This document presents an alternative system of damage and health for use in the Cypher System. It mostly uses the default rules when possible but removes the default “punishment” of spending points from your stat pools.
The Cypher System has many little “dials” in it so that you can tweak and adapt it to your needs. This is more of a “switch” than a “dial”,... [click here for more]
This product focuses on replacing the standard types (Warrior, Explorer, Adept, Speaker) with racial types, so that you can play interesting variations of Humans, Elves, Dwarves, Gnomes, and Halflings and still have the huge world of potential descriptors open to you. Now you can have evocative and differentiating titles like a “Mysterious Elf who Cast Spells” and a “Jovial Dwarf... [click here for more]
Waking up in an abandoned mansion, six individuals of disparate goals must work together to solve the mystery of the dangerous trouble that is plaguing the city of Vruebrard. Conspiracies abound with multiple groups operating in the shadows to control the hidden power of the city, and possibly to some more nefarious end. All this, and the possibility of a terrible legendary monster: the gloombeast.... [click here for more]