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 Hottest Alternate History, Pulp, Cards
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 Title    Publisher    Price  
Dime Adventures: Consequence Cards

Dime Adventures: Consequence Cards


A key component of the Dime Adventures rules are for characters to take consequences - the mechanical representation of various penalties, bonuses or status effects influencing the character. Different mechanics within the game can cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks the consequence will heighten...   [click here for more]
Tab Creations  $1.99

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CAPERS Moxie Cards

CAPERS Moxie Cards


Moxie Cards This deck of 48 cards for the CAPERS RPG brings a new dimension to expenditure of Moxie points in the game. This deck is not necessary to play the game. ...   [click here for more]
NerdBurger Games  $9.99

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CAPERS Playing Cards

CAPERS Playing Cards


CAPERS Playing Cards This deck of standard, poker-style playing cards is themed for the CAPERS RPG, but can be used to play any game that requires such cards. It includes 52 suit cards and two jokers. ...   [click here for more]
NerdBurger Games  $9.99

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Dust Warfare Cards: Allies - Rangers 1947

Dust Warfare Cards: Allies - Rangers 1947


This Allies faction deck of 108 cards contains updated Rangers and Heroes for Paolo Parente's Dust Warfare. This game is fully compatible with Dust Studio miniatures. These official game cards are produced under license from Dust Studio Ltd. ...   [click here for more]
Dust Warfare '47  $17.50

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Yarr! We Be Pirates!

Yarr! We Be Pirates!


Ahoy mateys! Where ye be sailing? To adventure ya say? Well, what better adventure than to be a pirate! Yes, you, you can be a pirate and go off seeking precious booty! All ye need is a ship and a loyal crew and you'll be set to sail the Caribbean or the China Sea looking for fat Spanish Galleons or Chinese Junks! All loaded down with treasure! All you need to do this, is this deck of cards and a...   [click here for more]
John H. Reiher Jr. Games  $5.00

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