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A DM's Directory of Demiplanes, for Ampersand Fantasy Campaigns

A DM's Directory of Demiplanes, for Ampersand Fantasy Campaigns


An infinite number of realms are out there. This book unlocks eight of them. A DM's Directory to Demiplanes, first published in 2004, details eight demiplanes created under the 3.5 edition of the ampersand RPG. The game mechanics are centered squarely in those 3.5 edition rules, but the concepts and flavor are useful in any edition or campaign featuring planar...   [click here for more]
Philip Reed Games  $9.95

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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $4.99

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The Game Master's Book of Traps, Puzzles and Dungeons

The Game Master's Book of Traps, Puzzles and Dungeons


The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter,...   [click here for more]
Topix Media Lab  $14.99

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The Ancient Library of Knowledge: A compendium for 5E

The Ancient Library of Knowledge: A compendium for 5E


Special price of $12.99 for a limited time! Delve into the corridors of The Ancient Library of Knowledge with this 100+ pages compendium for 5E filled with forbidden lore. What you find inside: 12 magical libraries, unique locations complete with brief role-playing hooks and quest ideas to offer opportunities for discovery, learning, and adventure. A...   [click here for more]
Mythos Creations  $14.99 $12.99

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Strange Stones

Strange Stones


I have a mild obsession over standing stones. As a kid I loved exploring the forests around my home - dreaming of finding something incredible, but happy to find the stone foundations of an old building, a line of rocks that were once a fenceline, and a clearing in the woods around a huge stone that didn’t rise above the rest of the area, but prevented trees from finding root. While the woods...   [click here for more]
ZERObarrier  $4.99

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Into the Vault of the Sea Goddess (An Adventure for 5E)

Into the Vault of the Sea Goddess (An Adventure for 5E)


“ … drowsing on the deck of the Geros when I was startled awake by a noise like the roar of the Ismenian Dragon. Looking up, I saw a lithe figure in the lantern room remove the trident from its dais and disappear down into the lighthouse. A monstrous pillar of black smoke swallowed the sunset, darkening the skies. Captain Othonos immediately raised sail, steering for the deep sea, but soon...   [click here for more]
Skirmisher Publishing  $7.99

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100 Pieces of Graffiti to Find in a Dungeon (5E)

100 Pieces of Graffiti to Find in a Dungeon (5E)


Characters will not be the first to enter a dungeon and that doesn't even consider creatures that might be living there. These previous visitors and occupants may well have left markings on the walls and this supplement has 100 examples of such. Some of the markings are simply words and sentences, and are marked by quotes. Others may be sketches, drawings or other graffiti. Some of the entries have...   [click here for more]
Azukail Games  $1.25 $1.00

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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


DISCLAIMER: The Print on Demand product contains typos and other errors that were contained in the original product. Until we find a copy available without those errors they will be reflected in any purchase of the  Print on Demand version of this title. A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness...   [click here for more]
Wizards of the Coast  $9.99

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Sly Flourish's Fantastic Locations

Sly Flourish's Fantastic Locations


We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips. One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore....   [click here for more]
SlyFlourish  $9.99

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GAZ14: The Atruaghin Clans (Basic)

GAZ14: The Atruaghin Clans (Basic)


From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World. Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From...   [click here for more]
Wizards of the Coast  $4.99

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GAZ5 The Elves of Alfheim (Basic)

GAZ5 The Elves of Alfheim (Basic)


This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in its entirety....   [click here for more]
Wizards of the Coast  $4.99

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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses in geography,...   [click here for more]
Wizards of the Coast  $4.99

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Planar Compass Issue 2

Planar Compass Issue 2


Planar Compass Issue 2: Buccaneers of the Big Black! The second issue in our interplanar odyssey welcomes you to the deep end of the Astral Sea! Here there be strange sights, ever changing environmental dangers, and monsters the likes of which you’ve never seen. A supplement for Old-School Essentials and other classic RPG systems such as Swords and Wizardry, Labyrinth Lord, etc. building upon the...   [click here for more]
Planar Compass  $6.00

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GAZ8 The Five Shires (Basic)

GAZ8 The Five Shires (Basic)


Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries of survival...   [click here for more]
Wizards of the Coast  $4.99

