There is also a printed version of this title available without gridlines printed on the tiles.If you prefer that version click this link for the gridless version to be added to your cart.
Desert canyons are always ideal for a nice adventure and to extend your current story, whether your game is in a fantasy or even in a Western setting. Native... [click here for more]
Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins.
The world is ripe for adventure!
Now you can have your own 12"... [click here for more]
These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to... [click here for more]
A key component of the Dime Adventures rules are for characters to take consequences - the mechanical representation of various penalties, bonuses or status effects influencing the character. Different mechanics within the game can cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks the consequence will heighten... [click here for more]