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The Haunting Handout Pack V.3 - Print Friendly

The Haunting Handout Pack V.3 - Print Friendly


This will make your life easier Using some texts from the Call of Cthulhu community, some images from the Creative Commons domain and a lot of time and effort, I produced these 8 documents that can be used during the narration of '' The Haunting ''. Some of them have more than one variation, such as those with blurred parts of the text. In the PDF file, I explain how I think these...   [click here for more]
Chaosium  Pay What You Want

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Crimson Letters Handout Pack V.2

Crimson Letters Handout Pack V.2


This will make your life easier Using images and fonts from the Creative Commons domain and a lot of time and effort, I produced these 15 documents that can be used during the investigations of the '' Crimson Letters '' Scenario. Some of them have more than one variation, totaling 34 files, and you can choose the one that best suits your adventure. In the PDF file, I explain in...   [click here for more]
Chaosium  Pay What You Want

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We Have Been, We Are, We Will Be

We Have Been, We Are, We Will Be


We Have Been, We Are, We Will Be is an overarching campaign thread for use in Stygian Fox's horror scenario collection 'The Things We Leave Behind'. This was available exclusively to backers in thanks for their support. It is now released to the wider public thanks to backers giving their permission. It can be used on a device or for printing. Feel free to print...   [click here for more]
Stygian Fox  Pay What You Want

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too close to home

too close to home


This modern scenario takes place in the dreamy American town of Roselawn – but it could easily be transferred to other places or times to fit the Keepers needs. Samuel Dawson owns Dawson's Funeral Home in Roselawn. After Sheriff Oakley finds the body of Henry Burrows in the old woods north of Roselawn and isn't able to track down any next of kin nor identify any cause of death, he transfers...   [click here for more]
Chaosium  Pay What You Want

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The Reunion

The Reunion


The Reunion is a scenario written for Call of Cthulhu 7th Edition. The scenario has the players take up the role of FBI agents in 1929 working for the Bureau’s Abnormal Investigations Division: a secret department of the FBI dedicated to locating, researching, and neutralizing supernatural threats. The scenario is meant to be played with 2-4 investigators in 1-2...   [click here for more]
Chaosium  Pay What You Want

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The Scarecrow

The Scarecrow


There comes a time in every Call of Cthulhu campaign when the investigators need a break from the madness of the Mythos. That time is now: the intrepid investigators journey to the Contented Cow in the imaginary town of Deerfarm (in the imaginary state of New Hampshire) seeking rest and relaxation. Fortunately, it is also a time for mysterious murders and scarecrow legends. Otherwise it would not...   [click here for more]
Chaosium  Pay What You Want

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NPC Pack – Crimson Letters Dramatis Personae

NPC Pack – Crimson Letters Dramatis Personae


This will make your life easier Using the scenario "Crimson Letters", from Keeper Rulebook 7e from Call of Cthulhu, I produced this character illustration pack. Otherwise, creative Keepers can also use this package to set other scenarios of their own, since there is a very interesting extra content folder. Crimson Letters spoilers ahead: This contains:...   [click here for more]
Chaosium  Pay What You Want

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The Heat, a Case for Special Agency

The Heat, a Case for Special Agency


The Heat is number zero of the True Investigation case series. It is a medium to long adventure for Special Agency. It is closely related to the movie Heat, in which professional bank robbers do what they do best while being chased by the police. The adventure is designed to be played in two ways and in several sessions: the same group can play as cops, and later play the same game as robbers, with...   [click here for more]
Agencia Especial  Pay What You Want

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Keeley's Gold

Keeley's Gold


Keeley's Gold is a scenario designed for one player and one keeper; however, it can be modified to accommodate more players.  Content Warnings: Body Horror, Violence, Suicide. The year is 1921, just outside of Dunwich Massachusetts sits a little run-down farm with a secret to hide. It is up to our investigator to discover the mystery of what the farm-based cult...   [click here for more]
Chaosium  Pay What You Want

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Arkham Electric Bill - 1920s

Arkham Electric Bill - 1920s


An editable electric bill for Arkham Electric. Makes a great clue pointing to another location. Includes a section for handwritten notes. Prices are from the 1920's. ...   [click here for more]
Chaosium  Pay What You Want

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Charts booklet

Charts booklet


The Special Agency Charts Booklet includes 16 pages with all the charts contained in the manual. A must-have addition for any Overseer. ...   [click here for more]
Agencia Especial  Pay What You Want

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Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015

Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015 (audio product)


Unspeakable! is the podcast of The Unspeakable Oath. Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton. In the panel we talk about a “cheat sheet” of rules from Delta...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Thou shall obey

Thou shall obey


Who’s really in charge in The White House? A scary story about conviction and high intrigue at underground Washington D.C. A role playing scenario for approx. 5 players. ...   [click here for more]
Garage 22  Pay What You Want

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  Cults of RuneQuest: Mythology