Title |
Publisher |
Price ▲ |
Alternate Classes from the Hecate Sector is a zine collecting 4 new classes for your next Mothership session. The resilient Rim Farmer, the rough and tumble Asteroid Miner, the eccentric Cryptozoologist, along with the strange and mysterious Void Musician. Each class is fleshed out with stat/save bonuses, starting skills and 10 unique loadouts for each! You'll also find a custom character... [click here for more] |
Joshua Justice |
FREE
|
Gazzerk the Frightful stood atop the crimson mound of slain foes - those who dared to strip him of Clystra, the ancestral armor of Primordium Arena, so they may don the armor themself and thus assert their place as the new champion. Gazzerk's performance was mediocre at best - Clystra was the only one putting in the work. There were as many boos as cheers from the audience... [click here for more] |
Bahunga Worldwide |
FREE
|
This supplement allows you to accurately roleplay the Canadian military in the World War III that never was.
It includes a brief history of the Canadian military presence in Europe, the current state of 4th Canadian Mechanized Brigade Group in 2000, a guide to Canadian military characters, and descriptions of specifically Canadian weapons, vehicles and equipment.
... [click here for more] |
Free League Publishing |
FREE
|
This small module presents a new artifact for your Cypher System games: a flying ship named Coruscation. Perfect for a science fantasy setting, it can be also used in any other world where such wondrous objects may be found.
Inside:
- Detailed description of the vessel
- Upgrades and bonuses they provide
- Sample crew members
- Plot hooks involving the ship
- Handy ship “character... [click here for more] |
Monte Cook Games |
Pay What You Want
|
Ready for the evolution of Musha Shugyo RPG? Introducing Dragon Fighters!
In Dragon Fighters – Advanced Musha Shugyo, you play the role of an extremely skilled martial artist travelling in a restless search to improve their fighting style and control over their inner energy… their Chi. After years of fights and gruelling training, you awoke... [click here for more] |
Acchiappasogni |
FREE
|
The original Ephemeris rulebook didn't have room for a long equipment list, but we're making up for that now with 65 pages of equipment that you can use in your Ephemeris game...and it's all free! ... [click here for more] |
Nomadic Delirium Press |
FREE
|
The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.
This sourcebook for The Frontier, the shoot-and-loot sci-fi roleplaying game, introduces 8 new weapons and armor...
Amber Moon (rare battle armor): The universe doesn’t revolve around you but sometimes it’s nice... [click here for more] |
One Dwarf Army |
FREE
|
GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping.
Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at... [click here for more] |
Steve Jackson Games |
FREE
|
Smoke rising from a furnace. The thick smell of burning coal and molten lava. A rhythmic clanging of metal on metal - K-tang! K-tang! K-tang!
With wild-eyed fervor, The surly warrior-blacksmith slams his nitro-powered mallet against a formless hunk of iron, transforming it into the forestock of his now-complete Triclops Sequencer rifle. The magic anvil upon which he works augments his expertise,... [click here for more] |
Bahunga Worldwide |
FREE
|
Note: This is a playtest document. You'll need the Kill Sector Core Rulebook to make heads or tails of this.
This is an experimental playtest document - the functions listed within are not yet finalized. The goal is for Kill Sector players and GM’s from around the world to try these out on their characters and in their gauntlets, in order to see if they’re not only balanced,... [click here for more] |
Bahunga Worldwide |
FREE
|
M.A.G.S. Victorian Gear
MAGS Victorian Gear is a supplement intended for use with the MAGS RPG Core rulebook and any other MAGS rules supplements. This Rules supplement references the Core rules and MAGS Magic rules and is dependent on those rules for understanding.
