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Eidolons: Concepts Embodied

Eidolons: Concepts Embodied


Within the distance of space lie beings some would call gods. Beings beyond the physical realm, pulled there by their own hands. These are the Eidolons who reshape concepts to be synonymous with their own vision of them as a form of Ascension. Come and see how one might become one, the dangers within the attempt, and ways others might interact with them. ...   [click here for more]
Onyx Path Publishing  $4.00

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Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic

Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic


The mighty Zynnythryx gives their insight into the inner workings of magic. Presented mainly as a guide for newcomers, it shows how Genesys magic can be narratively altered to fit a character's personality by giving an example of many spell customizations. Veterans of Genesys may find it useful as a new way of looking at the magic system as well as make use of three new spells, Mind, Move, and Area...   [click here for more]
EDGE Studio  $0.99

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Tomes & Prayers (Fantasy Add-On)

Tomes & Prayers (Fantasy Add-On)


A Savage Worlds (Adventure Edition) add-on to add many iconic magical effects and options to your setting. Compatible with the Fantasy Companion. 35 new powers - animal weapon, decoy, find substance, fortune, glyph, impede, infection, jinx, mend, mines, passion, sense beings, suggest, transport, turn into object... A few new Edges New Power...   [click here for more]
Pinnacle Entertainment  $7.95

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Tome of Intriguing Options

Tome of Intriguing Options


Greetings, Eager Intriguer! Be not beleaguered! For in this tome we offer players and GMs an array of intriguing options to add variety, depth, and dimension to any game of Honor + Intrigue Swashbuckling RPG! This book is full of guidelines on how to adapt the swashbuckling action and romance of Honor + Intrigue in many new ways. The Tome of Intriguing Options builds...   [click here for more]
Basic Action Games  $54.99 $19.99

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Corruption and Mutation

Corruption and Mutation


CORRUPTION AND MUTATION opens options to Novas that studied their Transcendence and Transformations, and decided to embrace them, instead of remaining humans. It also establishes a system to play Mutants, people transformed by quantum, but not turned into Novas. CORRUPTION AND MUTATION includes: • Rules to play corrupt Novas, with new tags for powers that deal with corruption and transformations....   [click here for more]
Onyx Path Publishing  $3.00

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Apotheosis: Elemental Explorers Expansion

Apotheosis: Elemental Explorers Expansion


This content expansion for the Apothosis tabletop roleplaying game brings many new and exciting species, abilities, spells, and more to your world! This book does not contain the core rules for game-play which can all be found in the Apotheosis core rulebook, instead, this book contains the following: • 4 new playable species • 10 new backgrounds • 36 new abilities • 21 new weapons •...   [click here for more]
Apotheosis  $7.00

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Power Profiles

Power Profiles


Absolute Power! The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That’s...   [click here for more]
Green Ronin Publishing  $19.95

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Junkyard Alchemy

Junkyard Alchemy


One man's trash is another man's elixir. Harness the latent power of scrap to power makeshift devices that combine the best of magic and science! Barter goods in a post-apocalyptic wasteland where paper cash is worthless! Contains: Expanded Wealth die rules centered around bartering different kinds of goods instead of cash. A new Arcane Background centered around building devices from scrap. Edges...   [click here for more]
Pinnacle Entertainment  $2.95

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Khan's Spells & Feats for ICRPG

Khan's Spells & Feats for ICRPG


Khan's SPELLS & FEATS for ICRPG (Vol. 1) New SPELLS, and FEAT MECHANICS for your ICRPG Game KHAN's SPELLS & FEATS for ICRPG is the first supplement book for INDEX CARD RPG roleplaying game system that is written by someone other than its creator RUNEHAMMER GAMES This supplement fleshes out SPELLS and introduces brand...   [click here for more]
Khanist Games  $15.50

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Warrior Queens: Rescue at the Sky Temple

Warrior Queens: Rescue at the Sky Temple


It seems a band of wandering barbarian men known for terrorizing the Clan of the Snake and hellbent on putting a stop to the annual Pride Celebration at the Sky Temple, have invaded the temple grounds. Not only that, but dinosaurs and monsters have followed them through the jungle, hunting them for food, and now lay in wait at the foot of the temple for their meal of man meat to come back down from...   [click here for more]
Micro RPG  $12.99 $2.99

