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Convicts & Cthulhu: Ticket of Leave #5

Convicts & Cthulhu: Ticket of Leave #5


A Cornucopia of Cretinous and Corrupt Character Types for Convicts & Cthulhu. ◊ The early days of European settlement in Australia are marked by scarcity and resource shortages. However, there is one thing that the colonies never seemed to have had a short supply of … and that’s colourful and roguish characters. Whether it was immoral ne’er...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #4

Convicts & Cthulhu: Ticket of Leave #4


Survey the Colonial Horrors and Hidden Secrets of 18th Century Australia. ◊ The early penal colonies survived on a razor's edge, kept alive on the most primitive and basic of supplies and military provisions. Successive Governors complained bitterly of the perils of leaving such a large assemblage of convicted criminals poorly defended, in a far-off land for which other European...   [click here for more]
Cthulhu Reborn  Pay What You Want

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The Black Seal #1

The Black Seal #1


The theme of THE BLACK SEAL's first issue is Strange Britain. Inside, we expose the bizarre and mysterious landscape of these haunted isles; - the ancient and forbidden knowledge of antiquity; the secrets of the modern-day conspiracy; the forgotten, dangerous places of power and mystery. THE BLACK SEAL is your guide to the Secret Country behind the mundane facade of everyday life in Britain. Issue...   [click here for more]
The Black Seal  $13.00 $4.75

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The Black Seal #2

The Black Seal #2


Who watches the Watchmen? The second issue of THE BLACK SEAL delves into the secret history of the deadliest branch of Britain's security apparatus, the Paranormal Intelligence Section for Counter-Intelligence, Espionage and Sabotage - better known as PISCES. We examine the Hidden Agenda of Britain's secret chiefs and the geography of the Captive State they have laboured to create. Issue contents:...   [click here for more]
The Black Seal  $14.50 $4.75

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The Black Seal #3

The Black Seal #3


There are still, depend upon it, quaint, undiscovered countries and continents of strange extent. - Arthur Machen, The Three Imposters Alien cultures. Strange things and even stranger places. The third issue of THE BLACK SEAL embarks on a whirlwind world tour of the weird and the not-so-wonderful; offering a terrifying glimpse into the darker corners of this strange, mad planet we all live...   [click here for more]
The Black Seal  $15.50 $4.75

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Adventurers Journal 3: Elven Way (Legend)

Adventurers Journal 3: Elven Way (Legend)


Adventurers encounter all kinds of strange and wonderful things. In this supplement adventurers will discover the militant Elven Way a guild obsessed with defending the elven way of life. Included are full cult stats and 4 new divine spells! ...   [click here for more]
Solace Games  $1.00

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Adventurers Journal 4: Holy Vindicator (Legend)

Adventurers Journal 4: Holy Vindicator (Legend)


Adventurers encounter all kinds of strange and wonderful things. In this supplement adventurers will discover the holy assassins: The Holy Vindicators. This mysterious race infiltrates evil hideouts and eliminates dangerous, demonic or undead creatures that threaten the very world. Included are new racial stats, three new armours, four new weapons, six new heroic abilities and a new cult! ...   [click here for more]
Solace Games  $1.00

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Adventurers Journal 5: Rise of the Goat-Beasts (Legend)

Adventurers Journal 5: Rise of the Goat-Beasts (Legend)


Adventurers encounter all kinds of strange and wonderful things. In this supplement adventurers will discover the Goat-Beasts. These dangerous monsters seek to corrupt and destroy the world all in honour of the Corruptor god. Included are new racial stats, a new weapon ability, 4 new Divine Spells, 2 new Sorcery Spells and 2 new horrific goat creatures! ...   [click here for more]
Solace Games  $1.00

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CA2 How to Train Your Wizard

CA2 How to Train Your Wizard


An epic adventure for students in necromancy. The heroes are students at the College of Necromancy in the Magiocracy of Caldwen. Their goal is to learn new magic to reach the next level of education in the dark arts. As they attempt to pass the school's tests, the students become embroiled in a secret war between rival factions as well as a murder mystery. Will the sudents survive?...   [click here for more]
Calidar Publishing  $6.95 $5.95

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Convicts & Cthulhu

Convicts & Cthulhu


Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien. ◊ But,...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #1

Convicts & Cthulhu: Ticket of Leave #1


Night Terrors Stalk the Streets of the 18th Century Penal Colonies of Early Australia. ◊ Night-time is always a dangerous time to be out on the streets of colonial Sydney and Parramatta. Drunken soldiers and absconding convicts haunt the townships in the hours after curfew. But recently another -- far stranger and more deadly -- force has taken to lurking in the shadows, occasionally striking...   [click here for more]
Cthulhu Reborn   FREE 

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Convicts & Cthulhu: Ticket of Leave #2

Convicts & Cthulhu: Ticket of Leave #2


French Occult Explorers Lurk in the Shadows of 18th Century Australia. ◊ The early days of the Australian colonies coincides with a period where France and England were bitter enemies -- sometimes at war. Although England has stamped its ownership by founding the settlement of New South Wales, the continent of Australia is a vast place and the French are known to be lurking in the seas nearby,...   [click here for more]
Cthulhu Reborn   FREE 

