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 Title    Publisher    Price  
Clan Novel Saga Complete

Clan Novel Saga Complete


This is a compilation of the entire Clan Novel Saga. Vivid writing and a gripping plot' -- Jonathan Fesmire, SF Site The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is represented in four beautiful trade-format volumes. The Clan...   [click here for more]
White Wolf  $71.96 $43.18

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Year of the Scarab Trilogy Complete

Year of the Scarab Trilogy Complete


This three volume epic reveals the rise of an ancient power thaqt threatens to forever alter the World of Darkness... the immortal beings known as mummies. This product contains links to all three of the Year of the Scarab Trilogy books: Volume 1 - Heralds of the Storm Volume 2 - Lay Down with Lions Volume 3 - Land of the Dead ...   [click here for more]
White Wolf  $19.50 $2.99

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The Sunless Citadel (3e)

The Sunless Citadel (3e)


Evil Grows beneath the Earth Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned. "The Sunless...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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The Forge of Fury (3e)

The Forge of Fury (3e)


What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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The Argyle Lorebook

The Argyle Lorebook


**Now revised and lengthened!** "...one of the best thought out settings I've read in a long time...an intriguing introduction to the Land of Argyle...impressive debut work..." - Megan Robertson, RPG Resource "...like few before them they show they have alot of ideas and can produce a good campaign book...a greatly detailed setting." - Chris Gath, RPGNow and...   [click here for more]
Silver Oak Studios  $14.95

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e-Super Tiles: Cerebral Computer

e-Super Tiles: Cerebral Computer


Whether you are designing a heroic headquarters or a villain’s hideout, the Cerebral Computer is will form the central information resource of any super powered organization. Details in the set of 25 miniatures scale tiles include the customizable central computer sphere, complete with cerebral link, security doors, data banks, monitoring stations, entry passages, server rooms, and more. This...   [click here for more]
SkeletonKey Games  $7.99

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Privateers and Pirates

Privateers and Pirates


Ahoy Mateys! Privateers and Pirates is the latest splendid booty from FJGaming, a roleplaying game (or should that be a Yaargh PG?) which lets you play ruthless pirates, greedy privateers or heroic swashbucklers in the Golden Age of Piracy or the Age of Sail. 84 full colour pages tells you all about the age of pirates and gives you everything you need to create characters and great adventures. The...   [click here for more]
FJ Gaming  $8.95 $7.16

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Ptolus: Adventures

Ptolus: Adventures


PT8: A 37-page illustrated sourcebook by Monte Cook This book presents a series of exciting linked adventures that take place in the streets of Ptolus to get your campaign started. These short scenarios are designed to introduce players and player characters to the ins and outs of the city. Characters of 1st or 2nd level who start with these adventures can reasonably expect to be 3rd or even 4th level...   [click here for more]
Malhavoc Press  $5.00

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Gunslingers and Gamblers

Gunslingers and Gamblers


Howdy Pardners! Gunslingers and Gamblers is a roleplaying game which lets you play adventures in the American West, more specifically the Wild West of 1876. 94 full colour pages tells you all about the Wild West and gives you everything you need to create characters and great adventures. The game includes: A simple but powerful core game mechanic based on poker dice Complete rules for character...   [click here for more]
FJ Gaming  $9.95 $7.96

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e-Adventure Tiles: Cave Chambers Vol. 1

e-Adventure Tiles: Cave Chambers Vol. 1


Take your adventures into the dark places of the world. e-Adventure Tiles: Cave Chambers is designed to add ease, detail and excitement to your campaign; never worry about mapping on the spot again! e-Adventure Tiles: Cave Chambers contains everything you need to print out and construct a sprawling network of caverns. Also, e-Adventure Tile sets are completely compatible...   [click here for more]
SkeletonKey Games  $7.99

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Ptolus e-Adventure Tiles: Sewers

Ptolus e-Adventure Tiles: Sewers


Design your own miniatures scale sewers beneath the city of Ptolus! Ptolus e-Adventure Tiles: Sewers lets you customize miniatures scale encounter areas in the waterways beneath the streets of Ptolus. This set of 25 six inch square tiles provides both main and medium sewer lines as described in Chaper 21 of Ptolus: City by the Spire – complete...   [click here for more]
SkeletonKey Games  $7.99

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0one's Blueprints: The Great City, Graveyard

0one's Blueprints: The Great City, Graveyard


New Features Added! • Rule the Dungeon feature implemented. • Enhanced customization (now doors and furniture are separate, for example)Alternative hexagonal grid now available"North" mark now available and orientableMaster control panel allows you to control all the...   [click here for more]
0one Games  $1.95

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The Adventures of Astrodog!

The Adventures of Astrodog!