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Powers Unlimited® Three for Heroes Unlimited™ 2nd Edition

Powers Unlimited® Three for Heroes Unlimited™ 2nd Edition


Powers Unlimited® Three Expanding the Megaverse® of the Heroes Unlimited™ RPG, Second Edition 133 new, unique, weird, frightening, and amazing super abilities for your Heroes Unlimited™ campaigns (Minor, Major, and new Animal Abilities). Including such abilities as Absorb Matter, Alter Physical Structure: Energy, Dwarfing, Earth Possession, Ectoplasmic Webbing, Enlarge Items,...   [click here for more]
Palladium Books  $8.49

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Awesome Powers Omnibus

Awesome Powers Omnibus


Attention Heroes!  Awesome Powers is here to help you fight the latest evil peril to threaten the planet! Awesome Powers is a quintessential companion to the BASH! Ultimate Edition role playing game.  Featuring hundreds of powers build with the BASH! Ultimate Edition rules, the Omnibus is a streamlined and consolidated compendium of the best of the entire Awesome Powers collection....   [click here for more]
Basic Action Games  $49.99 $24.99

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Powers Unlimited® Two for Heroes Unlimited™ 2nd Edition

Powers Unlimited® Two for Heroes Unlimited™ 2nd Edition


Powers Unlimited® Two: New Power Categories Expanding the Megaverse® of the Heroes Unlimited™ RPG, Second Edition The world of Heroes Unlimited™ continues to expand with ideas, rules and tables for creating a wide range of new and different kinds of superbeings. Immortals, demigods, genetic creations and abominations, ancient weapon maniacs, Supersoldiers and more. Just...   [click here for more]
Palladium Books  $16.95 $8.49

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Khan's Spells & Feats for ICRPG Vol. 2

Khan's Spells & Feats for ICRPG Vol. 2


Khan's SPELLS & FEATS for ICRPG Vol. 2 Sequel to Khan's SPELLS & FEATS for ICRPG The second supplement book for INDEX CARD RPG which was created by RUNEHAMMER GAMES. This book has lots of new and exciting SPELLS and FEATS for your HEROES and MONSTERS. Don't let this being a sequel fool you. This book has many fresh ideas and...   [click here for more]
Khanist Games  $9.99

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Powers Unlimited® One for Heroes Unlimited™ 2nd Edition

Powers Unlimited® One for Heroes Unlimited™ 2nd Edition


Powers Unlimited® One A power-packed sourcebook for the Heroes Unlimited™ RPG, Second Edition Page after page of new super abilities by Carmen Bellaire and Kevin Siembieda: Matter Expulsion, Battle Rage, Energy Shield, Gun Limb, Hyperdensity, Immunity to Magic, Sensory Orb, Sliding, Swing Line, Tractor Beam, Blur, Liquefaction, Mega-Wings, Weapon Melding, and more. More...   [click here for more]
Palladium Books  $16.95 $8.49

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Mekton Zeta Plus

Mekton Zeta Plus


Welcome to Mekton Zeta Plus, the preferred source for informed mecha mashers. Within these pages you will find many improvements and refinements of the basic Mekton Zeta game; these changes and additions complete the advanced version of the game. From the most comprehensive (and usable) mechanical-design system ever published to new combat rules, this book has it all....   [click here for more]
R. Talsorian Games Inc.  $14.00

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Super Kids - A Superhero Expansion for Hero Kids

Super Kids - A Superhero Expansion for Hero Kids


Superhero Gaming for Hero Kids. Capital City needs superheroes. The police are kept busy dealing with all sorts of problems. Criminals, monsters, aliens, and super villains pose constant threats. This is a city that can use all the help it can get. That’s where super kids come in! Super kids have awesome powers. They can call down lightning on their adversaries,...   [click here for more]
Conrad Evanshire  $3.99

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The Rifter® #82

The Rifter® #82


The Rifter® Number Eighty-Two This Rifter® is all about discovery and unleashing the power inside of you. That’s true whether you are playing a Chaos Earth® Pyromancer™ learning to survive and save lives after the Great Cataclysm; or a newly awakened Nightbane® seeking his or her purpose in a dark world of conspiracy and demons; or a Heroes Unlimited™ vigilante...   [click here for more]
Palladium Books  $8.49

