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Convicts & Cthulhu: Ticket of Leave #11 Un-Statted

Convicts & Cthulhu: Ticket of Leave #11 Un-Statted


"Medical Malpractice. Of the Cthulhu Mythos Kind." ◊ The medical arts of the late 18th Century were, by our standards, horrific in themselves. And yet, in the isolated Australian penal colonies, the standards of surgical and medical treatment were made even more...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #5

Convicts & Cthulhu: Ticket of Leave #5


A Cornucopia of Cretinous and Corrupt Character Types for Convicts & Cthulhu. ◊ The early days of European settlement in Australia are marked by scarcity and resource shortages. However, there is one thing that the colonies never seemed to have had a short supply of … and that’s colourful and roguish characters. Whether it was immoral ne’er...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #4

Convicts & Cthulhu: Ticket of Leave #4


Survey the Colonial Horrors and Hidden Secrets of 18th Century Australia. ◊ The early penal colonies survived on a razor's edge, kept alive on the most primitive and basic of supplies and military provisions. Successive Governors complained bitterly of the perils of leaving such a large assemblage of convicted criminals poorly defended, in a far-off land for which other European...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Gregorius21778: 20 Encounters in the Ruins of the Elder Beings

Gregorius21778: 20 Encounters in the Ruins of the Elder Beings


Attention please! I am not a native speaker, so please check the preview to see if my English meets your standards. What this is all about: After I finished H.P. Lovecraft´s story “At the Mountains of Madness” the GM in me dreamed about an adventure that would be take place in some (other) subterranean ruins of the Elder...   [click here for more]
Kai Pütz a.k.a Gregorius21778  Pay What You Want

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The Black Seal #1

The Black Seal #1


The theme of THE BLACK SEAL's first issue is Strange Britain. Inside, we expose the bizarre and mysterious landscape of these haunted isles; - the ancient and forbidden knowledge of antiquity; the secrets of the modern-day conspiracy; the forgotten, dangerous places of power and mystery. THE BLACK SEAL is your guide to the Secret Country behind the mundane facade of everyday life in Britain. Issue...   [click here for more]
The Black Seal  $13.00 $4.75

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The Black Seal #2

The Black Seal #2


Who watches the Watchmen? The second issue of THE BLACK SEAL delves into the secret history of the deadliest branch of Britain's security apparatus, the Paranormal Intelligence Section for Counter-Intelligence, Espionage and Sabotage - better known as PISCES. We examine the Hidden Agenda of Britain's secret chiefs and the geography of the Captive State they have laboured to create. Issue contents:...   [click here for more]
The Black Seal  $14.50 $4.75

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The Black Seal #3

The Black Seal #3


There are still, depend upon it, quaint, undiscovered countries and continents of strange extent. - Arthur Machen, The Three Imposters Alien cultures. Strange things and even stranger places. The third issue of THE BLACK SEAL embarks on a whirlwind world tour of the weird and the not-so-wonderful; offering a terrifying glimpse into the darker corners of this strange, mad planet we all live...   [click here for more]
The Black Seal  $15.50 $4.75

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Clipart Critters 20 - Smoking Man

Clipart Critters 20 - Smoking Man


A 300 dpi .tif file of a corrupt private investigator or cop for you to use in your personal or professional projects, subject to the attached license. ...   [click here for more]
Postmortem Studios  $4.00 $3.00

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'Secrets of the Reich - Forgotten bunkers

'Secrets of the Reich - Forgotten bunkers


Forgotten Bunkers provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of four sample bunkers: each...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Operation Iron Sky

'Secrets of the Reich - Operation Iron Sky


Operation Iron Sky provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of BD-6 Airport - a...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Operation: GOLDRUSH

'Secrets of the Reich - Operation: GOLDRUSH


Operation: GOLDRUSH provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of region and town...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Skirmish maps

'Secrets of the Reich - Skirmish maps


Skirmish maps provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of 8 skirmish maps such as e.g.: ...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Temple of the New World Order

'Secrets of the Reich - Temple of the New World Order


Temple of the New World Order provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of Temple...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - UDT-68 submarine base

'Secrets of the Reich - UDT-68 submarine base


Discover a mystery of UDT-68 submarine base - a secret facility located on a remote island at Barents sea . If you would like to know: Why Nazis have decided to build the submarine base there? What secrets are buried beneath old stone circle located on an island? What treat to our civilization could be awaken there? UDT-68 submarine base provides an excellent...   [click here for more]
The Forge Studios  $4.00

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(G-Core) Monsters Twilight 4

(G-Core) Monsters Twilight 4


In the German Alps there is a dark secret. And hiding this secret are agents of the Ones Before. It's time for the 4th Monsters Twilight! This product contains information on Nestle Peak and the Twilight Institute. Game Masters also get information on the denizens of the institute and its horrible secret. This product is on FULL color. Requires a copy of the G-Core rules and UN Specials:...   [click here for more]
Dilly Green Bean Games  $1.50

