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A Sticky Situation: An Eldritch Horror Adventure

A Sticky Situation: An Eldritch Horror Adventure


A Sticky Situation is set during the 1920s, on Dartmouth Island, a small island off the east coast of the United States. This adventure is ideal as a beginner adventure for new characters and as the start of your own campaign. A Sticky Situation also works great as a one-shot. Maniacal barons, man-eating slugs, and an army of the deep await you on Dartmouth Island! ...   [click here for more]
Jonah Lemkins  Pay What You Want

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Arkham Electric Bill - 1920s

Arkham Electric Bill - 1920s


An editable electric bill for Arkham Electric. Makes a great clue pointing to another location. Includes a section for handwritten notes. Prices are from the 1920's. ...   [click here for more]
Chaosium  Pay What You Want

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Critical Failure Charts

Critical Failure Charts


Do you like silly lists? I do! I've been DMing for several years now (almost a decade). I adore messing with my players, usually in a humourous way with no PC deaths, so I made a list of 100 random things that could have happened when a player Fumbles (Rolls a 1 during combat). Things like: You trip over an imaginary dead turtle. or You are distracted by a parade of clowns. or You knock...   [click here for more]
CarpeMagica  Pay What You Want

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Devolver: Character sheet

Devolver: Character sheet


The Character sheet for Devolver. ...   [click here for more]
Zechariah Winters  Pay What You Want

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Devolver: Core Rules

Devolver: Core Rules


This is a murder mystery game that sets the players as detectives managing murder, missing persons, kiddnapping, and serial killers cases. This game is very light in RP. The only time RP is adequete is when interragating suspects, and communicating to the other detectives in your department. The only thing you need is d10 dice. ...   [click here for more]
Zechariah Winters  Pay What You Want

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Devolver: GM Guide

Devolver: GM Guide


This guide is to help GMs create these senarios and give an idea of how most cases work from their end. This also covers creating serial killers. ...   [click here for more]
Zechariah Winters  Pay What You Want

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Galeria Postaci

Galeria Postaci


100 Grafik postaci dedykowanych do Zew Cthulhu ...   [click here for more]
Gawedy Imperium  Pay What You Want

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RGG Stock Art: 1920s Equipment

RGG Stock Art: 1920s Equipment


Raven God Games presents Stock Art: 1920s Equipment! This package includes 7 images of equipage common in the 1920s era. All images in this package were drawn and inked by Joseph D. Salvador, have white backgrounds, and are high-quality 300 dpi TIFF files. Most images are approximately 3"x5" actual size (though there is some variation) and make excellent spot art...   [click here for more]
Raven God Games  Pay What You Want

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The Scarecrow

The Scarecrow


There comes a time in every Call of Cthulhu campaign when the investigators need a break from the madness of the Mythos. That time is now: the intrepid investigators journey to the Contented Cow in the imaginary town of Deerfarm (in the imaginary state of New Hampshire) seeking rest and relaxation. Fortunately, it is also a time for mysterious murders and scarecrow legends. Otherwise it would not...   [click here for more]
Chaosium  Pay What You Want

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too close to home

too close to home


This modern scenario takes place in the dreamy American town of Roselawn – but it could easily be transferred to other places or times to fit the Keepers needs. Samuel Dawson owns Dawson's Funeral Home in Roselawn. After Sheriff Oakley finds the body of Henry Burrows in the old woods north of Roselawn and isn't able to track down any next of kin nor identify any cause of death, he...   [click here for more]
Chaosium  Pay What You Want

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