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Dungeon Fantasy Roleplaying Game - Powered by GURPS
by Steve Jackson Games

Get into exploring your dungeon quickly with the Dungeon Fantasy Roleplaying Game, powered by GURPS. With pre-built character templates, and a complete out of the box experience, Dungeon Fantasy is great for beginners.

The collection features over 400 full-color pages spread across 5 books, in addition to 8 pages of full-color figures, as well as over 20 square

Dungeon Fantasy Roleplaying Game - Powered by GURPS
 
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GURPS Locations: Worminghall

GURPS Locations: Worminghall


An Institute of Flyer Learning The university represents the formative years in the lives of many -- and that can go doubly so for mages! GURPS Locations: Worminghall describes one such institution, ready to serve as the focus for adventure and excitement in any fantasy world. Learn about the real-world historical workings of a medieval university -- where classes...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Low-Tech

GURPS Low-Tech


Welcome to the Past! GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;...   [click here for more]
Steve Jackson Games  $19.99

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GURPS Low-Tech Companion 1: Philosophers and Kings

GURPS Low-Tech Companion 1: Philosophers and Kings


It's Good To Be the King! The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the "technologies" they need to do their jobs at TL0-4. With it, you can: Take charge by choosing your political system and learning what abilities you need to stay on top. Wow the masses...   [click here for more]
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GURPS Low-Tech Companion 2: Weapons and Warriors

GURPS Low-Tech Companion 2: Weapons and Warriors


The Art Of War The master warrior doesn't simply snatch up his sword and hurl himself into battle. He adapts his tools to his goals, knows his weaknesses as well as his strengths, and leads his allies to victory. Low-Tech Companion 2: Weapons and Warriors expands on the already-encyclopedic information on TL0-4 warfare in GURPS Low-Tech, adding:...   [click here for more]
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GURPS Low-Tech Companion 3: Daily Life and Economics

GURPS Low-Tech Companion 3: Daily Life and Economics


Butcher, Baker, Candlestick-Maker Society is built on the backs of people who gather resources and turn them into food, shelter, and finished goods. Low-Tech Companion 3: Daily Life and Economics looks at the lot of ordinary TL0-4 folk -- much of which is of concern to adventurers, too! Contents include: Food. How to gather and prepare it, whether you're raising...   [click here for more]
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GURPS Low-Tech: Instant Armor

GURPS Low-Tech: Instant Armor


The Best Defense Every low-tech fighter (and every gamer!) knows that the secret to surviving slings and arrows -- not to mention swords, musket balls, and dragon bites -- is a good suit of armor. GURPS Low-Tech and GURPS Low-Tech Companion 2: Weapons and Warriors deliver handsomely in that department . . . but it can take a lot of number-juggling...   [click here for more]
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GURPS MacGuffin Alphabet

GURPS MacGuffin Alphabet


T is for the Twisted Mind of Stefan Jones . . . Twenty-six ways to get get into trouble in a variety of science fiction settings! Whether it involves deciphering intelligence reports disseminated in comic books or being brainwashed by the most comfortable bed in the world, you'll find over two dozen adventure seeds within, each more unusual than the last. A MacGuffin is an object of desire for someone,...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Magic

GURPS Magic


Magic is Everywhere Completely revised and updated for GURPS Fourth Edition, this full-color PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these virtual pages, crackling with mystic energies, you'll find: The core...   [click here for more]
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GURPS Magic: Death Spells

GURPS Magic: Death Spells


Power Of Life And Death Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims -- they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities,...   [click here for more]
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GURPS Magic: Plant Spells

GURPS Magic: Plant Spells


Vegetation -- omnipresent, silent, essential for life, and able to kill. The fauna discounts the flora at its own peril. GURPS Magic: Plant Spells expands on the green-based magical college from GURPS Magic with a cornucopia of new information, including: Full GURPS information on broad botanical categories and stats...   [click here for more]
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GURPS Magical Styles: Dungeon Magic

GURPS Magical Styles: Dungeon Magic


Stylish Spell-Slingers Some traditional fantasy wizards learn their art as apprentices to archmages, some attend formal academies, and still others are guided by philosophies rather than teachers. This influences what spells and tricks of the trade the magic-user learns, and what guild, brotherhood, or order he eventually joins. Two equally talented mages might master specialties so different that...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Martial Arts