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010 - Deep One

010 - Deep One


Ironhead Arts presents the artwork of Dave Allsop as clip art you can use in your games and other publications. This is a 300dpi TIFF of a Deep One. ...   [click here for more]
Ironhead Arts  $3.99

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011 - Dimensional Shambler

011 - Dimensional Shambler


Ironhead Arts presents the artwork of Dave Allsop as clip art you can use in your games and other publications. This is a 300dpi TIFF of a Dimensional Shambler. ...   [click here for more]
Ironhead Arts  $3.99

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012 - Flying Polyp

012 - Flying Polyp


Ironhead Arts presents the artwork of Dave Allsop as clip art you can use in your games and other publications. This is a 300dpi TIFF of a Flying Polyp. ...   [click here for more]
Ironhead Arts  $3.99

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013 - Mi Go

013 - Mi Go


Ironhead Arts presents the artwork of Dave Allsop as clip art you can use in your games and other publications. This is a 300dpi TIFF of a Mi Go. ...   [click here for more]
Ironhead Arts  $3.99

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0one's Colorprints #10: The Sunken City

0one's Colorprints #10: The Sunken City


The Sunken City is a perfect environment for your underwater adventures. It shows a great city where most of the buildings are crumbling ruins, only some of them survived to the fury of the elements. Scattered through the city there are massive skeletons of sea monsters, sunken ships and monoliths dedicated to long-forgotten gods. The roads and the streets are barely visible in the greenish...   [click here for more]
0one Games  $2.95

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100 Books on Alchemy to Find on a Bookshelf

100 Books on Alchemy to Find on a Bookshelf


This is a list of 100 genuine texts that have been published on alchemy that could be found on a bookshelf. The texts cover different types of alchemical topics, such as spiritual alchemy and the philosopher's stone, medicinal and herbal alchemy and practical alchemy, which evolved into chemistry, including books on the border between alchemy and chemistry. The books are ordered by the year of publication,...   [click here for more]
Azukail Games  $0.75

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100 Books on Psychology to Find on a Bookshelf

100 Books on Psychology to Find on a Bookshelf


This is a list of genuine books on psychology, and related disciplines, such as psychiatry, that could be found on a bookshelf. The list has the book's name, author, publication date, original language, if not English, and some notes on the topic. Some of the books are professional in nature; others cater to a wider audience. Publication dates go from the end of the nineteenth century, at the beginnings...   [click here for more]
Azukail Games  $0.75

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100 Books to Find on an Occultist's Bookshelf

100 Books to Find on an Occultist's Bookshelf


This is a list of 100 books that players might find on an occultist's bookshelf. The books are mostly suitable for a modern setting, as many were first published in the 20th century. There are books with older initial publication dates, primarily those in Latin. The books cover a wide range of subjects, from Alchemy to Kabbalah to Tarot to Yoga, and are genuine books, some by famous names. Whether...   [click here for more]
Azukail Games  $0.75

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100 Creepy Things and Events to Encounter Outdoors

100 Creepy Things and Events to Encounter Outdoors


This is a series of creepy items, events and occurrences that could be found in the outdoors. Some of the encounters are best suited for urban areas, others for the countryside and some will work in both, as long as it isn't inside a house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending,...   [click here for more]
Azukail Games  $1.99

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100 Creepy Things and Events to Encounter Outdoors II

100 Creepy Things and Events to Encounter Outdoors II


This is a collection of creepy occurrences, events and encounters that could be found by players in the outdoors. Some of these encounters are best suited for the countryside, whilst others work best in urban areas. Many are suitable for both. The majority are suitable for any time period or setting, but some will require technology of the level of at least the 19th or 20th century. Some encounters...   [click here for more]
Azukail Games  $1.99

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100 Creepy Things and Events to Encounter When Travelling

100 Creepy Things and Events to Encounter When Travelling


This is a collection of creepy items, events and occurrences that could be experienced by players whilst travelling. Some of the encounters are suitable for any setting, but many require the technology of at least the 19th and sometimes the 20th century, due to needing forms of mass transit that are outside the characters' control or to be travelling at speed to be effective. Some encounters will...   [click here for more]
Azukail Games  $1.99

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100 Creepy Things and Events to Find in a Spooky House

100 Creepy Things and Events to Find in a Spooky House


This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players to...   [click here for more]
Azukail Games  $1.99

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100 Creepy Things and Events to Find in a Spooky House II

100 Creepy Things and Events to Find in a Spooky House II


This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Most of them are suitable for any setting or time period, but a few require settings having a technology equivalent to at least the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players...   [click here for more]
Azukail Games  $1.99

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100 Creepy Things and Events to Find in a Spooky House III

