The Mythic West
ACES HIGH is a mythical, western role-playing game where Davey Crockett exists along side The Man With No Name. The relationship, however, may be an uneasy one.
Violence is an everyday occurrence on the frontier of Civilization. Dust swirls around a crimson sun, reminding every one of their possible success, telling them of their mortality. Settlers make a grab for... [click here for more]
Welcome to New Mexico 1875! Land of Enchantment
Aces High: New Mexico, Dark Days in the Land of Enchantment, is a companion book for Chaosium‘s Aces High BRP supplement. Aces High: New Mexico is split into two sections; the first section is concerned with historical, geographical and societal issues that will allow the Master to explore... [click here for more]
Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story... [click here for more]
2018 ENnie Awards Nominee - BEST ART COVER; BEST MONSTER/ADVERSARYSaddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!Down Darker Trails is a new setting... [click here for more]
Against the Mythos in the Down Darker Trails Setting
Shadows Over Stillwater is a collection of scenarios and locales for Down Darker Trails—the Wild West setting for Call of Cthulhu and Pulp Cthulhu. Contained within are further insights and challenges for those seeking bold adventure in the American Old West.
Featured is a three-part campaign—The... [click here for more]
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How... [click here for more]
It's easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Apache say that on nights like this, the cold wind from the prairie has a mind of its own - a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion.
It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of... [click here for more]
THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: “The Spawn’’ is in the Wild West, with Indians, Wobblies, and bad guys; “Still Waters” is an adventure for people who hate to lend books; “Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; “One In Darkness” features South... [click here for more]