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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Unearthed Arcana (3.5)

Unearthed Arcana (3.5)


A new guide to variant rules for the Dungeons & Dragons roleplaying game, this sourcebook provides players and DMs with a wide choice of alternate rules for roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core...   [click here for more]
Wizards of the Coast  $13.99

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EBERRON: Secrets of Xen'Drik (3.5)

EBERRON: Secrets of Xen'Drik (3.5)


Here Be Monsters... and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'Drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be...   [click here for more]
Wizards of the Coast  $14.99

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d20Solo - Solo Roleplaying d20Modern

d20Solo - Solo Roleplaying d20Modern


d20 Solo Solo Roleplaying d20Modern This booklet provides a set of solo rules that are specifically tailored to playing d20Modern [Wizards of the Coast]. Each part of these rules is set up for work hand in hand with the published rules. The rules cover: What is Solo Roleplay The Oracle Situational Modifiers The Muse Massive Damage Threshold Adrenaline In Medias Res Flashbacks Challenges Three Things Are...   [click here for more]
Parts Per Million  $4.95

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Rappan Athuk Reloaded

Rappan Athuk Reloaded


The Granddaddy of All Dungeons! The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus, intrepid adventurers have crawled these halls for decades. Treasures and monsters abound, but can you find your way out again? Lost in the red mists, you wonder. The Bloodways await. Kill them all, Orcus will recognize his own! Rappan Athuk Reloaded™...   [click here for more]
Necromancer  $19.99

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Bits of the Wilderness: Into the Wildwood

Bits of the Wilderness: Into the Wildwood


Buy It Today, Play It Tonight! 175 descriptions bring excitement to any simple trip through the woods! "Into the Wildwood" provides evocative descriptions to liven up those miles of forest travel. It provides short "bits" of description and colorful settings that could be used to describe nearly any fantasy forest, regardless of the system. This is created to be an "on...   [click here for more]
Tabletop Adventures, LLC  $11.00

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Cinematic Environs - Wetlands

Cinematic Environs - Wetlands


Davae Breon Jaxon's Cinematic Environs series of supplements is designed to help DMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This ninth in the series deals with...   [click here for more]
Critical Hit Publishing  $9.95

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The Dungeons of Castle Blackmoor

The Dungeons of Castle Blackmoor


Revisit the most classic dungeon crawl of all time! The Dungeons of Castle Blackmoor will take adventurers on a journey through the dungeon that started the roleplaying game genre! The Dungeons of Castle Blackmoor details the 20 known levels of the dungeon including the first 10 levels as originally created by Dave Arneson himself! Designed to scale with varying party sizes and power levels, this...   [click here for more]
Zeitgeist Games  $7.50

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A Magical Medieval Society: On Place Names

A Magical Medieval Society: On Place Names


Bring the rich history of place names into your game! A Magical Medieval Society: On Place Names provides tips and tricks for GM interested in creating good place names for their campaign. Included is a 500+ word list providing detailed information regarding the historical naming of places in the UK. This powerful resource can be used as a guide for newly created words in a campaign language, or as...   [click here for more]
Expeditious Retreat Press  $4.50

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Dungeon Crawl Classics #43: Curse of the Barrens

Dungeon Crawl Classics #43: Curse of the Barrens


An Adventure for Character Levels 3-5 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
Goodman Games  $6.99

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Black Hack and Slash

Black Hack and Slash


Black Hack and Slash adds options for combat to the awesome Blach Hack rules.  There are 4 modular sections (Combat Stances, Combat Options, Weapon Qualities, and Combat Manuevers) with a list of sample Weapons. Each one can be used indiviually, and hacked further to fit individual tastes. ...   [click here for more]
Amazar Void Productions  $1.00

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The Shintao Monk

The Shintao Monk


Learn about the Shintao monks ,their arts and skills in this conversion to the 5th edition ...   [click here for more]
Denis Muhic  $1.29

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Historical & Steampunk Tales: A Collection of 5 Adventures

