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Ring of Spiragos (Pathfinder)

Ring of Spiragos (Pathfinder)


Destroy the Relics – or Preserve Them?! The player characters have recovered artifacts from the fallen titan Spiragos the Ambusher, but forces are at work that would see them stolen and used for evil ends. The titanshards must be destroyed, but first the means to do so must be found — and the heroes might learn that destroying the relics is not the only, nor the best...   [click here for more]
Onyx Path Publishing  $4.99

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Miscellany Memorandum: Constructs

Miscellany Memorandum: Constructs


Miscellany Memorandum is a series of short supplements for the Pathfinder Roleplaying Game. Each supplement covers a specific facet of gameplay; whether it’s a new prestige class, rules for magic item crafting, lists of long forgotten spells, or any of a dozen other topics – Miscellany Memorandum has new and exciting options for you! Today’s topic: constructs!...   [click here for more]
Matt Tuozzo's Magicland  $2.00

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Of Shipwrights and Demons: A Pathfinder Roleplaying Game Adventure

Of Shipwrights and Demons: A Pathfinder Roleplaying Game Adventure


Use this adventure if your party needs a ship. Your PCs will meet a fellow named Thorry Windsor, be introduced to a misfit segment of a shipwright guild, help the leader, and gain use of their newest ship with the misfits serving as the crew. This is the first offering of a previously unpublished author. ...   [click here for more]
High Level Games  $1.00

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Brighthaven Coastal Town Map

Brighthaven Coastal Town Map


Brighthaven is a coastal town situated in the East of a land called Azlea-Chuldea. (a campaign being created by the artist.) The map offered here is a usable as a stand-alone asset or can easily be plugged in as a module to any adventure or campaign. There are two versions of the map in the PDF: • One with a legend and location markers - ready for you to plot your adventure around. •...   [click here for more]
SpiritKaylem Art  $1.00

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Remarkable Inns & Their Drinks

Remarkable Inns & Their Drinks


Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside! Turn ordinary tavern visit into remarkable, exciting roleplaying experiences....   [click here for more]
LoreSmyth  $11.99

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Dagger of Spiragos (Pathfinder)

Dagger of Spiragos (Pathfinder)


The Titans’ Relics Must Be Destroyed! Artifacts from the fallen titan Spiragos have been recovered, and forces are at work that would see them used for ill. The Dagger of Spiragos and the Ring of Spiragos are now in the player characters’ hands — and they must do what they can to rid Scarn of the foul relics of the titans, whatever the cost! What...   [click here for more]
Onyx Path Publishing  $4.99

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Advanced Races 11: Shadow Fey (Pathfinder RPG)

Advanced Races 11: Shadow Fey (Pathfinder RPG)


Slip Through the Shadows! Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land's code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long. With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship,...   [click here for more]
Kobold Press  $4.99 $3.99

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Advanced Races 9: Aasimar (Pathfinder RPG)

Advanced Races 9: Aasimar (Pathfinder RPG)


Sword of the Righteous! Aasimar might carry a few drops of heavenly blood—but they are warriors and summoners to be rightly feared! For they shall lay down the word of the Law, sinners, and strike down upon the wicked with furious anger! With celestial power and the unique insight of the divine, the aasimar deliver both a touch of divine grace, and unique...   [click here for more]
Kobold Press  $4.99 $3.99

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Exodus Post Apocalyptic RPG: Wasteland Adventure #10

Exodus Post Apocalyptic RPG: Wasteland Adventure #10


Exodus Wasteland Adventure #10: Showdown at Barter Town Welcome to Barter Town, the trading outpost of the Chi Dynasty. A fighter invitational has been posted throughout the Wasteland for all athletes to attend the first Showdown at Barter Town for the illustrious Dynasty Title. All fights are one on one advancement battles within the tournament and take place in the famous Shockdome. Many men...   [click here for more]
Glutton Creeper Games  $3.00

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Exodus Post Apocalyptic RPG: Wasteland Adventure #7

Exodus Post Apocalyptic RPG: Wasteland Adventure #7


Exodus Wasteland Adventure #7: Paydirt Reno, the twin towns, lures adventurers and mercenaries alike to jobs-a-plenty with its many Trading Companies. But, sometimes, even the simplest of jobs becomes a grand adventure. Paydirt is an Exodus OPS campaign scenario for 4 to 6 characters of 1st to 4th level. This scenario has been updated from the original to reflex the new Experience system used...   [click here for more]
Glutton Creeper Games  $3.00

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Exodus Post Apocalyptic RPG: Wasteland Adventure #9

Exodus Post Apocalyptic RPG: Wasteland Adventure #9


Exodus Wasteland Adventure #9: The Slaver's Ring Las Vegas is a working man's town, with several attractions to catch the eye and to empty the pocket on The Strip. However, there is a darker side of Vegas: the Vegas Mafia Families. A Tribal is seeking experienced hunters to help his village out by recovering Tribal slaves that are in servitude to the Vegas Families. Do you have what it takes...   [click here for more]
Glutton Creeper Games  $1.00

