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The Book of Worlds is a comprehensive guide to building fantasy worlds.
Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world.... [click here for more] |
Sam Smith |
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The Wilderkind is a supplement for Castles & Crusades, introducing 12 new animal-like races and 2 new subclasses to the game!
Built on the Chronicles of Aeres setting, this book goes into detail about the wilderkind's history, cultures, personalities, and roleplaying considerations! If you play Castles &... [click here for more] |
Dueling Dragon Adventures |
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Helping Kids with Every Purchase!
100% of proceeds from this product go to Extra Life, benefiting Children’s Miracle Network Hospitals. These donations help provide critical care, fund pediatric medical research, and ensure that no child or family fights alone. Your purchase today contributes to this vital mission. Thank you for joining us in supporting... [click here for more] |
Feast Games |
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VENTURE INTO THE DARK PLACES OF THE WORLD!
Dark Fantasy Places is a collection of tables and short essays to inspire the creation of fantastic places: villages, ruins, forests, etc . You can also use this book to generate dark fantasy places for stories, comic books, etc.
The focus is on dark fantasy tropes: flawed heroes, terrible villains, corrupting magic, ominous... [click here for more] |
Chaos Factory Books |
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Being a Collection of Player Options and House Rules Various and Sundry for Classic Fantasy Role-playing Games Old and Dear.
What you will find inside:
Nine variant old school fantasy (and Labyrinth Lord)-compatible player classes: the Mountebank, Chaos Monk, Robo-Dwarf, Feral Dwarf, White Wizard, Half-Ogre, Black “Halflings”, Pantless Barbarian and, of course, the War Bear.
Setting... [click here for more] |
Hydra Cooperative |
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The Stennard Character Creation Guide is a tool for getting your players up and running as quickly as possible with brand new 0-level characters. Designed for use with DCC RPG, this free document can be printed and handed out to your players, removing the need to pass around a book. This mini zine is perfect for both your home group and convention games.
- Full step by step... [click here for more] |
Breaker Press Games |
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Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn't a teleconference bug? Those days aren't back, but Quaranzine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:... [click here for more] |
The Social Distance Collective |
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TALL TALES is a wild west-themed retro-clone intended to be compatible with the original fantasy RPG. This book is a resource for Referees to pick and choose from!
This is three new classes: the Gambler, the Preacher and the lawman.
Create courageous gunslingers, low-down desperadoes, singing cowboys or snake oil salesmen and test your mettle out on the trail. ... [click here for more] |
Mark Hunt |
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“Ebét of the Hundred Gates, Mistress of the River of Life, City of the Living God, fallen to the hordes of Iks the Ninth, Ruler of the River of Death from Across the Poison Sea. Woe is become our fate!”
—scrawled on the Lime Wall of the Temple of the Everliving Cat.
---/---
The slow horizon has eaten the living god. The millennial city falls. Gore runs in the archaic streets. Bones... [click here for more] |
WTF Studio |
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When a traveller is adrift in the blue dunes of Vaarn’s desert, he dreams of a city. When the camel’s hump sways beneath him, he dreams of a cushioned alcove in a tavern, with learned conversation and hookah smoke coiling languidly in the air; when Vaarn’s red sun beats upon his head he dreams of cool avenues shaded by demure and welcoming lemon trees. Oppressed by his loneliness, the traveller... [click here for more] |
Graculus Droog |
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Being a mercenary isn't easy work. Between the gunfights, dealing with shady corps, and fending off crazed psycho's, you are bound to get hurt. Sure, you can train to get better at handling these types of situations, and maybe you can shill out some creds for a new gun or two. But eventually, no matter what path you take, if you really wanna hit the big leagues...
All Roads Lead to... [click here for more] |
WillGriff |
Pay What You Want
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"What'll it be?"
Pick Yer Poison: Inns and their Inhabitants is your complete guide to taverns in the Dark Carribean. It features an illustrated gallery of NPCs and monsters, as well as a collection of random tables, including:
Tavern Names
Clientele, occupancy and décor
Sample Barkeeps and a "Spawn a Barkeep" table
Menu of food and drink (and stranger tastes)
Services and Activities
Nightly... [click here for more] |
Heretical Hedgehog |
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Vaarn! I curse each letter of the name.