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GAZ9 The Minrothad Guilds (Basic)

GAZ9 The Minrothad Guilds (Basic)


Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer...   [click here for more]
Wizards of the Coast  $4.99

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Planar Compass Issue 1

Planar Compass Issue 1


The big black. The sea of souls. The astral realm. There are many names for the space between the planes. In the center of it all lies an island… “The friendliest Port in the Planes.” Whether you are a spirit that has been recently separated from your body or an adventurer traveling between worlds, chances are you’re making a stop in… Dreamhaven. A brand new RPG zine to take you brand...   [click here for more]
Planar Compass  $5.00

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GAZ11 The Republic of Darokin (Basic)

GAZ11 The Republic of Darokin (Basic)


"He who has the gold makes the rules." --An old Darokinian saying. In Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations. In fact, the Darokinians have thrived over the years, establishing themselves as...   [click here for more]
Wizards of the Coast  $4.99

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Ebonclad - A Thieves' Guild Setting & Adventures

Ebonclad - A Thieves' Guild Setting & Adventures


We are the cogs which make the great wheel spin We hold the strings tied to the marionette Where pacts are drawn, we are the ink upon the parchment Where ships set sail, we are the wind upon their masts Where kings are made, ours are the hands holding the crown We seek no glory We hold no oaths We take what is ours We are the...   [click here for more]
Dan Coleman Productions  $17.99 $13.99

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Planes of Law (2e)

Planes of Law (2e)


The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races! This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them into...   [click here for more]
Wizards of the Coast  $12.99 $9.09

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Deep Carbon Observatory - Remastered

Deep Carbon Observatory - Remastered


Deep Carbon Observatory - REMASTERED New maps, new A4 formt, interlinked with bookmarks and removable art and maps for easy printing and reading.  NEW ART Plus new Hooks, a fresh Index a re-write with additional bits and pieces and we ever playtested it! Other than that, at its core DCO is the same D&D adventure.  The adventure is suitable for a lucky mid-range party, a stupid high-level...   [click here for more]
False Machine Publishing  $12.46

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Neverland - The Impossible Island

Neverland - The Impossible Island


This is a fully playable setting guide by Diana Gaeta, featuring incredible guest authors Noir Enigma and Avalon Mason, as featured on Critter Hug and Adventuring Academy! We've all experienced some hardship or trial that makes us wish, perhaps briefly, to the stars that we could run away to a place where those problems cannot follow. What if, one day, a strange being...   [click here for more]
Diana Gaeta  Pay What You Want

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Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
Wizards of the Coast  $9.99

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Deep Carbon Observatory

Deep Carbon Observatory


The OG version. Now PWYW. ...   [click here for more]
False Machine Publishing  Pay What You Want

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Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)


"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness! Product...   [click here for more]
Wizards of the Coast  $9.99

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The Lonely Coast 2020 (5e)

The Lonely Coast 2020 (5e)


The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People....   [click here for more]
Raging Swan Press  $11.95

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product History...   [click here for more]
Wizards of the Coast  $9.99

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Ray Guns & Ruins

Ray Guns & Ruins


This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with...   [click here for more]
Skirmisher Publishing  $2.99

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Oath of the Dragon Samurai: Guide to the Heavenly Kingdom Vol.1

Oath of the Dragon Samurai: Guide to the Heavenly Kingdom Vol.1


Oath of the Dragon Samurai A Foreigner's Guide to The Heavenly Kingdom - Volume 1 "Dragons soar above,   Through virtue I join them,   To be reborn."   "Hi, I'm Guide, and for a small daily fee of 5 silver pieces, I'll be your chaperone, guiding you on your journey...   [click here for more]
Azkalian Traveler  $2.95

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Monsters of the Underworld

Monsters of the Underworld


Cawood Publishing presents the second book in our bestselling Monsters series, Monsters of the Underworld! Stat blocks for 5E, with conversion tables for PF1, PF2, OSE, and DCC. 110 new monsters and lore about the dark realm. From the Lava Dragon to the Lich King, this book will add depth to your game. Featuring the incredible art of Travis Hanson. Brave the Darkness! This 129-page...   [click here for more]
Cawood Publishing  $8.95