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Fists of Flux

Fists of Flux


FISTS OF FLUX is a supplement covering Martial Arts in Trinity Continuum, focusing in martial arts, particularly anime and wuxia styles. FISTS OF FLUX includes two books: Fists of Flux, the original book: • Rules for Excelsiors, Talents capable of reaching Tier III. • A versatile system to create techniques, the powers Talents and Excelsiors use to achieve conscious effects over the reality....   [click here for more]
Onyx Path Publishing  $2.00

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Addendum: Blessings & Curses (Diceless)

Addendum: Blessings & Curses (Diceless)


Every Blessing ignored becomes a Curse. A magical enhancement to Lords of Gossamer & Shadow, allowing characters to place beneficial or harmful magical effects upon persons, places, or even things. Allowing PCs and GMs to emulate some of the greatest stories, be it brother cursing brother before being thrown in a pit of despair, or a fey lady blessing...   [click here for more]
Rite Publishing  $2.96

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The Noble Wild (An Animal Player's Handbook)

The Noble Wild (An Animal Player's Handbook)


This download now includes two separate PDF editions of "The Noble Wild," one for the OGL/d20 system and one for the Pathfinder RPG!  This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties,...   [click here for more]
Skirmisher Publishing  $9.99

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Encyclopedia of Impossible Things

Encyclopedia of Impossible Things


This is the full version of Encyclopedia of Impossible Things. Check out the free preview. Mjölnir, the hammer of Thor. Aladdin’s lamp. Excalibur. You know they're out there. They await discovery: Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they lie. What would you do with a lich’s phylactery, the ring...   [click here for more]
Monte Cook Games  $14.99

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Ironclaw: Book of Mysteries

Ironclaw: Book of Mysteries


Sometimes even the mindless lichen know when something unspeakable lurks nearby. From the secret Sacerdotal Priests who truck with magciks so secret, they might be branded heretic ... to the Blessed whose power transcends life and death ... and on to the mighty Druids, incomprehensible to outsiders yet still respected and feared ... this Mysteries book unveils character upgrade options and new places...   [click here for more]
Sanguine Productions  $8.97

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Book of Magic: Patron Hexes (PFRPG)

Book of Magic: Patron Hexes (PFRPG)


Curse Your Enemies The Way Your Patron Would Want! Patrons reveal power to their witches through spells, and now you can wield their power with unique hexes. Each of these new hexes allows a witch to help her allies or deal with her enemies in ways that are specific to her chosen patron. Whether you are turning a creature into a toad or making the creature attack itself, your enemies will remember...   [click here for more]
Jon Brazer Enterprises  $2.95

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Creating Power Systems for RPG Gamemasters

Creating Power Systems for RPG Gamemasters


This 33-page issue is for Creating Power Systems for RPG Gamemasters. Power systems (superpower, cybernetics, magic, psionic, etc.) bring above normal capabilities to fictional worlds. Powers bring wonder, the fantastic, and extend a character beyond a regular person. Why focus on creating power systems?   The answer depends on the type of game that a player is playing....   [click here for more]
Ken Wickham  $4.99 $4.98

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D6xD6 Supers!

D6xD6 Supers!


This 6-page setting chapter brings the elements of the superhero genre to the D6xD6 system, from Golden Age, to Silver, Bronze, or Modern. Super identiy and alter ego alike lend skills and abilities to the hero, with a 1-10 rule for Successes, and a x10 option for scaling effects from normal human actions to truly Herculean ones.  In D6xD6 fashion, players can build the heroes...   [click here for more]
Lester Smith Games  $0.99

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2D6 Powers

2D6 Powers


Heroes possessing supernatural or superhuman abilities have been a staple of literature and entertainment for millennia. From such ancient figures as Samson, Hercules, Hanuman, and Robin Hood to the modern-day exploits of John Henry, The Shadow, Superman and Wonder Woman, superheroes have been part of a rich mythos that continues to this day. Superheroes and their amazing powers have been featured...   [click here for more]
Michael Brown  $5.00

