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A Lens of Darkness

A Lens of Darkness


A Lens of Darkness is a collection of play-aids, handouts, maps, and various forms for use in Stygian Fox's Call of Cthulhu™ book 'Hudson & Brand, Inquiry Agents of the Obscure'. It can be used on a device or for printing. Feel free to print or use any of the material for personal or promotional, or critique use. ...   [click here for more]
Stygian Fox   FREE 

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Alone Against the Flames

Alone Against the Flames


An Introductory Solitaire Adventure for Call of Cthulhu This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends,...   [click here for more]
Chaosium   FREE 

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Broch Groddath - FREE TASTER

Broch Groddath - FREE TASTER


Download this FREE TASTER to see excerpts from the adventure. If you like what you see, buy the real thing! The adventurers are hired to find an unusual object that is believed to be among the collections of a strange, disgraced family, in a great home that is shunned. The item is indeed there, as are clues about the family and its fall...and worse things... BROCH...   [click here for more]
Old Bones Publishing   FREE 

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Call of Cthulhu 7e & Pulp NPC Sheets

Call of Cthulhu 7e & Pulp NPC Sheets


The keeper shuffles through his papers sweat beading on his brow. He has the scenario memorized, but he cannot remember the stats for an NPC. "I know I had this somewhere," he said as he desperately flips through the pages of the adventure. Knowing he has blown the pace of this momentus encounter by not being better prepared he resignedly says, "Gimmie a second folks I cant find my notes." That...   [click here for more]
Chaosium   FREE 

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Call of Cthulhu 7th Edition Conversion Guidelines

Call of Cthulhu 7th Edition Conversion Guidelines


Want to covert an older Call of Cthulhu product for 7th Edition? Don't have time to fiddle through your copy of the Keepers Rulebook? Get all the information you need from a single free PDF. These pages are taken from the Call of Cthulhu 7th Edition Keepers Rulebook. You can get the full book here. ...   [click here for more]
Chaosium   FREE 

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Call of Poolthulhu

Call of Poolthulhu


Professor Herbert Cowan, a renown Paranologist, formerly of Miskatonic University has unexpectedly gone mad. Can you and your associates solve the mystery of his madness all the while saving a small town from the ravages of a plague? This classic-era scenario is designed for 2-5 entry-level investigators to be completed within a single gaming session. Furthermore, please escuse the silly title....   [click here for more]
Chaosium  Pay What You Want

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Character Sheets - Core - Call of Cthulhu 7th Edition

Character Sheets - Core - Call of Cthulhu 7th Edition


Chararacter sheets for Call of Cthulhu 7th Edition. This includes auto-calc versions that will populate secondary stats for you. There are three types included in this package. Choose the one best suited to your game. Core version - Good for any game 1920s - Designed for the 1920s Modern - Useful for a more modern campaign Note: that the Auto-Calc versions may not always...   [click here for more]
Chaosium   FREE 

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Character Sheets - Dreamlands - Call of Cthulhu 7th Edition

Character Sheets - Dreamlands - Call of Cthulhu 7th Edition


Chararacter sheets for Call of Cthulhu 7th Edition for Dreamlands. This includes auto-calc versions that will populate secondary stats for you. Note: that the Auto-Calc versions may not always work in your browser's PDF viewer as they are designed for Adobe Acrobat Reader. Looking for the core character sheets? Go here. ...   [click here for more]
Chaosium   FREE 

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Character Sheets - Gaslight - Call of Cthulhu 7th Edition

Character Sheets - Gaslight - Call of Cthulhu 7th Edition


Chararacter sheets for Call of Cthulhu 7th Edition for the Gaslight (1890s) era. This includes auto-calc versions that will populate secondary stats for you. Note: that the Auto-Calc versions may not always work in your browser's PDF viewer as they are designed for Adobe Acrobat Reader. Looking for the core character sheets? Go here. ...   [click here for more]
Chaosium   FREE 

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Convicts & Cthulhu: Ticket of Leave #1

