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In Volo's Wake (5e)
by Wizards of the Coast

The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes.

It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.

In Volo's Wake (5e)
 
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Netheril: Empire of Magic (2e)

Netheril: Empire of Magic (2e)


Journey back 5,000 years into Faerun's past and visit the archwizards of Netheril. View their fantastic floating cities, enclaves of magic that shook the ground far below. Travel to a time when magic was raw and powerful, when spellcasters stood supreme in the eyes of their nation. Meet Karsus, an archwizard so powerful he wielded magic that made him a god... This new campaign expansion details...   [click here for more]
Wizards of the Coast  $9.99

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O2 Blade of Vengeance (Basic)

O2 Blade of Vengeance (Basic)


You are Erystelle of Dorneryll, famed elfin champion and magic-user. After years of adventuring, you have come home to the Emerlas?the hauntingly beautiful elfin woodland at the tip of Canolbarth forest. A place of legends and of peace. The journey has been long, but soon the winding forest track will bring you to Dorneryll, the majestic oak tree home of your childhood. Ahead, you glimpse a plume...   [click here for more]
Wizards of the Coast  $4.99

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OA5 Mad Monkey vs the Dragon Claw (1e)

OA5 Mad Monkey vs the Dragon Claw (1e)


Kara-Tur The Eastern Realms The followers of the many gods of Kara-Tur have always fought, to prove the superiority of their martial discipline and the greater wisdom of their deities. The strict hierarchy of the gods is now threatened by the sudden prominence of the followers of the Dragon Claw, a new and deadly school of martial arts that threatens to destroy all other schools. The players, recruited...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement II: Blackmoor (0e)

OD&D Supplement II: Blackmoor (0e)


Caution! This is the second supplement to the highly addictive game Dungeons & Dragons. Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement III: Eldritch Wizardry (0e)

OD&D Supplement III: Eldritch Wizardry (0e)


The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion...   [click here for more]
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OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)

OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)


Well, here it is: the last D&D supplement. It is with a strange mixture of sadness and relief that I tell you this. My first assignment, fresh out of college, was BLACKMOOR. I came to regard it with a mixture of love and loathing, that has gradually seen the love win out. The loathing grew out of the educational trip that it was for me. They don't teach you in college what to do when the press...   [click here for more]
Wizards of the Coast  $4.99

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One Grung Above (5e)

One Grung Above (5e)


From the depths of the jungles of Chult they're here! Summaries of the characters from the new Twitch streamed game in all their glory, plus the officially UNOFFICIAL grung traits used to created them. All monies that Wizards would receive from sales of this product are being donated to Extra Life, so GRUNG IT UP! ...and get yours now! You can head to the D&D page on Extra Life to find out...   [click here for more]
Wizards of the Coast  $4.99

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One Last Riddle (3.0)

One Last Riddle (3.0)


When the great sphinx Ujaset is slain, his ghost offers treasure to any heroes brave enough to avenge his death. Can your party solve his One Last Riddle to discover and defeat his killers? Game designer David Eckelberry offers the latest in our series of adventures. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 5th to 7th level. Adventure...   [click here for more]
Wizards of the Coast  $0.99

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Palanthas (SAGA)

Palanthas (SAGA)


No Other City Compares! For centuries people from all across Krynn have flocked to the only city to come unscathed through wars, dragon attacks, and world-shattering cataclysms. Now your DRAGONLANCE heroes can explore ancient and wondrous Palanthas, from her bustling waterfront to the cloistered mansions atop Nobles' Hill. Make Palanthas the center of your campaign! Features like the city's never-before-revealed...   [click here for more]
Wizards of the Coast  $4.99

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PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)

PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)


The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time. Product History PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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PC2 Creature Crucible: Top Ballista (Basic)

PC2 Creature Crucible: Top Ballista (Basic)


Blue Fox, scramble. Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible Flying City of the gnomes. They know no borders, and fear no monsters. From the far reaches of Alphatia to the mysterious lands of Arypt, their neverending quest is for the magical fuel.that will keep them flying! Top Ballista describes the City of Serraine and its facetious inhabitants....   [click here for more]
Wizards of the Coast  $4.99

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PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)


If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover...   [click here for more]
Wizards of the Coast  $4.99

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PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)


There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
Wizards of the Coast  $9.99

