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Unbound Zine #2: Best of Both Worlds

Unbound Zine #2: Best of Both Worlds


Grab a Slice of Life With Your Quest! You want a sprawling, dramatic campaign, but you also find meaning in the little moments. Your crew is a bunch of selfish scoundrels, but they need someone kind to look after them. You're creatures of the night, but you need to make a living. You sit at the intersection of the mundane and fantastical and say, "I can have it both ways!" This issue is for...   [click here for more]
Unbound Studios  $8.00

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Unbound Zine #3: The Draw of Fate

Unbound Zine #3: The Draw of Fate


What Fate Will You Draw? In this issue, the Unbound crew explores the use of tarot cards in tabletop gaming. We love tarot cards as divination tools, randomness generators, and starting points for deep, thoughtful stories, and each article in this issue illustrates exactly why! What's Inside? Skip the Pantheon, Build a Tarot Deck by Dana Floberg, a guide for building your...   [click here for more]
Unbound Studios  $8.00

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Tri Tac Spotlight on Incursion and FTL: 2448

Tri Tac Spotlight on Incursion and FTL: 2448


Spotlight on Tri Tac Games is a newsletter that focuses on one or more of the many Tri Tac Games RPGs. It typically has two or more adventures, some new gear for the game, background information on people or places within the RPG setting. Each issue of the newsletter will focus on one of Tri Tac Games’ products: Bureau 13: Stalking the Night Fantastic®­­­­­­­­­­­­­­­­­, Incursion,...   [click here for more]
Tri Tac Games LLC  $5.95

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Maytaway Quarterly 1.1

Maytaway Quarterly 1.1


Issue 1.1 of Maytaway Quarterly: The all-Indigenous sports and gaming magazine. This issue includes: Editorial from Taylor Daigneault (Métis) Looking Back & Giving Back by Shayna Powless (Oneida) Designing Theurgy by Brendan Prettie (Métis) Tower of Baybayin by Mylene Speidel (Tagalog) As well as features on Jack Jacobs (Creek), Brayden Chee (Navajo), and a...   [click here for more]
Tinker Taylor Publications  $15.00

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The Knight Line Issue 6

The Knight Line Issue 6


The Knight Line is a electronic magazine collection of stories, adventures, and usable game material for both The Polyhedral Knights titles and other games you might like to play. Each issue aims to bring some content for a new game and genre. There is always at least one fantasy article or piece of content.  The Polyhedral Knights is a game company with a passion for bringing fun to gamers. We prioritize...   [click here for more]
The Polyhedral Knights  $1.00

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Codex - Glamour (Jun 2018)

Codex - Glamour (Jun 2018)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Glamour: Serious Moonlight This is a scenario for Night’s Black Agents and other supernatural mystery games that focuses on David Bowie’s time in 1970s West Berlin. The...   [click here for more]
The Gauntlet  Pay What You Want

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Codex - Hearthfire (Issue #42)

Codex - Hearthfire (Issue #42)


Codex is the monthly RPG magazine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Hearthfire: Packet A scene-by-scene storytelling game of navigation—literal and relational—amid the stormy seas between hope and home. It utilizes the cramped and disagreeable...   [click here for more]
The Gauntlet  $9.00

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Codex - Leviathan (Issue #43)

Codex - Leviathan (Issue #43)


Codex is the RPG magazine published by the Gauntlet gaming community! Each issue features a variety of games and supplements organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Leviathan: We Have Lost A short-form story game about the death of the Empress, and the courtiers she left behind. A Night at the (Whaling) Museum A new...   [click here for more]
The Gauntlet  $9.00

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Codex - Volume 4  [BUNDLE]

Codex - Volume 4 [BUNDLE]


This special bundle product contains the following titles. Codex - Blood 3 (Issue #39) Regular price: $9.00 Bundle price: $4.44 Format: Watermarked PDF Codex is the monthly RPG magazine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex...   [click here for more]
The Gauntlet  $81.00 $40.00

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Codex - Yellow 2 (Issue #41)

Codex - Yellow 2 (Issue #41)


