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There's trouble right here in Nobles, Arizona. That's trouble with a capital "T," and that rhymes with "D," and that stands for . . . dinosaurs?!
Yeah. It's a long story, pardner. This here's a yee-haw yarn involving a band of bandits, a chest-pounding chase, and the final fate of a fetching filly named Donna Nesbitt. Oh, and barrels of bullets graciously given new homes in roving... [click here for more] |
Steve Jackson Games |
$5.99 $5.21
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 Since the dawn of history, people have come to cities – to visit, to pass through, to stay. And bustling streets provide opportunities for adventure.
GURPS City Stats offers cohesive rules to define a city's impact on adventurers. A new stat block provides a compact way to write up a city, just like a character, vehicle, or planet. Guidelines for using urban regions... [click here for more] |
Steve Jackson Games |
$5.99 $5.21
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 Nine Authors. One Book.
Take nine fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004,featuring:
Kenneth Hite, writing about ghost hunters;
Phil Masters, with a fairytale world of muskets, ghosts, and strange magics;
Beth McCoy, channeling Walter Milliken, on a truly... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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 Pyramid Magazine has been bringing you the best in gaming since 1993. Here's a second volume of the best of Pyramid's GURPS coverage, all in one convenient place.
GURPS Best of Pyramid 2 includes the "Unlimited Mana" variant rules, "The Hole" – one of the most requested articles ever, straight from Pyramid #1 –... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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 Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore... [click here for more] |
Steve Jackson Games |
$8.00 $6.96
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 Build Character!
GURPS Compendium I has it all! We've searched over a hundred GURPS Third Edition books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related... [click here for more] |
Steve Jackson Games |
$16.99 $14.78
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Life in the Shadows
In the world of the spy, nothing is as it seems. Your closest friends are your enemies; every plot has a hidden agenda; fact is stranger than rumor, and no one can be trusted. Anyone who enters the deadly world of espionage must have the sharpest wits, the best equipment, and the most complete information. Only the truly brave and cunning will live to see their next mission . .... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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 The breakup of the USSR brings a thousand dangers, a thousand tragedies, a thousand opportunities . . and agents from around the world rush to fight over the spoils.
This book contains four heart-pounding adventures by Thomas Kane, author of GURPS Espionage. These missions will challenge the craftiest spies.
Operation Endgame. Midnight, a top KGB agents, is hiding... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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 It Takes a Thief . . .
When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way.
Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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 An alternate world in which magic and technology both work... all too well.
On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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 "Funny New Guys" is the Vietnam-era sourcebook for the world of GURPS Technomancer - the modern-day melding of science and magic. Go "in country" via helicopter - or magic carpet - and try to survive your 13-month tour. But don't worry, you won't be a Funny New Guy for long. You'll become an experienced old hand in no time . . . or you'll be dead. "Funny New Guys" has rules... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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 GURPS Vehicles is your guide to any type of transportation you can imagine. From rowboats to racing cars, balloons to battlesuits, Greek galleys to GEVs – if you can dream it, you can design it.
The second edition streamlines the design process, using the design order found in GURPS Robots, also by David Pulver.
(This is a digital reprint... [click here for more] |
Steve Jackson Games |
$14.99 $13.04
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 Time for a tune-up! David Pulver's supplement for GURPS Vehicles has dozens of vehicular design options and components. Create supercavitating submarines that race through the ocean at Mach 1, monstrous cybertanks invulnerable to anything short of a nuclear weapon, and elegant spacecraft that ride the solar winds on magnetic sails. There are plenty of options for mundane vehicles... [click here for more] |
Steve Jackson Games |
$2.99 $2.60
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 Back to the garage! This second supplement for GURPS Vehicles includes a truckload of new components and design options. Want to go faster? Add smart tracks to your tanks, X-wing rotors to your helicopters, or grav drives and tachyon sails to your starships. Under attack? Protect your vehicle with collapsed-matter armor or a custom-designed force field. If high-tech isn't... [click here for more] |
Steve Jackson Games |
$2.99 $2.60
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 Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk... [click here for more] |
Steve Jackson Games |
$19.99 $17.39
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 Infinite Worlds . . . Infinite Adventure!
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and... [click here for more] |
Steve Jackson Games |
$24.99 $21.74
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 Every so often, there comes an adventure so grim and gritty, so revolutionary, and so serious that it elevates the super-spy thriller genre to new levels of sophistication.
GURPS Lair of the Fat Man is not that adventure.
