You go into town, and there is an inn and a tavern. Yawn. You know, there's more going on in town than that! This handy d100 chart gives a hundred ideas for adding background to your PCs town visit. Someone getting beaten for stealing in town square? A travelling circus in town? Bad weather? Is someone getting married? Or buried? Just about any normal happening can pop up with thiis handy chart, just... [click here for more]
Let's face it, travel isn't always sunshine. This 2-page set of charts determines the tempature, participation and wind level, no matter what the season. In addition, the second page has a nice chart for travel ease and encounters, and a chart of people commonly met along the roads and trails, all at random.
Make travel interesting for your players with just a few daily rolls!
I've used this list... [click here for more]
A deck of Far Away Land RPG Creature Cards for use in all of your Far Away Land adventures! This deck contains over 70 creature cards with complete stats, descriptions, abilities, and images. Every creature from the FAL Creatures Vol. 1 book is here in card form. Easy to use. Fast. Convenient. Monsters on the go. ... [click here for more]
The Far Away Land RPG: Pawn Pack 1 provides you with over 120 print and play pawns for use in your FAL campaigns. Pawns come on bases of stone and grass (for both dungeon and overworld use). Each of these pawns is for an average size creature. The bases are 1 inch wide and can be used with any 1 inch battle grid. So come on kids and get you some Far Away Land Pawns!
Far Away Land Pawn Pack 1 Contains...... [click here for more]
NOTE: For whatever reason we no longer develop this product line. It is suggested that you don't purchase this product.
This is a printer-friendly collection of tables used to generate types of npcs on the spot. The tables are very helpful if you are an improvisational Gamemaster or need help creating different npcs for use in your campaign. It contains 6 different tables and 100... [click here for more]
Version 2.0 of the Story Spanner Expanded Archetypes module.
Three new archetypes (The Disciple, The Gymnast, The Rascal) to fill out the options for human only settings and designed together to complement the official archetypes in the Genesys Core Rulebook (Average Human, The Laborer, The Intellectual, The Aristocrat).
Four new unique abilities---one for each official archetype---to add variety... [click here for more]
From pre-historic jungles to distant futures, romance to war: Those Who Play gives you the tools you need to tell your story!
Those Who Play is an easy to learn role playing game that can be used for any setting or genre thanks to its versatile mechanics and focus on player freedom.
This book contains everything you need to play Those Who... [click here for more]
Want to play a Martian but dont have time to create your own bio-mech? Come on down to redthings market of stuff we got like 3 or 4 models. Made to be used with the Pith core rule book and the neatherlight rolling system. ... [click here for more]