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The Book of Many Things

The Book of Many Things


Current Summary 23 Races  14 Classes  67 Archetypes  49 Feats, Convergence, Spells, Class Options, Items, Equipment and more Description Come one, come all! Thrill at the fascinating, the bizarre, the deadly. Try your hand at powers unlike any before. Become what you want. Haven’t found it yet? We’ll add it! The Book of Many Things is a repository of options for the Pathfinder Roleplaying Game....   [click here for more]
Samurai Sheepdog  $12.00

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Noblecrumpet's Book of Gastromancy

Noblecrumpet's Book of Gastromancy


Welcome to the Foodgotten Realms, a fantasy setting that is entirely edible! Within this book lies the secrets of savory sorcery, scrumptious species, culinary classes, tasty treasures, and mouthwatering monsters. Peruse over 70 pages of fully-illustrated content! Want to be a fruity cleric? A bardic baker? Or perhaps a cheese wiz? You can create fantastic foodie characters with these tools, or throw...   [click here for more]
Noblecrumpet Publishing  $7.95

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Addendum: Empathy (Diceless)

Addendum: Empathy (Diceless)


Your mind, to me, is an open book: full of big print and lots of pictures! Empathy is a new Lesser Power, a type of mind-based magic relatively widespread across the Gossamer worlds. Many worlds feature psychic powers, whether commonplace, rare, or even thought imaginary. Empaths can sense the minds of others from great distances, read surface thoughts, communicate telepathically, judge others’...   [click here for more]
Rite Publishing  $3.99

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Armageddon Unlimited™

Armageddon Unlimited™


Armageddon Unlimited™ Heroes Unlimited™ Sourcebook & Minion War™ Crossover Rivalry between the forces of two different planes of Hell – Hades and Dyval – has turned into all-out war. A war that spreads across the Megaverse like a cancer. Countless worlds and entire galaxies are caught in the crossfire and face invasion or outright destruction. For some worlds – your...   [click here for more]
Palladium Books  $20.95 $10.49

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Addendum: Shape Shifting (Diceless)

Addendum: Shape Shifting (Diceless)


Change yourself and you change the world. Learn what forms to be wary of lest you end up an unthinking rock, locked into that form forever. Discover which shape’s gifts are intrinsic to a Gossamer world, and which can work on the Grand Stair and beyond another Door! Retain your own sense of self, or risk becoming the very mask you wear via the power of Shape Shifting. Shape Shifting is a...   [click here for more]
Rite Publishing  $4.99

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GURPS Powers

GURPS Powers


Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS...   [click here for more]
Steve Jackson Games  $25.00

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The Rifter® #70

The Rifter® #70


The Rifter® Number Seventy The Rifter® #70 is about magic, monsters, and strange people and places. There is the Frost Mage and 60+ cold-based spells (all official source material), the Splicers® Technojacker explored in-depth revealing many new powers and abilities (official source material), the City of New Strawn, Kansas, on Rifts® Earth, monsters from the...   [click here for more]
Palladium Books  $13.95 $7.49

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Five Elements: A Fate Core Magic System

Five Elements: A Fate Core Magic System


The world you live in is infused with energy, infused with magic. Everyone feels it to one degree or another: the potential right before a storm, the awe and beauty of a raging river, even the silent majesty of the unyielding earth. There are those who are able to attune themselves to this magic, becoming one with nature on a fundamental level. But as they harness the power of nature and...   [click here for more]
Christopher Ruthenbeck  Pay What You Want

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Threats: Dawn of the Dwimmerlaik (Diceless)

Threats: Dawn of the Dwimmerlaik (Diceless)


“We need no god because we have stood as gods.” For aeons, the Dwimmerlaik walked the Grand Stair. They ruled countless Gossamer worlds, and those that they did not they destroyed. Their name stirs fear and dread across the Grand Stair even today. They reigned unopposed for millennia until the rise of the Gossamer Lords, and a centuries long war finally ended with their entire race exiled...   [click here for more]
Rite Publishing  $4.99

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Book of Magic: Pirate Spells (PFRPG)

Book of Magic: Pirate Spells (PFRPG)


Command the high seas with eldritch power and divine might! Wield arcane power designed for your pirate campaign with the Book of Magic: Pirate Spells. From grappling ships to shadowy magical sails to knowing the depth of water under a ship, these new spells for every Pathfinder class are sure to surprise your foes and your friends.  Book of Magic: Pirate Spells...   [click here for more]
Jon Brazer Enterprises  $2.95