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At the Shrine of Othrys (A 5E Adventure & Sourcebook)

At the Shrine of Othrys (A 5E Adventure & Sourcebook)


“You have travelled through a desolate wilderness and, after braving untold hardships and dangers, reached the base of Mount Othrys, legendary headquarters of the Titans during their war with the Olympian gods. Before you the valley widens out and, at its center, is a small, rugged hill, a ring of large standing stones at its top marking it as a place of worship since the earliest times. On the western...   [click here for more]
Skirmisher Publishing  $11.99

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Improved Travel: Expanded Discoveries

Improved Travel: Expanded Discoveries


Imagine a staircase that winds around a tree, built by a lost civilisation. As you sweep away the vines that have choked the sturdy stone steps, intricate symbols carved deep into the stone and inlaid with dark obsidian are revealed. Climbing the staircase you get to a landing, where you find a small bedroll and a shocked goblin child... That is one of well over 100,000 unique discoveries to pepper...   [click here for more]
Bardzilla Games  $1.99

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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
Wizards of the Coast  $4.99

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On the Plane of Magma (An Adventure for 5E)

On the Plane of Magma (An Adventure for 5E)


“On the Plane of Magma” is a 5E scenario designed to represent a spot on the quasi-elemental Plane of Magma that a character party might be transported to for any number of reasons. Note: This scenario is available by itself but is also included with Skirmisher Publishing's just-released "At the Shrine of Othyrs" campaign-length adventure!  “On the...   [click here for more]
Skirmisher Publishing  $1.99

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Lairs & Encounters

Lairs & Encounters


Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules. In Lairs & Encounters you will find: More than 165 ready-to-play monstrous lairs— one for every major monster in the Adventurer...   [click here for more]
Autarch  $10.00

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Ed Greenwood Presents Elminster's Forgotten Realms

Ed Greenwood Presents Elminster's Forgotten Realms


The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood. This 160-page book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of...   [click here for more]
Wizards of the Coast  $14.99

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Simple Discoveries: Making Travel Engaging

Simple Discoveries: Making Travel Engaging


Travel can get very repetitive very quickly when one is just rolling, fighting and resting. Have you ever considered what makes a video game like Skyrim so deep and engaging? The world between the towns. How can we bring that to our TTRPG? A small stack of rocks lays next to a small but well worn track... In the distance a persistent glint on the side of a mountain calls to you... A low lying wall,...   [click here for more]
Bardzilla Games  $0.99

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Colonial Gazette: An Atlas of North America

Colonial Gazette: An Atlas of North America


The Thirteen Colonies and Beyond! The year is 1776. With the Thirteen Colonies in open revolt, the continent of North America has become a battleground. Check your course, blaze a trail, and chart your campaign with these detailed maps of the colonial world! Well researched and vigorously play tested, Nations & Cannons products are 5e compatible and introduce...   [click here for more]
Flagbearer Games  $4.99

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Monsters of Feyland 2: The Well of Dreams

Monsters of Feyland 2: The Well of Dreams


Cawood Publishing presents Monsters of Feyland 2: The Well of Dreams for 5th Edition! Includes conversion tables for OSE, DCC, PF1, and PF2.  Over 115 new monsters plus resources to run a Feyland campaign. The fifth book in our bestselling Monsters series! Feyland just got a lot stranger! Here's our companion book to Monsters of Feyland.  The Well of Dreams has been corrupted...   [click here for more]
Cawood Publishing  $8.95

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Monsters of the Wilderness: Oswald's Curse

Monsters of the Wilderness: Oswald's Curse


Cawood Publishing presents Monsters of the Wilderness: Oswald's Curse for 5th Edition! Includes conversion tables for OSE, DCC, PF1, and PF2. Over 120 new monsters plus resources to run a wilderness campaign. The fourth book in our bestselling Monsters series! A wizard can change the world for better...or worse. Oswald Myrr the legendary wizard has unleashed a curse upon the world....   [click here for more]
Cawood Publishing  $8.95

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100 Random Magic Effects to Encounter in a Dungeon (5E)

100 Random Magic Effects to Encounter in a Dungeon (5E)


Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page...   [click here for more]
Azukail Games  $1.79 $1.49

