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BattleTech: The Star League [BUNDLE]

BattleTech: The Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Era Report: 2750 Regular price: $18.00 Bundle price: $12.96 Format: Watermarked PDF Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the...   [click here for more]
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BattleTech: The Rise and Fall of the Star League [BUNDLE]

BattleTech: The Rise and Fall of the Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Historical: Reunification War Regular price: $18.00 Bundle price: $16.20 Format: Watermarked PDF One Species, One Realm In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds...   [click here for more]
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BattleTech: The Might of the Star League [BUNDLE]

BattleTech: The Might of the Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Field Manual: SLDF Regular price: $25.00 Bundle price: $22.50 Format: Watermarked PDF THE GRANDEST ARMY It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing...   [click here for more]
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3D Printable SciFi OpenLOCK Compatible Tiles for Gaming

3D Printable SciFi OpenLOCK Compatible Tiles for Gaming


3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Contains over over 90 models of walls, bases, gates and swap-able center pieces Modular tiles within tiles, having created a variety of plain square base templates with empty middle slots. The middle slots allows the option to swap out different "center pieces" to suit different game set ups while allowing for greater variety. For example, during...   [click here for more]
Project Mobius 3D Design  $57.03

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3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Vol4

3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Vol4


For this volume I have picked train station as the theme as I have never designed anything train related before. (Interesting fact – I used to be an HO scale model railroad enthusiast when I was a kid!). Picking a theme really helps me stay focused. Then I thought, why not have a train battle take place within the station with bridge going from one platform to another? Using crates and containers...   [click here for more]
Project Mobius 3D Design  $57.03

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3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Vol3

3D Printable SciFi OpenLOCK Compatible Tiles for Gaming Vol3


This set includes a sub set of tile, gate and center piece that form the entrance area leading to the main room with more tiles, gate and center pieces forming corridors and smaller pathways. There will be different variations of them unlocked through stretch goals. The base set now consists of over 80 pieces. There is a main base tile piece that is designed to work with center pieces including those...   [click here for more]
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BattleTech: Blake Ascending

BattleTech: Blake Ascending


The Early Years of the Jihad November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary. When the Star League self-destructs, a shadowy...   [click here for more]
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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for...   [click here for more]
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BattleTech: Field Manual: 3085

BattleTech: Field Manual: 3085


Enter the Republic The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe...   [click here for more]
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BattleTech: Field Manual: 3145

BattleTech: Field Manual: 3145


ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking...   [click here for more]
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BattleTech: Field Manual: SLDF

BattleTech: Field Manual: SLDF


THE GRANDEST ARMY It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies...   [click here for more]
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BattleTech: Handbook: House Davion

BattleTech: Handbook: House Davion


Brighest Blade House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out...   [click here for more]
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BattleTech: Handbook: House Marik

BattleTech: Handbook: House Marik


Wings of the Eagle! Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that...   [click here for more]
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BattleTech: Handbook: House Steiner

BattleTech: Handbook: House Steiner


For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner. Kicking...   [click here for more]
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BattleTech: Handbook: Major Periphery States

BattleTech: Handbook: Major Periphery States


THE FRONTIERS OF KNOWN SPACE The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago. Magistracy...   [click here for more]
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BattleTech: Liberation of Terra, Vol. 1

BattleTech: Liberation of Terra, Vol. 1


The Beginning of the End In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksandr Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire,” launching...   [click here for more]
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BattleTech: Liberation of Terra, Vol. 2

BattleTech: Liberation of Terra, Vol. 2


The End Times In 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately...   [click here for more]
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BattleTech: Masters and Minions: The StarCorps Dossiers

BattleTech: Masters and Minions: The StarCorps Dossiers


Rulers of the Universe! Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark? As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative for StarCorps Industries. In the tumultuous time of the Jihad,...   [click here for more]
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BattleTech: Technical Readout 3067

BattleTech: Technical Readout 3067


Military Hardware Update
 In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the rapid deployment...   [click here for more]
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BattleTech: Technical Readout: 3050 Upgrade

BattleTech: Technical Readout: 3050 Upgrade


Technological Renaissance Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until...   [click here for more]
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BattleTech: Technical Readout: 3075

BattleTech: Technical Readout: 3075


In November 3067 the Second Star League disbanded. The Word of Blake—a splinter group of ComStar—had been on the verge of joining in fulfillment of ancient prophecies. Denied their dream, the Blakists sought to preserve the Star League against the follies of the Houses, but its fanaticism manifested this noble goal as the Jihad: a horrific war that has pitted every faction against each...   [click here for more]
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BattleTech: Technical Readout: 3085

BattleTech: Technical Readout: 3085


TECHNICAL READOUT: 3085! In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new "Terran Hegemony" in The Republic...   [click here for more]
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BattleTech: Technical Readout: 3145

BattleTech: Technical Readout: 3145


Eve of Destruction The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by...   [click here for more]
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BattleTech: Technical Readout: 3150

BattleTech: Technical Readout: 3150


The Walls Came Tumbling Down… War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a...   [click here for more]
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BattleTech: Interstellar Operations

BattleTech: Interstellar Operations


Forces Across the Stars! Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement...   [click here for more]
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BattleTech: Technical Readout: 3055 Upgrade

BattleTech: Technical Readout: 3055 Upgrade


The Changing Face of Battle In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling lines—’Mechs specifically designed to counter the Clan invasion—at the same time that secondline Clan ’Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands...   [click here for more]
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BattleTech: Technical Readout: Vehicle Annex