MAGS Victorian Gear is a list of Equipment that is appropriate for playing in the Victorian Era
These rules tie-in directly to the... [click here for more] |
Game Mechanics Press |
FREE
|
Oozing blood slimes slither beneath your feet... the treacherous TV Man bares his electric teeth in wait of prey... a nightsmoke assassin licks his blade, cackling at the knowledge that only you can see him... technicolor hypno-bugs wipe your mind and implant wicked thoughts within the void... a leering contract fiend hands you parchment and pen, "sign here, and all this will be yours... and... [click here for more] |
Bahunga Worldwide |
FREE
|
For our Musha Shugyō RPG community, the Advanced Roleplay Module has been a huge leap forward. It was first introduced by Marzio Morganti with his Agon WW2. Later, Veronica Volta added some really awesome and important narrative mechanics: what you can read now is an exhaustive compendium on how to mechanically add roleplay and narration to Musha Shugyō RPG in a... [click here for more] |
Acchiappasogni |
FREE
|
Deadly Weaponry is an optional Module, which completely substitutes the weaponry management method in basic Musha Shugyo RPG. The basic method is an easy and immediate way to improvise every kind of weapon: each weapon is nothing but a Special Technique, that considers the most adequate Symbols for that weapon.
Instead, Deadly Weaponry is an optional... [click here for more] |
Acchiappasogni |
FREE
|
Mutant Year Zero: The Gearhead Armory
Hammer Time!
Break weapons and armor down into a series of abilities and make your own. Not a Gearhead? U can’t touch this! This supplement is a rewriting of the Savage Worlds’ Savage Armoury by Zadmar, ported to Mutant: Year Zero.
The system could also easily be ported to any Year Zero game, including Forbidden Lands.... [click here for more] |
Free League Publishing |
FREE
|
This is a sneak preview of Rifts® World Book 34: Northern Gun™ Two.
This preview includes the front cover, Megaverse Insider name listing, an intro to Northern Gun's tech-based culture, the Ishpeming Robodome and the Robot Gladiator Games, the Robo-Gladiator O.C.C., notable Robo-Gladiators, Northern Gun clientele, some NG body armor including Hovercycle "Ride" Armor, a list of new Northern... [click here for more] |
Palladium Books |
FREE
|
This is a sneak preview of Rifts® World Book 34: Northern Gun™ Two.
This preview includes the front cover, credits, Megaverse Insider name listing, Contents, a brief intro, a list of new Northern Gun power armor, the description and stats of the NG-X30 Aurora Blazer and the NG-X44 Demon Slayer power armors, and the NG-BAD202 Badger military strike vehicle.
At the time of this listing, Northern... [click here for more] |
Palladium Books |
FREE
|
This is a sneak preview of Rifts® World Book 36: Sovietski™.
This sneak preview includes the front cover, credits, contents, and portions of the following: Notable Major Events, Sovietski Government, Life in the Sovietski, Religious Enclaves, D-Bees Accepted by the Sovietski, Sovietski O.C.C.s, Sovietski Cyborg Soldier Abilities & Bonuses, Sovietski Tanker O.C.C., Vedmak... [click here for more] |
Palladium Books |
FREE
|
This is a sneak preview of Rifts® Titan Robotics™.
This sneak preview includes the front cover, credits, contents, and portions of the following: Introduction and Play Options, The Hidden Agenda, Titan Courier Teams, Armaments, Titan's Repair Policy, Black Market Goods and Services, New Titan Power Suits, Titan Robot Vehicles, and The History of Titan Robotics.
Rifts® Titan Robotcs™... [click here for more] |
Palladium Books |
FREE
|
Some Ship Combat Rules is an 6-page zine detailing a soft sci-fi, action heavy approach to ship to ship combat in the Mothership Sci-Fi Horror RPG. The idea behind these rules is that each player will have an opportunity to do something to influence the combat situation. The rule set is intentionally loose to allow for player and warden creativity. There... [click here for more] |
Joshua Justice |
Pay What You Want
|
This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included:
Over 20 new firearms
Stage III Ballistics Data
Rules for Suppressors
Stage III Quirks for Firearms from the Core Rules
... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
This is the first free expansion for The Disturbance Timeline RPG. It contains additional worldbuilding for the main game, as well as minigames and items that could possibly be converted to other d100 games or perhaps d20's. However, it should be noted that the custom rules allow for unlimited character growth and any conversion will break down at a certain point.
Version history-
1.1:Death Race,... [click here for more] |
Ephiroll Productions |
FREE
|
Take a risk, become a legend!
Gather your friends and fellow adventurers, don your armor, and take a seat at the gaming table. Volcanic: Legends is an RPG designed for brisk combat, exciting decisions, and heart-racing action. We have designed a complete RPG toolset for you to jump straight into a fantasy narrative. Create the fantasy saga of your dreams.