Convicts & Cthulhu: Ticket of Leave #1


Night Terrors Stalk the Streets of the 18th Century Penal Colonies of Early Australia. ◊ Night-time is always a dangerous time to be out on the streets of colonial Sydney and Parramatta. Drunken soldiers and absconding convicts haunt the townships in the hours after curfew. But recently another -- far stranger and more deadly -- force has taken to lurking in the shadows, occasionally striking...   [click here for more]
Cthulhu Reborn   FREE 

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Convicts & Cthulhu: Ticket of Leave #2

Convicts & Cthulhu: Ticket of Leave #2


French Occult Explorers Lurk in the Shadows of 18th Century Australia. ◊ The early days of the Australian colonies coincides with a period where France and England were bitter enemies -- sometimes at war. Although England has stamped its ownership by founding the settlement of New South Wales, the continent of Australia is a vast place and the French are known to be lurking in the seas nearby,...   [click here for more]
Cthulhu Reborn   FREE 

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Convicts & Cthulhu: Ticket of Leave #3

Convicts & Cthulhu: Ticket of Leave #3


Delve into the Shady Criminal Underworld of 18th Century Australia. ◊ The majority of the Europeans living in the penal colony of New South Wales are there because of their guilty association with the world of crime. This is just as true for the gaolers as it is for the convicts they guard. Not surprisingly, incarceration in a large and remote prison has done little to turn felons from their...   [click here for more]
Cthulhu Reborn   FREE 

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Counterfeit Identities

Counterfeit Identities


Fear's Sharp Little Needles is an anthology of 26 one-night modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, Counterfeit Identities is a support PDF for that book containing maps and play aids. ...   [click here for more]
Stygian Fox   FREE 

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Darkic Language Addenda 1

Darkic Language Addenda 1


A free update extending the vocabulary of our resource The Darkic Language. ...   [click here for more]
DRAKAT Games   FREE 

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Fear Insanity Dice Guide

Fear Insanity Dice Guide


This is a help sheet to with New Comet Games Cthulhu Fear Insanity Dice. Usable in almost any Role-Playing Game, these dice are great for anytime someone fails a fear, insanity, moxie or any other mental tests. You can get your own set of dece by going to: https://www.newcometgames.com/shop ...   [click here for more]
New Comet Games   FREE 

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Guidelines: Setting Up Tasks

Guidelines: Setting Up Tasks


This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task challenges...   [click here for more]
Old Bones Publishing  Pay What You Want

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Guidelines: Skill Points by Age

Guidelines: Skill Points by Age


This game aid presents a handy alternative for awarding development points during character generation in the MYTHRAS gaming system. Older characters receive more bonus points in the rules as written, but the progression is not smooth, and does not address certain questions. In a more finely grained system, exactly how many bonus points does a character receive at any particular age? Suppose that a...   [click here for more]
Old Bones Publishing  Pay What You Want

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Hackergeist - Electronic Grimoire of Cybersigils of the Cthulhu Mythos

Hackergeist - Electronic Grimoire of Cybersigils of the Cthulhu Mythos


Hackergeist – Electronic Grimoire of Cybersigils of the Cthulhu Mythos The internet. It is everywhere and nowhere. Like the spirit realm. Like the Dreamlands. Like countless unseen worlds parallel to our own. It has become an alternate dimension unto itself; a living, growing system. One that cannot be stopped, or contained, or controlled, no matter what the preachers or the politicians...   [click here for more]
Dangerous Worlds  Pay What You Want

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Individuals:  Denizens of Tozer

Individuals: Denizens of Tozer


This game aid presents ten characters who could be used in the Old Bones scenario Savage Swords Against the Necromancer, as alternates to those provided, or for additional personae if there were more than three players. Of course they could be used in any other scenario as well, keeping in mind that they have been created specifically for a Sword and Sorcery setting. In accord with the genre,...   [click here for more]
Old Bones Publishing  Pay What You Want

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Interludes:  Homecoming

Interludes: Homecoming


This game aid presents several linked scenes to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between “real” episodes in your story arc. It could also help when your players zig instead of zagging. This supplement is not a completely fleshed-out scenario, but is nearly so. Because it is meant to be tied so intimately to the...   [click here for more]
Old Bones Publishing  Pay What You Want

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Interludes:  Stalked on the Mountainside