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Mutants & Masterminds Power Profile #2: Armor Powers

Mutants & Masterminds Power Profile #2: Armor Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Threats: Echoes of the Typhonians (Diceless)

Threats: Echoes of the Typhonians (Diceless)


From limitless worlds arise uncountable threats, from hordes of faceless enemies to powerful archons of intrigue and conspiracy.   Echoes of the Typhonians reveals a threat that extends across countless worlds, one that has until now gone unnoticed. As one antagonist rises, another remarkably similar foe emerges in a distant world. One after the other, these individuals make their presence...   [click here for more]
Rite Publishing  $4.99

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Ultimate Power

Ultimate Power


In this handy PDF are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game! Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this one...   [click here for more]
Green Ronin Publishing  $18.95

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Mutant Underground™ for Heroes Unlimited™ 2nd Edition

Mutant Underground™ for Heroes Unlimited™ 2nd Edition


The Mutant Underground™ A sourcebook for the Heroes Unlimited™ RPG, Second Edition The age of genetic engineering, mutants and superhumans has created a subculture – a mutant underground – of freaks, rejects and monsters that lurk in the corners of human civilization. This book explores their world, how they survive, why they hide, how they use their powers, who makes them, and...   [click here for more]
Palladium Books  $8.49 $7.47

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Children of Aten: Genesys Fantasy/Steampunk setting

Children of Aten: Genesys Fantasy/Steampunk setting


Walk the pathways between worlds Children of Aten presents a setting where many worlds with their own unique native species and biomes are unpredictably connected by pathways that may open anywhere at any time. Designed for epic, high fantasy adventures, magic is rare, dangerous, and mysterious, but very much present across the realms. Each realm includes an example encounter seed...   [click here for more]
EDGE Studio  $10.00

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Book of Magic: Insurgency of Summer (PFRPG)

Book of Magic: Insurgency of Summer (PFRPG)


With the forces of the north dominating over all within their sights, only the fiercest of fiery spellcasters can hope to survive their frigid onslaught. Frozen fey, icy outsiders, and other cold creatures make pacts with these wielders of arctic power, so those that oppose them must draw power from the warmth if they are to have any hope of melting these stone cold hearts. This Reign of Winter can...   [click here for more]
Jon Brazer Enterprises  $3.95

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Mutants & Masterminds Power Profile #3: Mental Powers

Mutants & Masterminds Power Profile #3: Mental Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Forthright Toolbox

Forthright Toolbox


Unlimited Power! With this supplement for Forthright Open Roleplay, your game can reach new heights of story and strategy! This book contains: ALL THE BOOSTS: Hundreds of new Boosts! Full explanations for creating your own Boosts IN CASE WE FORGOT ANY! BOOST SYNERGY: Take two unrelated Boosts and unlock new powers for your character! BOOST TAGGING: Customize Boosts even...   [click here for more]
Room 209 Gaming  $19.99

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Aberrant: Teragen

Aberrant: Teragen


The Old World Must be Destroyed... Cast as monsters, villians and rogues, the novas of Teragen are hatred by Project Utopia, vilified by the media and worshipped by misfits, outcasts and rebels everywhere. Led by the powerful and charismatic Divis Mal, the Teragen seeks to create a new Eden for the Quantum born. But there can be no salvation without sacrifice. Once the Teragen...   [click here for more]
Onyx Path Publishing  $10.99

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Mutants & Masterminds Power Profile #4: Summoning Powers

Mutants & Masterminds Power Profile #4: Summoning Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Annabelle DeVille's guide to mystical mayhem: Wicked Ways  2nd edition

Annabelle DeVille's guide to mystical mayhem: Wicked Ways 2nd edition


Introducing "Annabelle Deville's Wicked Ways," a captivating supplement for Witch Girls Adventures that unveils the darker side of the magical world. Step into a realm where mischief and mayhem reign, and the wicked take center stage. Within this supplement, you'll discover a wealth of thrilling content that expands your Witch Girls Adventures experience. Unleash your inner mischief-maker with the...   [click here for more]
Relentless Fiction  $7.99

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The Rifter® #61

The Rifter® #61


The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas...   [click here for more]
Palladium Books  $6.99

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