100 Creepy Things and Events to Find in a Spooky House III


This is a collection of creepy items, events and occurrences that could be found by players in a haunted or creepy house. Most of the results are suitable for any setting or time period, but some require a technology level of at least the 19th or 20th centuries depending. Some encounters and items may not be immediately obvious as being disturbing; some will require that players pay close attention...   [click here for more]
Azukail Games  $1.99

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100 Cultist Home Finds (Modern Setting)

100 Cultist Home Finds (Modern Setting)


100 CULTIST HOME FINDS (Modern Setting) This list contains 100 different things to find in the home of a cultist… some expected, some unexpected, some just out of place. Other things horrifying while some things seem perfectly innocent? Or are they? Perfect for modern settings– especially crime and horror. The GM should use this list to set a certain mood to a location or either...   [click here for more]
Fishwife Games  $1.00

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100 Detailed Items to Find in an Occultist's Chambers

100 Detailed Items to Find in an Occultist's Chambers


This is a list primarily suited for the 19th century or later. There are 100 different items on the list, each of which is a detailed description of an item that could be found in the possession of an occultist or pagan. The items are most suited for hermetic or pagan practitioners, with a strong Celtic influence, although there are some other traditions. An example result: 42. Gemstone - A piece...   [click here for more]
Azukail Games  $0.75

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100 Early Books on Egyptology to Find on a Bookshelf

100 Early Books on Egyptology to Find on a Bookshelf


This is a list of 100 genuine books on Egyptology that could be found on a bookshelf. Each book comes with its name, author and date of publication, and may have additional details, such as original language, translation date and a brief summary of the topics. The books cover a range of topics, from hieroglyphs and language to histories to lists of kings to culture and religious customs, as well as...   [click here for more]
Azukail Games  $0.75

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100 Events for a Modern Street

100 Events for a Modern Street


There are always going to be other people and events on a street besides the characters. This is a list of 100 different events that can be seen on a modern street, whether as a pedestrian or in a vehicle. They range from single pedestrians to large congregations of people. Some events are most suited for urban centres, others for more residential or rural areas and some will work anywhere. They are...   [click here for more]
Azukail Games  $0.99

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100 Features and Conditions for Describing Books

100 Features and Conditions for Describing Books


Players will often come across books during their adventures. In some settings and systems, books play an important role in the plot. In most, they are at the very least a source of knowledge, clues and value. Although many books may share the same general appearance, especially if they were all produced at the same time, in order to make some stand out, or provide extra clues or information, there...   [click here for more]
Azukail Games  $0.99

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100 Gangster Goods of the 1920s

100 Gangster Goods of the 1920s


Loot. Booty. Treasure. Whatever you call it, the gangsters of the 1920’s knew that the United States under it’s new state of prohibition was a place where law had gone too far, and order was sacrificed. Why was it a crime to buy a drink, or to brew a drink for profit? The mob collected loot from an unprepared government, and the thirsty public. This list is intended for any 1920s or 1930s system...   [click here for more]
D10 Dimensions  $1.00

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100 Gangster Goods of the 1920s Volume 2

100 Gangster Goods of the 1920s Volume 2


Loot. Booty. Treasure. Whatever you call it, the gangsters of the 1920’s knew that the United States under it’s new state of prohibition was a place where law had gone too far, and order was sacrificed. Why was it a crime to buy a drink, or to brew a drink for profit? The mob collected loot from an unprepared government, and the thirsty public. This list is intended for any 1920s or 1930s game...   [click here for more]
D10 Dimensions  $1.00

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100 Hiding Places for Valuables

100 Hiding Places for Valuables


This is a list of 100 different hiding spots were valuable and important items can be hidden. Around a third of these hiding spots are suitable for any setting; the rest have a more modern twist. Some of the latter could date back as far as the eighteenth century, but the majority of the modern hiding spots will need the 20th century at the earliest, and especially the later end. The spots range in...   [click here for more]
Azukail Games  $1.25

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100 Irrelevant Clues to Bamboozle Players

100 Irrelevant Clues to Bamboozle Players


When searching a room or building players will often be looking for clues that something may be out of the ordinary or have been hidden. Signs of wrongdoing or secret compartments. Hidden or removed evidence. Seeing as they are looking for such, it seems a shame not to give them something to find, so here are 100 different such signs that they can find. None of the are relevant to what they are looking...   [click here for more]
Azukail Games  $0.99

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100 Irrelevant Notes and Letters to Bamboozle Players

100 Irrelevant Notes and Letters to Bamboozle Players


Players will often come across various notes and letters that are important and useful to whatever quest they are pursuing. However, if only important notes are detailed, it becomes pretty clear which ones are relevant. Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have...   [click here for more]
Azukail Games  $1.25

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100 Items in a 1920's Femme Fatale's Purse

