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 Hottest BRP (Basic Roleplaying), Non-Core Books, Modern
 
 Hottest Community BRP (Basic Roleplaying), Non-Core Books, Modern
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A Sticky Situation: An Eldritch Horror Adventure

A Sticky Situation: An Eldritch Horror Adventure


A Sticky Situation is set during the 1920s, on Dartmouth Island, a small island off the east coast of the United States. This adventure is ideal as a beginner adventure for new characters and as the start of your own campaign. A Sticky Situation also works great as a one-shot. Maniacal barons, man-eating slugs, and an army of the deep await you on Dartmouth Island! ...   [click here for more]
Jonah Lemkins  Pay What You Want

Add to Bards and Sages RPG Resource Order  
Arkham Electric Bill - 1920s

Arkham Electric Bill - 1920s


An editable electric bill for Arkham Electric. Makes a great clue pointing to another location. Includes a section for handwritten notes. Prices are from the 1920's. ...   [click here for more]
Chaosium  Pay What You Want

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Devolver: Character sheet

Devolver: Character sheet


The Character sheet for Devolver. ...   [click here for more]
Zechariah Winters  Pay What You Want

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The Scarecrow

The Scarecrow


There comes a time in every Call of Cthulhu campaign when the investigators need a break from the madness of the Mythos. That time is now: the intrepid investigators journey to the Contented Cow in the imaginary town of Deerfarm (in the imaginary state of New Hampshire) seeking rest and relaxation. Fortunately, it is also a time for mysterious murders and scarecrow legends. Otherwise it would not...   [click here for more]
Chaosium  Pay What You Want

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too close to home

too close to home


This modern scenario takes place in the dreamy American town of Roselawn – but it could easily be transferred to other places or times to fit the Keepers needs. Samuel Dawson owns Dawson's Funeral Home in Roselawn. After Sheriff Oakley finds the body of Henry Burrows in the old woods north of Roselawn and isn't able to track down any next of kin nor identify any cause of death, he...   [click here for more]
Chaosium  Pay What You Want

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