This espionage tale, set in the early 1980s, pits the heroes against each other as part of a multinational team called UNISTOMP. Can these super-spies... [click here for more] |
Steve Jackson Games |
$5.99 $5.21
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 There Will Be War!
Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful... [click here for more] |
Steve Jackson Games |
$9.99 $8.69
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 A Dame Walks Into Your Office . . .
A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror... [click here for more] |
Steve Jackson Games |
$13.99 $12.17
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 Penny Candy for Your Character!
Everybody loves little bonuses for next to nothing. In GURPS, that means Perks -- one point advantages that add just a little edge to your character, and a whole mess 'o flavor. But like sweet treats, can you ever have enough?
Sean "Dr. Kromm" Punch, architect of GURPS Fourth Edition, gathers together... [click here for more] |
Steve Jackson Games |
$5.99 $5.21
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There Is No Substitute for Talent
Training is good, but being a "natural" is better! GURPS Fourth Edition brings this real-life adage to the gaming table with Talents - advantages that improve groups of related skills and make them easier to learn. But so many Talents appear in so many GURPS supplements that choosing among them... [click here for more] |
Steve Jackson Games |
$5.99 $5.21
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Enhance Your Game!
Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the material from the GURPS Basic Set to provide new and powerful options.
This is a one-stop compendium of all general enhancements introduced after the Basic Set was released... [click here for more] |
Steve Jackson Games |
$5.99 $5.21
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Strike a Bargain with Fate
Spending character points on permanent abilities is wonderful – but it doesn't guarantee that the dice will be nice. Sometimes, you don't want to leave the story to the mercy of random rolls! To solve this problem, GURPS Fourth Edition offers the alternative of players using points to buy successes and influence the game world. GURPS... [click here for more] |
Steve Jackson Games |
$5.99 $5.21
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Small Problems, Big Fun
With GURPS characters, as in life, it's often the little things that matter most. Take quirks, for instance. At just -1 point apiece, you might think they don't count for much. That's one way of looking at things . . . but not the only way, and certainly not the most fun way!
GURPS Power-Ups 6: Quirks shows... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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Heroes Gone Wild!
A great thing about GURPS is that its skill list covers not only classic adventuring tasks like combat, covert ops, and unsafe driving, but also social interactions, sciences, parrot-training, basket-weaving . . . And now, thanks to this new supplement, GURPS comes with options that can enhance certain action-oriented playing styles:... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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Why Limit Yourself?
It's part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept because they lacked the budget to buy what they had in mind. Fortunately, there are ways around this (besides cheating!): limitations. By adding some fitting drawbacks to your cool abilities, you can power... [click here for more] |
Steve Jackson Games |
$5.99 $5.21
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 When All Else Fails . . . Pray!
In times of trouble, believers in many settings may call on a higher power for help. Some of the time, that higher power answers the call . . .
GURPS Powers: Divine Favor presents a complete system for miraculous intervention. Subtle or stupendous, quiet or cacophonous, the powers herein are perfect for any holy-minded hero hoping to save... [click here for more] |
Steve Jackson Games |
$4.99 $4.34
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 It's a Sensation!
Special abilities come in many flavors. But if you don't notice the enemy sneaking up on you, you can't attack or protect yourself. If you don't notice tiny clues, you can't solve mysteries. Improved senses can solve your problems -- or save your life!
GURPS Powers: Enhanced Senses is your guide to sensory powers. Use it in a wide range of campaigns, from... [click here for more] |
Steve Jackson Games |
$7.99 $6.95
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Weird And Wonderful
Fiction and folklore are full of strange powers. Most of these are so familiar to us from comics, movies, games, and novels that they're "strange" only in the sense that we don't deal with them in our daily lives. Although this lack of evidence leads to disagreements over the details, every gamer has a clear personal picture of magic, psionics, super-powers, and similar... [click here for more] |
Steve Jackson Games |
$9.99 $8.69
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 Undead, Infected, or Just Plain Cursed?
So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff!
GURPS... [click here for more] |
Steve Jackson Games |
$19.99 $17.39
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 Where Did All These Zombies Come From?
Zombie geeks love to argue about runners vs. shamblers, and whether zombies are defined by mindless behavior or strictly by flesh-eating, infectiousness, and undeath. The topic is nuanced enough that you could tell a new zombie story each day. The catch is that gamers expect a campaign to last a bit longer than that. Which is where GURPS... [click here for more] |
Steve Jackson Games |
$9.99 $8.69
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