Interludes: Stalked on the Mountainside


This game aid presents a few linked scenes to spice up or round out a larger scenario of yours, to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between "real" episodes in your story arc. It could also help in cases where your players zig instead of zagging. The supplement is shorter than a full adventure, but its scenes do...   [click here for more]
Old Bones Publishing  Pay What You Want

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Legs

Legs


A group of friends have come to Chicago to attend a three-day convention in celebration of their favorite weird-fiction author, Harrison Paul Likenstuff. The weekend consists of mostly of sessions discussing Likenstuff’s work and games based on the characters and monsters created by Likenstuff in his stories. The highlight of the convention is a film festival of fan-created shorts inspired by...   [click here for more]
Chaosium   FREE 

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LexOccultum: Character Sheets

LexOccultum: Character Sheets


LexOccultum: Character Sheets ...   [click here for more]
RiotMinds  Pay What You Want

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Mike's Free Mythos Maps Collection #1

Mike's Free Mythos Maps Collection #1


A collection of twenty maps suitabe for 1920s and contemporary Call of Cthulhu adventures. Legal Information You may reduce, enlarge, re-label, crop or color the maps. The creator's name (“Michael LaBossiere”) must be included in the final published maps if it appears in the original maps. You may not resell these maps. If you use this image in a publication (digital,...   [click here for more]
Chaosium   FREE 

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Orient Express tickets

Orient Express tickets


Here are five first-class 2-sided ticket props for the fabled Call of Cthulhu "Horror on the Orient Express" campaign! An excellent add-on to an epic journey. Each ticket has a different serial number and slightly different position of stamps, to add authenticity. These tickets use retro Orient Express logos, their general layout is inspired by 1920. era train tickets and contain some additional...   [click here for more]
Chaosium   FREE 

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Peoples and Paths:  The Travelers

Peoples and Paths: The Travelers


This game aid presents a sketch of a Nomadic people who practice a Mystic tradition, with three sample characters and flavor text to illustrate how they think and behave. The supplement has been excerpted from Secrets of Blood Rock, an upcoming adventure that takes place in The Realm, the setting featured also in The Design Mechanism’s Book of Quests and Hessaret’s...   [click here for more]
Old Bones Publishing  Pay What You Want

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Protégés & Last Wills and Testaments

Protégés & Last Wills and Testaments


The rules presented in this brief supplement were developed in the course of playing through a rather deadly and sanity crushing campaign. The campaign often consisted of using independent “one-shot” scenarios held together against a backdrop of Investigator Organizations and a shared world within which all the events of the individual scenarios took place. One challenge of that way of...   [click here for more]
Chaosium   FREE 

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Refractions of Glasston

Refractions of Glasston


A 1920s horror scenario tempered in northern Indiana. Elias Taylor Winters, the CEO of TWJ Co., discovered a secret to the glass-making process that finally put him above his long-standing competition: Ball Glass. Shattering expectations for such a small company in rural Indiana, Winters has put Glasston on the map. The town and its economy are booming. But not everything in Glasston is as it should...   [click here for more]
Chaosium   FREE 

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Savage Swords Against the Necromancer - FREE TASTER

Savage Swords Against the Necromancer - FREE TASTER


Download this FREE TASTER to see excerpts from the adventure. If you like what you see, buy the real thing! One hot night in the City of a Thousand Vices, the fates of three strangers become intertwined, as two chases, a kidnapping, and a hunt for fabled treasure fuse and transform into a mission to save...everyone. For as wicked as the denizens of Tozer may be,...   [click here for more]
Old Bones Publishing   FREE 

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Scenario Upgrade Pack: "The Stars Are Right!"

Scenario Upgrade Pack: "The Stars Are Right!"