Historical & Steampunk Tales: A Collection of 5 Adventures


  Are you planning your next TTRPG adventure? Do you need some inspiration? This book contains a collection of 5 fully fleshed-out Historical & Steampunk adventures to ignite your creativity and help you craft the ultimate experience for your players. Unlock the pages of this book and let the tales within kindle your own...   [click here for more]
Yellowbyte Studios  $4.95

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Dungeon Crawl Classics #33: Belly of the Great Beast

Dungeon Crawl Classics #33: Belly of the Great Beast


Dungeon Crawl Classics #33: Belly of the Great Beast An Adventure for Character Levels 21-24 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or...   [click here for more]
Goodman Games  $8.99

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Shadows of the Dusk Queen (Pathfinder RPG)

Shadows of the Dusk Queen (Pathfinder RPG)


Mirror, mirror on the wall... Before you is a dark forest with trees rising as much as a hundred feet into the air. Foreboding and sorrow seem to emanate from within. Occasionally, shadowy creatures are glimpsed moving among the trees. Slow, plaintive howls echo among the dark branches as a cool wind begins to blow, as if whispering barely discernable words… “She has returned. She has returned....   [click here for more]
Kobold Press  $4.99

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Toolbox

Toolbox


Everything you ever wanted to know but were afraid to roll If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture your...   [click here for more]
Alderac Entertainment Group  $26.95 $9.95

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Dungeon Crawl Classics #42: Secret of the Stonearm

Dungeon Crawl Classics #42: Secret of the Stonearm


An Adventure for Character Levels 2-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
Goodman Games  $6.99

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40 Alchemical Items

40 Alchemical Items


What good is alchemy? Wizards don't use the Craft (Alchemy) skill to brew potions, they use the Brew Potion feat. Sorcerers don't use it to identify potions, because Spellcraft handles that. So what can characters do with Craft (Alchemy)? Alchemy should be all about using rudimentary science and pseudo-science to replicate magical effects....for example, what is a sunrod if not a long-lasting...   [click here for more]
Adamant Entertainment  $3.00

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Dragons of Winter (3.5)

Dragons of Winter (3.5)


War of the Lance Campaign, Volume Two Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen and find...   [click here for more]
Wizards of the Coast  $14.99

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Kineticists of Porphyra II

Kineticists of Porphyra II


PRIMAL POWER RISES AGAIN... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra you...   [click here for more]
Purple Duck Games  $4.00

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Your Whispering Homunculus

Your Whispering Homunculus


Richard Pett’s Your Whispering Homunculus is the GM’s humble servant and guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantasy gaming. Your Whispering Homunculus provides wonderfully lunatic ideas and encounters to keep your Pathfinder RPG or OGL players on their toes – along with tips on how to make ordinary creatures...   [click here for more]
Kobold Press  $9.99

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Dungeon Crawl Classics #73: Emirikol Was Framed!

Dungeon Crawl Classics #73: Emirikol Was Framed!


A Level 4 Adventure for DCC RPG The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable...   [click here for more]
Goodman Games  $6.99

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Monte Cook's Ptolus: Queen of Lies

Monte Cook's Ptolus: Queen of Lies


Written by the setting’s creator, incomparable RPG author Monte Cook, Ptolus: Queen of Lies is an action-packed fantasy adventure painstakingly re-designed for Ptolus: Monte Cook’s City by the Spire. Involving numerous challenging scenarios for characters of 11th level, Queen of Lies is filled with dozens of dark elf personalities, cunningly showcasing...   [click here for more]
Fiery Dragon  $6.00

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Lost Empires of Faerûn (3.5)

Lost Empires of Faerûn (3.5)


EXPLORE THE ECHOES OF A VANISHED TIME The ruins and remnants of once-mighty nations lie scattered across the lands of Faerûn. Hidden within the dusty vaults and passages of these crumbling monuments, great treasures and terrible dangers await discovery. Only those bold explorers armed with courage and equipped with knowledge dare to delve into these earliest secrets of the Forgotten...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Advanced Races 14: Lizardfolk (Pathfinder RPG)

