GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping.
Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at... [click here for more]
Let the Games Begin!
Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . .
Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators... [click here for more]
Pure Mind. Calm Soul. Hands of Steel!
The indomitable martial artist is unique among adventurers. He does not rely on the trappings of technology, nor does he hide behind bullet-proof vests or high-powered rifles. He defends himself with his hands, feet, and soul. His confidence grows from his mastery, and honor and courage are his guides.
This book contains three ready-to-play scenarios for adventurous... [click here for more]
William Ewart "Dan" Fairbairn was one of the most influential combat instructors of the first half of the 20th century. In his lifetime, he worked with organizations from the international Shanghai Municipal Police to MI-6 to the OSS. He developed combat instruction techniques, SWAT-type tactics, and even his own unarmed combat style. His teaching methods are still in use among law enforcement groups... [click here for more]
Become the Best Martial Artist on Yrth!
GURPS Martial Arts looks at hand-to-hand combat of all kinds, with an emphasis on what's feasible on our Earthly orb. But what can fighters do in a world where "fantasy" is reality? GURPS Martial Arts: Yrth Fighting Styles explores the violent possibilities in the GURPS Banestorm setting... [click here for more]
The ultimate hand-to-hand combat book! The 160-page GURPS Martial Arts, Second Edition, covers more than 50 armed and unarmed fighting arts, including the historical and modern styles of both the East and the West, as well as fantasy and science-fiction styles, presented in realistic and cinematic forms. From the French fencing of swashbuckling cinema to Kendo down at the... [click here for more]
Some fight for glory. Some fight for gold. Some fight merely to live another day. These are gladiators, and their valor and martial prowess are renowned even today, nearly 16 centuries after their games were outlawed.
GURPS Martial Arts: Gladiators gives you everything you need to bring the excitement and action of Rome's most celebrated events to the gaming table:... [click here for more]
Master Grappling . . . or Face Defeat!
The canny warrior knows that grappling is fundamental to fighting. Any melee -- from a brawl to a swordfight -- could suddenly move into the clinch. Some fighters even specialize in such tactics!
This is a hard subject to get a hold on, however; volumes have been written about leverage alone. GURPS Martial Arts: Technical Grappling... [click here for more]
Fighting Around the World
Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists.GURPS Martial Arts gives you the tools to create and play these dedicated fighters:
Descriptions and statistics for over 100 fighting styles of all kinds.
Nearly 100... [click here for more]