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Publisher |
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This is a collection of 100 baubles, and in a few cases prices verging into objets d'art, that could be looted from a body. Most are barely valuable, but in enough quantity this value can mount up. Some of the items also have actual uses, being capable of doing tasks or helping with them. They can be used to generate loot for fallen foes to carry. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Adventuring in dungeons can be dangerous, and characters can easily come across the bodies of former adventurers who visited the dungeon prior to them, but failed in their quest, or perhaps the bodies of monsters that fell victim to more successful adventurers. This list provides 100 different corpses that can be used to flesh out a dungeon, and not just a dungeon but other places as well. Some are... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not.... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters will not be the only people, or beings, travelling along roads or through the wilderness, and both may also have various hazards, natural, constructed or creatures. Instead of quickly passing over journeys to and from different places, this is a list of 100 different random encounters for characters to have. Some of these encounters are beneficial and some are harmful. Some are just odd,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #1 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #2 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #3 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #4 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #5 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #6 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is the compiled edition, containing all eight volumes of the 2016 Almanac.
This product... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #1 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #2 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #3 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #5 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #7 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #8 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2017 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is the compiled edition, containing all eight volumes of the 2017 Almanac.
This product... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2017 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #1 of the 2017 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2017 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #2 of the 2017 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2017 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #3 of the 2017 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2017 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #6 of the 2017 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2017 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #8 of the 2017 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
This supplement contains three sets of 100 hand-rolled - not computer generated - ability scores suitable for the World's Oldest Roleplaying Game and most derivatives or OSR games. These are perhaps best used for random NPCs for whom ability scores are quickly needed, rather than more important characters. Each result has a list of six ability score values in the 3-18 range, followed by their total.... [click here for more] |
Azukail Games |
Pay What You Want
|
This supplement has 13 new sorcerous items for your Dark Streets & Darker Secrets game. Each is given a name, description and powers. Though many of these powers are useful, be warned, magic in such a setting is rarely safe, and these items can cause problems, sometimes terminal ones, if they are overused by their owners. This PDF supports Adobe layers and the page backgrounds and images can be... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 13 new sorcerous items for your Eldritch Tales game. Each is given a name, description and powers. Though many of these powers are useful, be warned, magic in such a setting is rarely safe, and these items can cause problems, sometimes terminal ones, if they are overused by their owners. This PDF supports Adobe layers and the page backgrounds and images can be... [click here for more] |
Azukail Games |
$1.79 $1.49
|
A sacred druid's grove has become haunted, cursed, and contorted by evil. Will the party be able to solve the mystery....or will the evil continue to spread....An OSR adventure for levels 3-6.
The ruleset follows For Gold & Glory, but can be easily converted to most OSR rulesets (OSRIC, Labyrinth Lord, etc.).
The adventure contains a wilderness adventure through a grove, a mini 'dungeon' in the... [click here for more] |
The Merciless Merchants |
$5.00
|
The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following:
Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven machinist,... [click here for more] |
Autarch |
$10.00
|
The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5.
The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Down the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. You carefully load your canoes and launch into the fast-moving waters of the underground river named Shadowvein. The Pod-Caverns of the Sinister Shroom behind you, the veracity of the map that is to be your guide into the dark unknown will soon be tested. Hopefully what is written is accurate, but if it is not,... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Aerie of the Cloud Giant Strategos is an OSRIC(tm) module designed for 6-10 adventurers of levels 9-14.
The hot and smoky badlands of the King of the Fire Giants lies behind the party: his great hall, once a symbol of his power and authority, now only a memorial to his terrible defeat. Within his hold, the party found information leading them onward in their quest to find the fearsome mind behind... [click here for more] |
Expeditious Retreat Press |
$8.00
|
White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5.
Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and... [click here for more] |
Expeditious Retreat Press |
$6.00
|
The Dark Tower of Arcma is an OSRIC(tm) module designed for 6-10 adventurers of levels 6-10.
For many years now the locals around the village of Dunmoth have spoken only in whispers about the strange goings on in the Wild Woods around the village. Tales of a dark tower that appears in the night and then disappears again by day have been passed along for generations in the village. Strange creatures... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Into the Unknown! The wilderness around the cave stronghold called Gold Hill Trading Post is dangerous and scattered with ruins of large and small settlements. Will your party find fame and fortune, solve ancient mysteries, or just disappear into the Borderlands like so many that came before? This module contains underground and wilderness maps that form a detailed adventure and mini-campaign for beginning... [click here for more] |
Barrataria Games |
Pay What You Want
|
What if there was something for high level characters to do other than kill bigger monsters? Now there is. A continuation of the possibilities set forth in ADVENTURES DARK AND DEEP™ and other fantasy role-playing games, ADVENTURES GREAT AND GLORIOUS™ lets you take your game to the next level, letting your players become lords of their own territories, courtiers at the royal court, scions of their... [click here for more] |
BRW Games |
$9.95
|