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Maximum Mutagenesis (DCC)

Maximum Mutagenesis (DCC)


Maximum Mutagenesis An Umerican Mutation Sourcebook May the ever present holy glow warm your marrow as you travel down the irradiated paths of Umerica! Within these twisted pages you will find: Getting the Glow - Looking to get mutated? Here is a list of what you need and where you might find it. Lesser Mutations - A new form of simple mutations to inflict upon hapless wastelanders! Three new...   [click here for more]
Shield of Faith Studios  $7.99

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Tools of the Trade: A GM’s Guide to Creating & Running Fantasy Heists

Tools of the Trade: A GM’s Guide to Creating & Running Fantasy Heists


Tools of the Trade is a fast and simple, system-neutral toolkit that will help you create a unique, playable heist in minutes! Featuring a fill-in-the-blank system you can drop into your game as a one-shot, a linked campaign, or an extended series of daring exploits. Tools of the Trade includes an easy-to-use Contact creator for generating criminal NPCs with their own exploitable...   [click here for more]
Human Gorilla  $10.00

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Amazing Encounters & Quests

Amazing Encounters & Quests


A 5e supplement presented in a gorgeous 159-page PDF, which provides you with the following: 36 detailed encounters divided in three main themes: Wilderness Urban Miscellaneous Each encounter has its own battlemap. If you also want the digital files for your VTT of choice, see below. A total of 56 battlemaps 16...   [click here for more]
CZRPG  $19.99

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Path of the Planebreaker for 5E

Path of the Planebreaker for 5E


Unlock the mysteries of the planes! A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. Behold the Planebreaker! The Planebreaker visits all planes, all demiworlds, and all dimensions. Some are known to sages and planar travelers. But in a multiverse stretching across epochs, the number of...   [click here for more]
Monte Cook Games  $19.99

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Engineering Castles

Engineering Castles


Bastions of Timber & Stone Adventure does not limit itself to dungeons of earth and stone, but calls the seeker to plunder the halls of war and worship; from the spires of looming towers, to castles set in forbidden glades deep in ancient heartwood and to the sunken and abandoned places lost in time. Not all are hidden – some are welcoming bastions for the wayward traveler, and others...   [click here for more]
Troll Lord Games  $10.49 $7.34

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Grand History of the Realms (3.5)

Grand History of the Realms (3.5)


Please note: This document is a scanned image and might contain some blurring of text in spots. ***** All of Toril, and especially Faerûn, is rich in history. As the eons have passed, empires have risen and fallen all around the world. This chronology presents the history of the FORGOTTEN REALMS setting in all its glory. We’ve brought together information from dozens of sources to provide the...   [click here for more]
Wizards of the Coast  $9.99

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At the Shrine of Othrys (A Campaign Report)

At the Shrine of Othrys (A Campaign Report)


“At the Shrine of Othrys” is a fun and lively novella-length work of fantasy fiction that follows the activities of four stalwart adventurers, Myrmidon fighter Myrmex, Human rogue Teris, Cynocephalian sorcerer Lyco, and Olympian priestess Angelia as they travel to and explore an ancient temple complex.  This publication is designed to look like a journal written and illustrated with sketches...   [click here for more]
Skirmisher Publishing  $2.99

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The Western Isles

The Western Isles


Step into the Archipelago of 'The Western Isles,' where the echoes of Celtic and Norse legacies resonate through time. Based on the mystical landscapes of the 10th-century Outer Hebrides of Scotland, this D&D 5e setting offers a rich tapestry of history, culture, and adventure. Journey through Celtic marketplaces and fortified Norse strongholds as you navigate a complex web of politics ruled by...   [click here for more]
Matt Belcher  $1.92

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The Inner Planes (2e)

The Inner Planes (2e)


Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes. The cornerstone planes of Air, Earth, Fire, and Water are the most well-know Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the Plane of Ooze to the eternal storm of the...   [click here for more]
Wizards of the Coast  $14.99 $10.49

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Umerican Survival Guide, Chase cover (DCC)

Umerican Survival Guide, Chase cover (DCC)


The Umerican Survival Guide A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still...   [click here for more]
Shield of Faith Studios  $6.99

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