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Hottest Cypher System, Cross-genre/Multi-genre, Print
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Hottest Community Cypher System, Cross-genre/Multi-genre, Print
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Newest Titles in This Section
Newest Community Created Titles in This Section
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Products found in this section... |
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Title |
Publisher |
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Track and trade XP without wearing a hole in your character sheet!
In the Old Gods of Appalachia Roleplaying Game, players earn experience points not for killing monsters, but for facing unexpected challenges, protecting those close to them, and uncovering dark forces and sinister plots.
You might rack up your XP between sessions, but most commonly you receive experience points during... [click here for more] |
Monte Cook Games |
$9.99
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Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today.
Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more... [click here for more] |
Metal Weave Games |
$15.99
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Generate random cyphers on the fly for your modern, sci-fi, or other realistic game
Cyphers—single-use abilities that characters gain over the course of play—lie, not surprisingly, at the heart of the Cypher System. In many genres, cyphers come in the form of items, like magic potions, one-shot spell scrolls, or bits of alien technology.
But physical items with overt, supernatural-seeming effects... [click here for more] |
Monte Cook Games |
$20.04
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Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$20.05
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A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection... [click here for more] |
Metal Weave Games |
$19.99
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Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$19.99
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The Strange is all about exploration and discovery in the odd recursions surrounding Earth. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful... [click here for more] |
Monte Cook Games |
$8.05
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XP Cards with Added Effects!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into... [click here for more] |
Monte Cook Games |
$6.05
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In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [click here for more] |
Monte Cook Games |
$8.05
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Generate random salvage results—and GM intrusions—and save loads of time doing it!
Shins. Iotum. Oddities and artifacts. Parts. Everything you want from a salvage attempt—even GM intrusions—is now at your fingertips. Save time at the game table and in prep by skipping the salvage tables and simply drawing a card. The top portion gives you the salvage result, including not just iotum, shins,... [click here for more] |
Monte Cook Games |
$20.04
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Over one and a half MILLION cyphers!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
I love giving my players cyphers that are at least a little bit randomized, but are... [click here for more] |
Monte Cook Games |
$15.05
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