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Wayfinder's Guide to Eberron (5e)
by Wizards of the Coast

Wayfinder’s Guide to Eberron brings Eberron to Dungeons & Dragons 5e, with an overview of the core themes of the setting and rules to connect them to current campaigns. It explores the continent of Khorvaire and the great city of Sharn. Herein awaits a fantastical sampling of what this setting has to offer, as well as hooks for compelling adventures of your own.

Wayfinder's Guide to Eberron (5e)
 
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B11 King's Festival (Basic)

B11 King's Festival (Basic)


Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module also...   [click here for more]
Wizards of the Coast  $5.95 $4.99

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B3 Palace of the Silver Princess (Basic)

B3 Palace of the Silver Princess (Basic)


Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement II: Blackmoor (0e)

OD&D Supplement II: Blackmoor (0e)


Caution! This is the second supplement to the highly addictive game Dungeons & Dragons. Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will...   [click here for more]
Wizards of the Coast  $4.99

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AC4 The Book of Marvelous Magic (Basic/1e)

AC4 The Book of Marvelous Magic (Basic/1e)


"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured...   [click here for more]
Wizards of the Coast  $4.99

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Swords & Spells (0e)

Swords & Spells (0e)


Rules for large-scale miniatures battles based on the game Dungeons & Dragons. Product History "Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976. Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in...   [click here for more]
Wizards of the Coast  $4.99

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DS1 Freedom (2e)

DS1 Freedom (2e)


Enter the ancient and corrupt city of Tyr, whose tyrannical sorcerer king has ruled for a millennium. As you wander the city, from the wreck of the Elven warrens to the sanguine splendor of the arena, you realize that the citizens of Tyr thirst less for water than they do for freedom. Now, after a century of slave labor, sorcerer king Kalak's great ziggurat nears completion. He has promised the city...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)

MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)


Beneath the blistering rays of the Athasian sun live creatures more horrible than anything yet found in the AD&D game. In this harsh world, only the strongest can survive. Even the most timid looking creatures must be ready to kill or be killed at any time. The Dark Sun Monstrous Compendium contains 96 pages of new monsters specially designed for use in the Dark Dun campaign setting. Within these...   [click here for more]
Wizards of the Coast  $9.99

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DSS2 Earth, Air, Fire, and Water (2e)

DSS2 Earth, Air, Fire, and Water (2e)


On a world with no gods, what do priests serve? The priests class on Athas is unique and distinct from the priest classes of any other AD&D campaign world. Athasian priests worship no gods, collect no followers, and carry edged weapons. Earth, Air, Fire, and Water answers all your questions about this singular class of clerics. Here are the elemental priests who serve the elementals and Athas....   [click here for more]
Wizards of the Coast  $10.95 $4.99

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The Will and the Way (2e)

The Will and the Way (2e)


In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character...   [click here for more]
Wizards of the Coast  $4.99

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Mind Lords of the Last Sea (2e)

Mind Lords of the Last Sea (2e)


The Wanderer's Chronicle Beyond the Scorched Plateau, across the Burning Plains, in the shadow of the Thunder Mountains, the largest body of water beneath the crimson sun sparkles like a desert mirage. But the place is real, for I have seen it. I felt the cool spray on my skin, tasted the salt mist on my lips. It is the Last Sea, a remnant of a long-lost age hidden far to the north of Tyr --From...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Psionic Artifacts of Athas (2e)

Psionic Artifacts of Athas (2e)


"Life-shapes are the wondrous tools of our ancient past. They are our heritage, our birthright. Cast off the dead. Use not the unliving tool. Our ancient glory can only be restored by embracing life, not death." "We are all that is left. We hold in our hands the fate of our people. The Rhul-thaun are the true fruit of the rhulisti tree. The life-shapes are what set us above the other...   [click here for more]
Wizards of the Coast  $9.99

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SJA1 Wildspace (2e)

SJA1 Wildspace (2e)


On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? Pull you AD&D game players up the rope and into the astounding universe of fantasy space! Send their spacegoing galleon, the Skyrunner, across the vast reaches of Wildspace. Drop...   [click here for more]
Wizards of the Coast  $4.99

