Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story... [click here for more]
Agonie & Ekstase –Ein Superhelden-Abenteuer für Mythras
Willkommen in Gemini City...
Unten in Brigadier Bay hat jemand schlechte Laune.
Bandenmitglieder werden verprügelt; korrupte Polizisten erhalten mehr als ein Bestechungsgeld. Aber Gemini City hatte schon immer Beschützer.
Irgendjemand hat eine Rechnung zu begleichen und wird keine Ruhe geben bis... [click here for more]
Sci_fi rooftop his a beautiful battle map for your best combat scene. Representing a near future ( 2050-2090)
1 map of 8.5x11 High resolution with very fine details
You have 2 otpions , 1 map ungrided & 1 grided map. ( all Include )
You can do your battle on the streets or on the rooftop...viewing a very big tower and a huge company you can find lots of details in it .
The grid is 1... [click here for more]
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How... [click here for more]
Welcome to Gemini City...
Down in Brigadier Bay, someone has a grudge. Gang members are taking a beating; corrupt cops are taking more than a pay-off. But Gemini City has always had vigilantes - this is someone with a score to settle, and there will be no rest until everyone has been made to pay. It is down to the heroes to get to the bottom of things, and ensure that innocent people are not caught... [click here for more]
The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything... [click here for more]
This is the core rulebook for a Live Action Role Playing Game (LARP) based on ninja and samurai. In this game you will design custom characters that can engage in boffer (foam weapon) combat with other players. You can use a variety of foam weapons as well as a number of magical abilities. The background of this game is in an alternative universe where samurai and ninja colonized North America before... [click here for more]