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1988 Dungeon

1988 Dungeon


This is an 1e AD&D adventure made in 1988. It was one of the first dungeons I ever made when I was a teenager. So, it’s about as Old Skoool as it gets … not in an OSR sense, but in a “I’ve made a dungeon who wants to play” kind of way. If you’re looking for understandable/sensible dungeon ecology, themes, plot, and balanced encounters etc., then you’ve...   [click here for more]
Goblin's Henchman  Pay What You Want

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A Land of Ice and Blades

A Land of Ice and Blades


A Land of Ice and Blades: beta version 2 ABOUT A LAND OF ICE AND BLADES A game about intrigue and adventures, about the deeds of single characters and the struggles of entire populations, about the fate of lonely heroes and the destinies of nations and tribes. A Land of Ice and Blades was born to try to emulate epic grand stories (ASOIAF?) by using the engine of Apocalypse World (and...   [click here for more]
DaimonGames  Pay What You Want

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A Taste of Paradise

A Taste of Paradise


Ce scénario est également disponible en français ... A Mystery for the Road ... A mystery for the Road is a format of scenario for contemporary occult games, and more specifically Monster of the Week. On two pages, you'll get a situation in which immerge your players' characters. What happens if they don't act is described, but, we...   [click here for more]
Gulix  Pay What You Want

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Anti-Hammerspace Inventory Tracking Sheets

Anti-Hammerspace Inventory Tracking Sheets


Based on Matt Rundle's Anti-Hammerspace Item Tracker, these sheets can be used to replace fiddly, abstract load numbers and encourage your Fighter to more concretely define where exactly, in fiction, they're keeping their seven longswords. When using... ...ignore weight and load, instead grant players +1 bag location per STR over +0. The sheets provide extra bag spots...   [click here for more]
Tyler Gibbons  Pay What You Want

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Carapace

Carapace


An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze. The procedural methods have been applied to the exploration of a maze-like giant insect colony. That said, these methods could easily be retrofitted to any maze-like setup, e.g. patchwork of islets in the Bonesuck Swamp, glades in an impenetrable wood, goblins caves,...   [click here for more]
Goblin's Henchman  Pay What You Want

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Carapace | Supplement – Queen Encounter

Carapace | Supplement – Queen Encounter


This is a one page supplement for my procedural Carapace adventure. I thought my Carapace adventure would be more interesting if the 'boss' encounter was made less generic, and had some links back to the NPC goals. Basically, the Queen tries to communicate with the PCs using pheromones. Each PC only gets part of the message (a single word). This should provide the players with some quandaries ......   [click here for more]
Goblin's Henchman  Pay What You Want

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Cartel: Quickstart

Cartel: Quickstart


Cartel is an RPG of Mexican narcofiction Powered by the Apocalyse, a combination of Breaking Bad, The Wire, and El Mariachi from Mark Diaz Truman, one of the creators of Urban Shadows. In Cartel, you take on the role of someone tied to the Sinaloa Cartel, trying to stay alive in an increasingly dangerous game of drugs, money, and power. The Sinaloa...   [click here for more]
Magpie Games  Pay What You Want

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Crime Scene Investigators

Crime Scene Investigators


You are Crime Scene Investigators ! No mud trail, no hair in a carpet, no reflection on a hub cap captured by a security camera can resist your skills. Furthermore, your team got a bad-ass and catchy leader. This game was first created during the contest "Il était une fois un petit JDR", a french RPG contest to write a game in under 250 words. Here's a translation...   [click here for more]
Gulix  Pay What You Want

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Dungeon World Home-brew Class Pack A.R. Games

Dungeon World Home-brew Class Pack A.R. Games


A small collection of Dungeon World classes created for use with my own play group. Anyone who wants to use them is more than welcome to. Classes included are as follows ; Berserker, Performer, Dark Knight, Dark Mage, Dragon Knight, Explorer, Onion Knight, Pirate, Reaper, Samurai, Sellsword, Spell Thief, Spellborg, Sword Master, Defender, Knight, Plague Doctor, Vagrant, Witch Hunter, and Gunslinger....   [click here for more]
A. R. Games  Pay What You Want

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FARFLUNG Extension Cards

FARFLUNG Extension Cards


These extension cards will enhance your FARFLUNG experience. Extensions are an optional rule that some players may want to use. When a character has an Extension, a new rule is in play for that character. They may have access to a new move. Or rolls they make have been changed in some way: they may be more random, more predictable, or just plain odd. Extensions may also have some story complication...   [click here for more]
Sanguine Productions  Pay What You Want

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FARFLUNG Story Cards (set of 24)

FARFLUNG Story Cards (set of 24)


These story cards will enhance your FARFLUNG experience. They will also work with any game, especially ones of speculative fiction. Each card contains: A Story point to help shape your needs and desires. A Being to consider introducing as a new character. A Goal to inspire a character to take action. An Item to help or to hinder the story. A Snag to use as a complication when things aren't...   [click here for more]
Sanguine Productions  Pay What You Want

