Title |
Publisher |
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 You know what they say about the best-laid plans…
The Adventure Havens series of gaming supplements provides game masters and storytellers with a collection of ready-made NPCs and associated locations that can be used to flesh out your current campaign setting or simply fill in the gaps when the players decide to go off in an unintended direction.
Adventure Havens: Apothecaries and Alchemists,... [click here for more] |
Bards and Sages |
$2.99
|
Destroy the Relics — or Preserve Them?!
The player characters have recovered artifacts from the fallen titan Spiragos the Ambusher, but forces are at work that would see them stolen and used for evil ends. The titanshards must be destroyed, but first the means to do so must be found – and the heroes might learn that destroying the relics is not the only, nor the best option!
What... [click here for more] |
Onyx Path Publishing |
$4.99
|
 Centuries ago, powerful entities from the elemental planes of The Flux visited the world. Taking an active interest in the affairs of mortals for their own alien reasons, these entities, known as the Noble Djinn, imbued certain people with a token of their elemental powers. These were the first Elemental Weavers.
Legend says that it was their own hubris that led to their downfall. Mortals, unaccustomed... [click here for more] |
Bards and Sages |
$2.99
|
 Fantasy adventurers have it easy. Not only does nobody give them a hard time about looting vanquished foes, but it's practically expected of them. Alas, the poor hero in the modern world does not have the same luxury... ...or does he? Looting for Fun and Profit in the Modern World is a quick guide to unloading loot acquired from villains, criminals, and assorted bad guys. This... [click here for more] |
Bards and Sages |
FREE
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Adventure turns up in the oddest places.
In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens... [click here for more] |
Bards and Sages |
$2.99
|
 Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL campaign setting. Each location features... [click here for more] |
Bards and Sages |
$2.99
|
Behold the Ultimate Tome of Koboldic Lore! Long have they been abused, misused, and underappreciated. Now, from the depths of the underdark, they come. They come with their weapons. Their magic. Their mastery. They come to take their rightful place among the races of the surface world. I have bore witness to their unholy wrath. Beware! You will not hear them coming. You will... [click here for more] |
Bards and Sages |
Pay What You Want
|
You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs... [click here for more] |
Bards and Sages |
FREE
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To a protean scribe, all the universe is formed of words. Not just words such as the kind in a language spoken by mortals or even by the gods themselves, but words more powerful even than that. Words that drew forth the universe itself from the protean mass of chaos that came before. Protean scribes dedicate their lives to unearthing these primordial words, and to weaving them into common languages... [click here for more] |
LPJ Design |
$2.99
|
 "A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out. Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield... [click here for more] |
Art of War Games |
$0.50
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Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game.
Do you have a player that... [click here for more] |
Bards and Sages |
$2.99
|
 A new ArchDespot now sits on the throne of Faremh. Her rule is far from unanimous, however. She needs people to retrieve the ancient crown to prove her worth.
An adventure written for levels 1-4. ... [click here for more] |
First Ones Entertainment |
$1.50
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THE DEMON STONES
When huge stones fall out of the night sky,
A deadly curse settles over Gravencross.
Help the village exorcise the Demon Stones.
“The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing,... [click here for more] |
MonkeyBlood Design |
Pay What You Want
|
They're creepy. They're crawly. And sometimes they can make even the bravest tough guy scream like a little girl. We're talking about SPIDERS! This product gives you a new perspective on these amazing critters. Crammed into this 9 pg PDF you get: New rules for inflicting Arachnophobia on your hapless players. Make familiars out of the Goliath Birdeater, Greenbottle Blue Tarantula,... [click here for more] |
Bards and Sages |
FREE
|
The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or you... [click here for more] |
Bards and Sages |
$2.99
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How many times can you award a +2 mace or sword to the party before it becomes boring? How many sets of +1 chainmail do they possibly need? Wouldn't they rather have a Dire Maul of the Jumbo Shrimp? Inspired by the often pecular naming conventions of your favorite MMORPGs, The Keep of Lord Mmorpgus offers you dozens of new weapons, armor, and magical items to add some... [click here for more] |
Bards and Sages |
$0.99
|
Designed to be compatible with the most recent incarnation of the most popular fantasy role playing game of all time, this is the first adventure adapted from one of The Swamper’s curious tales, and we feel that we have done it justice. It concerns the plight of a small community, tainted fruit, and a potentially grave threat to the entire region. Strange Harvest is intended for 4-6 characters... [click here for more] |
Critical Hit Publishing |
$4.99
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Saikorojutsu! The Way of the Dice! takes the Karma Core Rules and pushes them into overdrive, with 36 pages of advanced rules that let you replicate the feel of your favorite comics or anime adventures. Featuring:
Advanced Character Creation Rules: Create more powerful starting characters. Access Elemental Spirits to unlock unique powers in your characters.