I curse the blue sand that infiltrates every pore of my body, the creeping sand, which each night swallows a little more of the final camp we have erected upon the face of this pitiless azure desolation. I curse the red sun that rises each morning to scorch the skin from our scalps; that great and gory globe, which the sages tell us is dying,... [click here for more] |
Graculus Droog |
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The gods and cosmic weirdness of the Hill Cantons come alive(ish) in this supplement. Currently only available to backers of the Dunes kickstarter. ... [click here for more] |
Hydra Cooperative |
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Players can quickly become overwhelmed with all the foci choices in Worlds Without Number. Such players are likely to just choose one from the first page and remain unaware of the many interesting choices throughout the section.
Show them a world beyond Armsmaster with this handy reference chart! Contains all non-racial foci from the WWN core book and The Atlas of the Latter... [click here for more] |
Alex Dworman |
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"Ship a'hoy! What flag be she flyin'?"
Hoist the Flag is a compendium of random tables for naval ensgings (flags), ships' names, and other things a GM may need to pull out when the players spot a vessel through their spyglass. Hoist the Flag includes:
Tables to generate your own pirate flag and ship's name
A gallery of historical jolly rogers
Tables of ships' names, names and character... [click here for more] |
Heretical Hedgehog |
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|
Welcome to the Magiverse! The Age of Wonders extends the scope of Basic/Expert-style RPGs to outer space. Age of Wonders Requires Old-School Essentials. The Age of Wonders depicts a science-fantasy future that blends magical energies with technical anachronism, space opera with planetary romance, and the traditional treasure-hunting elements of fantasy RPGs with the unlimited variety of outer space... [click here for more] |
G.B. MacKenzie Books |
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The Code of the Brethren is a supplement revolving around a suggested set of rules a pirate crew has agreed on. The articles of the Code are based on history, but have been heavily edited for the sake of roleplaying and inclusivity.
The supplement includes:
plain text version of the Code
handout version with blank space for signatures
handout version with an assortment of ready signatures
GM's... [click here for more] |
Heretical Hedgehog |
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|
And Dyson’s Dodecahedron returns from the dead. Unfortunately we weren’t able to find a cleric to actually cast Raise Dead, and instead settled for a magic-user’s Reincarnation... but we came back as the same thing in the end (with a few cosmetic changes).
This issue was launched by an old-school desire for characters of non-standard types. Forget the humans, elves and dwarves, I want centaurs,... [click here for more] |
ZERObarrier |
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The Hillwood Character Creation Guide is a tool for getting your players up and running as quickly as possible with brand new 0-level characters. Designed for use with DCC RPG, this free document can be printed and handed out to your players, removing the need to pass around a book. This mini zine is perfect for both your home group and convention games.
- Full step by step... [click here for more] |
Breaker Press Games |
Pay What You Want
|
Guidebook to the City of Dolmvay
The Guidebook to the City of Dolmvay is a FREE Labyrinth Lord™ supplement that details the people, layout, and government of the City of Dolmvay. The city is presented in broad strokes and is open to customization. It was specifically designed to give Labyrinth Lords a convenient and familiar city setting to place their adventures.... [click here for more] |
Small Niche Games |
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|
Standardcat is a 24-page Affinity Publisher template suitable for self-publishing roleplaying games. The template includes:
a pdf version of the template for universal access
2 page sizes (A5 and 5.5 x 8.5in)
complete set of heading, body, table, header and footer text styles
alternating row colour table format
several styles to help format stat blocks
designed with two freely available fonts: Alegreya... [click here for more] |
WTF Studio |
Pay What You Want
|
Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn’t a teleconference bug? Those days aren’t back, but QuaranZine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:... [click here for more] |
The Social Distance Collective |
Pay What You Want
|
A sequel to the 2019 supplement Captains of the Scarlet Tabard, EXILES is a companion volume which advances the known lore of the author’s World of Oldskull campaign setting, while also serving as an introduction to the ongoing saga of the Realm of Tyrrhenia, the Chaos Plague, Castle Oldskull, and the Free City State of Grimrook.
Herein, your worthy guide — Damian Prester, Plague Patriarch... [click here for more] |
Kent David Kelly |
Pay What You Want
|
You must answer for you wicked ways, but what is the just punishment?
Caught: A Compendium of Punishments Pyratical is a collection of random tables of punishments for any pirate caught by...
other pirates
the crown powers
the Inquisition
... [click here for more] |
Heretical Hedgehog |
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|
The Three Hexes blogpost series, juiced up, improved and thrown into a 'zine format for your use!
