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GURPS Thaumatology: Alchemical Baroque

GURPS Thaumatology: Alchemical Baroque


Welcome to a land that's as familiar as history and as fanciful as a fairy tale. GURPS Alchemical Baroque presents the Known Lands, a place existing between the old history of magical tales and the new realities of exploration and enlightenment. It's a time of ghosts and giants, of spirits and spellcraft, of charm-slinging cunning-men and chubby sly cats. Yet even in these...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Thaumatology: Chinese Elemental Powers

GURPS Thaumatology: Chinese Elemental Powers


Wield the Might of the Five Elements! The Chinese view of the elements (xing) is rich and nuanced, with cycles of creation and destruction: earth refines into metal, smothers fire, is covered by wood, and absorbs water. These interactions are as flavorful as they are balanced – perfect for a magic system! GURPS Thaumatology: Chinese Elemental Powers...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Underground Adventures

GURPS Underground Adventures


Look Out Below! Some adventurers are down-to-earth . . . and some go even further! With GURPS Underground Adventures, you'll explore the dark downward domains like never before. In this well-grounded supplement, you will . . . Discover a sampling of what people around the world have thought about Earth, from early legends to modern speculations. It has an overview of...   [click here for more]
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GURPS MacGuffin Alphabet

GURPS MacGuffin Alphabet


T is for the Twisted Mind of Stefan Jones . . . Twenty-six ways to get get into trouble in a variety of science fiction settings! Whether it involves deciphering intelligence reports disseminated in comic books or being brainwashed by the most comfortable bed in the world, you'll find over two dozen adventure seeds within, each more unusual than the last. A MacGuffin is an object of desire for someone,...   [click here for more]
Steve Jackson Games  $4.99

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Transhuman Space Classic: Fifth Wave

Transhuman Space Classic: Fifth Wave


The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together. Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth,...   [click here for more]
Steve Jackson Games  $9.99

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Transhuman Space Classic: In The Well

Transhuman Space Classic: In The Well


In the Inner System, the worlds are closer together. Hotter. Full of promise and adventure. This book includes: A detailed history of Mars, from the robot probes of the early 21st century, to the first manned landing in 2026, through the illegal terraforming plagues created by the Ares Conspiracy. The uneasy truce on Mercury, where precious metal and abundant energy draw greedy eyes. The stifling...   [click here for more]
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Transhuman Space Classic: Deep Beyond

Transhuman Space Classic: Deep Beyond


The Edge of Nowhere The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes: Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn...   [click here for more]
Steve Jackson Games  $11.99

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Transhuman Space Classic: High Frontier

Transhuman Space Classic: High Frontier


"One giant leap for mankind . . ." In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit: Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000...   [click here for more]
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Transhuman Space Classic: Orbital Decay

Transhuman Space Classic: Orbital Decay


Vandegrift Station, a top-secret orbital research lab, has suddenly stopped all transmissions. Why has the station gone silent? Where did all the bio-tech researchers go? What's that clawing at the airlock? Transhuman Space: Orbital Decay includes maps and stats of a typical orbital facility, character descriptions, and an adventure for up to six 200-point Transhuman...   [click here for more]
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Transhuman Space Classic: Spacecraft of the Solar System

Transhuman Space Classic: Spacecraft of the Solar System


Need a Lift? Spacecraft of the Solar System describes the interplanetary and orbital craft of Transhuman Space, from the mighty Angel-class Space Dominance Vehicles of the USAF to the swift Sunlance couriers used by Solar Express. Here you'll find: An overview of the space forces of China, the European Union, and the United...   [click here for more]
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Transhuman Space Classic: Broken Dreams

Transhuman Space Classic: Broken Dreams


Stay and Fight . . . On Earth in 2100, some are reaching for the stars . . . but others struggle just to survive. Much of the home world remains mired in war and intrigue, as powerful corporations and high-tech armies fight over resources, markets, and ideas. Cities on the edge of chaos are battlegrounds for covert operations and high-stakes diplomacy, and the developing nations see themselves falling...   [click here for more]
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Transhuman Space Classic: Under Pressure

Transhuman Space Classic: Under Pressure


The Other Frontier As mankind reaches to the planets, a last frontier remains on Earth . . . the oceans. Governments, corporations, political idealists, and outlaws are staking their claims. There are oceans on other worlds, too: Europa, Mars, Titan – all unique and full of possibilities. Transhuman Space: Under Pressure describes the oceans of the 22nd century, from...   [click here for more]
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Transhuman Space Classic: Personnel Files