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Plane Shift: Dominaria

Plane Shift: Dominaria


Welcome to Dominaria, an enormous plane with numerous landmasses separated by vast oceans. With a focus on the continent of Aerona and its surrounding lands (collectively known as the Domains), we hope you enjoy this setting of high fantasy with information on some of the most iconic locations and peoples of Magic: the Gathering like Benalia, Keld, Vodalia, and Llanowar. The game mechanics...   [click here for more]
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Plane Shift: Ixalan

Plane Shift: Ixalan


Four mighty peoples face off in a desperate search for a legendary city of gold, hidden deep in the heart of Ixalan. Will you join the vampires of the Legion of Dusk in their march of conquest? Will you stand with the folk of the Sun Empire—and the dinosaurs that serve them—in defending their lands and heritage? Will you join the cunning merfolk of the River Heralds to trick and misdirect...   [click here for more]
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Player's Guide to Faerûn (3.5)

Player's Guide to Faerûn (3.5)


The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides...   [click here for more]
Wizards of the Coast  $32.95 $14.99

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Player's Secrets of Hogunmark (2e)

Player's Secrets of Hogunmark (2e)


The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose)....   [click here for more]
Wizards of the Coast  $4.99

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Player's Secrets of Stjordvik (2e)

Player's Secrets of Stjordvik (2e)


Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders...   [click here for more]
Wizards of the Coast  $4.99

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Poor Wizard's Almanac II (Basic)

Poor Wizard's Almanac II (Basic)


This new almanac provides a massive collection of world events for the game year of AC1011. It picks up where the previous almanac ended, wrapping up major plots that started in the game year of AC1010, and starting new ones. Battles, skirmishes, and a host of historical events take place in a world in perpetual development, enough to fill an entire game year! ...   [click here for more]
Wizards of the Coast  $7.99

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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
Wizards of the Coast  $9.99

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Priest's Spell Compendium Vol 1 (2e)

Priest's Spell Compendium Vol 1 (2e)


The Priest's Spell Compendium is a three-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. This volume contains spells from A to...   [click here for more]
Wizards of the Coast  $4.99

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Quest for the Silver Sword (Basic)

Quest for the Silver Sword (Basic)


Evil magic is afoot! On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan. So far the burgomaster's plans to save his town have failed, and now he has but one chance left...   [click here for more]
Wizards of the Coast  $4.99

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R2: The Investigation of Hydell (1e)

R2: The Investigation of Hydell (1e)


Slinks are clean, well cared for, happy, obedient semi-humans. Why are they content to be slaves? They are protected by law, owned by many a wealthy merchant, and even have church approval. So why is high cleric MacKurian suspicious Can you sneak into the old ruin and find out what slinks really are, and where they're coming from? This is the second of the RPGA series of AD&D modules. Each RPGA...   [click here for more]
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Ravenloft (3.0)

Ravenloft (3.0)


A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)


Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $14.99 $11.24

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Ravenloft: Realm of Terror (2e)

Ravenloft: Realm of Terror (2e)


A New Realm of Horror Adventures In the dead of night, as mists cloak the land, a traveler walks a country road. Footsteps echo behind him, in pace with his beating heart. Is it Death who follows? The man turns, and so turns the phantom. A flash of fang, a bloodcurdling howl, red eyes fueled by a passion from beyond the grave. The traveler discovers what others have learned before him: all roads...   [click here for more]
Wizards of the Coast  $7.99

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REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)


The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
Wizards of the Coast  $4.99

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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
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Return to White Plume Mountain (2e)

Return to White Plume Mountain (2e)


In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis form more than a millennium. Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually...   [click here for more]
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Reunion (2e)

Reunion (2e)


Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and...   [click here for more]
Wizards of the Coast  $4.99

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Revenge of the Giants (4e)

Revenge of the Giants (4e)


Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that...   [click here for more]
Wizards of the Coast  $14.99

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Rise of the Titans (2e/SAGA)

Rise of the Titans (2e/SAGA)


Evil Grows in the Heart of the Ogre Lands During the Age of Dreams, ogres were beautiful creatures who built fantastic cities and ruled over the greatest civilization on all of Krynn. They eventually fell prey to their own decadence--their culture collapsed into barbarism while the ogres themselves degenerated into their current repulsive forms. Recently, however, a new form of ogre has emerged....   [click here for more]
Wizards of the Coast  $4.99

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Road to Oblivion (3.5)

Road to Oblivion (3.5)


Oblivion is a town like no other. Situated in a hidden valley within a high mountain range and accessible only via air or a secret tunnel through the mountains, it has remained unknown to all except its inhabitants for uncounted centuries. What happens when a natural disaster exposes the town to the world and lets loose an ancient danger at the same time? Will the PCs aid those in need? Road to Oblivion...   [click here for more]
Wizards of the Coast  $0.99