In 2018 - 2019, Michael "Chgowiz" Shorten wrote 52 blog posts using his "Three Hexes" format for campaign starters. The idea is that with just a theme, a homebase and three hexes, a Game Master can come up with a great campaign that players will want to play! With a post-a-week (or thereabouts), he created... [click here for more] |
Ye Olde Games |
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Friend of the Highlands Eloy C has put together a One Sheet overview of the Rosewood Highlands campaign setting and we offer it for use with your own Highlands Campaigns!
I (WR Beatty, the publisher) have attached a hyperlinked page to nearly all the current offerings from Rosethrone Publishing for ease in checking out what we offer. ... [click here for more] |
Rosethrone Publishing |
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The Parrot Speaks is a compendium of random tables for a pirate's best friend: the talking bird. It includes tables for:
different kinds of parrots and other talking birds
phrases a bird might say
suitablly parroty names
... [click here for more] |
Heretical Hedgehog |
Pay What You Want
|
This is the revised edition of Curse of the Emerald Sea with new improved layout!
Curse of the Emerald Sea is a sandbox swashbuckling adventure setting for Knave, the old-school fantasy RPG by Ben Milton. It is suitable for level 1 to 3. The Emerald Sea is a vast frontier filled with paradise islands, abundant resources, and competing factions. A few months ago a mysterious mist shrouded the region,... [click here for more] |
Robin Fjärem |
Pay What You Want
|
This is a generator that mixes text tables and visual grids to create temporary purveyors of weird magical items in an ever changing marketplace.
Includes:
Rules and instructions on how to combine the text tables and generators into unique merchants.
4 text tables: What's in season? Mercantile raison d'etre, Sales technique of merchant, What is the price?
3 Visual Generators... [click here for more] |
Gorgzu Games |
Pay What You Want
|
The great empires have collapsed and the elves and dwarves have gone into hiding in the corners of the earth! Solapetrum is a low fantasy medieval setting made for my table, and this guide presents all of the necessary information to run it at your own. Inside are five human cultures, three new race-as-class options, nine patrons for clerics and cultists, and a glimpse of the world that I use to run... [click here for more] |
Nathan Greene |
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|
Want to run a shocking scenario set in a haunted English Country House, Italian Villa, or French Château, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Estate House” is a set of PDF fill-out forms that will guide you through the process of defining a grand manor home of the late Georgian, Napoleonic, or Regency eras.... [click here for more] |
Daniel James Hanley |
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|
When you are out of ideas or have short time before session, just roll few dice and be ready to run the game! In this single page you will find:
1d4 scenery with 1d4 incipit for each one;
1d10 villains to your quest, also for late game;
22 encounters, enemies and possible allies;
1d4 scenery effects to let "live" the scene itself;
1d6 parts of dungeon, ideas for traps and treasures.
What more do you... [click here for more] |
ORB – Old Raging Barbarian |
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Want to run a intriguing scenario set in an opulent English Townhouse, Italian Palazzo, or French Hôtel Particulier, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Mansion” is a set of PDF fill-out forms that will guideyou through the process of defining a grand urban house of the late Georgian, Napoleonic, or Regency eras. Whether you work... [click here for more] |
Daniel James Hanley |
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Want to run a classic Gothic scenario set in an mysterious old castle, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Castle” is a set of PDF fill-out forms that will guide you through the process of defining a stronghold setting filled with possibilities for dark romance and chilling horror. Whether you work from an existing map, or create an original... [click here for more] |
Daniel James Hanley |
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FROM OUR POEMS AND FOLKLORE:
Rod, the All Father created Prav, the heavens that hold our sun and three moons. He planted the World Tree whose leaves are home to numerous other realms. He birthed his sons and daughters, our bogs (gods), and bid them to “create something.”
So under the shade of the World Tree his first son Svarog brought forth Yav, or as we named it: Meru. He began... [click here for more] |
This Is The Weird |
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Are you in need of a breeding factory that spews out torrents of mutated weretoads into your campaign world? Do your adventurers enjoy exploring slimy, wet ruins inhabited by depraved, vile creatures? The Towers of the Weretoads is a mini-dungeon you can plop down in the edges of any of the lakes/fresh water bodies in your campaign world. It's filled with treasure, danger and slime. ... [click here for more] |
Gorgzu Games |
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Occult Space Ravens is a tabletop role-playing game supplement where players play freebooting adventurers, seeking shiny things in ancient ruins and untamed wilderness. However, there are two main differences between this and most settings of this sort.
The game is set far, far in the future of the Earth, after all humanity was destroyed in a war employing the highest of technology,... [click here for more] |
Ivanhoe Unbound |
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When the world dies, the winner takes it all. The loser has to fall.