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Convicts & Cthulhu: Ticket of Leave #3

Convicts & Cthulhu: Ticket of Leave #3


Delve into the Shady Criminal Underworld of 18th Century Australia. ◊ The majority of the Europeans living in the penal colony of New South Wales are there because of their guilty association with the world of crime. This is just as true for the gaolers as it is for the convicts they guard. Not surprisingly, incarceration in a large and remote prison has done little to turn felons from their...   [click here for more]
Cthulhu Reborn   FREE 

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Convicts & Cthulhu: Ticket of Leave #6

Convicts & Cthulhu: Ticket of Leave #6


"They're Coming To Get You, Convicts!". The Dead Walk Again. ◊ The penal colonies of early Australia are places where death is a common occurrence. Whether due to disease, starvation, violent flogging, or execution -- people depart this life at an alarming rate. This creates practical problems: where to bury so many corpses, and how to maintain...   [click here for more]
Cthulhu Reborn  Pay What You Want

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CTHULHU: Dementophobia - Wahn und geistiger Verfall

CTHULHU: Dementophobia - Wahn und geistiger Verfall


Dementophobia ist das ultimative Buch über den Wahnsinn. Es beleuchtet und analysiert ihn aus allen Blickwinkeln. Der Band bietet neben einem geschichtlichen Überblick eine Abhandlung über den Mythos und den Wahnsinn, eine Filmographie und zahlreiche Tipps für Spieler und Spielleiter. Es werden alle gängigen Geisteskrankheiten, von harmlos bis selbstzerstörerisch,...   [click here for more]
Pegasus Press  $14.05 $10.53

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CTHULHU: Die Janus-Gesellschaft

CTHULHU: Die Janus-Gesellschaft


Die Welt ist eine Verschwörung und die Investigatoren sind mittendrin! Als Mitglieder einer Geheimgesellschaft tauchen sie in die dunkle Welt des Unerklärlichen ein. Im Zeichen des doppelgesichtigen Januskopfes finden sich in der Janus-Gesellschaft seit 1690 Menschen zusammen, die mit wissenschaftlichem Eifer die Mysterien der Menschheit zu enträtseln suchen. Dabei unterstützt...   [click here for more]
Pegasus Press  $16.22 $12.16

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CTHULHU: Dunwich – Grauen in den Hügeln

CTHULHU: Dunwich – Grauen in den Hügeln


Das Dorf Dunwich in Massachusetts liegt nur etwa 80 km westlich von Arkham, doch es hat sich von der Außenwelt abgekapselt und wurde fast vergessen. Wer dazu in der Lage ist, zieht fort; wer bleibt, hat oft einen unerfreulichen Grund dafür. Das Nest scheint zum Aussterben verdammt zu sein. Dieser gottverlassene Ort wurde von einer obskuren, zur Zeit der dortigen Hexenprozesse aus Salem...   [click here for more]
Pegasus Press  $14.05 $10.53

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CTHULHU: Geisterschiffe

CTHULHU: Geisterschiffe


Legenden der See und die im dunklen Nachtmeer verborgenen Geheimnisse des Cthulhu-Mythos ... Ein Quellenteil macht den Spielleiter mit diesen Mysterien vertraut und bietet eine Vielzahl von Ideen und Informationen für Abenteuer zur und an der See. Den Schwerpunkt bilden fünf umfangreiche Abenteuer zum Thema Geisterschiffe. Diese führen die Investigatoren zum Beispiel nach Hamburg,...   [click here for more]
Pegasus Press  $14.05 $10.53

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CTHULHU: Waffenhandbuch

CTHULHU: Waffenhandbuch


Das Waffen-Handbuch umfasst alle denkbaren Epochen von CTHULHU von der Steinzeit bis heute und präsentiert alle bekannten Waffen der außerirdischen Wesen und ihrer Kultisten in Wort und Bild. Dieses Buch ist ein Waffenkatalog. Jeder Waffentyp wird beschrieben und mit einem Bild dargestellt. Zu jedem Waffentyp sind die technischen Daten angegeben. Außerdem...   [click here for more]
Pegasus Press  $21.64 $16.23

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CTHULHU: Wien – Dekadenz und Verfall

CTHULHU: Wien – Dekadenz und Verfall


Wien - Dekadenz und Verfall macht eine weitere europäische Metropole der 1920er Jahre für CTHULHU zugänglich. Diese Eigenproduktion beschreibt die Stadt an der Donau mit allen Eigenheiten und Schrulligkeiten, aber auch die düsteren Seiten der Vielvölkerstadt, die in ihrer Geschichte zweimal der Eroberung durch die Türken trotzte und oft...   [click here for more]
Pegasus Press  $14.05 $10.53

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Darkisle Resource Bundle [BUNDLE]

Darkisle Resource Bundle [BUNDLE]