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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
Wizards of the Coast  $9.99

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In the Abyss (2e)

In the Abyss (2e)


Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action. Every sod's got a tale to tell...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Fires of Dis (2e)

Fires of Dis (2e)


In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed...   [click here for more]
Wizards of the Coast  $4.99

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HHQ2 Wizard's Challenge (2e)

HHQ2 Wizard's Challenge (2e)


The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of the...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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HHQ6 Wizard's Challenge II (2e)

HHQ6 Wizard's Challenge II (2e)


There is trouble in the frontier town of New Haven. A beast from the Badlands is terrorizing the simple farmers, and reports say the creature is immune to the local militia's weapons. The baron of the land has called upon a wizard to solve what his soldiers could not. Can the skills of one wizard let him or her find and kill what a contingent of skilled warriors could not? "Wizard's Challenge...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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Kara-Tur: The Eastern Realms (1e)

Kara-Tur: The Eastern Realms (1e)


This box contains everything AD&D game players and DM's need to establish an exciting Oriental Adventures campaign! Kara-Tur, world of eastern mystery, is on the far side of the planet from the Forgotten Realms Campaign setting, but the two cultures interact only if you want them to! This is the "official" campaign setting for the Oriental Adventures rulebook. Kara-Tur has everything...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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OA3 Ochimo The Spirit Warrior (1e)

OA3 Ochimo The Spirit Warrior (1e)


Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for...   [click here for more]
Wizards of the Coast  $4.99

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Oriental Adventures (1e)

Oriental Adventures (1e)


Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures! The material in this book will enable you to play the AD&D game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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World of Greyhawk Fantasy Game Setting (1e)

World of Greyhawk Fantasy Game Setting (1e)


Enter the WORLD OF GREYHAWK... ...A world where bandit kings raid from their remote stronghold; ...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz; ...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past. Enter a World of Wonder & Intrigue... Fantasy Game Setting for a panoramic view of this...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Castle Sites (2e)

Castle Sites (2e)


One's castle is one's home! Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses, inlcuding the following: Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine Cloud Keep, the flying fortress of a storm giant clan Dragon's Coffin, built to keep an ancient black dragon trapped inside its...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Requiem: The Grim Harvest (2e)

Requiem: The Grim Harvest (2e)


"At midnight everyone will die..." Azalin the lich lord is launching another diabolic plan. He has allied himself with the entity known as Death, and together they plan to raze the domain of Darkon. From the ashes of this once-mighty land will rise a new domain - Necropolis, the land of the dead! For the citizens of Darkon, death has been an everyday companion, and...   [click here for more]
Wizards of the Coast  $9.99

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RA1 Feast of Goblyns (2e)

RA1 Feast of Goblyns (2e)


Beware the Mists of Ravenloft, for they will envelop you in terror! In Feast of Goblyns, a party of adventurers is mysteriously transported from the lands they know to a dark and dangerous demiplane known as Ravenloft. Trd in this realm of terror, they must use all their skills to escape the manipulations of one of Ravenloft's most powerful lords as they attempt to seek out the accursed...   [click here for more]
Wizards of the Coast  $9.99

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RR3 Van Richten's Guide to Vampires (2e)

RR3 Van Richten's Guide to Vampires (2e)


At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a...   [click here for more]
Wizards of the Coast  $10.95 $9.99

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Vecna Reborn (2e)

Vecna Reborn (2e)


From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant....   [click here for more]
Wizards of the Coast  $4.99

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The Nightmare Lands (2e)

The Nightmare Lands (2e)


It's just a bad dream - a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped...   [click here for more]
Wizards of the Coast  $7.99

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Van Richten's Monster Hunter's Compendium, Vol 1 (2e)

Van Richten's Monster Hunter's Compendium, Vol 1 (2e)


Collected for the first time, Dr. Rudolph van Richten's guides to the most terrifying creatures of the night - vampires, werebeasts, and golems! Add an element of horror to any fantasy adventure with the secrets and details revealed herein. Updated and presented for use with any AD&D campaign, including the Ravenloft setting. ...   [click here for more]
Wizards of the Coast  $9.99