Advanced Races 14: Lizardfolk (Pathfinder RPG)


Strength of Scale and Spear! The lizardfolk are an ancient people with a storied past and traditions untroubled by the passage of time. Their strength is hidden, their teeth and claws sheathed until the moment is right. Advanced Races: Lizardfolk is your essential guide to this ancient race of brutal warriors and cunning witches. Their mastery of blood...   [click here for more]
Kobold Press  $2.99

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Book of Exalted Deeds (3.5)

Book of Exalted Deeds (3.5)


Strike Down Evil with the Sword of Enlightenment   This source book for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of Good and the complex challenges that face those who join the eternal struggle on the side of the moral and just....   [click here for more]
Wizards of the Coast  $15.99 $9.59

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Dragons of Eberron (3.5)

Dragons of Eberron (3.5)


Like the wings of a Great Dragon, the Prophecy unfolds. This supplement delves into the mysterious draconic Prophecy and various dragon-themed organizations. It explores the continent of Argonnessen, homeland of the dragons, and describes various new adventure sites. The book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen'Drik and provides several ready-to-play...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Stormwrack (3e)

Stormwrack (3e)


Conquer the Maelstrom Sometimes an adventure takes an aquatic turn. You might find yourself exploring an ancient city lost beneath the waves, navigating an underground river plagued by monsters, plotting a course to some stormwracked isle, or battling pirates on the high seas. Well, fear not, brave adventurer. Here is your guide to overcoming such perils! This supplement examines...   [click here for more]
Wizards of the Coast  $13.99

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Dungeon Crawl Classics #82.5: Dragora's Dungeon

Dungeon Crawl Classics #82.5: Dragora's Dungeon


A Level 1 Adventure Eons past the fabled sorcerer-kings of Parhok perished in a rain of eldritch fire. But legends hold that one tribe survived the apocalypse, fleeing with their slaves to a hidden city, where the greatest enchanters of all time could sleep away the centuries, and awaken in a future age as rulers of a ruined land. Now once more the forbidden spells of the Parhok threaten the...   [click here for more]
Goodman Games  $6.99

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Tome of Battle: The Book of Nine Swords (3.5)

Tome of Battle: The Book of Nine Swords (3.5)


Master the Secret Magic of Steel   Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast. The...   [click here for more]
Wizards of the Coast  $14.99

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Towers of High Sorcery (3.5)

Towers of High Sorcery (3.5)


The wizards of Krynn are granted magic through the power of the three moons. To prevent the awesome powers of wizardry from being wielded by the irresponsible, they require young mages to take a Test proving both their skill and level of responsibility—as well as their level of devotion to magic itself. The Orders of High Sorcery rule over arcane magic and those who practice it from within mighty...   [click here for more]
Wizards of the Coast  $17.99

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Classic Fantasy Tales: A Collection of 5 Fantasy Adventures

Classic Fantasy Tales: A Collection of 5 Fantasy Adventures


  Are you planning your next TTRPG adventure? Do you need some inspiration? This book contains a collection of 5 fully fleshed-out classic fantasy adventures to ignite your creativity and help you craft the ultimate experience for your players. Unlock the pages of this book and let the tales within kindle your own stories of heroism,...   [click here for more]
Yellowbyte Studios  $4.95

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DCC Holiday #11: Came The Monsters of Midwinter

DCC Holiday #11: Came The Monsters of Midwinter


A level 2 holiday adventure module for DCC RPG!  Star Notch, a town that keeps the Sovereignight more joyful and true than any other in all the Shudder Mountains, is beset by a host of evils so horrible as to try the faith of honest folk. When a group of fiendish creatures strikes at the town’s heart, it’s up to our mountain heroes to vanquish an ancient evil and restore the...   [click here for more]
Goodman Games  $6.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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OGL Wild West