Codex is the monthly RPG magazine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Yellow 2: St. Vitus's Dance A Cthulhu Dark mystery in London during the second Summer of Love, 1989. Finding Carcosa A solo story game about an investigator...   [click here for more]
The Gauntlet  $9.00

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GURPS Roleplayer Bundle

GURPS Roleplayer Bundle


Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado! In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount! ...   [click here for more]
Steve Jackson Games  $30.00

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Pyramid #3/005: Horror & Spies

Pyramid #3/005: Horror & Spies


This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at: GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters. A Cold War espionage/horror adventure...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/026: Underwater Adventures

Pyramid #3/026: Underwater Adventures


The ocean is known for its countless riches, waiting to be discovered by adventurous souls. And the key that unlocks the sea's secrets is the "Underwater Adventures" issue of Pyramid, the PDF magazine for roleplayers. This salt-sprayed supplement contains: "GURPS Fathom Five," a collection of new and updated rules for maneuvering and fighting underwater. How low can you dive?...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/053: Action

Pyramid #3/053: Action


Lights, Camera, Action! Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed – in more ways than one! This month's impossible heist includes: "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/083: Alternate GURPS IV

Pyramid #3/083: Alternate GURPS IV


Consider the Alternatives! The possibilities are endless with GURPS, and in the latest Pyramid – the PDF magazine for roleplayers – we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include: "Pointless...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/111: Combat II

Pyramid #3/111: Combat II


Are you looking for a fight? When it comes to combat, the right tool, trick, trapping, or teammate can make all the difference, as shown in this installment of Pyramid, the PDF magazine for roleplayers. Unleash the mythic power of firearms with Christopher R. Rice and S.A. Fisher. Go hand to hand against monsters in the Dungeon Fantasy Roleplaying Game by becoming a wrestler, or...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/112: Action II

Pyramid #3/112: Action II


Speak louder than words. When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid Volume 3 [BUNDLE]

Pyramid Volume 3 [BUNDLE]


This special bundle product contains the following titles. Pyramid #3/001: Tools of the Trade – Wizards - PDFPyramid #3/002: Looks Like a Job for . . . Superheroes - PDFPyramid #3/003: Venturing Into the Badlands: Post-Apocalypse - PDFPyramid #3/004: Magic on the Battlefield - PDFPyramid #3/005: Horror & Spies - PDFPyramid #3/006: Space Colony Alpha - PDFPyramid #3/007: Urban Fantasy - PDFPyramid...   [click here for more]
Steve Jackson Games  $975.00 $500.00

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Roleplayer #01

Roleplayer #01


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man to Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. This very first issue has frequently asked questions about Man to Man, a new nonhuman...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #02

Roleplayer #02


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. Issue #2 featured a complete index for Man To Man, as well as a discussion on the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #03

Roleplayer #03


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. By issue #3, Man to Man coverage had almost completely disappeared already, in favor...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #04

Roleplayer #04


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #4 expanded to eight pages and featured a page of new disadvantages and a new necromantic spell, plus the usual rules Q&A and errata, plus a customer survey and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #05

Roleplayer #05


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #5 features Jennifer Blake, Car Warrior – a complete character for GURPS Autoduel, along with all the combat charts and tables from GURPS Autoduel...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #06

Roleplayer #06


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #6 led off with "Cops in GURPS" and included articles on heraldry in autoduel America and new rules on wealth and jobs. All that, plus the usual look...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #07

Roleplayer #07


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #7 marked a new stage in the newsletter's evolution, as Steve Jackson Games began charging one dollar for it. But they also increased the quality of its contents,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #08

Roleplayer #08


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #8 features new disadvantages for GURPS and an article on the Knights Hospitallers in the fantasy setting of Yrth, plus Aaron Allston's recommendations...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #09

Roleplayer #09


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #9 features the first set of cyberpunk rules for GURPS, plus split health rules, new GURPS Autoduel gadgets, and three new damage types!...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #10

Roleplayer #10


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #10 has a complete GURPS Horror adventure, "Isle of Night," plus an articles on optimizing character building, a new alien race from GURPS Space,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #11

Roleplayer #11


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #11 has articles on using - and abusing - the new Eidetic Memory advantage (ah, the good old days . . .), a short preview of the new Third Edition, a new disadvantage:...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #12