GURPS Martial Arts


Fighting Around the World Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over 100 fighting styles of all kinds. Nearly...   [click here for more]
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GURPS Martial Arts: Fairbairn Close Combat Systems

GURPS Martial Arts: Fairbairn Close Combat Systems


William Ewart "Dan" Fairbairn was one of the most influential combat instructors of the first half of the 20th century. In his lifetime, he worked with organizations from the international Shanghai Municipal Police to MI-6 to the OSS. He developed combat instruction techniques, SWAT-type tactics, and even his own unarmed combat style. His teaching methods are still in use among law enforcement...   [click here for more]
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GURPS Martial Arts: Gladiators

GURPS Martial Arts: Gladiators


Some fight for glory. Some fight for gold. Some fight merely to live another day. These are gladiators, and their valor and martial prowess are renowned even today, nearly 16 centuries after their games were outlawed. GURPS Martial Arts: Gladiators gives you everything you need to bring the excitement and action of Rome's most celebrated events to the gaming table:...   [click here for more]
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GURPS Martial Arts: Technical Grappling

GURPS Martial Arts: Technical Grappling


Master Grappling . . . or Face Defeat! The canny warrior knows that grappling is fundamental to fighting. Any melee -- from a brawl to a swordfight -- could suddenly move into the clinch. Some fighters even specialize in such tactics! This is a hard subject to get a hold on, however; volumes have been written about leverage alone. GURPS Martial Arts: Technical Grappling...   [click here for more]
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GURPS Martial Arts: Yrth Fighting Styles

GURPS Martial Arts: Yrth Fighting Styles


Become the Best Martial Artist on Yrth! GURPS Martial Arts looks at hand-to-hand combat of all kinds, with an emphasis on what's feasible on our Earthly orb. But what can fighters do in a world where "fantasy" is reality? GURPS Martial Arts: Yrth Fighting Styles explores the violent possibilities in the GURPS Banestorm...   [click here for more]
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GURPS Mass Combat

GURPS Mass Combat


There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful...   [click here for more]
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GURPS Monster Hunters 1: Champions

GURPS Monster Hunters 1: Champions


Now the Horrors Have Reason to Fear When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions. Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives modern-day heroes what...   [click here for more]
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GURPS Monster Hunters 2: The Mission

GURPS Monster Hunters 2: The Mission


Don't Stand in the Dark; Do Something Awesome! What defines a hunter of hidden horrors? Is it the powers? The skills? The lore? Or is a true hero defined by what he does with those gifts? Monster Hunters 2: The Mission picks up where Monster Hunters 1: Champions left off, presenting the rules and tips would-be hunters depend on to survive....   [click here for more]
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GURPS Monster Hunters 3: The Enemy

GURPS Monster Hunters 3: The Enemy


The Dangers That Dwell in a Thousand Shadows The dead arise. Impossible animals lurk in the sewers. Inhuman forms howl at the moon while cultists chant nonstop in a filthy basement. For those champions who face the darkness, the job just got more interesting. GURPS Monster Hunters 3: The Enemy provides a horde of high-powered horrors. Although designed for GURPS...   [click here for more]
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GURPS Monster Hunters 4: Sidekicks

GURPS Monster Hunters 4: Sidekicks


Heroes Have What the Darkness Lacks -- Friends Anyone blessed with awesome abilities can take up armor and armaments to attack awful adversity. But what about the friends and allies with slightly less predestined potential? GURPS Monster Hunters 4: Sidekicks continues the fast-paced Monster Hunters series with information on the hunters...   [click here for more]
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GURPS Monster Hunters 5: Applied Xenology

GURPS Monster Hunters 5: Applied Xenology


Not All Threats Are Born From Nightmares Until now, GURPS Monster Hunters has focused on the paranormal: Champions, often empowered by magical and mystical abilities, face supernatural monsters from myth and legend. GURPS Monster Hunters 5: Applied Xenology is here to prove that horror meshes with science, too! Applied Xenology...   [click here for more]
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GURPS Mysteries

GURPS Mysteries


A Dame Walks Into Your Office . . . A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror...   [click here for more]
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GURPS Power-Ups 1: Imbuements

GURPS Power-Ups 1: Imbuements


The Power is Within You! Ever wanted your character to pick up a sword - any sword - and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can! Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling...   [click here for more]
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GURPS Power-Ups 2: Perks