This PDF consists of resources and game statistics to enhance and update a book previously published by Chaosium, Inc. The Stars Are Right! is a Call of Cthulhu modern-era scenario collection published by Chaosium (in print and PDF). It has been released in two editions, first in 1992 (as CHA2337) and later in 2004 (as CHA23100). This...   [click here for more]
Cthulhu Reborn   FREE 

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Secrets of Blood Rock - FREE TASTER

Secrets of Blood Rock - FREE TASTER


Download this FREE TASTER to see excerpts from the adventure. If you like what you see, buy the real thing! In the northwestern reaches of The Vale rises an odd mountain of dappled red and grey stone. Maps call this place Pied Peak, but in the nearby town of Crafton it is known as Blood Rock. That name is shared by the village on the mountain, a quiet settlement with an...   [click here for more]
Old Bones Publishing   FREE 

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Sundown

Sundown


It's easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Apache say that on nights like this, the cold wind from the prairie has a mind of its own - a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion. It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of...   [click here for more]
Imaginary Empire   FREE 

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Teachers and Tentacles - Ver 1.2

Teachers and Tentacles - Ver 1.2


You are an eclectic group of academics and artists brought together to investigate mysterious events. Your discoveries may very well change (or doom) the fate of mankind. Teachers and Tentacles was written by Vincent Howard, Sean M. Smith and Clarence I. Hall (http://www.secondthoughtgames.com). This game is licensed under a CC BY-NC-SA 3.0 license. A copy of this license may be obtained...   [click here for more]
Second Thought Games   FREE 

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Ten.

Ten.


" To get out of this place, please buy the key from the vending machine." When you wake up, you're in a room with someone. <o:p></o:p> All you can see is the vending machine and a locked door.<o:p></o:p> Instead of a coin slot, the vending machine has two rows of five holes, totally Ten the size of fingers. It is a short and simple closed circle scenario....   [click here for more]
Chaosium  Pay What You Want

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The...   [click here for more]
Sentinel Hill Press  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 100: The Appeal of Lovecraft

The Good Friends of Jackson Elias, Podcast Episode 100: The Appeal of Lovecraft (audio product)


Episode 100 – The Good Friends ponder the appeal of Lovecraft As Call of Cthulhuwriters, it’s no exaggeration to say that Lovecraft plays a central role in our lives. He is a larger presence than many people we actually know in person and who aren’t dead. But why is this the case? What is it about the man and his work that exerts such a hold on us? Lovecraft was...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 101: The Memory Hole

The Good Friends of Jackson Elias, Podcast Episode 101: The Memory Hole (audio product)


Episode 101 – The Good Friends disappear down the memory hole We’re back and we’re indulging in some therapeutic negativity. Normally, we use the podcast to talk about things we like. This time we’re venting our bile ducts, spewing forth about aspects of gaming, books and films that give us dyspepsia. We are generally positive, or at least as positive as people who write...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 102: Event Horizon

The Good Friends of Jackson Elias, Podcast Episode 102: Event Horizon (audio product)


Episode 102 – The Good Friends are sucked into Event Horizon We’re back and we’re heading out into uncharted space. Where better to talk about horror movies? This time it’s the turn of 1997’s Event Horizon, an ambitious film that blends science fiction, cosmic horror, religious imagery and extreme gore to create something that should have been exceptional....   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 103: Appeal of Investigative Games

The Good Friends of Jackson Elias, Podcast Episode 103: Appeal of Investigative Games (audio product)


Episode 103 – The Good Friends puzzle out the appeal of investigative games We’re back, and we’re polishing our magnifying glasses, scraping the gum off our shoes and hunting for clues. This is the first of two episodes delving into the appeal of investigative games. A big topic such as this demands extra resources, so we have brought in Mike Mason, line editor for Call...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 104: Appeal of Investigative Games (part 2)

The Good Friends of Jackson Elias, Podcast Episode 104: Appeal of Investigative Games (part 2) (audio product)


Episode 104 – The Good Friends puzzle out more of the appeal of investigative games (Part 2) We’re back and we’re wrapping up our investigation into, um, investigations. This is the second part of our look at investigative games. Once again, we are joined by Mike Mason, line editor for Call of Cthulhu. Following on from last episode‘s discussion of player techniques,...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 105: World of Darkness

The Good Friends of Jackson Elias, Podcast Episode 105: World of Darkness (audio product)


Episode 105 – The Good Friends illuminate the World of Darkness We’re back and we’re sharpening our fangs, picking the nits out of our fur and preparing for some paradox. Born in 1991 out of Vampire: the Masquerade, the World of Darkness has grown, changed and completely reinvented itself many times since. As a result, our discussion covers only the very basics of its history....   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 106: Creating NPCs

