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30 Spells for 2e, 3e, 3.5 & Pathfinder

30 Spells for 2e, 3e, 3.5 & Pathfinder


Health Blight blocks enemies from healing! Vile Serpent creates a snake made of acid that extends from your hand! Language Barrier makes your enemies unable to communicate! Steal Enchantment weakens enemy weapons and strengthens your own! Holy Water Arrow...that one's self-explanatory... This book contains 30 spells for every spellcasting class. Some are different takes on direct damage. Some are...   [click here for more]
Dimension Comics  $0.99 $0.59

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Adventure Design Guides [BUNDLE]

Adventure Design Guides [BUNDLE]


This special bundle product contains the following titles. Bitter Rivals: Adventure Design Guide Regular price: $1.99 Bundle price: $1.19 Format: PDF In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can...   [click here for more]
Dancing Lights Press  $13.93 $8.33

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Bitter Rivals: Adventure Design Guide

Bitter Rivals: Adventure Design Guide


In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways...   [click here for more]
Dancing Lights Press  $1.99

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Eldorian Location 1: The Surell Valley

Eldorian Location 1: The Surell Valley


37 Pages of detail! Leave Vendish or Gablehead behind and the rolling hills and green pastures of the Surreal Valley appear before you. You’re heading towards the busy market town of Vendish or the capital of Gablehead, but before you get there, a short detour will bring you to a place whose very name evokes myth and legend of Sard… the Dragon’s Gottoes, the Sighing...   [click here for more]
Friends of Eldoria  $2.00 $1.00

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Eldorian Location 2: The Island of Dormos

Eldorian Location 2: The Island of Dormos


“Jewel of the Sea of Souls. It may be a small island but mighty of heart.” Sister Tarian Handhealer Esmian Priestess) Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, and the beacons of Dormos Island will guide you to an island most fair. Have you ever felt pressure and...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 3: The Island of Murhl

Eldorian Location 3: The Island of Murhl


“Finding a sanctuary, an island apart from time, a place where men flee from peril and alarm is not so different from finding home -a place to rest one’s weary head and a place to remember what we once held dear.” Bundosh Rockwork, Dwarvish Refugee Set sail from Gablehead and round the Horn of Sard and sail the waters of the Sea of Five Winds. Navigate the dangerous...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 4: The Last Isle

Eldorian Location 4: The Last Isle


“If this isle could dream it would be of Dragons.” Baryn Shuller, Odressi Scribe Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, of Dormos Island and be guided by its beacon towers to head due east where you will eventually reach the wild waters of the Golden Sea and the lonely island Kingdom of the Last...   [click here for more]
Friends of Eldoria  $1.00

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Enhancing Alignment

Enhancing Alignment


In a game centered on mechanics, alignment can be a confusingly abstract concept. It’s a quick-and-dirty way to tell the heroes from the villains, and to provide a vague idea of how characters can be roleplayed, but a lot is left open to interpretation. This Mayday Manual was written to offer up some practical options for getting more out of alignment within your own game. It is not intended...   [click here for more]
Dancing Lights Press  $0.99

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.99

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Morgenstern's Spellbook

Morgenstern's Spellbook


Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign POD?: Available for print on demand. Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used...   [click here for more]
Hudspeth Games  Pay What You Want

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Prestige Classes [BUNDLE]

Prestige Classes [BUNDLE]


This special bundle product contains the following titles. The Chain: A Prestige Class Regular price: $0.99 Bundle price: $0.50 Format: Watermarked PDF The Chain is a group of like-minded warriors who strive to unite the varied races and cultures of the world. Heroic Chain Links work as moderators and peacekeepers. Evil ones wish to unite the world under their...   [click here for more]
Dimension Comics  $3.96 $2.00

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Rescue Mission: Adventure Design Guide

Rescue Mission: Adventure Design Guide


In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,...   [click here for more]
Dancing Lights Press  $1.99