An alternate Miseries prophecy for MÖRK BORG. Made for the MÖRK BORG Album Crawl of Summer 2020.
~*~ABBA~*~
This is an independent production by Sasha De'ath and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult... [click here for more] |
The Eldritch Tomb Games |
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The True Ruins Procedure creates a “Deck of Many Things” type experience by generating RANDOM ruins, with RANDOM denizens and RANDOM treasure, that will sometimes cause Characters to Experience the Sublime and be overcome with RANDOM Passions– causing the Characters’ mouths to spew interpolated poetry of Romantic Era writers (William Wordsworth, Emily Dickenson, Percy Shelley, Lord Byron, and... [click here for more] |
The Skull as a Complete Gentleman Co |
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|
Loot The Room presents
Cities: Shadepoint
They say the lifts in Shadepoint never stop moving, because the mines never sleep. There is always stone to be had, always money to be dug - and, always, the spectre of a dark, lonely death, down there in the depths of the onyx mines.
Shadepoint is a dark, weird mining city on the edge of a vast canyon.... [click here for more] |
Loot The Room |
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|
Three Hexes 'Zine #2! This issue focuses on several fantasy campaigns, including:
Dragon's Reach - "Dragons are emerging from their mountainous lairs, heralding the ninth Dragon War."
The Shifting Sands of Tantalla - "Fortunes are made by those who can survive and seize the moments when the sands part to reveal riches and resources, provided they can avoid the hostile creatures that... [click here for more] |
Ye Olde Games |
Pay What You Want
|
Helping Kids with Every Purchase!
100% of proceeds from this product go to Extra Life, benefiting Children’s Miracle Network Hospitals. These donations help provide critical care, fund pediatric medical research, and ensure that no child or family fights alone. Your purchase today contributes to this vital mission. Thank you for joining us in supporting... [click here for more] |
Feast Games |
Pay What You Want
|
Guidelines for customized, player-created Troika! backgrounds!
Tools for long-term Troika! campaigns
Patrons & organizations that might sponsor trips into the hump-backed skies and reward you with new skills!
Conversion rules to utilize OSR creatures in your Troika! games!
Weird gear and esoteric devices!
Even more other stuff!
In print soon from Exalted Funeral!
... [click here for more] |
Ecstatic Entropy Games |
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|
Once a paradise at the heart of dwarfdom, the Valley of the Cracked Helm has lain forgotten for ages, lost to the vagaries of natural disasters, goblin invasions, and generational benders. Over the years since, its name has invoked only shame—furtive, deep-seated dwarven shame—for the valley is where the wild dwarves dwell. . .
Valley of the Cracked Helm is an off-beat scenario... [click here for more] |
U.H.H.H. Games |
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Enjoy this presentation of suggested rules changes to 5e to help it better create and OSR play experience and a 0-level character funnel designed to replace traditional character creation, Blood of the Baneful Banemir. ... [click here for more] |
Pocket Jacks Comics |
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|
THIS FREE (PWYW) PRODUCT IS AN "ARTLESS PDF". A PRINT VERSION THAT INCLUDES ART WILL BE AVAILABLE SOON
Guidebook to the Duchy of Valnwall
The Guidebook to the Duchy of Valnwall is a FREE Labyrinth Lord™ supplement that expands on the critically acclaimed Guidebook to the City of Dolmvay and details the people, layout, and government of the Duchy of... [click here for more] |
Small Niche Games |
Pay What You Want
|
Cast Tower of the Blood Moon Rises!
An Adventure for 2nd and 3rd-Level DCC RPG Characters
"Beware the power of Ruzzick–Tol, Conqueror of Nature and Death. Time defeated rewinds the soul, Renewing one last breath."
Terror pillages the minds of those rooted within Hallowstone Valley; their Thane's daughter lost and... [click here for more] |
Order of the Quill |
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|
Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of original articles organized around a theme, loads of original artwork, and a custom layout.
Inside Codex - Chrome:
#chrome_rot.exe A campaign starter for The Sprawl RPG that introduces the threat of the chrome rot disease into your game.
Nineteen Science Fantasy... [click here for more] |
The Gauntlet |
Pay What You Want
|
Unspeakable horrors lurk beneath the surface
Waiting for the right moment to rise
You are a rookie agent sent to stop Them
uncover Their scheme And survive
The first supplement for the They live among us game! You need core rules to play the game. Check them here -> https://www.drivethrurpg.com/product/424297/They-live-among-us
The central theme of this supplement is WATER. What's inside?... [click here for more] |
RPGuPolaka |
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|