Title |
Publisher |
Price |
A Cornucopia of Cretinous and Corrupt Character Types for Convicts & Cthulhu.
◊
The early days of European settlement in Australia are marked by scarcity and resource shortages. However, there is one thing that the colonies never seemed to have had a short supply of … and that’s colourful and roguish characters. Whether it was immoral ne’er... [click here for more] |
Cthulhu Reborn |
Pay What You Want
|
Survey the Colonial Horrors and Hidden Secrets of 18th Century Australia.
◊
The early penal colonies survived on a razor's edge, kept alive on the most primitive and basic of supplies and military provisions. Successive Governors complained bitterly of the perils of leaving such a large assemblage of convicted criminals poorly defended, in a far-off land for which other European... [click here for more] |
Cthulhu Reborn |
Pay What You Want
|
The theme of THE BLACK SEAL's first issue is Strange Britain. Inside, we expose the bizarre and mysterious landscape of these haunted isles; - the ancient and forbidden knowledge of antiquity; the secrets of the modern-day conspiracy; the forgotten, dangerous places of power and mystery. THE BLACK SEAL is your guide to the Secret Country behind the mundane facade of everyday life in Britain.
Issue... [click here for more] |
The Black Seal |
$13.00 $4.75
|
Who watches the Watchmen? The second issue of THE BLACK SEAL delves into the secret history of the deadliest branch of Britain's security apparatus, the Paranormal Intelligence Section for Counter-Intelligence, Espionage and Sabotage - better known as PISCES. We examine the Hidden Agenda of Britain's secret chiefs and the geography of the Captive State they have laboured to create.
Issue contents:... [click here for more] |
The Black Seal |
$14.50 $4.75
|
There are still, depend upon it, quaint, undiscovered countries and continents of strange extent. - Arthur Machen, The Three Imposters
Alien cultures. Strange things and even stranger places. The third issue of THE BLACK SEAL embarks on a whirlwind world tour of the weird and the not-so-wonderful; offering a terrifying glimpse into the darker corners of this strange, mad planet we all live... [click here for more] |
The Black Seal |
$15.50 $4.75
|
 Forgotten Bunkers provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players.
Please note that the supplement is stat free and can be used in any WWII or modern game.
The supplement consists of four sample bunkers:
each... [click here for more] |
The Forge Studios |
$4.00
|
Operation Iron Sky provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players.
Please note that the supplement is stat free and can be used in any WWII or modern game.
The supplement consists of maps and plans of BD-6 Airport - a... [click here for more] |
The Forge Studios |
$4.00
|
 Operation: GOLDRUSH provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players.
Please note that the supplement is stat free and can be used in any WWII or modern game.
The supplement consists of maps and plans of region and town... [click here for more] |
The Forge Studios |
$4.00
|
 Skirmish maps provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players.
Please note that the supplement is stat free and can be used in any WWII or modern game.
The supplement consists of 8 skirmish maps such as e.g.: ... [click here for more] |
The Forge Studios |
$4.00
|
 Temple of the New World Order provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players.
Please note that the supplement is stat free and can be used in any WWII or modern game.
The supplement consists of maps and plans of Temple... [click here for more] |
The Forge Studios |
$4.00
|
Discover a mystery of UDT-68 submarine base - a secret facility located on a remote island at Barents sea .
If you would like to know:
Why Nazis have decided to build the submarine base there?
What secrets are buried beneath old stone circle located on an island?
What treat to our civilization could be awaken there?
UDT-68 submarine base provides an excellent... [click here for more] |
The Forge Studios |
$4.00
|
 That was it. There is no going back. No return. Nothing. Parker had refused to listen to Anson's warnings, and now I'm all alone. Waiting. Watching. Wondering if Parker-- or whatever Parker had become-- would find me. Part of me wishes she would find me. That part kinda scares the hell out of me. A haunting and sad track that will feel right at home in the background complimenting your darker... [click here for more] |
Black Goat Games |
$0.99 $0.75
|
 This is the first package of over 40 top views of humaniod characters from archers to townfolk to fighters and mages. each in high detail and color.