GURPS Power-Ups 2: Perks


Penny Candy for Your Character! Everybody loves little bonuses for next to nothing. In GURPS, that means Perks -- one point advantages that add just a little edge to your character, and a whole mess 'o flavor. But like sweet treats, can you ever have enough? Sean "Dr. Kromm" Punch, architect of GURPS Fourth Edition, gathers together...   [click here for more]
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GURPS Power-Ups 3: Talents

GURPS Power-Ups 3: Talents


There Is No Substitute for Talent Training is good, but being a "natural" is better! GURPS Fourth Edition brings this real-life adage to the gaming table with Talents - advantages that improve groups of related skills and make them easier to learn. But so many Talents appear in so many GURPS supplements that choosing among them...   [click here for more]
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GURPS Power-Ups 4: Enhancements

GURPS Power-Ups 4: Enhancements


Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the material from the GURPS Basic Set to provide new and powerful options. This is a one-stop compendium of all general enhancements introduced after the Basic Set was released...   [click here for more]
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GURPS Power-Ups 5: Impulse Buys

GURPS Power-Ups 5: Impulse Buys


Strike a Bargain with Fate Spending character points on permanent abilities is wonderful – but it doesn't guarantee that the dice will be nice. Sometimes, you don't want to leave the story to the mercy of random rolls! To solve this problem, GURPS Fourth Edition offers the alternative of players using points to buy successes and influence the game world. GURPS...   [click here for more]
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GURPS Power-Ups 6: Quirks

GURPS Power-Ups 6: Quirks


Small Problems, Big Fun With GURPS characters, as in life, it's often the little things that matter most. Take quirks, for instance. At just -1 point apiece, you might think they don't count for much. That's one way of looking at things . . . but not the only way, and certainly not the most fun way! GURPS Power-Ups 6: Quirks shows...   [click here for more]
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GURPS Power-Ups 7: Wildcard Skills

GURPS Power-Ups 7: Wildcard Skills


Heroes Gone Wild! A great thing about GURPS is that its skill list covers not only classic adventuring tasks like combat, covert ops, and unsafe driving, but also social interactions, sciences, parrot-training, basket-weaving . . . And now, thanks to this new supplement, GURPS comes with options that can enhance certain action-oriented playing styles:...   [click here for more]
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GURPS Power-Ups 8: Limitations

GURPS Power-Ups 8: Limitations


Why Limit Yourself? It's part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept because they lacked the budget to buy what they had in mind. Fortunately, there are ways around this (besides cheating!): limitations. By adding some fitting drawbacks to your cool abilities, you can power...   [click here for more]
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GURPS Powers

GURPS Powers


Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS...   [click here for more]
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GURPS Powers: Divine Favor

GURPS Powers: Divine Favor


When All Else Fails . . . Pray! In times of trouble, believers in many settings may call on a higher power for help. Some of the time, that higher power answers the call . . . GURPS Powers: Divine Favor presents a complete system for miraculous intervention. Subtle or stupendous, quiet or cacophonous, the powers herein are perfect for any holy-minded hero hoping to save...   [click here for more]
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GURPS Powers: Enhanced Senses

GURPS Powers: Enhanced Senses


It's a Sensation! Special abilities come in many flavors. But if you don't notice the enemy sneaking up on you, you can't attack or protect yourself. If you don't notice tiny clues, you can't solve mysteries. Improved senses can solve your problems -- or save your life! GURPS Powers: Enhanced Senses is your guide to sensory powers. Use it in a wide range of campaigns, from...   [click here for more]
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GURPS Powers: The Weird

GURPS Powers: The Weird


Weird And Wonderful Fiction and folklore are full of strange powers. Most of these are so familiar to us from comics, movies, games, and novels that they're "strange" only in the sense that we don't deal with them in our daily lives. Although this lack of evidence leads to disagreements over the details, every gamer has a clear personal picture of magic, psionics, super-powers, and similar...   [click here for more]
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GURPS Psi-Tech

GURPS Psi-Tech


Where GURPS Psionic Powers brought you powers of the mind, GURPS Psis presented the people who wield them, and GURPS Psionic Campaigns showed how to build settings around those elements, GURPS Psi-Tech is your gateway to the realm of psionic technology. It explores the paranormal interface...   [click here for more]
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GURPS Psionic Campaigns