Transhuman Space Classic: Personnel Files


2100 A.D.: Heroes Wanted? The universe of Transhuman Space is vast, and cool, and challenging. Complete your party with these ready-to-go characters fit to adventure there. There's a detective agency with an unusual boss and even stranger legmen; a pack of high-tech newshounds for whom no story is too dangerous; a crew of orbital debris-recovery specialists; and a security...   [click here for more]
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Transhuman Space Classic: Toxic Memes

Transhuman Space Classic: Toxic Memes


Believe It Or Not . . . Although you might not have a choice. In 2100, memetics rules – the science of analyzing, engineering, and manipulating ideas. Memeticists know how to get into your head, and will do so for power, money, and religion. Sometimes they'll do it just for the fun of it. Transhuman Space: Toxic Memes explores cults, conspiracies, urban legends,...   [click here for more]
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GURPS Spaceships 8: Transhuman Spacecraft

GURPS Spaceships 8: Transhuman Spacecraft


The Future Is Sooner Than You Think If you're planning an interplanetary trip to a transhuman tomorrow, there's no time like the present! GURPS Spaceships 8: Transhuman Spacecraft updates the vessels and spacefaring information from the Transhuman Space setting to the GURP S Spaceships system. It includes dozens of new...   [click here for more]
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Transhuman Space: Singapore Sling

Transhuman Space: Singapore Sling


In this introductory adventure for Transhuman Space, the players must dig through a mountain of disinformation to find out which of Singapore's elite is ready to sell out his country to the Transpacific Socialist Alliance. But in an era where the truth can be manipulated as easily as pixels on a computer screen, who can you trust? ...   [click here for more]
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Transhuman Space: Polyhymnia

Transhuman Space: Polyhymnia


At the dawn of the 22nd century, Polyhymnia is the coolest nightclub anywhere. In a world where entertainment fads rise and fall so fast that you can't even call them Flavors of the Month anymore, Polyhymnia has been around for more than a decade. It's never in the same place - or even the same experience - twice, thanks to the brilliance of Julian Cressida, one of the greatest memeticists ever. But...   [click here for more]
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Transhuman Space: Changing Times

Transhuman Space: Changing Times


Welcome to the Future . . . In the coming decades, genetic engineering, artificial intelligences, and nanotechnology will transform humanity. Earth will no longer confine us. Space tourism, Moon and asteroid mining, a permanent settlement on Mars: all are dreams poised to take flight. A strange new world will unfold - a nightmare to some, a paradise to others. Transhuman Space...   [click here for more]
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Transhuman Space: Shell-Tech

Transhuman Space: Shell-Tech


You're Hardware! Cybershells are everywhere in the world of Transhuman Space. Some of them are player characters, while others are faithful allies or dangerous opponents. Shell-Tech lets you fill your games with these robotic marvels and monstrosities. GURPS Third Edition supplements for Transhuman Space...   [click here for more]
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Transhuman Space: Personnel Files 2 - The Meme Team

Transhuman Space: Personnel Files 2 - The Meme Team


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 2 – The Meme Team presents a group of...   [click here for more]
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Transhuman Space: Personnel Files 3 - Wild Justice

Transhuman Space: Personnel Files 3 - Wild Justice


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But its rich in detail can make it difficult to know what to do with it. That's where Personnel Files come in handy. When the assassins killed Steve Hollick and blasted his house apart, they made one mistake: They left two beings...   [click here for more]
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Transhuman Space: Personnel Files 4 - Martingale Security

Transhuman Space: Personnel Files 4 - Martingale Security


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. In the world of Transhuman Space, some people still feel the need for personal...   [click here for more]
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Transhuman Space: Personnel Files 5 - School Days 2100

Transhuman Space: Personnel Files 5 - School Days 2100


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 5 – School Days 2100 presents a group...   [click here for more]
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Transhuman Space: Cities on the Edge

Transhuman Space: Cities on the Edge


Go to Town! The future has an old joke: "No one lives in the cities anymore; they're too crowded!" Tomorrow's towns in Transhuman Space have certainly evolved from eras past, and there's no doubt that they're still vibrant, exciting places. Cities on the Edge is your guide to the dangers and delights to be discovered downtown. Written by noted...   [click here for more]
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Transhuman Space: Transhuman Mysteries

Transhuman Space: Transhuman Mysteries


Investigate the Future! The world of 2100 is a bright and exciting place. But among the dazzle of LED screens and the glitter of cybershell casings linger shadows – and within shadows lurk mysteries. Transhuman Mysteries brings nail-biting noir and heart-pounding whodunits to the world of Transhuman Space: The types of mystery tales suitable...   [click here for more]
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Transhuman Space: Martial Arts 2100