Roleplayer #12


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #12 heralded the debut of the Third Edition of GURPS with an article by designer Steve Jackson. One of the biggest changes in the rules, the firearm...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #13

Roleplayer #13


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #13 has a preview article for GURPS Ice Age, plus articles on women swashbucklers, modified weapons tables for GURPS Space and Humanx,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #14

Roleplayer #14


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #14 was devoted to one large article on ultra-tech weapons and armor in GURPS Space, with only a...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #15

Roleplayer #15


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #15 saw another leap forward for the once-four-page newsletter, as it grew to 16 pages with a $2 cover price! Articles included the conclusion of the discourse on...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #16

Roleplayer #16


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #16 had designer's notes and previews for GURPS Wild Cards, Riverworld, and Cliffhangers, plus an alternate system for taking damage in...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #17

Roleplayer #17


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #17 had designer's notes and previews for GURPS Ultra-Tech, Prisoner, and Cyberpunk, plus a new race for GURPS Ice Age and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #18

Roleplayer #18


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #18 had articles on powerstones, new methods for learning skills, inherent magic, specters, and more – along with the usual look at coming attractions, errata, and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #19

Roleplayer #19


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #19 had preview articles on GURPS Cyberpunk (despite the infamous raid by the U.S. Secret Service, just weeks before this issue was published, which...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #20

Roleplayer #20


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #21

Roleplayer #21


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #21 marked another big step for Roleplayer, as it moved from a newsletter to a magazine - 32 pages' worth! Leading off the new improved Roleplayer...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #22

Roleplayer #22


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #22 had an article on Lovecraftian horror in GURPS, outtakes from GURPS Magic Items, a complete adventure for GURPS Cliffhangers,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #23

Roleplayer #23


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #23 had "Orctown," a complete setting for GURPS Fantasy, articles on Ultra-Tech slugthrowers and new skills, designer's articles for GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #24

Roleplayer #24


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #24 had articles on modifying the power of magic in your campaign, monsters from medieval legend, self-imposed mental disadvantages, new super-science gadgets, a sneak...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #25

Roleplayer #25


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #25 had a complete new super-science race, new advantages and disadvantages, designer's notes for GURPS Uplift, articles on ley lines, legends of the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #26

Roleplayer #26


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #26 had a horror adventure for GURPS Ice Age, rules for adapting GURPS to the Hârn game world, articles on Okinawan martial...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #27

Roleplayer #27


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #27 had a series of alternate characters for Robin Hood throughout time, outtake items from GURPS Magic Items 2, optional rules for melee defense, variant...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #28

Roleplayer #28


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #28 had a full Old West campaign setting based on Kansas during the Civil War, more outtake items from GURPS Magic Items 2, rules for robots in GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #29

Roleplayer #29


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #29 had an Old West scenario centered around that western staple, the barroom brawl, rules for androids in GURPS Cyberpunk, a detailed look at the magnetic...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #30

Roleplayer #30


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #30 was the final issue of Roleplayer, another step in the evolution of Steve Jackson Games. Next would be Pyramid, a larger, glossier magazine that...   [click here for more]
Steve Jackson Games  $3.00

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Age of Steam [BUNDLE]

Age of Steam [BUNDLE]


This very special 80% off bundle contains several thematically related titles, including a Platinum-bestselling "100 Oddities" system-free sourcebook, a set of maps for a Victorian-era house, our editions of two guides to gaming by H.G. Wells, the "True Story of the Obelisk," a classic science fiction short story, a look at the super weapons of the Great War,...   [click here for more]
Skirmisher Publishing  $32.37 $6.19

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Quantum Black Bleeding Edges

Quantum Black Bleeding Edges


Bring Some Magic to Your Game! This book breathes new life into a Quantum Black game. As the power of magic grows in the world of Quantum Black, new threats have emerged. But magic also offers new tools to fight the dark forces that threaten humanity.   Quantum Black Bleeding Edges is bursting at the seams with new content for your game, including: A New Magic System! A brand-new flexible,...   [click here for more]
Quantum Black Games  $14.99

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