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Adventure Design Guides [BUNDLE]

Adventure Design Guides [BUNDLE]


This special bundle product contains the following titles. Bitter Rivals: Adventure Design Guide Regular price: $1.99 Bundle price: $1.19 Format: PDF In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can...   [click here for more]
Dancing Lights Press  $13.93 $8.33

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Adventure Generator Vol. 1

Adventure Generator Vol. 1


Adventure Generator: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle,...   [click here for more]
Dancing Lights Press  $4.99 $3.99

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Adventure Generator Vol. 2

Adventure Generator Vol. 2


Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. 10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting...   [click here for more]
Dancing Lights Press  $4.99 $3.99

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Bitter Rivals: Adventure Design Guide

Bitter Rivals: Adventure Design Guide


In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways...   [click here for more]
Dancing Lights Press  $1.99 $1.59

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Building Adventures

Building Adventures


Building Adventures: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. Like any other form of fiction, a tabletop roleplaying adventure works best when there’s a beginning, a middle, and an end. Player characters can pursue a goal without being railroaded into one specific way of achieving it. That same goal prevents characters...   [click here for more]
Dancing Lights Press  $4.99 $3.99

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Building Characters

Building Characters


Building Characters: A minimalist 96-page guide to creating memorable characters for any tabletop roleplaying system or setting. Tabletop roleplaying is about characters. It’s something so fundamental and obvious that it’s often taken for granted. If your tastes run toward the wargaming end of the spectrum, a character is your game piece, the way that you interface with the system....   [click here for more]
Dancing Lights Press  $4.99 $3.99

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Building Monsters

Building Monsters


Building Monsters: A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting. Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations...   [click here for more]
Dancing Lights Press  $4.99 $3.99

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Building Theme

Building Theme


Building Theme: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. When discussing any other form of storytelling, the concept of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, even a comic book or a song. The people having the discussion might be writers, readers, critics, or academics....   [click here for more]
Dancing Lights Press  $4.99 $2.99

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Building Worlds

Building Worlds


Building Worlds: A minimalist 96-page guide to creating memorable settings for any tabletop roleplaying system or genre. The term worldbuilding gets thrown around frequently by tabletop roleplayers in reference to the construction of a fantasy realm or even an entire fictional universe. There are maps and ecologies and complex histories involved, with all sorts of engaging little...   [click here for more]
Dancing Lights Press  $4.99 $3.99

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Bullet Journaling for Gamemasters, Revised

Bullet Journaling for Gamemasters, Revised


The PDF version has been revised to include photographic examples. Bullet journaling has become something of a phenomena over the past few years. The ability to combine the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. It’s a simple, efficient,...   [click here for more]
Dancing Lights Press  $4.99 $3.99

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Dimensions, the RPG

Dimensions, the RPG


Dimensions is a rules-light role-playing game designed to get a session up and running in minutes. Its features: Players don't need to stat out their characters before play. Dice and other randomizers can be introduced slowly. The system is friendly to new role-players. This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders....   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Entromancy: Book One of the Nightpath Trilogy (Sample)

Entromancy: Book One of the Nightpath Trilogy (Sample)


**SAMPLE ONLY** "...an urban fantasy thrill ride." --San Francisco Book Review 2076 is not a good year to be a special agent. A quarter of the world's power runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten. Eskander Aradowsi is an agent of...   [click here for more]
Nightpath Publishing   FREE 

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Hippogryph Issue Five

Hippogryph Issue Five


Welcome to Issue Five: Quaranzine Part 2 If you haven’t read Issue Four, I need to tell you that this is not an issue packed with advice converting the classic board game Pandemic in to a tabletop roleplaying scenario, nor is it a devoted to Max Max-style post-apocalyptic settings. Sorry. It’s the second of three issues that I’ve put together in response to the COVID-19 global pandemic. I’ve...   [click here for more]
Dancing Lights Press  $0.99 $0.79

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Hippogryph Issue Four

Hippogryph Issue Four


Welcome to Issue Four: Quaranzine Part 1 A bit of clarification before we begin: This is not an issue packed with advice on running modern-day medical thrillers, developing post-apocalyptic fantasies, or rules for deadly viruses. Sorry. It’s the first of three issues that I’ve put together in response to the COVID-19 global pandemic. During this period of social distancing and self-isolation,...   [click here for more]
Dancing Lights Press  $0.99 $0.79

