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The original magazine of all things Cypher System presents: Festival Season
All over the world and throughout all of human history, people have celebrated the passing of the seasons with ritual and ceremony. Festivals and faires provided an opportunity for people to gather together in these times of remembrance and passing. And sometimes they created a magic all their own. In this issue we present... [click here for more]
The original magazine of all things Cypher System presents: All That Glitters
Treasure glitters, but so does the edge of a blade...In this eleventh issue we present a variety of shiny new game material suitable for inclusion in any of the many game worlds created by Monte Cook Games.
The eleventh issue of the CypherCaster Magazine includes:
From Sharang Biswas comes an sandbox style Unmasked... [click here for more]
The Gods are Dead—Now It’s Your Turn
There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute.
Then Elanehtar fell to earth like a vengeful star, sparking cataclysm, destroying the gods, and plunging the world into a... [click here for more]
Make your own Invisible Sun props
The wide array of props and handouts in the Black Cube include seemingly common items from around Satyrine, like menus, handbills, tickets, brochures, and business cards. Many of them harbor hints, hooks, and hidden truths about the Actuality. But perhaps your players would enjoy props custom made by you for your own specific narrative?
Create official letters,... [click here for more]
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How... [click here for more]