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Resnet's Spellbook

Resnet's Spellbook


Resnet's Spellbook is a collection of 75 wholly original spells ranging from 0th to 9th level. The collection spans 12 classes of spellcaster — including Bard, Sorcerer, Wizard, Cleric, Druid and more — and features 8 new bard-only spells. Designed to be used as a treasure item, it can also be used for a la carte spell selection. Released under the Open Gaming License. From...   [click here for more]
Hudspeth Games  Pay What You Want

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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide


In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan how they want to get payback, and gather together the resources to pull it off....   [click here for more]
Dancing Lights Press  $1.99

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Sword Shaman:  A Prestige Class for the Pathfinder Roleplaying Game

Sword Shaman: A Prestige Class for the Pathfinder Roleplaying Game


The "Worshipper of Weapons" has devoted his life to one weapon, to the exclusion of all others. In giving up every other weapon, the Sword Shaman gains a spiritual bond with his sword (or melee weapon of his choice). He can throw it, control it from afar, and even absorb spells into it. This Prestige Class comes with all the information you need to create this character. It also includes...   [click here for more]
Dimension Comics  $0.99 $0.59

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Ten Market Stalls

Ten Market Stalls


30 pages of detail Let’s go to the market!” Have you ever felt the pressure and frustration when faced with designing an impromptu market stall or vendor? Then ‘Ten Market Stalls’ is the answer to your prayers. Not only are there a variety of detailed market stalls with exterior and interior descriptions, goods and prices and stallholders, there are also and...   [click here for more]
Friends of Eldoria  Pay What You Want

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Ten MORE Market Stalls

Ten MORE Market Stalls


52 detailed pages! "So you are telling me you don’t like the haircut…well how about I give you a free shave to make up for it…let’s say ear to ear with my favorite razor!” Motteem Maarsten, Member of the Venerated Guild of Barbers and Surgeons “Ten MORE Market Stalls”...   [click here for more]
Friends of Eldoria  $1.00

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The Abjurer's Handbook Hero Lab Files

The Abjurer's Handbook Hero Lab Files


Note: This product is the Hero Lab Files for the Abjurer's Handbook. Follow this link to find the PDF: /product/245677/The-Abjurers-Handbook The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. The...   [click here for more]
Drop Dead Studios  $4.99

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The Abjurer's Handbook Hero Lab/PDF [BUNDLE]

The Abjurer's Handbook Hero Lab/PDF [BUNDLE]


This special bundle product contains the following titles. The Abjurer's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The Auspician's Handbook PDF/Hero Lab Bundle [BUNDLE]

The Auspician's Handbook PDF/Hero Lab Bundle [BUNDLE]


This special bundle product contains the following titles. The Auspician's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The Auspician's Handbook: Hero Lab Files

The Auspician's Handbook: Hero Lab Files


Note: This product is for the Hero Lab files for the Auspician's Handbook. You can find the PDF at /product/241800/The-Auspicians-Handbook The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and...   [click here for more]
Drop Dead Studios  $4.99

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The Chronomancer's Handbook Hero Lab Files

The Chronomancer's Handbook Hero Lab Files


NOTE: This product is the hero lab files for the Chronomancer's Handbook. For the pdf, please go to: /product/258760/The-Chronomancers-Handbook The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Time magic in your games.  The...   [click here for more]
Drop Dead Studios  $4.99

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The Chronomancer's Handbook PDF/Hero Lab Files [BUNDLE]

The Chronomancer's Handbook PDF/Hero Lab Files [BUNDLE]


This special bundle product contains the following titles. The Chronomancer's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The Escape Plan: Adventure Design Guide

The Escape Plan: Adventure Design Guide


In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally...   [click here for more]
Dancing Lights Press  $1.99

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The Gambler: A Prestige Class

The Gambler: A Prestige Class


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank...   [click here for more]
Dimension Comics  $0.99 $0.59

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The Gambler: A Prestige Class for the Pathfinder Roleplaying Game

The Gambler: A Prestige Class for the Pathfinder Roleplaying Game


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank...   [click here for more]
Dimension Comics  $0.99 $0.59

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The Hero's Quest: Adventure Design Guide

The Hero's Quest: Adventure Design Guide


The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything...   [click here for more]
Dancing Lights Press  $1.99