BattleTech: Technical Readout: Vehicle Annex


Note! This edition of Technical Readout: Vehicle Annex has been superceded by a revised edition, found here. We decided to leave this version active for the completists out there, but do be aware of the new version. Thanks! MechWarriors receive all the glory; aerospace fighter pilots a close second; vehicles are considered the workhorses of any military; infantry are even given their day in...   [click here for more]
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BattleTech: Technical Readout: Vehicle Annex, Revised

BattleTech: Technical Readout: Vehicle Annex, Revised


UNSUNG WORKHORSES MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo trucks to tanker...   [click here for more]
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BattleTech: 25 Years of Art and Fiction

BattleTech: 25 Years of Art and Fiction


BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. With 304 pages that are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains: An 8-page, detailed treatise on the evolution of the BattleTech/MechWarrior computer games and...   [click here for more]
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BattleTech: Combat Equipment

BattleTech: Combat Equipment


The Cutting Edge! As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs. Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield,...   [click here for more]
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BattleTech: Historical: War of 3039

BattleTech: Historical: War of 3039


Beware the Slumbering Dragon! On 20 August 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. His goal was to simultaneously capture half the Capellan Confederation, which would sideline the power of House Liao for decades, and launch a union that would lead to the formation of the largest, strongest interstellar power since the original...   [click here for more]
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BattleTech: Alpha Strike: Commander's Edition

BattleTech: Alpha Strike: Commander's Edition


COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally...   [click here for more]
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BattleTech Historical: Wars of the Republic Era

BattleTech Historical: Wars of the Republic Era


Local Disputes In 3081, the Republic of theSphere was born from the ruins of the Word of Blake Protectorate. For an Inner Sphere devastated by the horrors of escalating war, the Republic was a beacon of hope for a brighter, more peaceful future… For a time, it almost was. Historical: Wars of the Republic Era describes the border conflicts that inevitably...   [click here for more]
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BattleTech: Classic BattleTech RPG

BattleTech: Classic BattleTech RPG


Get outta yer 'Mech… …and into the action! It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character...   [click here for more]
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BattleTech: Dawn of the Jihad

BattleTech: Dawn of the Jihad


Pandora's Box Opened! November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary. When the Star League self-destructs, a shadowy...   [click here for more]
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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined...   [click here for more]
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BattleTech: Historical: Brush Wars

BattleTech: Historical: Brush Wars


Low Intensity Warfare The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that...   [click here for more]
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BattleTech: Interstellar Expeditions (ISP3)

BattleTech: Interstellar Expeditions (ISP3)


What Lies Beyond… Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating. Once a disorganized collective of hobbyists and academics backed by the idle wealthy, Interstellar...   [click here for more]
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BattleTech: Interstellar Players

BattleTech: Interstellar Players


Truth--or Smoke and Mirrors? In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so. Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense...   [click here for more]
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BattleTech: Jihad: Conspiracies: Interstellar Players 2

BattleTech: Jihad: Conspiracies: Interstellar Players 2


On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made normal communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy. Yet along with the secrets revealed and the spreading fires of...   [click here for more]
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BattleTech: Jihad: Hot Spots 3072

BattleTech: Jihad: Hot Spots 3072


For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake’s furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos...   [click here for more]
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BattleTech: Jihad: Hot Spots 3076

BattleTech: Jihad: Hot Spots 3076


Nine years since the death of the Second Star League, the Word of Blake’s holy war against all of humanity rages on. But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never before against the common enemy. Emerging from shattered realms, the allied coalition has finally...   [click here for more]
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BattleTech: Jihad: Hot Spots: 3070

BattleTech: Jihad: Hot Spots: 3070


For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the A Foul Wind Blows! First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds....   [click here for more]
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BattleTech: Jihad: Hot Spots: Terra

BattleTech: Jihad: Hot Spots: Terra


Tearing Down the Walls! For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone,...   [click here for more]
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BattleTech: Jihad: Secrets: The Blake Documents

BattleTech: Jihad: Secrets: The Blake Documents


Centuries-old Secrets Revealed! Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, “Uncle Chandy” put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he's using that knowledge to...   [click here for more]
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BattleTech: Maximum Tech Revised

BattleTech: Maximum Tech Revised


Shift Into High Gear! Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day. Take your BattleTech...   [click here for more]
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BattleTech: Mercenaries Supplemental

BattleTech: Mercenaries Supplemental


Any Warriors Wanted! Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary goup will do, even the dregs....   [click here for more]
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BattleTech: Mercenaries Supplemental II

BattleTech: Mercenaries Supplemental II


Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' othhers 'down-on-their-luck,' and others "Salvation'...   [click here for more]
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BattleTech: Mercenaries Supplemental Update

BattleTech: Mercenaries Supplemental Update


The Edge of Extinction In October 3067, a war began that unleashed horrors upon the Great Houses, atrocities thought abandoned with the First Succession War. And for the mercenaries of the Inner Sphere, this war has far-reaching consequences. With the heart and soul of the mercenary trade annihilated on Outreach, the reliability of every mercenary command is called into question. Some Houses now consider...   [click here for more]
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BattleTech: Shattered Fortress

BattleTech: Shattered Fortress


Republic in Flames! In 3146, the Republic of the Sphere hangs by a tenuous thread. The last fragments of Devlin Stone’s dream to shepherd humankind toward a more prosperous future hide behind the impenetrable defenses of Fortress Republic. As the interstellar communications blackout rages, the ambitious Great Houses vie for military dominance, and the bloodthirsty Clans strive to find a weakness...   [click here for more]
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