XDM: X-treme Dungeon Mastery by Tracy and Curtis Hickman is oft hailed as The Cure for the Common Game. This newly revised second edition now contains:
Tips for understanding and meeting the needs of your players
Techniques for addressing conflict at the game table
Diagrams for story structure, session flow, and adventure design
Enriching and amusing footnotes
DIY rituals for joining the secret society... [click here for more]
Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what you can do, what affects your character, and when they get to act.
Set one contains one card each of every trick in the game, as well as every condition. It also has a set of initiative cards... [click here for more]
Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available.
About Pugmire:
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.” ... [click here for more]
Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available.
About Pugmire:
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.” ... [click here for more]
Miss Quinn's Strange Sweets
Players 4
No Level (0 or 1st)
Runs 3 - 4 hours
System 5e
Features: Green Hag, Goblin, Basilisk, Giant Wolf Spider,
Rewards: Gauntlet of Ogre Strength, Pearl of Power, Ring of Mind Shielding
About
Miss Quinn's Strange Sweets is a unique adventure for 5e where your party will play orphaned Tieflings attempting to heist some magical sweets from the titular Miss Quinn. Little... [click here for more]
NO GOOD DEED GOES UNPUNISHED
When Good Company ventured into the Funk a year ago to retrieve the fabled Staff of Er’Mah’Gerd, the heroes hoped to bring prosperity to a land long fraught with peril.
But even as the ancient curse seems to fade, three factions fight for control over the region. The feral elves of the Untamed North suffer no trespassers in the former no-man’s land, while... [click here for more]
A fun Fairy Tale twist on three classic card decks. With art from the world of Tellatale. - Werewolf card game.
- Deck of Many Things
- Deck of Illusions ... [click here for more]