Transhuman Space: Martial Arts 2100


Get a Kick Out of Tomorrow! Sure, humanity may have evolved beyond the need for face-to-face contact – but that doesn't mean we're not still interested in hand-to-hand combat! Transhuman Space: Martial Arts 2100 is your guide to bringing the power and possibilities of GURPS Martial Arts into the world of Transhuman Space....   [click here for more]
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Transhuman Space: Wings of the Rising Sun

Transhuman Space: Wings of the Rising Sun


Make a Difference Saving Lives! The NKKC (Japan Emergency Rescue Agency) is renowned as the "Wings of the Rising Sun" – first-responders dedicated to saving lives anywhere, from Earth to Luna. When disaster strikes, these heroes deploy from fixed bases and orbital drop ships to provide aid to any country that will accept their help. Transhuman Space: Wings of the Rising...   [click here for more]
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Transhuman Space: Bioroid Bazaar

Transhuman Space: Bioroid Bazaar


Embrace Genetic Diversity! In the year 2100, humanity is remaking itself using mature biotechnology – and creating new kinds of living things. Transhuman Space gamers have the option to play genetically edited human upgrades, enhanced or specialized parahumans, or completely synthetic bioroids. Even if they don't decide to tamper with genetics, they'll encounter plenty...   [click here for more]
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Transhuman Space: Bio-Tech 2100

Transhuman Space: Bio-Tech 2100


Make New Friends In the future of Transhuman Space, no field has grown as much or had such a profound impact as biotechnology. The exploitation of new frontiers in space and underwater has pushed civilization's boundaries – but only because biotech has delivered improved humans capable of living there, not to mention bioroids and uplifted animals to do much...   [click here for more]
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GURPS Classic: Space

GURPS Classic: Space


The Future is Yours! GURPS Space is the star-spanning sourcebook for GURPS – now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find: Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign. Detailed...   [click here for more]
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GURPS Classic: Japan

GURPS Classic: Japan


Beauty, Terror, and Adventure Experience the rigid etiquette of the Emperor's court, the delicate beauty of the tea ceremony, and the savage pleasure of viewing the severed heads of your enemies. In this book, you'll find: Character templates for samurai, ninja, warrior priests, geisha, elemental sorcerers, and more. Each template also features a sample character ready for adventure! Racial packages...   [click here for more]
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GURPS Classic: Aliens

GURPS Classic: Aliens


We Are Not Alone! In fact, every time we open the airlock, we meet a new race . . . GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes, and technology...   [click here for more]
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GURPS Classic: Swashbucklers

GURPS Classic: Swashbucklers


Adventure in a World of Gallantry & Grace Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses! Swing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen! Or wait on the quiet back roads of England on a moonless...   [click here for more]
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GURPS Classic: Cliffhangers

GURPS Classic: Cliffhangers


Living on the Edge! Adventure on the crumbling brink of disaster, dodging the jaws of death with barely a pause for breath between perils. This is the world of the dauntless men and daring women of 1920s and 1930s adventure tales. Live the pulse-quickening, heart-stirring, cliche-inspiring exploits chronicled in pulp magazines, movie serials, and newspaper comic strips. Visit the exotic trouble-spots...   [click here for more]
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GURPS Classic: Cyberpunk

GURPS Classic: Cyberpunk


Welcome to a world on the edge. GURPS Cyberpunk brings the gritty chrome-and-plastic streets of the cyberpunk future to the world of GURPS! Cyberpunk is the genre of man plus machine – a dystopian fusion of the visions of George Orwell and Timothy Leary. It presents challenges far beyond that of the standard "loot the dungeon" themes –...   [click here for more]
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GURPS Classic: China

GURPS Classic: China


With 5,000 years of history and a quarter of the world's population, China is the perfect adventure setting . . . whether your campaign is magical or purely historical. From the Great Wall to Tiananmen Square, from the Imperial Wars to the Boxer Rebellion, from Marco Polo to Mao, no fictional roleplaying setting can equal the scope and grandeur of China! GURPS China also...   [click here for more]
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GURPS Classic: Vikings (Second Edition)

GURPS Classic: Vikings (Second Edition)


"From the fury of the Norsemen, oh Lord, deliver us!" So prayed the Irish monks. To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more – a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man – a man to whom honor and reputation were...   [click here for more]
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GURPS Classic: Faerie