GURPS Psionic Campaigns


Harnessing the unfathomable power of the mind isn't as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects of incorporating those abilities into adventures. This supplement contains: A brief history of psionics, from ancient times to modern research. A discussion of various ways to utilize psi in a campaign, both thematically...   [click here for more]
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GURPS Psionic Powers

GURPS Psionic Powers


Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation...   [click here for more]
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GURPS Psis

GURPS Psis


It's said that psychic powers are as intuitive as walking and talking. GURPS Psionic Powers went a long way toward making this true for gaming, speeding up the process of creating a psionic hero by doing all the math for you and explaining how the game mechanics work. GURPS Psis takes the next step, offering: A dozen templates for important psionic...   [click here for more]
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GURPS Reign of Steel: Will to Live

GURPS Reign of Steel: Will to Live


Fatal Error: (A)void / (R)ebel / (F)lee? For millennia, humanity has mastered tools to further its goals. But what if technology became the master? Imagine a world where robots rule -- a tomorrow where imagination is outlawed. GURPS Reign of Steel: Will to Live includes all the intel required to upgrade the classic GURPS Reign of Steel setting...   [click here for more]
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GURPS SEALs in Vietnam

GURPS SEALs in Vietnam


The only easy day was yesterday. -- SEAL motto They were created during a crucial moment in America's history, chosen from the U.S. Navy's finest divers, and forged into one of the most elite fighting forces in the world. In the sea, on the land, or in the air, the SEALs were created to deal with the most dangerous territory Vietnam could offer. SEALs in Vietnam...   [click here for more]
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GURPS Social Engineering

GURPS Social Engineering


Be More Social! Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything. This supplement provides detailed rules for every type of...   [click here for more]
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GURPS Social Engineering: Back to School

GURPS Social Engineering: Back to School


You Have a Lot to Learn GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting -- perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how. Drama geeks will like...   [click here for more]
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GURPS Social Engineering: Pulling Rank

GURPS Social Engineering: Pulling Rank


Show Them Who's Boss While the Rank advantage looks wonderful on paper, it doesn't do much as written. To make an organization work for you, you need to buy it as a Patron. Even then, the benefits of a Patron are only slightly better defined than those of Rank – and unlike Rank, Patrons come in just four levels (6 or less through 15 or less), making it hard to represent fine-grained...   [click here for more]
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GURPS Sorcery: Protection and Warning Spells

GURPS Sorcery: Protection and Warning Spells


Stop Trouble in Its Tracks The life of an adventurer is one of unexplored places, unexpected monsters, and unforeseen dangers. There's so much to do and so much to see, and you can't do any of that if you're dead. That's why all but the most foolhardy sorcerers need GURPS Sorcery: Protection and Warning Spells. Expanding on GURPS Thaumatology: Sorcery...   [click here for more]
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GURPS Space

GURPS Space


The Future Is Yours! It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun! Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the...   [click here for more]
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GURPS Spaceships

GURPS Spaceships


Three, two, one . . . Blast off! GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system. The ship design and operation rules in GURPS Spaceships...   [click here for more]
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GURPS Spaceships 2: Traders, Liners, and Transports

GURPS Spaceships 2: Traders, Liners, and Transports


Taking Care of Business . . . Intrepid space traders struggling to make a fortune - or just a living - by carrying freight and passengers between the stars are a staple of science fiction. GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek...   [click here for more]
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GURPS Spaceships 3: Warships and Space Pirates

GURPS Spaceships 3: Warships and Space Pirates


Arm Missiles! Fire Lasers! The battle klaxons have sounded! GURPS Spaceships 3: Warships and Space Pirates provides ships and game mechanics for exciting space combat between medium and large vessels. It includes an overview of space navy and pirate operations; it also features GURPS Spaceships statistics for dozens of sample warships, from patrol...   [click here for more]
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GURPS Spaceships 4: Fighters, Carriers, and Mecha

GURPS Spaceships 4: Fighters, Carriers, and Mecha


Red Five, He's On My Tail! One person, one ship -- and even odds on returning home. GURPS Spaceships 4: Fighters, Carriers, and Mecha provides the ships and game mechanics needed for space-fighter and carrier action. It offers GURPS Spaceships statistics and descriptions for dozens of combat spaceships for the near-future and beyond, from tiny-but-agile...   [click here for more]
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