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Volo's Guide to Cormyr (2e)

Volo's Guide to Cormyr (2e)


You hold in your hands the fourth popular - nay, indespensible! - travel guide penned by the indefatigable, all-seeing Volo. The tireless traveler has seen the sights of the beautiful Forest Kingdom, and he offers this pouch-sized tome so your own visit to the fabled realm of shining knights may be a carefree success. Many of the finest establishments and most striking sights and landmarks of Cormyr...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Undermountain II: Maddgoth's Castle (2e)

Undermountain II: Maddgoth's Castle (2e)


"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!). "Second, you're looking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Expanded Psionics Handbook (3.5)

Expanded Psionics Handbook (3.5)


Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Stormwrack (3e)

Stormwrack (3e)


Conquer the Maelstrom Sometimes an adventure takes an aquatic turn. You might find yourself exploring an ancient city lost beneath the waves, navigating an underground river plagued by monsters, plotting a course to some stormwracked isle, or battling pirates on the high seas. Well, fear not, brave adventurer. Here is your guide to overcoming such perils! This supplement examines...   [click here for more]
Wizards of the Coast  $34.95 $13.99

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Eberron Campaign Setting (3e)

Eberron Campaign Setting (3e)


Find Action Around Every Corner of the World Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for...   [click here for more]
Wizards of the Coast  $39.95 $14.99

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Serpent Kingdoms (3.5)

Serpent Kingdoms (3.5)


Crawling Evils Never Sleep Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn's other races to breed them like cattle. For those bold enough to peer within, Serpent...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Player's Guide to Faerûn (3.5)

Player's Guide to Faerûn (3.5)


The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides...   [click here for more]
Wizards of the Coast  $32.95 $14.99

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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Fiend Folio (1e)

Fiend Folio (1e)


A Guidebook of Creatures Malevolent and Benign This tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game. Product History...   [click here for more]
Wizards of the Coast  $12.00 $9.99

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Libris Mortis: The Book of Undead (3.5)

Libris Mortis: The Book of Undead (3.5)


Nightmares from beyond the grave: Hushed voices tell spine-chilling tales of encounters with the walking dead and other unliving horrors. No other creatures have evoked such fear and fascination as this dreadful menagerie of malevolent spirits and mindless shells. This supplement for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dragonmarked (3.5)

Dragonmarked (3.5)


The Mark of Dragons - A Sign of Destiny You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. it grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Rules Compendium (3.5)

Rules Compendium (3.5)


All the Rules of the Game... in One Awesome Book Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? This supplement takes all of the roleplaying game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters alike. In addition to presenting...   [click here for more]
Wizards of the Coast  $26.95 $12.99

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Monster Manual (4e)

Monster Manual (4e)


The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $34.95 $9.99

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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell....   [click here for more]
Wizards of the Coast  $9.99

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Forgotten Realms Campaign Guide (4e)

Forgotten Realms Campaign Guide (4e)


Dark perils and great deeds await! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure,...   [click here for more]
Wizards of the Coast  $14.99

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City of Stormreach (3.5)

City of Stormreach (3.5)


City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on plots and characters featured in the Dungeons & Dragons Online MMORPG produced by Atari and Turbine, and it introduces new adversaries and new locations to explore. This book describes the shadowy ruins, sinister organizations, and treasure-laden...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Forgotten Realms Player's Guide (4e)

Forgotten Realms Player's Guide (4e)


The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide presents...   [click here for more]
Wizards of the Coast  $14.99

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EBERRON: Secrets of Sarlona (3.5)

EBERRON: Secrets of Sarlona (3.5)


Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations. Secrets of Sarlona also presents new options (feats, prestige...   [click here for more]
Wizards of the Coast  $9.99

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Draconomicon I: Chromatic Dragons (4e)

Draconomicon I: Chromatic Dragons (4e)


Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations,...   [click here for more]
Wizards of the Coast  $14.99

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Player's Handbook 2 (4e)

Player's Handbook 2 (4e)


Heroes of Primal Might and Ancient Power! From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes...   [click here for more]
Wizards of the Coast  $34.95 $17.99

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