Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story... [click here for more]
Ready to run your own adventures?
I’m a Guide! is a hands-on, step-by-step kit for kids who are ready to take on the role of a Guide. Easy-to-follow instructions help kids run a simple adventure, learning along the way so they can go on to run more advanced stories, or even make up their own—and achieve a wild success at being a Guide! And that’s not all: You also... [click here for more]
Four exciting new adventures, plus lots more!
A creature called Kabloom! is stealing all the power from the Flowering Fields. Can the heroes stop them and restore this beautiful corner of Out the Window?
Peanut, Butter, and Jelly have lost their mittens somewhere Behind the Bookshelf. They were gathering treats on Mice Mountain when they ran into something scary.
The heroes’ trip to the... [click here for more]
Claws and Paws and Lairs and Scares!
Set out into adventure with this expansion to theNo Thank You, Evil! game of adventure, storytelling, and roleplaying for families with children as young as five.
The Lairs and Scares book contains four complete, all-new adventures, great for novice Guides and players or those who are looking for some more advanced challenges.... [click here for more]