100 Items in a 1920's Femme Fatale's Purse


This list is intended for any roaring 20’s or depression-era 1930’s game world (like Gangbusters, Call of Cthulhu, Pulp Hero, Justice Inc., etc.) where the roots of society are changing and corruption and criminals are common. This list can be applied to a flapper with a lust for danger, an unbalanced gold digger, a fugitive with a heart of ice, or a power hungry lady of the evening. This roleplaying...   [click here for more]
D10 Dimensions  $1.00

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100 Items in a Gangster's Pocket

100 Items in a Gangster's Pocket


This list is intended for any roaring 20’s or depression-era 1930’s game world (like Gangbusters, Call of Cthulhu, Pulp Hero, Justice Inc., etc.) where the roots of society are changing and corruption and criminals are common. This list can be applied to a cooling corpse, an arrested mobster, or a criminal with either a heart of gold or a mind of hate. This roleplaying tool gives you dozens of...   [click here for more]
D10 Dimensions  $1.00

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100 Items to Find in an Occultist's Chambers

100 Items to Find in an Occultist's Chambers


This is a list of 100 different occult-related that players might find in rooms belonging to an occultist. The items are suitable for most settings where such may be encountered. The items cover various different types. There is a distinct edge towards modern paganism and Wicca practices, as these most commonly use items, but there are some from other traditions too. These are all genuine types of...   [click here for more]
Azukail Games  $0.75

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100 Less Than Useful Books to Find on a Wild West Bookshelf

100 Less Than Useful Books to Find on a Wild West Bookshelf


This is a supplement intended to flesh out the bookshelves of a Wild West setting. It may also be used in a Weird West setting. When searching through bookshelves, characters may come across books that are related to a quest, interesting or valuable. But what about the other books? This supplement has a list of 100 different, not exactly useful, books that can be used if characters ask what books...   [click here for more]
Azukail Games  $0.99

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100 More Events for a Modern Street

100 More Events for a Modern Street


There are always going to be other people and events on a street besides the characters. This is a list of 100 different events that can be seen on a modern street, whether as a pedestrian or in a vehicle. They range from single pedestrians to large congregations of people. Some events are most suited for urban centres, others for more residential or rural areas and some will work anywhere. They are...   [click here for more]
Azukail Games  $0.99 $0.74

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100 Pamphlets or Seminars on Dealing with the Supernatural

100 Pamphlets or Seminars on Dealing with the Supernatural


If the occult or the supernatural is common enough that organisations arise to deal with it, whether these by private or governmental in nature, then such organisations will probably produce training material, perhaps of variable quality, to help recruits and people deal with supernatural encounters. This is a collection of 100 such items intended for a modern setting, but transferable to others....   [click here for more]
Azukail Games  $0.75

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100 People to Encounter in the Wild West

100 People to Encounter in the Wild West


Player characters will not be the only people around and there will be NPCs as well. Some may be important; others not so much. This is a list of 100 people that could be met in the Wild west, whether this be a historical setting or a Weird West setting, both steampunk and horror. Each individual has been given a period appropriate name, sex (with there being 50 men and 50 women), age and occupation...   [click here for more]
Azukail Games  $0.99

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100 People to Encounter on a Victorian Street

100 People to Encounter on a Victorian Street


Any street that characters are on will most likely have other people on it to encounter. Here are 100 different people who could be encountered on a Victorian street, especially in London, whether this be in a historical setting, steampunk or horror. Each individual has their period-appropriate name, sex (there are 50 men and 50 women), age and occupation given, with period appropriate name and a...   [click here for more]
Azukail Games  $0.99

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100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper

100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper


Some players will often insist on searching through every piece of paper looking for clues and helpful information. This list, which is primarily aimed at a 20th century or later Earth setting, provides them with 100 different random scribbles for them to find, scribbles that look important, or to hold hidden meaning. None of them have any use (unless the GM decides otherwise). Although many do have...   [click here for more]
Azukail Games  $0.75

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100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper II

100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper II


Players may insist on searching through every scrap of paper looking for clues and other information. This is a list, primarily aimed at the 20th century and later but parts can be adapted to other settings, of 100 different scribbles for their characters to find in such a situation. Scribbles that look important, or to have hidden meaning. Unless the GameMaster decides otherwise, none of these scribbles...   [click here for more]
Azukail Games  $0.99

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100 Rumours to Hear in Lovecraft Country

100 Rumours to Hear in Lovecraft Country


This is a collection of 100 rumours that investigators could hear in Lovecraft Country, specifically the towns of Arkham and Kingsport. The rumours assume that the 1920s is the setting used, though with tweaking some could be used in other periods. Whether or not a particular rumour is true or not is up to the Keeper. They could be used as a source of potential adventure hooks, as the rumours could...   [click here for more]
Chaosium  $1.79

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