This special bundle product contains the following titles. Darkic Language Addenda 1 Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF A free update extending the vocabulary of our resource The Darkic Language.... The Darkic Language Regular price: $3.25 Bundle price: $1.65 Format: Watermarked PDF Need a fictional language...   [click here for more]
DRAKAT Games  $10.30 $5.40

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From The Archives of S.P.O.O.K.Y: New Beginnings for Old Lives

From The Archives of S.P.O.O.K.Y: New Beginnings for Old Lives


“The beast opened its maw, stretching to terrifying lengths, large enough to swallow at least three full sized adult men. Its skin peeled off and revealed the red tendons and muscle underneath, as well as the still-pumping veins. Where its heart should have been stood the creatures Matrix, pulsating and wriggling within its unnatural cage. It outstretched its hand towards us and let out...   [click here for more]
Modern Retro Gaming  $10.00

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Grinning Skull's Historical Reference series: 1913 Modern Building Ideas & Plans

Grinning Skull's Historical Reference series: 1913 Modern Building Ideas & Plans


Grinning Skull present: Historica Reference series, Homes and Dwellings 1913 Modern Building Ideas & plans by General Roofing Manufacturing Co (1913) This range of publications delves into the architectural past to reveal the wide variety of modern and old dwellings and homes. The plans presented are intended to aid Games Masters in such modern game settings from 1913 to the...   [click here for more]
Grinning Skull Studios  $2.50 $2.00

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Grinning Skull's Historical Reference series: 1920 Modern Homes Layout Plans

Grinning Skull's Historical Reference series: 1920 Modern Homes Layout Plans


Grinning Skull present: Historica Reference series, Homes and Dwellings 1920 Modern Homes Layout plans by Lyon & Billard Co (1920) This range of publications delves into the architectural past to reveal the wide variety of modern and old dwellings and homes. The plans presented are intended to aid Games Masters in such modern game settings from 1920 to the present (or indeed...   [click here for more]
Grinning Skull Studios  $3.00 $2.50

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Kingdom of the Blind

Kingdom of the Blind


A Guide to the United Kingdom in the 1920s and 1930s 1921: the Empire upon which the sun never sets. From east to west, Dominions and colonies, from far-flung Hong Kong to Jamaica, India to Canada, stretch to encompass a quarter of the world's land and a quarter of its population. Upon every ocean a ship hoisting the Union Jack and armed with sixteen-inch guns, able to blow any other navy out...   [click here for more]
Chaosium  $24.34

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Mysteries of Hungary

Mysteries of Hungary


History, Legends, and Background for Adventuring in 1920s Hungary This monograph is has been roughly translated into English from Hungarian.   An understanding of the thousand-year history of Hungary is vital for a good background. During the centuries, four nations have tried to rule the area now known as Hungary. German-Roman emperors brought the Hungarian crown into their...   [click here for more]
Chaosium  $7.95

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Mysteries of Ireland

Mysteries of Ireland


"Come Fairies, take me out of this dull world, for I would ride with you upon the wind and dance upon the mountains like a flame!" —William Butler Yeats From the hills the fairies whisper to lone strangers, “come join the dance”. Watching from beneath the waves are the Merrow, the dwellers of the deep.Strange noises and half-heard screams ring at night...   [click here for more]
Chaosium  $8.95

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Mythos Society Guide to New England

Mythos Society Guide to New England


The Mythos Society Guide to New England is an expansive universal sourcebook by veteran game designer Clint Staples that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. It is particularly suited for Mythos-oriented games like Call of Cthulhu and Cthulhu Live. It is also a fun and provocative read...   [click here for more]
Skirmisher Publishing  $6.99

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Secrets of the Congo

Secrets of the Congo


Flying into the Heart of Darkness The early 1920s saw the first, small commercial airlines. The aircraft, often flying boats, are sturdy and easily patched up but have few instruments for navigation. Flying is an art, not a science. This is especially so in the still-wild regions of the Dark Continent, Africa. Darkest of all is the wilderness of Belgian Congo, in the very center of the continent....   [click here for more]
Chaosium  $11.95

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Secrets of Tibet

Secrets of Tibet


TIBET is a common term used in the western world to refer to a remote plateau situated north of the Himalayan mountain range in Asia. A land of high-altitude peaks, some areas are impossible to reach without modern technology. The land is populated with malevolent gods and monsters, and deep secrets lie sleeping in ancient tombs and vaults among Tibet s soaring mountains and deep valleys. Geologists...   [click here for more]
Chaosium  $27.95 $15.37

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This Old Haunted House, Too

This Old Haunted House, Too


Another collection of twenty-five (possibly) spook-filled American House plans from the 18th, 19th, and early 20th centuries for use in Call of Cthulhu and Basic Roleplaying, and other history-based roleplaying games. Includes Colonial Era Houses (1640-1770), New Republic Era Houses (1770-1850), Victorian Houses (1850-1900), Early 20th Century (1900-1930), and offers notes on how to...   [click here for more]
Chaosium  $6.95

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