Pick the one you want to make and print to the size, standard is 1 inch for medium creature such as humans elves or dwarf.
second pack will be of monsters including dragons ... [click here for more] |
Troll Hammer Games |
$4.95 $1.75
|
 100 ARTIFACTS FOR MODERN SETTING
You need a magic item or an ancient relic for your scenario, but you haven't prepared anything? You need a starting idea to create an adventure? This list is made for you!
100 Artifacts for Modern Settings contains 100 brief descriptions of magical objects and ancient relics that you can use in your games based on modern settings. Each result consists of an artifact... [click here for more] |
Doppelgänger Publishing |
$1.25 $0.99
|
 100 CHILDREN READY TO FIGHT MYTHOS
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Children Ready To Fight Mythos 100 Children Ready To Fight Mythosis a generic companion volume... [click here for more] |
Doppelgänger Publishing |
$1.49 $1.00
|
 100 CHILDREN READY TO FIGHT MYTHOS vol.2
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Children Ready To Fight Mythos vol.2 100 Children Ready To Fight Mythosis a generic companion... [click here for more] |
Doppelgänger Publishing |
$1.49 $1.00
|
This is a series of creepy items, events and occurrences that could be found in the outdoors. Some of the encounters are best suited for urban areas, others for the countryside and some will work in both, as long as it isn't inside a house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending,... [click here for more] |
Azukail Games |
$1.99
|
This is a collection of creepy occurrences, events and encounters that could be found by players in the outdoors. Some of these encounters are best suited for the countryside, whilst others work best in urban areas. Many are suitable for both. The majority are suitable for any time period or setting, but some will require technology of the level of at least the 19th or 20th century. Some encounters... [click here for more] |
Azukail Games |
$1.99
|
This is a collection of creepy items, events and occurrences that could be experienced by players whilst travelling. Some of the encounters are suitable for any setting, but many require the technology of at least the 19th and sometimes the 20th century, due to needing forms of mass transit that are outside the characters' control or to be travelling at speed to be effective. Some encounters will... [click here for more] |
Azukail Games |
$1.99
|
 Loot. Booty. Treasure. Whatever you call it, the gangsters of the 1920’s knew that the United States under it’s new state of prohibition was a place where law had gone too far, and order was sacrificed. Why was it a crime to buy a drink, or to brew a drink for profit? The mob collected loot from an unprepared government, and the thirsty public.
This list is intended for any 1920s or 1930s system... [click here for more] |
D10 Dimensions |
$1.00
|
 Loot. Booty. Treasure. Whatever you call it, the gangsters of the 1920’s knew that the United States under it’s new state of prohibition was a place where law had gone too far, and order was sacrificed. Why was it a crime to buy a drink, or to brew a drink for profit? The mob collected loot from an unprepared government, and the thirsty public.
This list is intended for any 1920s or 1930s game... [click here for more] |
D10 Dimensions |
$1.00
|
 This list is intended for any roaring 20’s or depression-era 1930’s game world (like Gangbusters, Call of Cthulhu, Pulp Hero, Justice Inc., etc.) where the roots of society are changing and corruption and criminals are common. This list can be applied to a flapper with a lust for danger, an unbalanced gold digger, a fugitive with a heart of ice, or a power hungry lady of the evening. This roleplaying... [click here for more] |
D10 Dimensions |
$1.00
|
 This list is intended for any roaring 20’s or depression-era 1930’s game world (like Gangbusters, Call of Cthulhu, Pulp Hero, Justice Inc., etc.) where the roots of society are changing and corruption and criminals are common. This list can be applied to a cooling corpse, an arrested mobster, or a criminal with either a heart of gold or a mind of hate. This roleplaying tool gives you dozens of... [click here for more] |
D10 Dimensions |
$1.00
|
 The Bureau of Prohibition’s main function was to stop the selling and consumption of alcohol. Agents were tasked with taking down illegal bootlegging rings and became notorious for raiding many popular nightclubs. Many agents were often uncertified when they were hired and paid low wages which opened the door to corruption.