OGL Wild West


This is a game about the American West. Some of the book is about how it was, and some is about how it is remembered. It is up to the players and Games Master to find their own version of the West, finding their own trail between truth and legend. If the players want a historically accurate game where miles are miles, events occur as they truly did, and death comes more often from disease than a bullet,...   [click here for more]
Mongoose  $4.99

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Dungeon Crawl Classics #38: Escape from the Forest of Lanterns

Dungeon Crawl Classics #38: Escape from the Forest of Lanterns


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
Goodman Games  $7.49

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Dungeon Crawl Classics #22: The Stormbringer Juggernaut

Dungeon Crawl Classics #22: The Stormbringer Juggernaut


An Adventure for Character Levels 14-16   Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid...   [click here for more]
Goodman Games  $7.99

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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See...   [click here for more]
Wizards of the Coast  $9.99

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City of Stormreach (3.5)

City of Stormreach (3.5)


City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on plots and characters featured in the Dungeons & Dragons Online MMORPG produced by Atari and Turbine, and it introduces new adversaries and new locations to explore. This book describes the shadowy ruins, sinister organizations, and treasure-laden...   [click here for more]
Wizards of the Coast  $14.99

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Dungeon Crawl Classics #30.5: Trek From The Vault

Dungeon Crawl Classics #30.5: Trek From The Vault


Dungeon Crawl Classics #30.5: Trek From The Vault An Adventure Character Levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant...   [click here for more]
Goodman Games  $4.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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More Feats! Compilation - Volume I

More Feats! Compilation - Volume I


Abandoned Arts Presents:  More Feats! Compilation Volume I 187 feats for the Pathfinder Roleplaying Game compiled from the first 20 More Feats! editions! Extensively bookmarked to making finding the feats you need easy! This compilation of the More Feats! product line brings together the feats from each of the products listed below, plus new art, layout, and a brief...   [click here for more]
Fat Goblin Games  $6.91

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Lethal Legacies: Traps of the World Before

Lethal Legacies: Traps of the World Before


In the elder times, before the dawn of man or even the first birth of elves, an ancient civilization was widely distributed across the world. Now they are long gone, but they left behind a lethal legacy. Their tombs and ruins are filled with the deadliest of traps, many using techno-magical powers not understood by modern scholars. This handbook examines 60 of the devious, deadly traps left behind...   [click here for more]
Goodman Games  $8.99

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~ Plague & Rabies ~

~ Plague & Rabies ~


This mini-supplement includes two iconic diseases, Plague and Rabies, that storytellers can incorporate into their games. They are samples of the many diseases and other maladies that appear in Insults & Injuries, Skirmisher Publishing's guide to incorporating “realistic” diseases into roleplaying games, which is available in both OGL/d20 and Pathfinder...   [click here for more]
Skirmisher Publishing  Pay What You Want

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Dungeon Crawl Companion #1: DCC RPG Optional Class Rules

Dungeon Crawl Companion #1: DCC RPG Optional Class Rules


Dungeon Crawl Companion is a new series of gaming products and supplements for the Dungeon Crawl Classics Role Playing Game. In Issue#1 the 7 core classes in the rulebook gain some optional rules that adjust their abilities to enhance gameplay.  - The Cleric gains more spellcasting options and the powerful Holy Amulet - The Thief gains a new way to use Thief skills and Luck - The Warrior gains...   [click here for more]
HeavyMetalAdventures  $2.00

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Fiend Folio (3e)

Fiend Folio (3e)


Vanquish Terrible Evil The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level. This accessory for the D&D game captures over 150 monsters, including some of the most diabolical...   [click here for more]
Wizards of the Coast  $11.99 $7.19

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Dragons of Spring (3.5)

Dragons of Spring (3.5)


War of the Lance Campaign, Volume Three The icy chill of darkness begins to melt as spring returns to Ansalon. In the West, the Dragonarmies are being held at bay for the moment, and the forces of good have rediscovered lost secrets that give them the small hope of victory. But in the East, evil gnaws at the heart of Ansalon. The Queen of Darkness is not easily defeated, and her armies of evil...   [click here for more]
Wizards of the Coast  $14.99

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