Young Jessica Trouble has just been accepted as a 1st year cadet to the Astro Patrol Academy. To celebrate, Aunt Kathie and Uncle Bob take Jessica, Nathan, and their dog Rocket out for dinner. While out, Jessica and Rocket assist Commissioner Kataga and his Astro Patrolmen in an arrest. The next day, Jessica reads in the news link that the man they arrested mysteriously died while in custody. Jessica,...   [click here for more]
SillWill Press  $10.99 $0.99

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Unorthodox Bards

Unorthodox Bards


UNORTHODOX BARDS REVIEWS! "...the heart of the book is the centers of attention, the iconic bards, and they are brought clearly to the front of the stage within the material. So, restring the lute, polish the alpine horn, or put down the milk and take a look at these optional Bards." --Wayne Tonjes, Gamingreport.com "...   [click here for more]
The Le Games  $4.50

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Protoculture Addicts #64

Protoculture Addicts #64


This issue is covering two titles that Bandai brought to North America in Spring 2001 (Angel Links and Crest Of The Star) as well as Salaryman Kintaro (manga & live-action TV show), GateKeepers, Ordian and Street Fighter Alpha (released by Manga Entertainment). This issue also offers “Anime World” articles (the remaining parts of the...   [click here for more]
Protoculture  $4.95 $3.95

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e-Adventure Tiles: Crypt of Blood

e-Adventure Tiles: Crypt of Blood


Take your favorite game into the depths of horror with the Crypt of Blood. Fresh blood flows among the centuries old sarcophagi and the aura of evil permeates the tomb’s structure. What is the secret of the Blood Gate? And who is the master of this domain? A vampire? A demon? Something Worse? Only you can decide. e-Adventure Tiles: Crypt of Blood is designed to add ease, detail and excitement...   [click here for more]
SkeletonKey Games  $5.25

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Ptolus e-Adventure Tiles: Ghul's Labyrinth I

Ptolus e-Adventure Tiles: Ghul's Labyrinth I


Ptolus e-Adventure Tiles: Ghul’s Labyrinth I lets you customize miniatures scale encounter areas in the dungeons beneath Ptolus. This set of 30 six inch square tiles details the most common types of passages, chambers, and chamber clusters found in Ghul’s Labyrinth, described in Chapter 19 of Ptolus: Monte Cook’s City by the Spire. Details include scattered stone, bones, broken armor...   [click here for more]
SkeletonKey Games  $8.99

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Ptolus e-Adventure Tiles: Ghul's labyrinth II

Ptolus e-Adventure Tiles: Ghul's labyrinth II


Ptolus e-Adventure Tiles: Ghul’s Labyrinth II lets you customize miniatures scale encounter areas in the dungeons beneath Ptolus. This set of 30 six inch square tiles features the labs, barracks, armories, and storehouses of Ghul’s Labyrinth, described in Chapter 19 of Ptolus: Monte Cook’s City by the Spire. Details include strange lab equipment, gestation...   [click here for more]
SkeletonKey Games  $8.99

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The Goy

The Goy


41-pages by J. Lloyd and James Gustafson Prepare for your new lords. Can you stand toe-to-toe against these warriors of unnatural speed? Are you able to break the will of these indomitable creatures? Will your magic succor you in these darkest times? No, of course not. You are the slave and they are the masters. Inside, you will find: Four new base classes: insightful Oji, Rojin...   [click here for more]
1d6 Games  $3.95 $1.95

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Campaign Suite

Campaign Suite


*** 2003 GenCon ENWorld Award Nominated*** This product is no longer officially supported. Please view Campaign Suite Extended instead! Campaign Suite is a complete Campaign Management tool to aid you in your role playing games. You can make characters for the worlds most popular role-playing game, or add data for other unique games. With a character generator, dungeon designer,...   [click here for more]
Twin Rose  $29.95

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DIRT CHEEP KEEPS Basic Set

DIRT CHEEP KEEPS Basic Set


Man the battlements! When you're under siege, you need the protection of big towers and heavy stone walls between you and the enemy. But when you're on a budget, raising that castle may be tough to do without taxing the peasants to the point of open revolt! Fortunately, MicroTactix Games cardstock construction guru Gary M. Williams has the answer - Dirt Cheep Keeps? are here! Dirt...   [click here for more]
Microtactix  $8.00

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Fringe Races: Rogues

Fringe Races: Rogues


Fringe Races: Rogues Written by Garth Wright. Artwork by David Hendee.   3 1/2 of 5 Stars - GamingReport.com (two reviews) 3 of 5 Stars - D20 Magazine Rack (d20zines.com) They're above you... they're below you... they might even be next to you. The first book in the fringe series introduces four new races from the edge of society. The crag goblin is a flying humanoid...   [click here for more]
Khan's Press  $4.95

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Sengoku: Revised Edition

Sengoku: Revised Edition


The award-winning Sengoku: Chanbara Roleplaying in Feudal Japan is a roleplaying adventure game set in 16th century Japan, the age of civil war. Sengokuis based on Japanese history and myth, and chanbara (Japanese "Swordplay" films) and jidai-geki (Japanese period films). Sengoku uses the Fuzion game system for the basic rules of play. Sengoku...   [click here for more]
Gold Rush Games  $14.95

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FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)


The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
Wizards of the Coast  $9.99

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FRA1 Storm Riders (2e)

