You Want

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Individuals:  Denizens of Tozer

Individuals: Denizens of Tozer


This game aid presents ten characters who could be used in the Old Bones scenario Savage Swords Against the Necromancer, as alternates to those provided, or for additional personae if there were more than three players. Of course they could be used in any other scenario as well, keeping in mind that they have been created specifically for a Sword and Sorcery setting. In accord with the genre,...   [click here for more]
Old Bones Publishing  Pay What You Want

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Counterfeit Identities

Counterfeit Identities


Fear's Sharp Little Needles is an anthology of 26 one-night modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, Counterfeit Identities is a support PDF for that book containing maps and play aids. ...   [click here for more]
Stygian Fox   FREE 

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Warlords of Alexander

Warlords of Alexander


“After the battle (of Ipsos) had been decided ... the victorious kings proceeded to carve up the realm which Antigonus and Demetrius had ruled, like the carcass of some great slaughtered beast, each of them taking a limb and adding new provinces to those they already posessed.” ...   [click here for more]
Zozer Games   FREE 

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CTHULHU: Schnellstartregeln

CTHULHU: Schnellstartregeln


Willkommen bei CTHULHU Du interessierst dich für CTHULHU? Du bist nicht allein! CTHULHU ist ein klassisches Rollenspiel, das seit über 30 Jahren seine Spieler in den Bann zieht. Schauplatz der Geschichten ist eine von Lovecraft erschaffene Welt des Grauens. Hier werden gewöhnliche Menschen mit den schrecklichen und fremdartigen...   [click here for more]
Pegasus Press   FREE 

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Legs

Legs


A group of friends have come to Chicago to attend a three-day convention in celebration of their favorite weird-fiction author, Harrison Paul Likenstuff. The weekend consists of mostly of sessions discussing Likenstuff’s work and games based on the characters and monsters created by Likenstuff in his stories. The highlight of the convention is a film festival of fan-created shorts inspired by...   [click here for more]
Chaosium   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 42: GM Techniques

The Good Friends of Jackson Elias, Podcast Episode 42: GM Techniques (audio product)


This episode is all about clever things we’ve seen other GMs do and how we’ve incorporated them into our own games. No matter how many pieces of GM advice you read in books or forums, there is rarely any substitute for learning by example. Many of these techniques may seem obvious, but they were once new to us, and some may be new to you. We’ve stuck to positive examples and not...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 43: UK Conventions

The Good Friends of Jackson Elias, Podcast Episode 43: UK Conventions (audio product)


Episode 43 – The Good Friends play the long con We’re back and we’re bursting with song, but more on that later. We’re also talking about conventions, and definitely not singing about them. That would be silly. Specifically, we’re talking about the UK roleplaying conventions we attend, with a focus on encouraging those of you who don’t already attend them...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 44: World War Cthulhu, The Darkest Hour

The Good Friends of Jackson Elias, Podcast Episode 44: World War Cthulhu, The Darkest Hour (audio product)


Episode 44 – The Good Friends take up arms (and pseudopods) We’re back, and we’re talking about Cubicle 7‘s Call of Cthulhu setting, World War Cthulhu. We’ve had a few people ask us at conventions what exactly World War Cthulhu is and what makes it different from other Cthulhuesque games, which made us think that this may be a good topic for an episode. The fact...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 57: The Shadow Out of Time, part 2

The Good Friends of Jackson Elias, Podcast Episode 57: The Shadow Out of Time, part 2 (audio product)


Episode 57 – The Good Friends take a little more time We’re back from the distant past! Our minds have escaped the sinister and rugose clutches of the Great Race, and we have returned to the present to wrap up our discussion of Lovecraft’s classic story, The Shadow Out of Time. In this episode we give our own personal impressions of the story, take a look at adaptations...   [click here for more]
Paul Fricker   FREE 

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