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The Temperstarian's Handbook Hero Lab/PDF [BUNDLE]

The Temperstarian's Handbook Hero Lab/PDF [BUNDLE]


This special bundle product contains the following titles. The Tempestarian's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Tempestarians Handbook is an expansion to the Weather sphere from the Spheres of Power magic system, for the Pathfinder Roleplaying Game. Within these pages you’ll find new archetypes, new talents, new...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The Tempestarian's Handbook: Hero Lab Files

The Tempestarian's Handbook: Hero Lab Files


Note: This product is the Hero Lab Files for the Tempestarian's Handbook. To find the PDF or print book, go to the following location: /product/265379/The-Tempestarians-Handbook The Tempestarians Handbook is an expansion to the Weather sphere from the Spheres of Power magic system, for the Pathfinder Roleplaying Game. Within these...   [click here for more]
Drop Dead Studios  $4.99

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The Trickster's Handbook Hero Lab Files

The Trickster's Handbook Hero Lab Files


Note: This product is the Hero Lab Files for the Trickster's Handbook. The PDF can be found here: /product/256998/The-Tricksters-Handbook The Trickster’s Handbook is an expansion to the Illusion sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Illusions in your games. The Trickster’s...   [click here for more]
Drop Dead Studios  $4.99

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The Trickster's Handbook Hero Lab/PDF Bundle [BUNDLE]

The Trickster's Handbook Hero Lab/PDF Bundle [BUNDLE]


This special bundle product contains the following titles. The Trickster's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Trickster’s Handbook is an expansion to the Illusion sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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The World's Coziest Little Haunted Hotel (for Pathfinder Roleplaying Game)

The World's Coziest Little Haunted Hotel (for Pathfinder Roleplaying Game)


An ancient evil lurking in the basement of the Cliffside Manor taints the land. It turns pets and farm animals into hunters, and brings out the dark side in us all. What secrets are being hidden by the genteel hotel owner and the hotel's ghostly inhabitant? Before they were epic heroes, they were regular people like you and I. This adventure will make heroes out of them. Characters begin without...   [click here for more]
Dimension Comics  $0.99 $0.59

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The Worldwalker's Handbook Hero Lab/PDF [BUNDLE]

The Worldwalker's Handbook Hero Lab/PDF [BUNDLE]


This special bundle product contains the following titles. The Worldwalker's Handbook Regular price: $4.99 Bundle price: $2.00 Format: Watermarked PDF The Worldwalker’s Handbook is an expansion to the Warp sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most...   [click here for more]
Drop Dead Studios  $9.98 $6.99

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Wicked Fantasy (Full Book)

Wicked Fantasy (Full Book)


A brand new PATHFINDER setting book that puts a twist on the "classic" fantasy races from the award-winning designer John Wick. Wicked Fantasy is a brand new setting book focusing on ten races. It has been a year-long project for myself and Gillian Fraser, re-creating the "generic" races found in most fantasy roleplaying games. We re-designed humans, elves, dwarves, gnomes, and...   [click here for more]
John Wick Presents  $49.95 $9.99

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Wicked Fantasy Companion

Wicked Fantasy Companion


The Wicked Fantasy Companion is a massive addition to any Wicked Fantasy or Pathfinder campaign. At over 300 pages, it includes: The Courage of Tamyn Taval, a novella set in the world of Wicked Fantasy by John Wick 30 New Archetypes, Racial Traits, Alternate Classes and Prestige Classes -- 3 for each of the 10 races Love Beyond Death, an epic adventure putting your adventurers...   [click here for more]
John Wick Presents  $24.99 $7.99

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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Abjuration

Worldbuilding Power: Abjuration


Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Constructs

Worldbuilding Power: Constructs


Use artificial creatures in character development, worldbuilding, and adventures! Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Deserts

Worldbuilding Power: Deserts


Use dry and barren terrain in character development, worldbuilding, and adventures! We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Dragons

Worldbuilding Power: Dragons


Use iconic monsters in character development, worldbuilding, and adventures! Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Elementals

Worldbuilding Power: Elementals


Use primordial creatures in your worldbuilding, character development, and storytelling! Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
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