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Exodus Post Apocalyptic RPG: Wasteland Adventure #8

Exodus Post Apocalyptic RPG: Wasteland Adventure #8


Exodus RPG: Wasteland Adventure #8: Seeds of Memory It is the nature of machines to break down and malfunction. The Ghūl Collective is seeking experienced scavengers to undertake a mission of great importance to an old military base in the Northern reaches of California to retrieve some technical components. Do you have what it takes to salvage pre-Exodus technology from an unknown military...   [click here for more]
Glutton Creeper Games  $1.00

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Exodus Post Apocalyptic RPG: Wasteland Adventure #6

Exodus Post Apocalyptic RPG: Wasteland Adventure #6


Exodus Wasteland Adventure #6: The Watering Hole A merchant who runs the Watering Hole Trading Post in the rugged badlands north of Alamogordo needs more help than he had bargained for. He needs an escort back to the Watering Hole after losing all to the Wasteland critters on a trip to Alamogordo. Dare you answer the call of the merchant and venture deep into the Wasteland to the Watering Hole?...   [click here for more]
Glutton Creeper Games  $1.00

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Exodus Post Apocalyptic RPG: Wasteland Adventure #5

Exodus Post Apocalyptic RPG: Wasteland Adventure #5


Exodus RPG Wasteland Adventure #5: Nature of the Beast A trade route through the great Deadwood Forest is being established; however all of the expedition teams have met with mishaps. Desert Ranger Smith, the great hunter that killed the Yogi, has been recruited to lead the next expedition through the Deadwood. Ranger Smith is recruiting adventurers, do you have the stuff that it takes to survive...   [click here for more]
Glutton Creeper Games  $1.00

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Exodus Post Apocalyptic RPG: Wasteland Adventure #4

Exodus Post Apocalyptic RPG: Wasteland Adventure #4


Exodus Wasteland Adventure #4: The Bison Run The Children of the Apocalypse and Vegas Families are hosting their annual Bison-pulled hauler race from the Junkyard to Vegas. First place team wins 3000 steel coin and an all expense visit to Godiva’s. Teams that place second through fifth place also receive prices. The rules are simple; every hauler team consists of 4 to 6 people who choose...   [click here for more]
Glutton Creeper Games  $1.00

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Exodus Post Apocalyptic RPG: Wasteland Adventure #3

Exodus Post Apocalyptic RPG: Wasteland Adventure #3


Exodus Wasteland Adventure #3: .44 Caliber The village of Cripple Creek (a.k.a. DS-4) has a problem with people going missing and others turning up dead. The local Steel Disciple sheriff has petitioned volunteers for aid in tracking down and eliminating this threat. Have you the guts to answer this challenge? .44 Caliber is an Exodus OPS campaign scenario for 4 to 6 characters of 1st to 3rd...   [click here for more]
Glutton Creeper Games  $1.00

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Elements of Magic (Revised)

Elements of Magic (Revised)


THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG! Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world....   [click here for more]
EN Publishing  $9.95 $4.98

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"Chronica: Age of Exploration" Preview

"Chronica: Age of Exploration" Preview


Chronica: Age of Exploration is a hybrid world of fantasy and real world history, the result of fantastic creatures and magic bleeding into our world. Age of Exploration, our first setting in the Chronica series, takes place in a world similar to our 16th and 17th centuries, with many other that period's discoveries. This free preview of Chronica: Age of Exploration is designed to introduce players...   [click here for more]
Zac Angel   FREE 

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"The Quest of the Claw" RPG Comic Final Issue 10-11

"The Quest of the Claw" RPG Comic Final Issue 10-11


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 5

"The Quest of the Claw" RPG Comic Issue 5


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 6

"The Quest of the Claw" RPG Comic Issue 6


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

Add to Little Wars Order  
"The Quest of the Claw" RPG Comic Issue 7 and 8

"The Quest of the Claw" RPG Comic Issue 7 and 8


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

Add to Little Wars Order  
"The Quest of the Claw" RPG Comic Issue 9

"The Quest of the Claw" RPG Comic Issue 9


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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#1 With a Bullet Point: 10 Feats of Fear and Fearlessness

#1 With a Bullet Point: 10 Feats of Fear and Fearlessness


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 15 Fantasy Fees and Taxes

#1 With a Bullet Point: 15 Fantasy Fees and Taxes


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 2 Options for the Leadership Feat

#1 With a Bullet Point: 2 Options for the Leadership Feat


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 3 Simian Races

#1 With A Bullet Point: 3 Simian Races


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 4 Ghostbusting Items

#1 With A Bullet Point: 4 Ghostbusting Items


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Handy Haversacks

#1 With a Bullet Point: 5 Handy Haversacks


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.28

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#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Machinesmith Feats

#1 With a Bullet Point: 5 Machinesmith Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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