This list is intended for any roaring twenties setting (like Gangbusters,... [click here for more] |
D10 Dimensions |
$1.00
|
 100 MODERN MYTHOS CHARACTERS
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Modern Mythos Characters is a generic companion volume to roleplaying games with a modern background (Call of Chtulu, Kids on bikes...).... [click here for more] |
Doppelgänger Publishing |
$1.49 $1.00
|
![100 MODERN MYTHOS CHARACTERS vol1 to 5 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/16533/336516-thumb140.jpg) This special bundle product contains the following titles. 100 MODERN MYTHOS CHARACTERS Regular price: $1.00 Bundle price: $0.50 Format: Watermarked PDF 100 MODERN MYTHOS CHARACTERS
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning... [click here for more] |
Doppelgänger Publishing |
$5.00 $2.50
|
 100 MODERN MYTHOS CHARACTERS vol.2
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Modern Mythos Characters vol.2 is a generic companion volume to roleplaying games with a modern background (Call of Chtulu, Kids... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 100 MODERN MYTHOS CHARACTERS vol.3
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Modern Mythos Characters vol.3 is a generic companion volume to roleplaying games with a modern background (Call of Chtulu, Kids... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 100 MODERN MYTHOS CHARACTERS vol.4
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Modern Mythos Characters vol.4 is a generic companion volume to roleplaying games with a modern background (Call of Chtulu, Kids... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 100 MODERN MYTHOS CHARACTERS vol.5
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Modern Mythos Characters vol.5 is a generic companion volume to roleplaying games with a modern background (Call of Chtulu, Kids... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Arkham. They may be simple letters about... [click here for more] |
Chaosium |
$1.49
|
Welcome to "100 Oddities for a Creepy Old House"! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.
Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection... [click here for more] |
Skirmisher Publishing |
$1.99
|
 100 PULP MYTHOS CHARACTERS
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Pulp Mythos Characters is a generic companion volume to roleplaying games with a modern/1920 background (Call of Cthulhu, Kids on bikes...).... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 100 PULP MYTHOS CHARACTERS vol.2
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Pulp Mythos Characters vol.2 is a generic companion volume to roleplaying games with a modern/1920 background (Call of Cthulhu,... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 100 PULP MYTHOS CHARACTERS vol.3
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Pulp Mythos Characters vol.3 is a generic companion volume to roleplaying games with a modern/1920 background (Call of Cthulhu,... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 100 PULP MYTHOS CHARACTERS vol.4
Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.
100 Pulp Mythos Characters vol.4 is a generic companion volume to roleplaying games with a modern/1920 background (Call of Cthulhu,... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 People were committed to Insane Asylums for a variety of mental, physical and social reasons. Whether they were committed to contain a disease, hide socially embarrassing condition, to gain an inheritance, end a marriage, hide an accusation or address a true mental disease or limitation, everyone was committed for a reason.
This list is intended for any 19th century to late 1920s campaigns (like Call... [click here for more] |
D10 Dimensions |
$1.00
|
 People were committed to Insane Asylums for a variety of mental, physical and social reasons. Whether they were committed to contain a disease, hide socially embarrassing behavior, to gain an inheritance, end a marriage, hide an accusation or address a true mental disease or limitation, everyone was committed for a (often strange) reason.