Advanced... [click here for more] |
Bards and Sages |
$4.99
|
For some, it is not enough to merely summon up a temporary storm. For some, sometimes it is necessary to completely defy the laws of nature on a far more permanent level. Caelumancy, the art of creating permanent weather and environmental effects in an area, is a mysterious form of magic that allows a spellcaster to bring rain to the desert, snow to the tropics, or unleash Armageddon on interlopers.... [click here for more] |
Bards and Sages |
$4.99
|
When the party arrives in the small village of Goldendale they find a shortage of metal goods and a community upset with the lack of production. Despite their admiration for the village blacksmith, folks grow concerned about his inability to complete the simplest jobs even though they hear the ring of his hammer throughout the night...
This 24-page sidetrek details the various NPC's and features... [click here for more] |
John Ross Rossomangno |
$3.95
|
You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games. Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign. With NPCs ranging from CR 1 all the way up to CR 35, DM's will... [click here for more] |
Bards and Sages |
$2.99
|
Hundreds of new weapons, tools, and magic items for your D&D character.
This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what... [click here for more] |
Wizards of the Coast |
$14.99
|
This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing... [click here for more] |
Wizards of the Coast |
$4.99
|
Old Soldiers Never Die
What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast. Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral... [click here for more] |
Wizards of the Coast |
$4.99
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The First New FLUFFY QUEST Adventure in 15 Years! NEW Magic, NEW Encounters, SAME OLD PUNS! Visit Happy Wally's Emporium and shop the "Clarence" section! Visit the legendary Corn Tower and take a ride on the Happy Hayride! Learn the secret of the HCW and participate in the night of FLUFFYMANIA! Includes Maps, DM Notes, Pre-Gen Character Sheets and Player Handouts. A humorous AD&D 1st Edition Adventure... [click here for more] |
Bad Dog Publications |
FREE
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Imagine a book so well written that it actually INCREASES your ability to use your skills. Now imagine an entire SET of such books! Well, now your players can experience them and more with this unique little PDF. This resource contains information on over two dozen non-magical books that grant competence bonuses to various skills and skills sets. Ideal for low-magic campaign settings, these books... [click here for more] |
Bards and Sages |
$0.99
|
Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds and... [click here for more] |
Bards and Sages |
$2.99
|
This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list... [click here for more] |
Wizards of the Coast |
$4.99
|
Goblins have invaded Kiris Dahn, once a jewel in the crown of Nerath, the fallen human kingdom. Within its plundered ruins lie treasures yet to be unearthed, including the last of the slaying stones - deadly relics from bygone wars. Even now, evil forces scour the ruins in search of the stone, but they are not alone! Adventurers have come to Kiris Dahn, bringing death and destruction in their wake.... [click here for more] |
Wizards of the Coast |
$7.99
|
DISCLAIMER: The Print on Demand product contains typos and other errors that were contained in the original product. Until we find a copy available without those errors they will be reflected in any purchase of the Print on Demand version of this title.
A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness... [click here for more] |
Wizards of the Coast |
$9.99
|
Systems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!
Inspiration and Perspiration
This 80-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you... [click here for more] |
Goodman Games |
$11.99
|
Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes:
* More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker.
* The Specialist,... [click here for more] |
Skirmisher Publishing |
$9.99
|
The Mythos series continues with Gods of Nature. This 10 pg PDF introduces three gods that can be dropped into almost any d20-style fantasy setting.
Alenadra Thousand Eyes: Known as The Weaver, Alenadra understands the intricate relationships of all living creatures. To mortals, her movements seem chaotic and capricious. But her followers know that she sees patterns... [click here for more] |
Bards and Sages |
$0.99
|
Your heroes have faced supernatural beasts, cybernetic monstrosities, alien forces...and somehow survived. But what if the greatest threat to their lives wasn't some superhuman ninja, but the well-dressed gentleman on the bus that just asked for the time? Or that sweet country girl that offered them ride?
In Nemesis II: Serial Killers, we present 5 ready-to-use NPCs complete with... [click here for more] |
Bards and Sages |
$2.99
|
You know what they say about the best laid plans.
No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures.
With Adventure Havens: Temples,... [click here for more] |
Bards and Sages |
$2.99
|

Enhanced Armor
Pages: 8 Illustrations: 4 Game System: OGL 3.5/Pathfinder
This file covers four unique types of non-magical enhancements and alternate rules that can be used to improve your medieval armor:
Gemstone Plating
Hell Forged
Reinforced
Piece Mail
Gemstone Plating: Several metals, including... [click here for more] |
Bloodstone Press |
$1.49
|
A character is more than their role and specialty in combat. Beyond the dungeon they have whole lives, skills, abilities and professions that speak to their history and who they were (and are) when not adventuring. Not every ranger need be the same wilderness stalker!