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Hippogryph Issue One

Hippogryph Issue One


in this issue:  fandom as religion - In the past decade fandom has become contentious and un-fun. With the mainstreaming of things formerly relegated to the fringes, is there any reason to continue supporting an increasingly toxic fan culture? novel-style character profiles - A character sheet is only good for the game system it was created for, but a character profile...   [click here for more]
Dancing Lights Press  $0.99 $0.79

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Hippogryph Issue Six

Hippogryph Issue Six


Welcome to Issue Six: Quaranzine Part 3 If you’re experiencing a bit of deja vu, then you’ve already read Issue Four and Issue Five. Thanks! For those just tuning in, this “quaranzine” special is not an issue packed with advice recreating the 1995 medical disaster movie Outbreak at your tabletop. Nor does it delve into the possible armor class protection offed by hazmat suits. Sorry. It’s...   [click here for more]
Dancing Lights Press  $0.99 $0.79

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Hippogryph Issue Three

Hippogryph Issue Three


in this issue:  The Necessity of Kindness - Rather than write about horror as originally planned, I decided to focus on being pleasant to one another instead. There is no tabletop roleplaying without people. Play nice.  Paladins Revisited - We think of paladins as holy warriors, but what if we came at them from a more romantic perspective? Rather than devotion...   [click here for more]
Dancing Lights Press  $0.99 $0.79

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Hippogryph Issue Two

Hippogryph Issue Two


in this issue:  why do a wrestling issue? - If you don’t care about professional wrestling, why are you reading this issue? Well, it’s about unarmed combat, improvised weapons, character development, and storytelling. That’s RPG material right there. characters: wrestler archetypes - How to make RPG characters inspired by professional wrestling. Whether you’re...   [click here for more]
Dancing Lights Press  $0.99

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Hippogryph Issue Zero

Hippogryph Issue Zero


In This Issue: Welcome to Issue Zero - It’s a game system! It’s a zine about tabletop roleplaying! It’s both! An introduction to the Hippogryph project, what to expect in this issue, and what you can look forward to in future issues. How to Create Things - From characters to magic items to worlds, a unified system for creating all of the elements that go into...   [click here for more]
Dancing Lights Press  $0.99 $0.79

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99 $1.59

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.99 $1.59

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Rescue Mission: Adventure Design Guide

Rescue Mission: Adventure Design Guide


In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,...   [click here for more]
Dancing Lights Press  $1.99 $1.59

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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide


In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan how they want to get payback, and gather together the resources to pull it off....   [click here for more]
Dancing Lights Press  $1.99 $1.59

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Shadowmancy: Book Three of the Nightpath Trilogy (Sample)

Shadowmancy: Book Three of the Nightpath Trilogy (Sample)


**SAMPLE ONLY** The thrilling conclusion to the Nightpath Trilogy pits ancient enemies against one another, with time itself hanging in the balance. Eskander finds himself out of time as his companions fight for the future of San Francisco, Aurichome, and everything in between.  Time is of the essence as the former NIGHT agent attempts to control the only form of magic that can...   [click here for more]
Nightpath Publishing   FREE 

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Stories of the Lens

Stories of the Lens


Do you want to play a big, bold space opera story? Have you ever had the story go off the rails, or had players not take it seriously? What if the players only had 15 minutes for each scene? Stories of the Lens is a big, bold science fiction tabletop RPG built to create characters very quickly (it takes about 15 minutes for the entire...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Technomancy: Book Two of the Nightpath Trilogy (Sample)

Technomancy: Book Two of the Nightpath Trilogy (Sample)


**SAMPLE ONLY** The Nightpath Trilogy continues as old grudges come calling, with hell to pay. It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental.  A new threat appears as old grudges rear their ugly heads, forcing...   [click here for more]
Nightpath Publishing   FREE 

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The Bean Bag Storytelling Game

The Bean Bag Storytelling Game


Do you have casual times between your big games? Times when you want to tell a story as a group, but you don't need or want a full-scale rule book? Times when you just want to tell a story as a group? And let's be honest: a lot of tabletop RPG systems force the story to stop far more often than they facilitate the story. Especially if you trust the other players. Would...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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The Escape Plan: Adventure Design Guide

The Escape Plan: Adventure Design Guide


In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally...   [click here for more]
Dancing Lights Press  $1.99

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