GURPS Classic: Faerie


They lie, steal, kidnap, maim, and kill – and we put them in our children's nurseries. They are the Fair Folk . . . the Little People . . . the Faeries. You may think they only appear in tales, but they are everywhere: in the shadows, behind the trees, beneath the hills – and yes, even under the bed. They have lived beside us since the very beginning. Some are pretty and delicate, with...   [click here for more]
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GURPS Classic: Middle Ages 1 (Second Edition)

GURPS Classic: Middle Ages 1 (Second Edition)


Welcome to the age of chivalry, fealty, and piety. GURPS Middle Ages 1 takes you to therich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land. Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages. Medieval combat is described at length, from simple...   [click here for more]
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GURPS Classic: Aztecs

GURPS Classic: Aztecs


Blood and Sacrifice! The empire of the Aztecs stretched from ocean to ocean. They worshipped hundreds of gods, kept elaborate calendars and built gigantic stone pyramids that still stand as testament to their might. Their relentless armies seemed unstoppable. Then, in 1519, a few hundred Spanish invaders toppled it all. To the Spanish, the Aztecs were monstrous savages . . . pagans who tore the...   [click here for more]
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GURPS Classic: Espionage

GURPS Classic: Espionage


Life in the Shadows In the world of the spy, nothing is as it seems. Your closest friends are your enemies; every plot has a hidden agenda; fact is stranger than rumor, and no one can be trusted. Anyone who enters the deadly world of espionage must have the sharpest wits, the best equipment, and the most complete information. Only the truly brave and cunning will live to see their next mission . ....   [click here for more]
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GURPS Classic: Bunnies & Burrows

GURPS Classic: Bunnies & Burrows


Enemies All Around! GURPS Bunnies & Burrows is a translated version of the classic roleplaying game originally published in 1976. Completely revised, expanded and converted to GURPS Third Edition, it presents a world in which player characters are rabbits . . . faced with a land full of monstrous, hungry foes, with humans worst of all! GURPS...   [click here for more]
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GURPS Classic: Arabian Nights

GURPS Classic: Arabian Nights


Open Sesame! Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights. Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride...   [click here for more]
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GURPS Classic: Greece

GURPS Classic: Greece


The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in...   [click here for more]
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GURPS Classic: Technomancer

GURPS Classic: Technomancer


An alternate world in which magic and technology both work... all too well. On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the...   [click here for more]
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GURPS Classic: Modern Firepower

GURPS Classic: Modern Firepower


A whole book of statistics and descriptions for the latest small arms and tactical equipment, filling the "arms gap" between High-Tech and Ultra-Tech. Here you'll find firearms (from handguns to support weapons), along with a wide variety of ammunition and accessories (such as extended magazines, scopes, and sound suppressors); body armor; and much more. A "must have" for...   [click here for more]
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GURPS Classic: Space Atlas

GURPS Classic: Space Atlas


Strange New Worlds The Space Atlas is your guide to the 28 star systems of the Old Frontiers Sector. On the edge of explored space, you'll find the bazaars of Bollux, the rival religious fanatics of Bannar and Drayhoah, the carnivorous plants of Talismans . . . adventures galore. Each world description includes a complete Planetary Record Sheet, with an overview of the...   [click here for more]
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GURPS Classic: Space Atlas 2

GURPS Classic: Space Atlas 2


Space, Incorporated Welcome to the Corporate Worlds, where everything is for sale. If you have enough credit, you can buy a planet. If you're shrewd and efficient, you can make a profit from it. And if you can hire enough mercenaries, you may be able to keep it. This Space Atlas is your guide to the 25 star systems of the Corporate Worlds sector. Each...   [click here for more]
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GURPS Classic: Space Atlas 3

GURPS Classic: Space Atlas 3


Worlds of the Great Spiral This is your guide to the confederate worlds of the Great Spiral Sector. Each world description includes a complete Planetary Record Sheet, with an overview of the whole star system and a detailed description of the planet itself, using the GURPS Space format . . . planetary map, atmosphere and gravity, day and year length. Also covered are population,...   [click here for more]
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GURPS Classic: Space Bestiary

GURPS Classic: Space Bestiary


The Extraterrestrial Zoo In the outer reaches of the galaxy, life can take weird forms indeed. The GURPS Space Bestiary presents over 300 extraterrestrial creatures for the science fiction roleplaying campaign. In addition to strange and dangerous variations on earthly animals, this book contains examples of silicon life, crystalline creatures, energy and liquid beings,...   [click here for more]
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