The Good Friends of Jackson Elias, Podcast Episode 106: Creating NPCs (audio product)


Episode 106 – The Good Friends create some non-player characters We’re back and we’re poring over stat blocks, writing up physical descriptions and searching the internet for names. This is the first of two episodes about NPCs. Our focus this time is on how we create non-player characters that our players will remember (probably with muttered curses) for years to come. Next...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 107: Portraying NPCs

The Good Friends of Jackson Elias, Podcast Episode 107: Portraying NPCs (audio product)


Episode 107 – The Good Friends play some non-player characters We’re back and we’re putting on silly voices, adopting exaggerated mannerisms and making life as miserable as possible for the player characters. In other words, we’re playing NPCs. This is the follow-up to our discussion last episode about creating memorable non-player characters. Now we’re offering...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 108: Mage: The Awakening

The Good Friends of Jackson Elias, Podcast Episode 108: Mage: The Awakening (audio product)


Episode 108 – The Good Friends look for the magic in Mage: the Awakening We’re back and we’re following up episode 105‘s discussion of the World of Darkness with a more detailed look at one of the core games that make up the current incarnation of the line. Mage: the Awakening is the reinvention of the RPG that started life as Mage: the Ascension. Onyx Path released a...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 109: The Call of Cthulhu (part 1)

The Good Friends of Jackson Elias, Podcast Episode 109: The Call of Cthulhu (part 1) (audio product)


Episode 109 – The Good Friends answer The Call of Cthulhu We’re back and we’re talking about one of Lovecraft’s best-known stories. The Call of Cthulhu probably boasts more name recognition than any other Lovecraft tale. This is largely due to the ubiquity of old squidhead himself. Between the term “Cthulhu Mythos” and Chaosium using the story’s name for their...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 110: The Call of Cthulhu (part 2)

The Good Friends of Jackson Elias, Podcast Episode 110: The Call of Cthulhu (part 2) (audio product)


Episode 110 – The Good Friends hold for The Call of Cthulhu We’re back and we’re still being haunted by those hellish dreams surfacing from lost R’yeh like bubbles of pure madness. This is the second part of our discussion of Lovecraft’s classic weird tale, The Call of Cthulhu. Last episode we talked about the first two acts of the story. This time, we wrap up the synopsis,...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 111: R'lyeh Roulette 3

The Good Friends of Jackson Elias, Podcast Episode 111: R'lyeh Roulette 3 (audio product)


Episode 111 – The Good Friends play R’lyeh Roulette: Monster Madness We’re back and we’re giving the wheel of misfortune another spin. In our earlier R’lyeh Roulette episodes — 37 and 60 — we rolled for random spells from the spreadsheet that would one day become The Grand Grimoire of Mythos Magic. This time we’re using the Malleus Monstorum as our roulette...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 112: Pacing RPGs

The Good Friends of Jackson Elias, Podcast Episode 112: Pacing RPGs (audio product)


Episode 112 – The Good Friends pick up their pacing We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we touched upon back in our discussion of Beginnings, Middles and Ends. We hope there is enough new material here to justify a new...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 113: Hellraiser

The Good Friends of Jackson Elias, Podcast Episode 113: Hellraiser (audio product)


Episode 113 – The Good Friends solve the puzzle of Hellraiser We’re back and we have such sights to show you. Or tell you. Can you really tell a sight? You can tell of it, but does that really convey the same visceral impact? This is all getting rather tortuous, appropriately enough. Regardless of which orifices you use to receive us, we are here to tell you all about Clive Barker’s...   [click here for more]
Paul Fricker   FREE 

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The Good Friends of Jackson Elias, Podcast Episode 114: Social Conflict in RPGs

The Good Friends of Jackson Elias, Podcast Episode 114: Social Conflict in RPGs (audio product)


Episode 114: The Good Friends resolve their social conflicts We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose turn it was to bring the snacks or whether that roll of 00 was really cocked. Instead, we’re talking about the use of...   [click here for more]
Paul Fricker   FREE 

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