This list is intended for any 19th century to late 1920s campaigns... [click here for more] |
D10 Dimensions |
$1.00
|
 This is a collection of 100 rumours that investigators could hear in Miskatonic Country, specifically the towns of Arkham and Kingsport. The rumours assume that the 1920s is the setting used, though with tweaking some could be used in other periods. Whether or not a particular rumour is true or not is up to the Keeper. They could be used as a source of potential adventure hooks, as the rumours could... [click here for more] |
Chaosium |
$1.79
|
 The speakeasy of the 1920’s and 1930’s was full of moonshine, bathtub gin, and other homemade hooch. And those very rough alcohols pushed people to develop cocktails to blend and obscure those tastes for more delicate and refined drinkers. These 100 cocktails were really available during prohibition in North America and abroad.
The entries in this list include the name of the cocktail and the... [click here for more] |
D10 Dimensions |
$1.00
|
 Speakeasy is a term for an illegal bar or restaurant that sold alcohol between 1920 and 1933 (the time of prohibition). The speakeasy helped to change the United States by ushering in the notion of dating, mixing the races and sexes over drinks, and a new sense of lawlessness into the country. Many cities had thousands of speakeasies during prohibition.
This list is intended for any roaring 20’s... [click here for more] |
D10 Dimensions |
$1.00
|
 100 WEIRD HOUSES AND OTHER SPOOKY PLACES
You need a haunted house for your script, but you haven't prepared anything? You need a starting idea to create an adventure? You want to find a source of inspiration or a new idea to launch your campaign? This list is made for you!
100 WEIRD HOUSES AND OTHER SPOOKY PLACES contains 100 short descriptions of haunted houses... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 100 WEIRD HOUSES AND OTHER SPOOKY PLACES vol.2
You need a haunted house for your script, but you haven't prepared anything? You need a starting idea to create an adventure? You want to find a source of inspiration or a new idea to launch your campaign? This list is made for you!
100 WEIRD HOUSES AND OTHER SPOOKY PLACES vol.2 contains 100 short descriptions of haunted houses... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 100 WEIRD HOUSES AND OTHER SPOOKY PLACES vol.3
You need a haunted house for your script, but you haven't prepared anything? You need a starting idea to create an adventure? You want to find a source of inspiration or a new idea to launch your campaign? This list is made for you!
100 WEIRD HOUSES AND OTHER SPOOKY PLACES vol.3 contains 100 short descriptions of haunted houses... [click here for more] |
Doppelgänger Publishing |
$1.25 $1.00
|
 "113" is an adventure for the Call of Cthulhu.
1918, WW1, the players are asked to go and find the 113th Infantry Company that is reported missing after a shock and awe that took place North of the players position. By wandering the allied and possibly enemy trenches, the players will find some trophies of crucified soldiers and more and more privates are testifying of an officer carrying a strange... [click here for more] |
Chaosium |
$4.70
|
Be it in the middle of a zombie apocalypse or just after one too many drinks, players have a habit of ending up in abandoned spaces. Now you can easily fill those spaces with all sorts of interesting (and sometimes useful) junk for them to come across.
Inside you'll find six tables, each detailing 24 items to be found in a certain type of abandoned place including a home, office building, classrooms... [click here for more] |
Pink Dice Bag Publishing |
$0.99
|
An Essential Guide for Players
When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it.
The 1920s Investigator's Companionis split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books,... [click here for more] |
Chaosium |
$8.95
|
 This is a collection of 25 news stories. The stories range from tabloid tales to items in respectable broadsheets and those in between, such as local newspapers. These could be found by characters when reading recent newspapers or digging through the archives either in a printed form or, later, in electronic, perhaps whilst looking for something in particular, or perhaps whilst just looking for clues.... [click here for more] |
Azukail Games |
$1.49
|

https://ibb.co/5KDyHpv https://ibb.co/hsx167S https://ibb.co/r79yqGC https://ibb.co/Jz6z74H ... [click here for more] |
Chaosium |
$5.00
|
 “Exitus Acta Probat (The end justifies the means)” – Ovid
Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his... [click here for more] |
Chaosium |
$5.99
|