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Grumpy Bear

Grumpy Bear


Ce scénario est également disponible en français ... A Mystery for the Road ... A mystery for the Road is a format of scenario for contemporary occult games, and more specifically Monster of the Week. On two pages, you'll get a situation in which immerge your players' characters. What happens if they don't act is described, but, we...   [click here for more]
Gulix  Pay What You Want

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Hack the Planet: Shelter 1 Map

Hack the Planet: Shelter 1 Map


This is a map of Shelter 1 available in print and PDF for Hack the Planet, a cyberpunk forged in the dark roleplaying game. ...   [click here for more]
Samjoko Publishing  Pay What You Want

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Just a Game - Playtest Packet - PbtA Version 2

Just a Game - Playtest Packet - PbtA Version 2


This is a playtest packet. This packet is the second rule build for the Powered by the Apocalypse version of this game. The first build is still available from my publisher page. There should be enough here for even people new to Powered by the Apocalypse games to try it out but do note that the packet does not have the sort of discussion on the intentions of the PbtA...   [click here for more]
Thrythlind Books and Games  Pay What You Want

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Kit páramos aventurados

Kit páramos aventurados


Los contenidos de este suplemento se basan en las reglas de Dungeon World de Adam Koebel y Sage Latorra, también cita reglas de Páramos Aventurados de Jason Lutes y Jeremy Strandberg, ambas obras con licencia Creative Commons 3.0 Unported; al igual que este suplemento. Las citas de reglas y movimientos te permiten en gran medida utilizar este documento sin poseer la edición...   [click here for more]
Hirukoa  Pay What You Want

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L'Ensorcelé, une classe pour Dungeon World

L'Ensorcelé, une classe pour Dungeon World


L'Ensorcelé est une classe pour Dungeon World. Incarnez un être connecté aux puissances élémentaires, capables de les faire s'animer à travers des serviteurs, de les faire se déchaîner, mais considéré par la population comme un paria. Il s'agit de la traduction de la classe du Sorcerer, par Kevin Bishop. Cette traduction...   [click here for more]
Gulix  Pay What You Want

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La Fontaine de Vengeance

La Fontaine de Vengeance


This scenario is also available in english Un Mystère pour la Route ... Un mystère pour la route est un format de scénario pour de l'occulte contemporain, et plus particulièrement pour des jeux où l'on incarne des chasseurs de monstres, de fantômes, de démons. Sur deux pages, il propose une situation dans laquelle vont être...   [click here for more]
Gulix  Pay What You Want

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Les Experts

Les Experts


Vous êtes les experts ! Aucune trace de boue, aucun cheveu isolé, ni aucune réflexion sur un enjoliveur capturée par une caméra de sécurité HD ne vous résiste. Et en plus, vous avez un chef qui incarne la classe et la bad-assitude. Ce jeu a été conçu dans le cadre du concours "Il était une...   [click here for more]
Gulix  Pay What You Want

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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to...   [click here for more]
Sanguine Productions  Pay What You Want

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Mech/pilot

Mech/pilot


This is a fairly small affair of a game. You do not get a million classes to chose from, you get two. This game is about a pilot, and a mech (as in, a giant fricking robot suit that kicks interplanetary butt) and their relationships. It borrows mechanics mostly from the apocalypse engine, with a few unique twists. "Here comes the Pilots, these brave - or sometimes desperate - individuals risking...   [click here for more]
Lemon Powered  Pay What You Want

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Monster of the Week Playbook: The Leader

Monster of the Week Playbook: The Leader


Created for use with Monster of the Week by Michael Sands published in partnership with Evil Hat. You are the core, the head of the snake, the heart of the effort. You have followers or minions or summons. Where as other hunters keep their war private or only between a handful of friends and others work for the interests of wider organizations, you lead an organization. You might be the leader...   [click here for more]
Thrythlind Books and Games  Pay What You Want

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No Rest for the Majorettes

No Rest for the Majorettes


Ce scénario est également disponible en français ... A Mystery for the Road ... A mystery for the Road is a format of scenario for contemporary occult games, and more specifically Monster of the Week. On two pages, you'll get a situation in which immerge your players' characters. What happens if they don't act is described, but, we...   [click here for more]
Gulix  Pay What You Want

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Root: The Tabletop Roleplaying Game Quickstart

Root: The Tabletop Roleplaying Game Quickstart


Root: The Tabletop Roleplaying Game is based on the award-winning Root: A Game of Woodland Might & Right board game. In Root: The TTRPG, players take on the roles of vagabonds in the Woodland, adventuring from clearing to clearing and through the forest while a war rages in the background. You take on jobs for Woodland denizens, maybe dealing with...   [click here for more]
Magpie Games  Pay What You Want

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Rubik’s Cube Character Stat Generator

Rubik’s Cube Character Stat Generator


An alternative and fun way to generate D&D character stats using a Rubik’s Cube Introduction Like rolling dice this method is intended to be a random method. The idea is to spin the wheel (i.e. the cube) and see what you get. The idea is not to try and “solve” the cube, to obtain the best result. Probabilty purists and cheats If you are a probability purist and/or...   [click here for more]
Goblin's Henchman  Pay What You Want

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Suministros S.L.

Suministros S.L.