FRA1 Storm Riders (2e)


The Horde is riding! The mountains rumble under the thundering hoofbeats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee. Their journey takes them into the forbidden Kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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FR13 Anauroch (2e)

FR13 Anauroch (2e)


The Great Desert. Where the Winds Wail. Grave of the Lost Princes. The Great Sand Sea. Not a place many sane folk in the Forgotten Realms want to visit. But there are plenty of the other sort, who come hence to find wonders both beautiful and dangerous. The deadly, shifting sands of Anauroch hide-and occasionally, tantalizingly reveal-the riches and strange treasures of The Lost Kingdoms, swallowed...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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FOR3 Pirates of the Fallen Stars (2e)

FOR3 Pirates of the Fallen Stars (2e)


"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days. "And boardin'! That's the thrill...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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FOR9 Wizards and Rogues of the Realms (2e)

FOR9 Wizards and Rogues of the Realms (2e)


From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Player's Option - Skills & Power (2e)

Player's Option - Skills & Power (2e)


These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. PLAYER'S OPTION Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Al-Qadim: Arabian Adventures (2e)

Al-Qadim: Arabian Adventures (2e)


Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by fabled Scheherasade, enchanted a king for a thousand and one nights. The Al-Qadim campaign will enchant role-players for a thousand and one more You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights....   [click here for more]
Wizards of the Coast  $18.00 $4.99

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ALQ4 Secrets of the Lamp (2e)

ALQ4 Secrets of the Lamp (2e)


Exciting Adventures in the City of Brass and Other Genie Lands! Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak...   [click here for more]
Wizards of the Coast  $9.99

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DL5 Dragons of Mystery (1e)

DL5 Dragons of Mystery (1e)


At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips! "Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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PHBR11 The Complete Ranger's Handbook (2e)

PHBR11 The Complete Ranger's Handbook (2e)


Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the inner most secrets of one of the most popular AD&D character classes. Details on every part of the ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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HR1 Vikings Campaign Sourcebook (2e)

HR1 Vikings Campaign Sourcebook (2e)


"From the wrath of the Northmen, O Lord, deliver us..." Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world - this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures, and the necessary background information...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Dwarven Kingdoms of Krynn (2e)

Dwarven Kingdoms of Krynn (2e)


At last, the secrets of the dwarves revealed! The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom...   [click here for more]
Wizards of the Coast  $9.99

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PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)


If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover...   [click here for more]
Wizards of the Coast  $4.99

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AC11 The Book of Wondrous Inventions (Basic)

AC11 The Book of Wondrous Inventions (Basic)


Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each...   [click here for more]
Wizards of the Coast  $4.99

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GAZ8 The Five Shires (Basic)

GAZ8 The Five Shires (Basic)


Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries...   [click here for more]
Wizards of the Coast  $4.99

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HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)


Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
Wizards of the Coast  $4.99

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I13 Adventure Pack I (1e)

I13 Adventure Pack I (1e)


DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a...   [click here for more]
Wizards of the Coast  $12.00 $4.99

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Evil Tide (2e)

Evil Tide (2e)


YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing...   [click here for more]
Wizards of the Coast  $4.99

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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
Wizards of the Coast  $4.99

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I3 Pharoah (1e)

I3 Pharoah (1e)


Your skin was blistered all day before the hot desert sun sank slowly below the horizon. Now, the deep blue mists of the desert night swirl about you in the lazy wind. The cool night air seems to soak up the heat of the endless desert sands. You shiver as you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance. There is an eerie and mysterious...   [click here for more]
Wizards of the Coast  $6.00 $5.00

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I5 Lost Tomb of Martek (1e)

I5 Lost Tomb of Martek (1e)


Your sleek cloudskate skims across the Skysea. It is midnight. All day long, the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea. One thousand years ago, the wizard Martek knew that you would come...   [click here for more]
Wizards of the Coast  $6.00 $5.00

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UK5 Eye of the Serpent (1e)

UK5 Eye of the Serpent (1e)


Gazing down form the pinnacle of Hardway Mountain, who would not be drawn by the far-off glint of the Serpent's Eye? The descent will be hard, the mountains know neither mercy nor compassion. Many are the lessons to be learned, but fate has left you little choice - are you equal to the challenge? "Eye of the Serpent" is a one-on-one wilderness adventure module for...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Dragon Mountain (2e)

Dragon Mountain (2e)


"The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. Creeping along one striated granite wall, Arikus the warrior moves cautiously toward the great cavern ahead, its sides and walls disappearing into the...   [click here for more]
Wizards of the Coast  $9.99

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The Shattered Circle (2e)

The Shattered Circle (2e)


From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets....   [click here for more]
Wizards of the Coast  $4.95

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Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
Wizards of the Coast  $9.99

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X9 The Savage Coast (Basic)

X9 The Savage Coast (Basic)


What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacing beasts and cannibals to the west. They tell of savages along the shores who use gold nuggets for fishing weights. They also tell of great mounds of gold...   [click here for more]
Wizards of the Coast  $4.99

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