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Science Fiction Codex of Lists

Science Fiction Codex of Lists


This book is chock-full of science fiction lists that will add flavor and excitement to your campaigns. This book is designed to make a gamemaster’s job easier when he or she is designing a science fiction roleplaying game campaign. This book includes 87 lists designed for a science fiction setting that will produce a random result by using the appropriate dice roll. These...   [click here for more]
JEN Games  $5.00 $2.99

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Science Fiction Codex of Lists 2

Science Fiction Codex of Lists 2


This book is another compilation of science fiction themed lists that will greatly improve the experience of any gaming session. This book includes 100 science fiction lists that will make a gamemaster’s life a dream come true. It is filled with lists that will improve the atmosphere and setting of any science fiction gaming session and make a gamemaster's worlds come alive....   [click here for more]
JEN Games  $5.00 $2.99

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Wreck Age: Vehicle Rules Beta

Wreck Age: Vehicle Rules Beta


This is a PDF of the brand new Wreck Age vehicle rules. 13 pages which give you the framework to create a vehicle of your choosing, and rampage the Wilds with it, or just quietly organize a scavenging party. The choice is yours. Welcome to The Resurgence. Welcome to the Wreck Age. Wreck Age is a dystopian, post-Exodus adventure game, where struggling...   [click here for more]
Hyacinth Games   FREE 

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SteamCraft

SteamCraft


Putting the Punk into SteamPunk! In the spirit of Gibson and Sterling's The Difference Engine, SteamCraft takes you to an alternate, dystopian world where gears, goggles, and airships dominate life. The Industrial Age is joined by an early Information Age, combining into a gritty world where corporations use technological advances to amass hordes of wealth and power at the...   [click here for more]
Perilous Journeys Publishing  $35.95 $14.99

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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to...   [click here for more]
Sanguine Productions  Pay What You Want

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Ultramodern5 (5th Edition)

Ultramodern5 (5th Edition)


Ultramodern5 is the follow-up of the popular Ultramodern4 The mission of U5 is to present 5th EDITION rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic. U5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5....   [click here for more]
Dias Ex Machina Games  $12.99

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Illustrated Wayfaring Era Building Cards

Illustrated Wayfaring Era Building Cards


Wayfaring Era Building Cards Pathfinder's® Ultimate Campaign source book provides rules for player run kingdoms. These kingdoms have settlements, and these settlements are made up of buildings. These cards are designed to allow characters to keep track of each build in their settlements. The .pdf forms allow characters to fill in information for 8 individual buildings, save the information...   [click here for more]
CandleLight Games, LLC  $0.50

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Illustrated Wayfaring Era Room Cards

Illustrated Wayfaring Era Room Cards


Wayfaring Era Room Cards Pathfinder's® Ultimate Campaign source book provides rules for downtime activities. Among the various downtime activities are rules for buildings and organizations. Downtime buildings are made of rooms, that given certain benefits and produce Capital for characters. These cards are designed to allow characters to keep track of each room a given building....   [click here for more]
CandleLight Games, LLC  $0.50

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Illustrated Wayfaring Era Team Cards

Illustrated Wayfaring Era Team Cards


Wayfaring Era Room Cards Pathfinder's® Ultimate Campaign source book provides rules for downtime activities. Among the various downtime activities are rules for buildings and organizations. Downtime organizations are made of teams, that given certain benefits and produce Capital for characters. These cards are designed to allow characters to keep track of each team for a given organization....   [click here for more]
CandleLight Games, LLC  $0.50

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The Lakota Terror: A BLACK HACK Adventure

The Lakota Terror: A BLACK HACK Adventure


Red Storm began the sacred chant. Beginning quietly, he sang the words of power, ancient when his people were still wide-eyed with wonder at this new land. The land that had now been taken from them by the pale interlopers with their strange tools and stranger ideas. The old medicine man had seen too many of his kinsmen die at the hands of the intruders. Victims of their rifles, or strange...   [click here for more]
Michael Brown  $2.25

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Character Cache - Katame Cybernetic Samurai Gunslinger

Character Cache - Katame Cybernetic Samurai Gunslinger


Katame Cybernetic Samurai Gunslinger Katame is a mysterious cyber-samurai specializing in the art of gunslinging. The Character Cache is a collection of characters designed to be used in tabletop RPG gaming, either as character concepts for players or as NPCs/villains by GMs. Artist Matt Morrow illustrates the character pieces, and...   [click here for more]
Encoded Designs  $3.95

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Protocol Games Series, Book 1

Protocol Games Series, Book 1


Protocol is a series of story roleplaying games about disparate characters, thrust together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. The Protocol series uses vignettes, interrogations, interludes, and ensembles to tell unique stories. Each game in the Protocol series is zero-prep for 3 or more players....   [click here for more]
post world games  $39.99

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Protocol Games Series, Book 2

Protocol Games Series, Book 2


Protocol is a series of story roleplaying games about disparate characters, thrust together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. The Protocol series uses vignettes, interrogations, interludes, and ensembles to tell unique stories. Each game in the Protocol series is zero-prep for 3 or more players....   [click here for more]
post world games  $39.99

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