¿Qué tienen en común esa tienda de antigüedades del Soho de los años 20, ese hipermercado perdido en un asteroide cerca de la puerta Tanhauser y ese tenderete tan adecuadamente situado en las cercanías de la mazmorra del Rey Lych? A parte de que sus empleados tiendan al estrés más absoluto y de que al final encuentren solución...   [click here for more]
Vlad Temper  Pay What You Want

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Sword Breaker Issue No. 1 - The Tyrant Machine

Sword Breaker Issue No. 1 - The Tyrant Machine


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue one is a horror themed crawl through a dark, ruined castle. The Immortal Baron awaits! ...   [click here for more]
Sword Breaker  Pay What You Want

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Sword Breaker Issue No. 2 - The Hollow Fingers

Sword Breaker Issue No. 2 - The Hollow Fingers


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue two is a sword and sorcery adventure through a towering verticle city. Shout-outs to Robert E Howard, Fritz Leiber,...   [click here for more]
Sword Breaker  Pay What You Want

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Sword Breaker Issue No. 3 - A Walk Around Town

Sword Breaker Issue No. 3 - A Walk Around Town


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue three is a bizarre dungeon crawl through a rampaging mobile town. Can you stop it before it smashes another village?...   [click here for more]
Sword Breaker  Pay What You Want

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Sword Breaker Issue No. 4 - The Tempest Riders

Sword Breaker Issue No. 4 - The Tempest Riders


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue four is a collection of ideas for gaming with airships. Bond with a living ship. Hunt the mighty Shabbragoth. Resist...   [click here for more]
Sword Breaker  Pay What You Want

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Sword Breaker Issue No. 5 - The Folded Lands

Sword Breaker Issue No. 5 - The Folded Lands


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue five is the biggest and best looking yet! With Jesse Ross on the team, Sword Breaker is a lot easier to read and cool...   [click here for more]
Sword Breaker  Pay What You Want

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Tale - Diploma Set I - Academy of Merelin

Tale - Diploma Set I - Academy of Merelin


The standard diploma set for World of Tale™, which is provided free of charge when purchased alobgside the Core Rulebook. Includes a wide variety of templates, all playable within minutes courtesy of a step-by-step character creation process specifically designed with entry level players in mind. Whether you set off as a mighty channeler of intricate blood magic, or a humble blacksmith with...   [click here for more]
Game Forlag  Pay What You Want

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The Fountain of Wrath

The Fountain of Wrath


Ce scénario est également disponible en français ... A Mystery for the Road ... A mystery for the Road is a format of scenario for contemporary occult games, and more specifically Monster of the Week. On two pages, you'll get a situation in which immerge your players' characters. What happens if they don't act is described, but, we...   [click here for more]
Gulix  Pay What You Want

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The Guardians of Saint-Bernard

The Guardians of Saint-Bernard


Ce scénario est également disponible en français ... A Mystery for the Road ... A mystery for the Road is a format of scenario for contemporary occult games, and more specifically Monster of the Week. On two pages, you'll get a situation in which immerge your players' characters. What happens if they don't act is described, but, we...   [click here for more]
Gulix  Pay What You Want

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The Veil: Inheritance QuickStart

The Veil: Inheritance QuickStart


Kickstarter running from March 5-31st! Knocking on Heavens Door is an adventure starter where the characters are members of a manufactured middle class, called Imprints. They are bioengineered and so named because they are imprinted with genetic memories that allow them to have skills and talents they otherwise wouldn’t. You play a crew of such Imprints with specialized...   [click here for more]
Samjoko Publishing  Pay What You Want

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The World Wide Wrestling Roleplaying Game: Expanded Universe

The World Wide Wrestling Roleplaying Game: Expanded Universe


This is a supplement for the World Wide Wrestling Roleplaying Game. It contains the previously available Season One Gimmicks, the Season Two Gimmicks and Guest Star PDFs, as well as adding print-and-play Move Cards. Expand your World Wide Wrestling Universe with this collection of mini-supplements. Consolidated and updated, these PDF supplements add new Gimmicks, Roles and more to your game!...   [click here for more]
ndp design  Pay What You Want

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The World Wide Wrestling Roleplaying Game: The Road

The World Wide Wrestling Roleplaying Game: The Road


The Road is a mini-supplement by Adam Ultraberg for The World Wide Wrestling Roleplaying Game. It covers the time on the road in between wrestling shows, supporting play that extends outside of the arena and into the performers lives. Originally limited to Kickstarter and Patreon backers of the International Incident supplement, this mini-supplement is about the in-between...   [click here for more]
ndp design  Pay What You Want

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Uncanny Echo Issue 0: The Heist

Uncanny Echo Issue 0: The Heist


This game does not explain how to play a Powered by the Apocalypse game; it leverages knowledge of the system to present a rules-light game. Edit: An Anthology comprised of every Uncanny Echo issue (10 in total) with 45 pages explaining the system and 49 pieces of art is now available in print and PDF formats here. Issue 0: The Heist Uncanny Echo is a serialized...   [click here for more]
Wrecking Ball Games  Pay What You Want

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