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1 page adventures is a serie of adventures to you adapt to any RPG system. A perfect plot to start a new campaing or to put in between of your adventures in the most different worlds!
"Players have been chosen to participate in the Planet Protection Forces (PPF) G-unit expansion program. Unit G is famous for having Zenit a giant robot and Leroy J. its pilot. For years... [click here for more] |
DanielCapuaRPG |
$2.00
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This special bundle product contains the following titles.
100 Black Market Finds Vol 2.-List Regular price: $1.50 Bundle price: $1.00 Format: Watermarked PDF You're trying to equip your team and sometimes need to go outside of local channels. This one pager is a resource for what might be on sale and fit your needs. Sometimes these off-world adventures seem... [click here for more] |
Donovan D. Corzo |
$43.60 $30.00
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Cut Up Solo
Carnacki The Ghost Finder
This book takes the text from Carnacki The Ghost Finder by William Hope Hodgson and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and over 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time,... [click here for more] |
Parts Per Million |
$3.99
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Black Lake, California, the idyllic small town you've always dreamed of . . . clean air, sparkling water and a scenic countryside . . . friendly townfolk and an easy life style . . . a perfect haven where everything is beautiful and peaceful!
Almost.
There's the mayor who doesn't remember hiring the investigators, the phones that give a constant busy signal, the sudden storm that drowns three brothers,... [click here for more] |
Steve Jackson Games |
$4.00
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Six young warriors -
Sent to do the work of thousands!
Generations ago, the orc-hordes swarmed east into the peaceful kingdom of Caithness. Now they're coming back. Last time, it took an army to stop them; This time, your lord is sending you . . .
Orcslayer is the first combat adventure for Man to Man. It's both a combat game and a roleplaying adventure.... [click here for more] |
Steve Jackson Games |
$4.00
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Looking for a Change?
Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed down through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers.
They're all shapeshifters . . .
In GURPS Shapeshifters, GMs and players... [click here for more] |
Steve Jackson Games |
$9.00
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Tennis Anyone?
What sort of metahumans inhabit a super-powered campaign? Evil wizards? Psychos with super-guns? Acrobatic daredevils? Supers for hire? Energy-charged gang members? Behind-the-scenes schemers? Fondly-remembered World War II heroes and hated wartime villains? Heroes who flaunt the law and villains with consciences? All these and more are in GURPS Mixed Doubles.... [click here for more] |
Steve Jackson Games |
$9.00
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Serpents with human faces whisper enticingly, beckoning you to investigate. Bat-like monstrosities with reptilian skin blot the sky, making their victims fade away. Fleshy skulls with legs skitter toward water, driven by the same thirst that claimed the lives of their unwitting creators.
In this installment of Creatures of the Night, the eerie entities are linked by their... [click here for more] |
Steve Jackson Games |
$6.00
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"You open the chest and find a bone whistle and two crystal spheres full of swirling yellow smoke."
"Uh-oh . . . I remember the last bone item. And those purple spheres."
What would a dungeon crawl be without amazing treasures that you simply can't buy at Ye Olde Magick Shoppe? Boring! GURPS Dungeon Fantasy: 40 Artifacts saves GMs from this fate . . . and... [click here for more] |
Steve Jackson Games |
$7.00
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In a GURPS Dungeon Fantasy campaign, there's no such thing as "too much treasure" . . . but over 80 trillion possible treasures should last a while!
Dungeon Fantasy 8: Treasure Tables contains everything you need to deck your halls - and dungeons, towers, and arcane temples - with goodies. Ample tables (almost 50 of them!) let you generate... [click here for more] |
Steve Jackson Games |
$12.00
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Dungeon Fantasy 1: Adventurers gave you powerful delvers who could cut a swath through the world and take its stuff. Dungeon Fantasy 3: The Next Level added racial templates, rules for mixing professions, and all-new power-ups, making your adventurers even more awesome. Now Dungeon Fantasy 11: Power-Ups raises the... [click here for more] |
Steve Jackson Games |
$9.00
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Look around you, right this instant. Do you see anything threatening?
No?
Uh-oh. That means there might be a ninja in the room.
GURPS Dungeon Fantasy 12: Ninja brings these black-clad butt-kickers to your Dungeon Fantasy campaign. The ninja uses a mix of special powers, combat abilities, wits, and gadgets to accomplish his goals . . . and if his... [click here for more] |
Steve Jackson Games |
$6.00
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Gear Up!
Dungeon Fantasy is about killing things and taking their stuff, not dying of boredom while shopping for stuff. There are times when you want to pick out and tweak every last item of equipment for your new fantasy hero . . . but in most cases, starting gear ends up replaced, used up, broken, or lost within an adventure or two. So why waste valuable... [click here for more] |
Steve Jackson Games |
$11.00
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The Mind Defined!
When you're roaming through a dungeon and you meet something elemental, transcendental, or hell-bental on destruction . . . it's time to get mental!
GURPS Dungeon Fantasy 14: Psi lets you introduce the power of the mind to any Dungeon Fantasy campaign. Written by GURPS mastermind Sean Punch, this supplement... [click here for more] |
Steve Jackson Games |
$11.00
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My People Will Handle It
Sometimes you want a faithful assistant, not a mighty peer with his eye on your share of the loot! From the snarling barbarian's glib agent to the fragile wizard's hardy bodyguard, all the way down the pay scale to horse-minders, potion-tasters, and valets, there are countless roles that delvers need filled yet deem beneath them. GURPS Dungeon Fantasy 15: Henchmen... [click here for more] |
Steve Jackson Games |
$9.00
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A Reflection of Adversity
An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down.
You have to stop those guys from taking the treasure you plan to steal!
GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more GURPS Dungeon Fantasy... [click here for more] |
Steve Jackson Games |
$11.00
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"What do you mean, 'It's made of ice and breathes fire'? That doesn't make any sense!" "Maybe it's vulnerable to heat and cold?" "Uh, somehow, I don't think that's how it works . . ."
Dungeon Fantasy is all about killing things and taking their stuff. But no loot worth having sits unguarded, and high-minded (or greedy) adventurers often make killing monsters its... [click here for more] |
Steve Jackson Games |
$11.00
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Vegetation -- omnipresent, silent, essential for life, and able to kill. The fauna discounts the flora at its own peril.
GURPS Magic: Plant Spells expands on the green-based magical college from GURPS Magic with a cornucopia of new information, including:
Full GURPS information on broad botanical categories and stats for... [click here for more] |
Steve Jackson Games |
$7.00
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The Tweak-ist Link
When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include:
"Alternate... [click here for more] |
Steve Jackson Games |
$9.00
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Consider the Alternatives!
The possibilities are endless with GURPS, and in the latest Pyramid – the PDF magazine for roleplayers – we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include:
"Pointless... [click here for more] |
Steve Jackson Games |
$9.00
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Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new... [click here for more] |
Steve Jackson Games |
$3.00
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