Volcanic: Legends is a fantasy RPG showcasing... [click here for more] |
Parlor |
Pay What You Want
|
This is a PDF of the brand new Wreck Age vehicle rules.
13 pages which give you the framework to create a vehicle of your choosing, and rampage the Wilds with it, or just quietly organize a scavenging party. The choice is yours.
Welcome to The Resurgence. Welcome to the Wreck Age.
Wreck Age is a dystopian, post-Exodus adventure game, where struggling communities... [click here for more] |
Hyacinth Games |
FREE
|
Bring some crziness into your Death or Glory game. Tables for creating weird events, time travel, and strange planet jumping. There are even new weapons and creatures. Who hasn't wanted to play a barbarian with a ray gun? Grab this addition to Death or Glory and let's get weird.
Disclaimer: Time travel not suggested, something always goes wrong. ... [click here for more] |
Heroes & Homebrew |
$0.50
|
Enrich your campaigns with new weapons for The Frontier. This sourcebook includes 5 new guns, each with 6 variants:
The Phalanx, an exotic needler that provides perimeter defence to prevent enemies from overpowering you.
The Punisher, a rare assault rifle that returns fire to those who dare to strike you.
The Wabbit, a rare grenade that bounces around and sprays deadly fire.
The Wildcard, a rare combat... [click here for more] |
One Dwarf Army |
$0.50
|
The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.
This sourcebook for The Frontier RPG introduces 9 new weapons. Feel the explosive power of microcharge guns, such as the Blastar or Dodgenaught. Buff your allies with boost grenades like the Purple... [click here for more] |
One Dwarf Army |
$0.50
|
The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.
This sourcebook for The Frontier RPG introduces 4 new light armor models.
Lifesaver: An experimental dimensional drive might save you by diverting attacking energy to another dimension. Experimental as in it doesn't work most... [click here for more] |
One Dwarf Army |
$0.50
|
The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.
This sourcebook for The Frontier RPG introduces 5 new weapons.
Doubling Dolly (legendary bazooka): Although cloning one's self requires an expensive laboratory, you can effortlessly clone the next best... [click here for more] |
One Dwarf Army |
$0.50
|
The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.
This sourcebook for The Frontier RPG introduces 5 new grenades.
Ackbar (exotic grenade): It’s so obviously a trap.
Comet (uncommon grenade): Who said that grenades... [click here for more] |
One Dwarf Army |
$0.50
|
The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.
This sourcebook for The Frontier RPG introduces 5 new weapons..
Bad Manners (uncommon pump shotgun): Knocking will get you through many doors. For all the rest there is this shotgun.
Blizzard (rare pump shotgun): Don’t feel too... [click here for more] |
One Dwarf Army |
$0.50
|
Calixta’s Charger model is an upgradeable mid-range Laser Pistol with integrated tracker and a self-contained additional barrel. Unexpected power in an easily concealable system.
___________
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included... [click here for more] |
Original Frontiers |
$0.50
|
The Muller Mark I from Inveda is commonplace among Security Forces on UCE worlds. The Muller is light, compact, and does not present an overtly confrontational profile.
___________
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of... [click here for more] |
Original Frontiers |
$0.50
|
The SMART-SYS from Kraxus is an experimental “smart” Weapon, capable of delivering magno-kinetic rounds to a target, even when line of sight is broken.
___________
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Weapon is provided, but the nuances... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Weapon is provided, but the nuances... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Weapon is provided, but the nuances... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Weapon is provided, but the nuances... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Weapon is provided, but the nuances... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Speciality is provided, but the... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Speciality is provided, but the... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Weapon is provided, but the nuances... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Weapon is provided, but the nuances... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Weapon is provided, but the nuances... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Speciality is provided, but the... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Speciality is provided, but the... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Speciality is provided, but the... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Speciality is provided, but the... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Speciality is provided, but the... [click here for more] |
Original Frontiers |
$0.50
|
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your vendor’s more “secretive” stash.
The Prevail Unbound Core Rulebook is required to play the game.
Some of the background lore for the Speciality is provided, but the... [click here for more] |
Original Frontiers |
$0.50
|