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RPGA NEWS Volume 1 #1

RPGA NEWS Volume 1 #1


Included in this issue: SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr An Open Letter ... TOP SECRETTM notes from Merle Rasmussen Gen Con® South Report GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward Dispel...   [click here for more]
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RPGA2: Black Opal Eye (Basic)

RPGA2: Black Opal Eye (Basic)


The fear of doom is haunting the fair elven forest. An ancient enemy, dark and sinister, is threatening them once more. Three witches inhabit the ruins of the wizard Elyas' tower, and their evil schemes are now in motion. Two elf maidens have disappeared without trace. None of those sent to explore the witches' tower have returned. The elves' magic is failing, and they have turned to you for help....   [click here for more]
Wizards of the Coast  $4.99

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RR2 Book of Crypts (2e)

RR2 Book of Crypts (2e)


Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do...   [click here for more]
Wizards of the Coast  $4.99

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Ruined Kingdoms (2e)

Ruined Kingdoms (2e)


Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:...   [click here for more]
Wizards of the Coast  $7.99

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Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)


"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
Wizards of the Coast  $9.99

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Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)


Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
Wizards of the Coast  $9.99

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S1 Tomb of Horrors (1e)

S1 Tomb of Horrors (1e)


In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This adventure was originally used for the Official Advanced Dungeons & Dragons tournament at the FIRST Origins Convention. Included herein...   [click here for more]
Wizards of the Coast  $4.99

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S1-4 Realms of Horror (1e)

S1-4 Realms of Horror (1e)


Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. . . four modules that are already classics in the AD&D® game system. In this module you will find those four adventures in a newly-revised format, re-edited for ease of use in a gung-ho, let's-do-it-all-at-once campaign for your intermediate level characters. This product contains an...   [click here for more]
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S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
Wizards of the Coast  $4.99

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S3 Expedition to the Barrier Peaks (1e)

S3 Expedition to the Barrier Peaks (1e)


The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly -- save a handful of hardy souls with exceptional abilities. Within...   [click here for more]
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S4: The Lost Caverns of Tsojcanth (1e)

S4: The Lost Caverns of Tsojcanth (1e)


In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live! This adventure contains background information, referee's notes, maps of the wilderness and...   [click here for more]
Wizards of the Coast  $4.99

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Savage Baronies (2e)

Savage Baronies (2e)


The Savage Baronies are home to all these and more! This accessory for the RED STEEL campaign holds a 64-page sourcebook that covers each of the nine Savage Baronies in detail, including the rulers of the lands, the attitudes of their people, and the effects of the Red Curse on those people. Also included is a 32-page adventure, set in the Savage Baronies and the surrounding lands. The goblinoids...   [click here for more]
Wizards of the Coast  $4.99

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Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)


The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked...   [click here for more]
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Seeds of Chaos (2e/SAGA)

Seeds of Chaos (2e/SAGA)


"When the Storms of Chaos rage, even gods seek safe harbor." -- Augury readings in Palanthas, 383AC (Anonymous) Krynn swelters in the grip of unnatural heat--a summer so dry and scorching the very world seems ready to burst into flame. Across this baked landscape, Lord Ariakan's armies of Dark Knights sweep unchecked. Finally, the great city of Palanthas, the jewel in Ansalon's crown, awaits the...   [click here for more]
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Self-Fulfilling Prophecy? (3.0)

Self-Fulfilling Prophecy? (3.0)


Designer Gwendolyn F.M. Kestrel brings you into the Underdark in search of a powerful rod mentioned in a prophecy. Will the rod bring benefit or bane? Find out when you drop this free online adventure into your campaign -- and send your PCs into the middle of a power struggle among drow, driders, and other NPCs. Long ago, a sinister drider imbued a magical rod with his essence and intelligence --...   [click here for more]
Wizards of the Coast  $0.99

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Servants of Darkness (2e)

Servants of Darkness (2e)


Young Bryonna has been judged guilty of consorting with the dark forces of Tepest, and now she will burn at the stake for it. The Inquisitors, priests whose zealousness sometimes stirs whispers of doubt among the people, have condemned her with all the surety that comes with their "holy" power. Heroes of integrity and justice are needed to ferret out the truth. To succeed, they must travel...   [click here for more]
Wizards of the Coast  $4.99

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Sheep's Clothing (3.5)

Sheep's Clothing (3.5)


Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter...   [click here for more]
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