Allow those abilities to shine in this supplement that provides a wealth of character options and expanded RP opportunities for players... [click here for more] |
Kannik Studios |
$2.50
|
The journey isn't over. . . It's just beginning.
Bad Axe Games peels back the outer layers of the 3.5 rules and reveals the inner workings for all to see. Within this book, you'll find the keys to decoding the d20 rules and gain new insight into the mechanics of your game. Copious design notes detail the thought process behind every design change.
Detailed introductory analysis of the "The Spine"... [click here for more] |
Bad Axe Games |
$7.95 $4.95
|
Requires the use of the Dungeons & Dragons Players Handbook, Third Edition, Published by Wizards of the Coast.
Long before war rocked its steepest mountains and destroyed its dreams, Afghanistan civilization had lasted for mellennia, giving birth to philosopher, scholars, warriors and poets. Alexander the Great made its lands a central part of his empire, and Mongols, British, Russians... [click here for more] |
Holistic Design |
$7.50
|
Tests of Skill v.3.5 is thoroughly revised, updated, and expanded version of the innovative OGL adventure module and sourcebook originally released as a version 3.0 publication and intended as a companion volume to Experts v.3.5. This edition has been expanded by 24 pages, had its character and monster stats corrected and revised, and had added to it one new encounter, one new scenario,... [click here for more] |
Skirmisher Publishing |
$6.99
|
The Class Construction Kit is a new and important tool for players, GM's and designers who wish to create their own unique and balanced 20-level core class. Based on the 3.5 d20 game engine, this book provides a simple to use system to create classes. By breaking down all of the core classes from the Player's Handbook and figuring out how they were put together, the author has made it possible... [click here for more] |
Dog Soul Publishing |
$3.95
|
(There is now a THIRD EDITION of this work):This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: :st="on">Western Europe.
"If you're a DM and running a D&D game, you should have... [click here for more] |
Expeditious Retreat Press |
$20.00
|
Healing has always been a second-class citizen for psionics. Even games with divine magic often have trouble finding a healer, because it's not always the most exciting role to play. No longer! Untapped Classes: Worldthought Medic introduces the worldthought medic class, who allows party members to access healing on their own through the worldthought network, rather than the medic having... [click here for more] |
Dreamscarred Press |
$1.79
|
An ENnie Award Nominee!
This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting... [click here for more] |
Skirmisher Publishing |
$9.99
|
Poisons exist in abundance in fantasy worlds, their deadly touch waiting within ancient traps, slathered upon readied weapons, or pooling within a fanged and monstrous maw. Some poisons are magical creations, concocted by dark powers in secret laboratories. Other toxins are naturally occurring on many worlds across the planes. Still other venoms drip from the fangs and scales of fearsome beasts.
Pale... [click here for more] |
Bastion Press |
$9.99
|
Raise your game to a higher caliber.
This essential Spycraft volume introduces hundreds of modern weapons options for the d20 System, bringing the pyrotechnic action of blockbuster movies right to your gaming table. Contained here is everything you need to requisition, modify, and use your favorite firearms, melee implements, tactical assets, and exotic martial arts tools, along... [click here for more] |
Crafty Games |
$7.50
|
Comic Book Heroes - 2nd Edition
All New!!! Comic Book Heroes - 2nd Edition is the greatest OGL-based superhero role playing game in the Universe! After four years of playtesting, planning and revision, Robert Farrior and SteelMagic Studios have launched a completely updated and revised version of their popular 2003 title.
Comic Book Heroes - 2nd edition includes:
600 pages of rich, in-depth... [click here for more] |
SteelMagic Studios |
$29.95 $19.95
|
Police Procedural, by Mike "Cold War" Daumen is a short PDF that gives you all the tools you need to run a police investigation from the crime scene to the courtroom. A full system for gathering evidence, converting that evidence into exhibits at trial, and using those exhibits to obtain a conviction is included.... [click here for more] |
RPG Objects |
$2.95
|
Part of the appeal of RPG's is their linear nature. Rarely does a game "end" in the same sense as a board game or a card game. You continue to gain experience and progress until you reach higher levels. All the core classes top-out at 20th level, but if you wish to continue playing the same characters you then move into the Epic Level! I really enjoy playing Epic level campaigns. Why play... [click here for more] |
Skortched Urf' Studios |
$1.99 $1.33
|
The Land of Sahasra: Peoples of Faith The Books of Faith: Jainism takes the real world religion and enables you to incorporate it in your d20 fantasy game. Learn about the 24 Jinas, the Jiva pantheon and add even more realism and exotic flavor to your Sahasra campaign. The Books of Faith: Jainism can be used in any d20 campaign. ... [click here for more] |
Dog Soul Publishing |
$1.95
|